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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/x_men_1993_sega_video_game_cover.jpg]]
2''X-Men'' is a 1993 Platform/SegaGenesis exclusive home console video game developed and published by Creator/{{Sega}}, being based on the adventures of the Creator/MarvelComics superhero team, the ComicBook/XMen. One or two players can play as four selectable X-Men: [[Characters/MarvelComicsCyclops Cyclops]], ComicBook/{{Wolverine}}, [[Characters/MarvelComicsGambit Gambit]], and [[Characters/MarvelComicsNightcrawler Nightcrawler]] (despite the latter [[ComicBook/{{Excalibur}} not being with the team]] at the time), with the other members of the team ([[Characters/MarvelComicsStorm Storm]], [[Characters/MarvelComicsRogue Rogue]], [[Characters/MarvelComicsIceman Iceman]], [[Characters/MarvelComicsAngel Archangel]], and [[Characters/MarvelComicsJeanGrey Jean Grey]]) serving as {{Assist Character}}s. The game would later get a 1995 sequel titled ''VideoGame/XMen2CloneWars''.
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4In the game's storyline, [[Characters/MarvelComicsMagneto Magneto]] has managed to infect the main computer of the X-Men's Danger Room with a [[ComputerVirus malicious virus]], turning off all the safety measures so that the simulated dangers become [[HolodeckMalfunction truly deadly]]. When the X-Men show up for what they think will just be a routine training exercise, they instead find themselves trapped in the simulation room and fighting its increasingly dangerous scenarios, all while trying to last long enough to find a way out while being assisted by [[Characters/MarvelComicsProfessorX Professor X]].
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6----
7!!Tropes
8* AchillesHeel: Most of the game's bosses have one of these:
9** [[Characters/JuggernautMarvelComics Juggernaut]], the miniboss of the first and third stages, can only be damaged by striking his helmet when he isn't moving.
10** Zaldane, the boss of the first stage, can only be damaged when she drops her energy shield to attack.
11** [[Characters/MarvelComicsSabretooth Sabretooth]], the miniboss of Excalibur's Lighthouse, can only be damaged by basic attacks when he crouches.
12** [[Characters/MarvelComicsApocalypse Apocalypse]], the boss of Excalibur's Lighthouse, can only be damaged when he ''attacks'' or depowered. This means the best idea to hit and kill him is by using Nightcrawler's collision teleportation (see CollisionDamage below) or do a tricky depower by jumping close to the vertical energy but go back and attack.
13** Mojo, the boss of Mojo's Future Crunch, only takes damage if struck in the panel on the back of his SpiderTank.
14** And finally, the FinalBoss Magneto can only be damaged when he drops his BattleAura, which he only does after floating from one platform to another. The player has to lure him into doing this, however, because left to his own devices he will happily stay in one place and wear the player down with spam of his ExtraOreDinary attack (also detailed below)
15* ActuallyADoombot: Except for Asteroid M, the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just training simulations rather than the real deal.
16* AdaptationalWimp:
17** In a way, Cyclops. His optic blasts aren't a {{Hitscan}} like in most versions, but are instead less-practical (though still useful) [[EnergyWeapon Frickin' Laser Beams]].
18** Wolverine is, as well. He's got the shortest jump of any of the playable characters, a major liability in a platformer, and he lacks any ability to strike foes who are far away. His healing factor (which works really slowly) is really the only thing he's got going for him. And don't unsheathe his claws when having no mutant power or risk death.
19* AndYouThoughtItWasAGame: At the end of [[spoiler:the second level (a Shair space station), you meet Lilandra, who tells you this part isn't a simulation after all, and that she needed your help because [[CainAndAbel her sister Deathbird]] took over the place with a coup. She then apologizes for the interruption and teleport you back to Earth. Though it's left ambiguous over whether this was part of the simulation- the player character who encounters her will comment that her explanation makes no sense once they're back in the Danger Room.]]
20* AnIcePerson: Downplayed with Iceman. He is the only standard assist who does not attack enemies, instead generating ice platforms to help you cross pits or reach high places.
21* AntiFrustrationFeatures:
22** There are no "lives" in this game per se -- if you lose all your health bars with a character that character can no longer be selected. To offset this, you are returned to the Danger Room's main hub after each level, which acts as a PlayerHeadquarters and is full of floating orbs you can destroy to replenish your character's health and mutant power bars.
23** If you manage to make it through Mojo's Future Crunch, any player characters you lost along the way will be revived for the final showdown with Magneto.
24* ArcWords: "Sometimes, you have to crush your enemies where they live!"
25* AssistCharacter: Archangel, Iceman, Storm, Rogue, and Jean Grey appear as summonable assist characters, though the first four can only be summoned once per stage. There are pickable items that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, Jean always appears to rescue you whenever you fall into a {{Bottomless Pit|s}} and can be summoned to help cross gaps (though not as well as Iceman), and unlike others, she doesn't need to be restored.
26* AttackItsWeakPoint: Mojo is completely invulnerable to frontal attacks (to which he simply [[EvilLaugh laughs]] at the player against him) and can only be damaged by attacking his SpiderTank from behind.
27* AutoScrollingLevel: Not the entire level, but midway through the Shi'ar Empire stage the player hops on the outside of a Shi'ar space shuttle. It then moves from one space station to another as {{Mooks}} pile out of it to shoot you off the ship. The level also scrolls to simulate the moving shuttle and the player must beat the {{Mooks}} while also not falling into the BottomlessPits of space or getting knocked off by asteroids.
28* BadFuture: Ahab's World is actually modeled after the classic X-Men bad future introduced in the ''ComicBook/DaysOfFuturePast'' story arc.
29* BatmanCanBreatheInSpace: Subverted. None of the X-Men have trouble with riding the outside of a space shuttle as it moves from one station to another because they are inside a simulation in the Danger Room.
30* BattleAura: No less than three bosses make use of this:
31** Zaladane, the boss of the Savage Land, uses a BattleAura while charging up her EnergyBall attacks. She is invulnerable to player attacks in this state, but the assist characters can still damage her.
32** Apocalypse, the boss of Excalibur's Lighthouse, uses a version of this combined with PillarOfLight. Unlike Zaladane's version, his makes him immune to mutant power attacks ''and'' assist attacks, forcing to player to attack him between pillar charges.
33** The FinalBoss Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. Like Apocalypse, he is completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after firing off one of his two attacks.
34* BigBad: Magneto. He infected the Danger Room with a virus that turned the simulations into lethal projections and trapped the X-Men inside until they figure out a way to reset the computer and get out. Naturally he serves as the game's FinalBoss on any difficulty above Amateur.
35* BladderOfSteel: A major factor of the game's NintendoHard status. There is no save system, nor does the game use passwords of any kind, forcing you to play through it in a single sitting. There ''is'' a secret level select code, but it's difficult to enter and won't work if a second controller is plugged in.
36* BleakLevel: Mojo's Future Crunch simulates a barren wasteland near the end of time itself, and it's by far the game's darkest and most forbidding stage. Even the normally [[LargeHam hammy]] Mojo is made more menacing by being the boss of it.
37* BlueIsHeroic: All four playable characters have shades of blue on their costumes.
38* BoringButPractical:
39** Nightcrawler never becomes unplayable unless you die as him, but his teleportation abilities still make him quite the CrutchCharacter. They were intentionally nerfed in the sequel to balance him out with the rest of the cast.
40** Wolverine because he is the only one to heal as time passes by. It is practical, but extremely boring as it could take minutes or even an hour to refill the health. This is only averted by Level 5 Mojo level where you are timed.
41* BossBattle: In order -- Danger Room simulations of Juggernaut, Zaladane, Deathbird and Sabretooth, a ''second'' fight with the Juggernaut simulation, simulations of Apocalypse, Ahab, and Mojo, and finally a showdown with (the real) Magneto.
42* BottomlessPits: These can be found in just about every stage. Typically levels feature an outer section with bottomless pits galore and then an inner section (usually, though not always, pit-free) leading up to the BossBattle.
43* BottomlessPitRescueService: If you fall into one, ComicBook/JeanGrey will use her Telekinesis to pull you up (as seen in the trope page image).
44* CainAndAbel: Deathbird and Lilandra. In the Shi'ar Empire stage, Lilandra said Deathbird wants to kill her, so she teleported one of the X-Men (your character) to the Shi'ar space station to defeat Deathbird, without contacting the Professor first. It's not really her, but a hologram projected by the Danger Room.
45* TheCameo:
46** Forge, [[Characters/MarvelComicsBeast Beast]], and [[Characters/MarvelComicsPsylocke Psylocke]] all appear in the game's cutscenes. The latter two characters would become playable in the sequel.
47** Fabian Cortez, who in the comics is Magneto's first right-hand man (and later TheStarscream), is in this game the template for the Asteroid M Acolytes.
48* CasualInterstellarTravel: Subverted. The second stage seemingly has Lilandra transport the player character from Earth to the Shi'ar Empire to foil yet another one of her sister's attempts to seize the throne. You're actually still in the Danger Room. The dialogue when you beat the level then end up back in the Danger Room sure doesn't make that clear, though.
49* CaveBehindTheFalls: The Savage Land has numerous hidden caves with goodies behind the waterfalls.
50* CherryTapping: It is easy to take the Iceman assist to be the most useless of the bunch, as it is the only one that does not damage enemies [[note]] He creates a bridge for the player instead. [[/note]]. But if a player knows how to use it right, they can skip by two whole MiniBoss battles with it, not to mention bypassing more than a few of the game's more gratuitous BottomlessPits.
51* CollisionDamage: This version of Nightcrawler can weaponize his teleportation technique in this way. Simply put: if there's enemy(ies) in the gap between the place where Nightcrawler came from and his destination, they will take OneHitKill damage.
52* ColorCodedForYourConvenience: the Shi'ar guards all wear metal armor of different colors. The weakest are the silver guards, the gold guards are the medium, and there are guards wearing a different shade of silver (probably meant to be platinum) which are the hardest.
53* ComputerVirus: The plot is that Magneto has beamed a computer virus into the Danger Room from Asteroid M, [[HolodeckMalfunction causing the simulations to go haywire]].
54* CyberSpace: Five of the game's six levels are technically this, being virtual simulations created by the malfunctioning Danger Room.
55* CycleOfHurting: [[GameBreaker Nightcrawler]] can kill Apocalypse this way: every time he uses his "powering up" animation, Nightcrawler can stand next to him and go into "about to teleport" mode. After Apocalypse goes out of the animation, he will get damaged by Nightcrawler, and go back to powering up (this happens with every hit). If you are careful you can kill Apocalypse without taking any damage.
56* DeathDealer: Gambit's special attack, as usual.
57* DeathFromAbove: Deathbird, [[ExactlyWhatItSaysOnTheTin not surprisingly]]. She alternates between diving attacks and [[EnergyWeapon Frickin' Laser Beams]].
58* DemotedToExtra: Archangel, Iceman, Jean Grey, Rogue, and Storm are all important characters in the comics, but in the game are reduced to just assists. Rogue gets a particularly raw deal, being the only one of the characters and usuable assists not to appear on the cover art (Jean Grey doesn't appear either, but she's different from all the other assists, being a BottomlessPitRescueService who activates automatically and has unlimited uses).
59* DifficultButAwesome: Cyclops's charged Optic Blast shot. While it is almost impossible to use the charge shot against bosses, it will do double damage if successful, doing the most damage in the game. Example: Deathbird. You are given a small timing window to charge Cyclops's shot. Once Deathbird appears and you shoot her with the charged shot, you have delivered nearly 80% of her lifebar.
60* DiscOneFinalBoss: The Apocalypse boss at the end of the third stage. When playing on easy mode, the game ends after the fight with him.
61* DivingKick: Nightcrawler can attack with a two-footed version.
62* DoubleJump: Cyclops and Gambit can double jump, although hilariously enough, Gambit's double jump isn't all that high.
63* EasyModeMockery: Classic style -- the game simply ends at the Excalibur's Lighthouse stage on easy mode.
64-->'''Magneto''': Amateurs can never beat me! Try being a hero!
65* EliteMooks: The Acolytes of Magneto are by far the game's strongest enemies. Fortunately, they only appear in the final level.
66* EnergyBall: The Zaladane boss attacks the player with these. They're pretty slow though, so player characters shouldn't have much problems dodging them.
67* ExtraOreDinary: FinalBoss Magneto's standard attack summons four metal plates from offscreen which condense into a single ball and then home in on the player character.
68* FlechetteStorm: When you summon Archangel as an assist he fills the screen with these, destroying any onscreen enemy. He makes three rounds too, making him perhaps the most effective assist for clearing out {{Mooks}}.
69* FlyingBrick: Rogue's assist has her fly in and clobber the enemy with a [[SuperStrength super strong]] punch. Unlike the Archangel and Storm assists, she only attacks one enemy, and so is primarily of use against bosses rather than mooks.
70* GameplayAndStorySegregation:
71** The {{Mooks}} in the final level are not holograms like all the other Mooks in this game, but they still vanish out of existence the same way.
72** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
73* GuideDangIt: The fifth level, Mojo's Future Crunch, is an infamous example that ends with the player at a dead end being told they have to "reset the computer" but without any instructions as to ''how'' to do this. You have to figure this out while a timer steadily counts down to game over. [[spoiler: The solution to the puzzle has you reset your ''actual physical Sega Genesis'', specifically a "soft reset" where you just tap the reset button rather than holding it down since doing this will trigger a hard reset. Also because the later portable Genesis system, the Sega Nomad, ''had no reset button'' it was literally impossible to complete the level if you were playing the handheld.]]
74* HitboxDissonance: Notably, everyone but Gambit can duck under the shots of the Shi'ar guards. For some reason he still gets hit.
75* HomingProjectile: Gambit's cards, when charged, will home in on enemies, an expansion of his powers unique to this game.
76* InASingleBound: The Zaladane boss stage features a number of platforms, and the boss herself leaps between them willy-nilly while blasting at you with her EnergyBall attack.
77* {{Irony}}: The plot of this game centers around the Danger Room malfunctioning and trying to kill the X-Men. Flash forward twelve years to Creator/JossWhedon's ''ComicBook/AstonishingXMen'' and the Danger Room is revealed to have achieved sentience and goes on to do exactly that (the sentient Danger Room later takes a HeelFaceTurn and as of 2015 is a good guy).
78* JavelinThrower: The Ahab boss hurls its spear at you between gratuitous servings of TeleportSpam.
79* TheJuggernaut: The Juggernaut boss, [[ExactlyWhatItSaysOnTheTin obviously]]. Played with in that while its headbutt is its main attack, it will also punch you if you are foolish enough to get within melee distance.
80* JustifiedExtraLives: The "life" system in this game is represented by the four playable X-Men. If you die as one of them, then they will no longer be available to play as and you must continue on as one of the remaining characters. Lose all four and it's GameOver. However if you reach the final stage, anyone you lost will be brought back to help give you a fighting chance at Magneto.
81* LaughingMad: Being completely invulnerable to attacks from the front, the Mojo boss will just laugh them off.
82* LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though both are potentially skippable) before a BossBattle with ComicBook/{{Apocalypse}}.
83* LightningBruiser:
84** While all characters' attack strength isn't all that different, Nightcrawler is easily the fastest and the most agile of all. Unfortunately, though, he can't double jump, although he can make up for it with his teleportation technique.
85** On the boss side, Ahab combines TeleportSpam with a spear for a truly nasty fight.
86* LosingYourHead: Sentinels in the Ahab's World stage can be dispatched by attacking their head until it is detached from their bodies. Since they're robots, however, they will be back with reattached head several seconds later.
87* MakeMyMonsterGrow: The Apocalypse boss, which stops every few seconds to [[SizeShifter increase its size]]. It only gets slightly bigger though, and shrinks right back down again whenever damaged.
88* MadeOfIron: Apocalypse and Magneto both have a BattleAura that makes them completely invulnerable to damage. The trick is hitting them in the moments when they make themselves vulnerable.
89* MechaMooks: Sentinels of the man-sized variety appear as [[EliteMook elite mooks]] in Ahab's World.
90* MiniBoss: Juggernaut (who appears twice) and Sabretooth in the first and third levels respectively.
91* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day. The lack of a save system or passwords, the lack of proper VideoGameLives or continues, and the game's somewhat awkward hit detection system all work together to make for one challenging game.
92* OneHitKill: The mutant power attacks of player characters will OHKO most non-boss enemies, while the assist characters' attacks are lethal to ''every'' non-boss enemy. They also do heavy damage to the bosses, making them an invaluable tool in boss fights.
93* PatrollingMook: Most of the enemies in this game stick within a strict area of patrol, allowing a player to lurk just outside it if they are low on mutant power.
94* PillarOfLight: The Apocalypse program summons glowing blue light pillars around itself whenever it increases its size.
95* PirateSong: While it doesn't have any lyrics, the [[https://www.youtube.com/watch?v=-w3WfiApkX0 Excalibur Lighthouse theme]] is very much in the style of pirate songs, likely due to the level taking place on and island.
96* PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and for the player to switch between different characters freely (in the stages themselves players are limited to only a set number of switches, varying between 1 and 4 depending on the stage).
97%%* PowerFloats: Storm in her assist, as well as Magneto in the final fight.
98* RatedMForManly: Definitely gives this impression. All the playable characters are male. There ''are'' a couple female characters but they act more like summoned allies, doing damage or whatever and then disappearing. The soundtrack is suitably hard-hitting and macho.
99* RecurringBoss: The Juggernaut boss appears in both the Savage Land and Excalibur levels.
100* ReflectingLaser: Cyclops's optic blast when charged would bounce off floors, walls, and ceilings until it hit an enemy or left the screen. It also did more damage than an uncharged shot.
101* RegeneratingHealth: Wolverine has his HealingFactor, so he's the only hero whose health can replenish on itself, albeit slowly.
102* SkippableBoss: All the MiniBoss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse) are skippable if the player knows how. This is due to sequence breaking:
103** Both the Juggernaut first fight and Sabretooth fight can be skipped using the Iceman bug, where you use the Iceman support right before triggering the boss fight and walking towards the area, skipping it entirely.
104** Juggernaut second fight can be skipped simply by using Nightcrawler's teleport and not approaching the room at all.
105* SpaceZone: The Shi'ar Empire consists of two space stations and a shuttle you ride between them.
106* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
107* SortingAlgorithmOfEvil: The {{Mooks}} in this game get progressively stronger from level to level, going from the Savage Land warriors which can be killed with any basic attack to the Acolytes of Magneto who take no fewer than ''five'' basic hits to kill.
108* TeleportSpam: The Ahab boss is rather fond of this, popping in and out to launch its harpoons at you until either it's dead or you are.
109* TimedMission: Mojo's Future Crunch is the only level in the game with a timer, as it simulates a place that exists thirty minutes before the end of time itself. Naturally, you don't get thirty minutes to complete the stage with.
110* UnintentionallyUnwinnable: [[spoiler: If you're playing on a Sega Nomad, you can't beat the game, as the Nomad lacks a reset button, which must be pressed to progress past Mojo's Future Crunch.]]
111* UnstoppableRage: If you force-activate Wolverine's claws when he's out of mutant power, he will go berserk and attack everything around him, including himself.
112* WakeUpCallBoss: Apocalypse. Unlike previous bosses who you could cheese by using backup at any time, you can't do that with him since he is only vulnerable at specific points. Even if you managed to use a carefully timed backup to hit him, you would only do little damage, compared to the typical 33% damage you did with previous bosses meaning you'll have to figure out how to finish him off on your own. Every other boss after him also has a similar method of defeat where you can only damage them at key points, which means you're going to have a tough time if you've been [[CherryTapping relying on assists]] to get the job done.
113* WeaponizedTeleportation: Nightcrawler, as explained in the CollisionDamage entry above. Ahab also uses a similar technique, throwing his harpoons at you between rounds of TeleportSpam.
114* WeatherManipulation: Storm's assist has her float down from above and summon a screen-filling storm. It hits everything, and so is best for taking out those hard-to-reach {{Mooks}}.
115%%* WolverineClaws: Take a guess who.
116* WolverinePublicity: ''[[AvertedTrope Averted]]'', refreshingly enough. Wolverine is for once not particularly better or worse than any of the other characters -- he deals the most damage (when his claws are out) and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power. He's also the weakest jumper in a platforming game that requires good jumping ability. Played straight with the marketing, though, as seen by the game's box cover above.

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