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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/swarm_universe_png.jpg]]
2[[caption-width-right:350:The universe is expanding.]]
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4From highscore-driven single-player game-modes to team-based online-multiplayer competition - Swarm Universe has it all. You get arenas, racetracks, various mini-games and online-multiplayer modes like free for all, team-play (up to 8 players) or capture the flag. And, if that's not enough, there's a strong and ever-growing focus on user generated content.
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8!!Tropes present in this game:
9* ActionBomb: Firecrackers ([[spoiler:and their deadlier form found late in "Rush Hour"]]) are this. Modding allows players to even design ''their own'' Action Bomb enemies!
10* AttackDrone: Your best (and only) weapon, you control a number of hyperactive drones like a swarm.
11* BigBad: [[ParodiedTrope Parodied]] with Bot-7, [[spoiler:who has to play the role of ''every'' character in the "story" of "Dark Matters"]]
12* DeathCourse: Creative players can design pretty hellish levels.
13* EssenceDrop: Enemies drop yellow globes when killed; collecting them increases your multiplier and drone bonus, and can also increase your level.
14* EventFlag: "Dark Matters" contains levels that use complex scripting to create cutscenes, control arena spawns, etc.
15* FixedCamera: The camera cannot be controlled by the player; only scripts within the level actually control the camera.
16* HyperactiveSprite: Enemy designs, or "presets", cannot simply stop their animations if they have any. And creating an enemy that can toggle between "idle" and "active" is quite limited.
17* InstructiveLevelDesign: Overlaps with TutorialLevel; The first level sequence you play is a group of levels teaching you the ropes of the game, in a narrative approach.
18* LevelEditor
19* LevelUpFillUp: In other games, where your level determines your health, [[CallAHitPointASmeerp in ''Swarm Universe'' your level '''IS''' your health]]! [[LevelDrain You lose a level when you are hurt]]. And if your level is flashing, you ''[[OneHitKill die]]'' once your [[MercyInvincibility emergency shield]] wears off, even if you still have levels left!
20* KaizoTrap: A poorly-scripted level can put you in a cutscene, and still have you at risk of death!
21* MirrorMatch: Pretty much the premise of multiplayer levels. Some of them may have enemies, though.
22* MookDebutCutscene: In "This is YOU!", Bot-7 introduces you to some enemies on the platform you're on. Once he lets you have control again, [[YouAreAlreadyDead he'll spawn more and more of them until you die]].
23* MooksButNoBosses: [[SubvertedTrope Ultimately subverted]]; While "Dark Matters" lacks an actual "boss" ''per-se'', custom levels from the Steam Workshop can have bosses of almost any variety!
24* MultiMookMelee: The levels "Rift", "Invasion", "Rush Hour", and "Infestation" are levels with a score threshold that, when passed, unlocks the next level. Also, [[YouAreAlreadyDead the level does]] ''[[YouAreAlreadyDead not actually end]]'' [[YouAreAlreadyDead until you die]].
25* OhCrap: [[spoiler:Bot-7's supervisors "accidentally" submit an early draft of his story, but is praised for it.]]
26* OneHitPointWonder: Most {{Mooks}} can't survive a hit to their body "core".
27* ScriptedBattle: Overlaps with FlunkyBoss and LevelInBossClothing, in the "Showdown" level.
28* SetAMookToKillAMook: [[IndirectTrope While you can't actually do that in the game]], the Speeders and Shooters in "Invasion" will blow each other up when they collide, [[ActionBomb releasing a small spray of bullets as a result]].
29** Level/Enemy designers can design enemies that can target or even cause the deaths of other enemies.
30* TheSwarm: What did you expect from a game named "''Swarm'' Universe"? The PlayerCharacter plays this trope literally.
31* TopDownView
32* VisualInnuendo: What the {{Mooks}} in the MookDebutCutscene look like, [[DoesThisRemindYouOfAnything compared to YOU]]...

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