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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godtreeupdate.png]]
2[[caption-width-right:350:Shown: Incremental, Hub, and the six realms.]]
3
4->[[red:''Hello! I might seem strange, or unwelcoming. Don't worry.\
5My name is Red Diamond. I have a very special task for you.'']] [...]\
6[[red:''You must obtain the most useful and versatile force in the multiverse.\
7Incremental power. Stored in the form of points.\
8You can get them from playing idle games. YOU KNOW WHAT TO DO NOW.'']]
9-->-- '''Red Diamond''', ''at the start of IGT:R''
10
11''The Incremental God Tree'' is an IdleGame made in UsefulNotes/TheModdingTree by Creator/{{Icecreamdude}} and released in 2023 that is a reimagining of sorts of ''VideoGame/TheIncrementalDevTree''. You start with a point that you spend on an upgrade that lets you produce leaves each second. Once you have enough leaves, you gain a tree that makes points. With enough points, you can reset for crypto (the currency and things related to it are presented in a jokey manner) and eventually unlock more tabs that are inspired by the original ''VideoGame/PrestigeTree'' and ''VideoGame/AntimatterDimensions''.
12
13Once you unlock the Hub, you can view the game's lore that states how the realms came to be, what your goal is, who the incremental nobles are, and more.
14
15Later that year, the game received a rewrite that has expanded lore and is slower to make the game last longer, but ends a few tabs earlier. Even later that year, the game received a sequel called ''VideoGame/GodsOfIncremental''.
16
17The original is playable on [[https://galaxy.click/play/22 galaxy.click]] and [[https://icecreamdudes.github.io/Incremental-God-Tree/ GitHub]]. The rewrite is playable on [[https://icecreamdudes.github.io/Incremental-God-Tree-Rewritten/ GitHub]].
18----
19!!This game provides examples of:
20* AchievementSystem: There's a sidelayer that has a bunch of achievements split into normal ones (earned by progressing and grant achievement power that boosts various upgrades), Fun Achievements (earned by doing random side tasks), and Community Achievements (earned by progressing through content related to the incremental game community). You later get achievement points based on power that multiply willpower.
21* {{Cap}}:
22** A bunch of upgrades has caps that are meant to prevent them from being overpowered. They are not initially shown to the player.
23** Replicanti maxes out at 1.8e308, at which point you can turn it into a replicanti mod. With Study X, it can go as high as 1e1,000,000.
24* ChallengeRun:
25** The Infinity tab has eight challenges that require you to reach infinity with some kind of restriction or gain reduction. Beating each one provides a reward that either makes the gameplay more convenient or a production boost.
26** The Trials of Jacorb have you reach a certain amount of points with the pre-infinity multiplier raised to ^0.001/^0.0001 and a bunch of other disadvantages. They grant a reward that boosts jacorbian energy and unlocks jacorb's mods.
27** Delta has four challenges that lower beta production in some way and have a beta goal. Beating them grants a boost, lets you automatically gain sacrifice, and unlock the next omega layer.
28* ChekhovsBoomerang: At first, jacorbian energy is a useful feature that lets you reach Infinity, but it soon stops being as useful and you buy an upgrade at 10,000 Infinity Points that removes it. However, once you're at 1e300 Singularity Points or so, it becomes impossible to progress and you have to come back to it to unlock jacorbian balancing, the Trials of Jacorb, jacorbian mods, and Jacorbian Boosters that let you progress again. The aforementioned Infinity upgrade gets rid of it again, but you may still need to come back in case you need more jacorbian mods.
29* TheChosenOne: Red Diamond believes you to be the chosen one from the ancient prophecy, set to reunite the realms.
30* ChromaticArrangement: The Assembly Line has three resource types: red (for willpower), green (for prestige power), and blue (for shrine power).
31* ColorCodedForYourConvenience:
32** Several tabs and things related to them have a different color.
33*** Trees: Green
34*** Computer: Dark blue
35*** Coding: Purple
36*** Infinity: Pink
37*** Singularity: Red
38*** Void Singularity: Dark purple
39*** Omega: Orange
40*** Gamma: Green (reset button only)
41*** Aarexian Balancing: Light blue
42*** True Singularity: Red and purple
43*** Celestials: Yellow
44*** Cante: Azure
45*** Everything in the Hub: Light blue
46** Each realm is associated with a specific color.
47*** Creator Realm: Red
48*** Higher Plane: Orange
49*** Death Realm: Yellow
50*** Dimensional Realm: Green
51*** Backrooms: Blue
52*** Void: Violet
53* DiminishingReturnsForBalance: Some features like trees and mods are softcapped so the resources that make them are increasingly divided. Many upgrades let you push where the softcap starts to a later point.
54* DoubleUnlock: The upgrade for 1e150 Infinity Points unlocks the Singularity layer, but you need to reach 1e175 IP and meet seven other quotas to actually be able to do it.
55* EliteFour: The four incremental nobles created by the backrooms and void, who had incredible power and knowledge -- the knight of upgrades (Aarex), the ranger of numbers, the mage of automation (Jacorb), and the warrior of infinity (Hevipelle).
56* {{Emoticon}}: The "I'M BROKEN :(" achievement ends with a written sad face.
57* ExportSave: You can push a button to export the 13KB+ save file and another to paste it into a window that pops up.
58* TheFaceless: The entity that split the multiverse is not shown directly, only as a devil-shaped silhouette.
59* IChooseToStay: While many celestials chose to leave Hevipelle, seven of them (the ones from ''VideoGame/AntimatterDimensions'') stayed.
60* LateArrivalSpoiler: The "VideoGame/AntimatterDimensions" Lore part spoils that game's Celestials and their function to some extent, who originally played a role in the endgame.
61* LudicrousPrecision: The full potential counter has six digits after the point, to show that it rises gradually.
62* MutuallyExclusivePowerups: True Singularity has four boosters that multiply jacorbian mods, aarex points, singularities, or true singularity effect. Only of them can be selected at once, but performing an omega reset lets you change it.
63* NonIndicativeDifficulty: The Demonic Challenge is actually easier than the Hard and Insane Challenges, especially if you tackle it first, as the pre-Infinity multiplier dividing point gain isn't that strong of an effect and may not even make things harder than a regular Infinity before unlocking the tab if you do it as soon as it's available.
64* NotHisSled: Once you have 1,000 willpower, you gain an upgrade that unlocks Break Infinity. You'd expect it to let you go above 1.8e308 points as that's what Break Infinity did in ''VideoGame/AntimatterDimensions'', but it instead unlocks an option to turn your existing infinities into broken infinities, which are a new currency. Once you have 100,000 of the latter, you can actually Break Infinity and go above the point cap.
65* PermanentlyMissableContent: Zig-zagged. The Fun Achievements tab stats states that some of them will become unobtainable if you progress far enough, but may be reobtainable on later layer resets.
66* PoisonMushroom: The Hard Challenge has Anti-Points that increase every second and force you to reset every time if they exceed points.
67* PostEndGameContent: As of v1.1b, the game ends once you unlock Cante at True Singularity level 40, but grinding 65 singularity energy for the last achievement called "Quest Lord" is gonna take longer than that.
68* ResetMilestones:
69** The Singularity layer has eight milestones that range from 1 to 1000 Singularities. They provide a x1000 pre-Infinity multiplier as well as useful features like autobuying upgrades, granting replicanti mods per second, keeping challenge rewards, gaining broken infinities on break each second, and improving the autocruncher.
70** Reaching 3 Potential grants a milestone that makes you gain 50% of prestige power every second.
71* ShoutOut:
72** The Backrooms realm's name and poem references WebOriginal/TheBackrooms.
73** The Red Diamond is stated to look like he came straight from ''[[WebAnimation/BattleForDreamIsland BFDI]]''.
74* SpellingBonus: You have to return to previous tabs to buy five artifacts that spell out "Aarex" to unlock Aarexian Balancing.
75* StrategyGuide: There's a guide that lists all the in-game features and the suggested way to get through them. That said, it does not have info related to post-Void Singularity content.
76* {{Superweapon}}: The weapon made from void energy is powerful enough to beat the multiversal splitter.
77* ThemeNaming: Some upgrade sets have their name like "Jacorbian Booster" and "Singularity Unlock" with a corresponding Roman numeral.
78* TimeStandsStill: Implementing Aarexian Balancing causes time to stop, halting production of anything other than aarex points.
79* ThisLoserIsYou: At the start of the game, you're a high-school dropout who does nothing but watch TV and play video games, until the Red Diamond shows up.
80* WeUsedToBeFriends: Aarex and Jacorb used to be friends who made the original ''VideoGame/PrestigeTree'', until they had a falling out.

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