1 | Produced by indie videogame developer [[http://rottentater.com/ Rottentater]], ''Fetus'' is a puzzle game with an unsettling atmosphere and an interesting mechanic: the levels wrap around themselves, allowing to fall through a hole and reappearing at the top of the screen. Oh, and your enemy is, obviously, a FetusTerrible. |
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3 | The protagonist, Aramas, seeks revenge on [[BigBad Fetus]]. However, since Fetus can only be killed by the undead, Aramas builds a time machine to send himself back once he dies. The result is various [[AlternateSelf alternate selves]] wandering around. You play as an Aramas before he conceived of the machine, and must navigate him through the [[EldritchLocation Abyss]]. |
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5 | ''[[SdrawkcabName suteF]]'', the remake-slash-sequel, expands the abilities of the player character: he can also jump, grab ledges, and throw a grappling hook to reach further places, or pull crates towards himself. Accordingly, levels are more varied and complex. [[http://rottentater.com/sutef/ Get it here.]] |
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8 | !!'''Tropes applying to suteF:''' |
9 | * AllThereInTheManual: The background of the story is mostly explained on the site. |
10 | * AlphabeticalThemeNaming: The names of the chapters are in alphabetical order. '''A'''wake, '''B'''eginning, '''C'''aptivity, '''D'''uffle, the [[MissingEpisode missing chapter]] '''E'''[[spoiler:scape]], and '''F'''etus. |
11 | * AlternateSelf: You encounter many throughout the game as a result of the original Aramas’s time traveling. |
12 | * AntagonistTitle |
13 | * BigBad: Fetus. |
14 | * BloodFromTheMouth: Aramas suffers this a few times. |
15 | * BookEnds: The first and last levels are identical. Aramas awakens, coughs up blood, and the objective is to reach the screen to the right. |
16 | * BottomlessPits: With the WrapAround mechanic, you reappear at the top of the screen and continue falling until you restart the level (or when something changes.) |
17 | * CameraAbuse: Everytime you change levels, the screen fills with static. Fitting, since you have to reach a giant TV screen filled with static to do that. Subverted when you don't use the screens; for example, a white flash when the level becomes snowy, and a red one when you access the Void Rims. |
18 | * CrateExpectations |
19 | * DrivenToSuicide: You see a few Aramases doing this, after holding their head in panic. |
20 | * EldritchLocation: The entire game is played in different parts of the "Abyss": a normal part of it, the external limit of the Abyss (Abyssal Shell), its center (Playland), a zone between the Abyss and Reality (Chaos), somewhere outside ''both'' of them (Void), and the border of Chaos (The Edge). |
21 | * EndlessCorridor: During chapter C, you have a broken leg. You begin to bleed out while walking down the corridor. |
22 | %% Administrivia/ZeroContextExample * EnergyWeapon |
23 | * EyeScream: [[spoiler:How [[SpiritAdvisor Bob]] kills Fetus.]] |
24 | * GiantSpaceFleaFromNowhere: Orbis/Catfish, from the original game and Chapter A in the sequel. [[AllThereInTheManual Its background is explained in the site]]. |
25 | * GravityScrew: Some pads reverse gravity for whatever steps on them, be it crates or yourself. |
26 | * HannibalLecture |
27 | * [[spoiler:HopeSpot: At least twice.]] |
28 | * MindScrew: WordOfGod is that the game was deliberately made to make a “minimal amount of sense.” |
29 | * MissingEpisode: Chapter E. Each chapter has a name started with the same name as the Chapter, so what's Chapter E's? [[spoiler: Escape]]. |
30 | * OneWingedAngel: Fetus cannot be killed by the living, and injuring him just makes him grow stronger each time. |
31 | * SecretLevel: Void Rims. You need to reach spots [[GuideDangIt out of the normal path]] to access them. All of them are hard to complete. |
32 | * ShutUpHannibal |
33 | * UnintentionallyUnwinnable: Chapter F after the elevator: Move left instead of right. The player enters an infinite loop, and cannot restart the map (or close the game without using an external utility.) |
34 | * WrapAround: A key mechanic. |
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