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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2261417_srwboxart.jpg]]
2 [[caption-width-right:350:Behold, the humble licensed game that started a franchise!]]
3
4The mighty ''VideoGame/SuperRobotWars'' series, which has seen regular releases [[LongRunners over the course of more than 30 years]], began as a simple {{Creator/Nintendo}} Platform/GameBoy title released in April 1991.
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6A space monster by the name of "Gilgilgun" reaches the "Super Robot" homeworld - a planet inhabited by sentient robots from the ''[[Anime/MazingerZ Mazinger]]'', ''Manga/GetterRobo'', and ''{{Franchise/Gundam}}'' franchises - and uses MindControl to enslave its population. Fortunately, some robots are able to elude the monster's grip, and work together to bring an end to Gilgilgun's tyranny. This is accomplished by taking control of Gilgilgun's towers, while simultaneously attempting to liberate more of the Super Robot homeworld's denizens.
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8In April 2014, a MediaNotes/HighDefinition VideoGameRemake of this title was released digitally for the Creator/{{Sony}} Platform/PlayStation3 and Sony Platform/PlayStationVita. This version of the game blends modern and classic ''Super Robot Wars'' mechanics, doubles the game's length, and adds a handful of new robots.
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10The original Game Boy release was fan-translated by Aeon Genesis.
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12!! Series included in the inaugural game of the ''Super Robot Wars'' series:
13* ''Manga/GetterRobo''
14** ''Getter Robo G''
15* ''Anime/MazingerZ''
16** ''Anime/GreatMazinger''
17** ''Mazinger'' Movie Series [[note]]Uncredited. Pikadron is from ''Great Mazinger vs. Getter Robo G'', while Gilgilgun is from ''Great Mazinger vs. Getter Robo''[[/note]]
18* ''Anime/MobileSuitGundam'' [[note]]Features the Full Armor Gundam from MSV exclusively in the remake[[/note]]
19** ''Anime/MobileSuitZetaGundam''
20** ''Anime/MobileSuitGundamZZ''
21** ''Anime/MobileSuitGundamCharsCounterattack''
22** ''Anime/MobileSuitGundamF91''
23----
24!!The first ''Super Robot Wars'' provides the following tropes:
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26* AdaptationExpansion: The remake introduces an entire second chapter that doubles the game's length. The player puts together a team from the original starter units, [[OriginalGeneration Cybuster]], and [[HeelFaceTurn successfully-convinced]] enemy mecha, and goes to war against Sentou God Noa.
27* ContractualBossImmunity: The game has a Spirit Command ("Heart" in the original, "Resonance" in the remake) that allows the player to convince an adjacent unit with 100% success. However, both incarnations of this Command have clauses that make it impossible to trivialize bosses: Heart doesn't work with anything that has a Loyalty stat of 0, while Resonance doesn't work on anything that's parked on a Tower.
28* EarlyInstallmentWeirdness: A textbook example. The first ''Super Robot Wars'' is radically different from any of its successors; ''VideoGame/SuperRobotWars2'' would borrow only the most basic of concepts (such as "Spirit Commands", abilities that are manually activated and either trigger {{Status Buff}}s or enemy debuffs) and completely reimagine the core gameplay.
29** All robots, allied and enemy, are sentient. This is a ''big'' part of why the Gundams look specifically like their ''Franchise/SDGundam'' counterparts; the bots in ''SD Gundam'' are similarly sentient.
30** No OriginalGeneration is present, not even the BigBad; he's from an obscure-to-Westerners ''Mazinger''/''Getter'' crossover movie. The remake adds Cybuster and Mecha Gilgilgun from ''VideoGame/SuperRobotWars2'' and an original final boss.
31** The object of the game is to capture the enemy's main tower, which is occupied by a scenario boss.
32** Units are upgraded using parts instead of credits.
33** [[BottomlessMagazines Weapons do not consume ammunition or energy (EN)]].
34** Spirit Commands are exclusive to the HeroUnit, available Spirit Commands are randomly chosen, and [[{{Mana}} Spirit Points]] are consumed ''as soon as the Command Menu is opened''. The remake attempts to find a middle ground between the original game's mechanics and more modern [=SRW=]'s Spirit Commands: all allied units learn a small selection of Commands, but the hero is given three constantly-changing exclusives in addition to their normal set.
35** Almost any enemy unit can be convinced to pull a HeelFaceTurn, with the remake allowing the player to do the same against bosses. Enemies can also try to convince ''your'' units to pull a FaceHeelTurn. To accommodate this, units have "Charisma" and "Loyalty" stats, which no other ''Super Robot Wars'' game features.
36** The game features a multiplayer mode. The only other games to feature any kind of multiplayer are the "Complete Box" (a compilation/remake of ''VideoGame/SuperRobotWars2'', ''VideoGame/SuperRobotWars3'' and ''VideoGame/SuperRobotWarsEX''), ''[[VideoGame/SuperRobotWarsGC Super Robot Wars XO]]'', and the {{Mon}}-like SpinOff games ''Super Robot Wars Link Battler'' and ''VideoGame/SupaRoboGakuen''.
37* ExcusePlot: It is more blatant here than even the wafer-thin plot of its [[VideoGame/SuperRobotWars2 immediate successor]]. The story consists of three pages of text in the opening demo, some text upon starting a playthrough, a short description of each scenario, and a couple of pages of text for the ending.
38* FinalBoss: Gilgilgun, from the ''Anime/GreatMazinger vs. Manga/GetterRobo'' film. The game introduces a new second half in the remake, with Sentou God Noa as the boss of this half.
39* HeroUnit: Upon starting a scenario, the player must designate one allied unit as the "hero". This unit is granted five extra freely-assignable stat points, and is either given sole access to Spirit Commands (original) or an increased amount of SP plus access to powerful exclusive Commands (remake). [[HeroMustSurvive However, the game ends if this unit is defeated.]]
40* OriginalGeneration: None in the original game. Mecha Gilgilgun, Sentou God Noa and Cybuster in the remake.
41* OrwellianRetcon: ''Anime/MazingerZ''[='=]s Boss Borot is one of the most recurring units in the series, yet wasn't available in the first game. The remake adds it to the starting Mazinger team.
42* {{Permadeath}}: Fallen allied units are gone forever. [[ZigzaggedTrope Zigzagged]], however, in that there is a chance that the player will later encounter a unit of the same type, which can then be captured and used as a replacement.
43* {{Retraux}}: Sprites in the remake may be in HD, but the animation (or rather, [[LimitedAnimation lack of it]]) harkens back to the pre-''VideoGame/SuperRobotWarsAlpha'' days.
44* SequelEscalation: {{Inverted|Trope}} with SP in the remake. Most ''Super Robot Wars'' games have SP and Spirit Command costs in the two-to-three digit range, but just about everything related to SP is single-digit here.
45* SpellMyNameWithAnS: Given the amount of [[JapaneseRanguage "R"s and "L"s]] in Gilgilgun's name, this is inevitable.
46* TransformationSequence: A short animation plays whenever a robot transforms.

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