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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ratchet_&_clank_2016_game_front_cover_us.jpg]]
2[[caption-width-right:320:[[{{Tagline}} The game, based on the movie,]] [[RecursiveAdaptation based on the game.]]]]
3
4->''"[[{{Tagline}} Save the galaxy for the first time, again!]]"''
5
6''Ratchet & Clank'' is the eleventh [[Creator/InsomniacGames Insomniac-made]] ''Franchise/RatchetAndClank'' game (and the fifteenth counting all the others), and it's a [[InsistentTerminology reimagining]] of the [[VideoGame/RatchetAndClank2002 first game]] in the series set within the story and world of [[WesternAnimation/RatchetAndClank2016 the 2016 movie]]. The levels explored are mostly the same as in the original game (though with some additional content and missions), but the plot is based on the film and it features weapons from later games. To put it simply, it remakes the original game when it isn't adapting the movie.
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8Because the story is based on and expands that of the movie, they share many of the same tropes.
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10Its initial release was for the Platform/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the Platform/PlayStation5 via the console's backwards-compatibility function; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 FPS. Additionally, [[https://twitter.com/insomniacgames/status/1778801887086870785 on the game's eighth anniversary]] the Bouncer, previously exclusive to preordering the game, was made available for all players.
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12It should be noted that this game is not a ContinuityReboot of the franchise, as confirmed by Insomniac [[http://www.pushsquare.com/news/2016/05/interview_insomniac_games_discusses_the_past_present_and_future_of_ratchet_and_clank here]] and [[https://ratchetandclank.fandom.com/wiki/Ratchet_%26_Clank_Wiki:Bulletin_board/Interview_with_James_Stevenson here]]. After this title, the ''Ratchet & Clank'' franchise would return to the original continuity with ''VideoGame/RatchetAndClankRiftApart'', a 2021 [=PS5=] release chronologically set after the events of ''VideoGame/RatchetAndClankIntoTheNexus''.
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14----
15!!You've got a thing for tropes, don't ya?
16* TenMinuteRetirement: [[spoiler:Ratchet returns to his garage job on Veldin after seeing Novalis get blown up by the Deplanetizer and that Qwark started working for Drek. Clank gets him back in very short order, though.]] The in-universe holo-film however claimed that [[spoiler:Ratchet came back to the rescue after escaping from the ship he is trapped in, [[Series/MacGyver1985 MacGyver]]-style.]]
17* AchievementMockery: The trophy "Pool Sharks Are The Worst" requires you to [[spoiler:be eaten by the titular {{Border Patrol}}ling fish on Pokitaru]].
18* AchievementSystem: Trophies serve as rewards in this game, with the original Skill Point system [[AdaptedOut being removed.]]
19* AdaptationDistillation: The basic NarrativeBeats are still intact, but there are a lot of changes made to the overall progression. This occurs on two levels:
20** The original video game, due to the plot being an adaptation of the movie's:
21*** Some plot points are removed or simplified; for example, Ratchet and Clank find Qwark early on instead of spending a big chunk of the game searching for him. Significant portions of the second and third acts have been removed as well, excising fondly-remembered levels like Gemlik Base and Oltanis.
22*** The characters' personalities and chemistry are also revised to more closely resemble later series entries. For instance, Ratchet doesn't have the nasty falling out with Clank like in the original, due to the event that caused it [[spoiler:(Qwark backstabbing Ratchet and revealing he sided with Drek)]] happening much later. Ratchet is shaken by his failure to [[spoiler:stop the Deplanetizer from destroying Novalis]] instead of getting obsessed with revenge, along with the fact that several planets from the original game were removed, including ones that contained major plot points in the original game. As well, Ratchet is no longer in it just to have a good time, but now aspires to be a hero, just like in the [=PS3=] games.
23** The movie:
24*** Many scenes and important moments from the film are cut that remove a lot of character development, such as Nefarious' prior history with the Galactic Rangers. Some are done for continuity reasons, such as Ratchet's lack of experience using weapons (this is explained away as [[UnreliableNarrator Qwark telling his own take of the adventure]]).
25* AdaptationExpansion: Once again on two levels:
26** The original game:
27*** While the returning levels remain similar to the original game, new elements have been added, such as the more streamlined combat and upgrading system of the sequels, and a flight mission in Metropolis. Some of the weapons from the original game return, along with some new ones, including from the sequels. In addition there are new Clank gameplay segments, and some planets have been completely overhauled in design and length, such as Gaspar having a brand new mining sandbox [[JetPack with a jetpack]].
28** The film:
29*** The game greatly expands upon each act of the movie, which is where all of the returning levels from the first game that ''weren't'' in the movie make their appearance. Ratchet's journey to Aleero City now has him visit Novalis, Aridia and Rilgar, Ratchet's initial time with the Rangers has him visit Gaspar, Batalia and Pokitaru, and Ratchet and Clank visit Kalebo III to help prepare for the final assault on the Deplanetizer. Lastly, the opening of the game is expanded as well, detailing Clank's escape from Quartu and Ratchet participating in a training course to prove he's eligible for the Galactic Rangers ([[KickTheDog which now means Ratchet is rejected by Qwark even though he technically qualified, adding new context to the film events]]).
30* AdaptationalBadass:
31** Ratchet amasses a much more powerful lineup of weaponry in this game than in the original, and ''much'' more compared to his depiction in the film. In particular, Ratchet from the game shows some combat experience, while the film version showed great difficulty wielding weapons before joining the Rangers. Not only has he encountered more battles, he is also able to stand toe to toe against [[spoiler:the former veteran ranger Captain Qwark and win.]] He is also more agile than the [=PS2=] game counterpart, and can easily evade enemy shots by strafing.
32** In the original game, Victor Von Ion (the robot lieutenant on Eudora) was an unnamed and unimposing coward [[ScrewThisImOuttaHere who hightailed it at the first sign of Ratchet]]. Here, he is given a very intimidating redesign and some impressive weaponry. It helps that he's voiced by Creator/SylvesterStallone in the movie.
33** Captain Qwark is less of a coward this time around, even willing to [[spoiler:fight Ratchet personally on foot.]]
34** The Deplanetizer is upgraded from a bare-bones super laser weapon into a downright massive space station.
35** Some enemies have become more accurate and tougher than previous games, due to Ratchet having much more nimble gameplay with strafing.
36** The bomber bots on Novalis now accurately fire bombs toward their targets, unlike in the first game they will idiotically keep shooting at the same spot they first saw Ratchet.
37** [=ExtermiBots=] and Extermitanks in the original game spray gas that requires them to be close to their targets in order to deal damage, and can be [[NoSell no selled]] by the O2 Mask. In this game, they all fire balls of toxic goo that gives them better range and move much faster.
38** Amoeboids [[IncrediblyDurableEnemies can take more damage than previous games before splitting up.]]
39** The Constructobots on Aridia have a projectile attack similar to the Blarg flame troopers, compared to the original game where their flamethrowers were only close range.
40* AdaptationalEarlyAppearance:
41** The Galactic Rangers show up as an elite task force assigned to protect the galaxy. The Rangers themselves do not appear in the original until their debut in ''Up Your Arsenal''.
42** Many, many assets in this game come from the [=PlayStation=] 3 games.[[note]]This is for two reasons. First, much of the lore that was introduced in those titles is now recursively applied to this game. Second, the [=PS3=] assets were the only ones used for insertion into the film as they were easier to upgrade to modern graphical standards.[[/note]]
43*** This game includes a lot of the weapons that were introduced in [=PS3=] games, including the Combuster, Mr. Zurkon, Groovitron (''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]''), the Plasma Striker (''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''), and the Warmonger (''[[VideoGame/RatchetAndClankAll4One All 4 One]]''). It also features the Bouncer from the [=PS2=] ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as a pre-order bonus.
44*** Dr. Nefarious also appears, albeit in his organic form (and notably does not seem to be the arch-nemesis of Captain Qwark that he is in the original games) and Dallas and Juanita from ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. [[VideoGame/RatchetAndClankUpYourArsenal President Phyronix]], [[VideoGame/RatchetAndClankIntoTheNexus Neftin Prog]], [[VideoGame/RatchetAndClankFullFrontalAssault Stuart Zurgo]], and [[VideoGame/RatchetAndClankGoingCommando Megacorp's Protopet]] are mentioned as well, while [[VideoGame/RatchetAndClankFutureACrackInTime Fongoids]] and [[VideoGame/RatchetAndClankAll4One Tharpods]] are present as background characters on multiple planets. Slim Cognito returns also, though only via his name being given to the Shady Salesman in Blackwater City from the original game who offers Ratchet the RYNO.
45* AdaptationalHeroism:
46** Ratchet is presented as a nice guy from the beginning whose ambition is to join the Galactic Rangers, rather than being a hotheaded jerk that was just out for adventure at first before gradually getting his priorities straight. Ratchet's heroism here brings him somewhat closer to [[CharacterizationMarchesOn his later appearances]], though still noticeably more upbeat and less snarky than Ratchet has ever acted in any previous incarnation.
47** While Qwark [[spoiler:is still working with Drek as in the original, [[MyGodWhatHaveIDone he's openly horrified once he sees the scope of Drek's plan]], is upset that Drek [[ILied goes back on his word]] by trying to kill the other Galactic Rangers, and quickly comes to regret his actions. He eventually makes a HeelFaceTurn and tries to atone for his crimes]].
48* AdaptationalRelationshipOverhaul: In the original game, [[spoiler:Qwark's villainy]] is revealed much earlier, and it shapes Ratchet's character arc for the rest of the game. In this version, [[spoiler:Qwark]] being revealed to be a villain and not just useless very late in the game, so Ratchet spends most of the game admiring the person he originally spent his debut game on a revenge binge against.
49* AdaptationalVillainy: The Quartu level features [[spoiler:Mr. Zurkon units as enemies as well as a giant Mrs. Zurkon as a boss. Justified as Zurkons will always protect the one who summoned them]].
50* AdaptationalWimp: Chairman Drek is changed from a cunning and ruthless businessman into a goofy bumbler who just happens to be a threat. And while he's still evil, his father is responsible for his home world getting over-polluted instead of himself, with his motive being to create New Quartu to make up for this, rather than creating a new planet as part of a galaxy-scale real estate scam. [[spoiler:Near the end, Dr. Nefarious puts him on a spaceship and takes over as the main villain]].
51* AdaptedOut: The game was given such a short development cycle (10 months, not counting pre-production work, so that it could coincide with the release of the 2016 movie) that a ''lot'' of content from the original game [[PragmaticAdaptation wasn't adapted out of pragmaticsm]].
52** Only four weapons from the original game return (the Omniwrench, the Pyrocitor, the Glove of Doom and the R.Y.N.O., which is an InNameOnly version of the original). The Bomb Glove is replaced by the identical Fusion Grenade and the Morph-o-ray is replaced by the Sheepinator. The rest of the weapons are scrapped altogether in favor of weapons from the sequels.
53** Most of the gadgets from the original game return, with the exception of the Sonic Summoner (the Sandmouse it summons is rendered redundant since Mr. Zurkon serves a similar purpose to it), the Pilot's Helmet (redundant due to the fact that you can fly a ship off the bat), the Metal Detector and Bolt Grabber (the Box Breaker from the sequels replaces both), and the Gadgetron PDA.
54** Several planets are removed from the reimagining, including Eudora, Orxon (which is replaced by Quartu as the Blarg homeworld; its enemies are transplanted into Gaspar and Pokitaru), Hoven (Batalia takes its SlippySlideyIceWorld environment in place of the original's JungleJapes, but retains its layout), Gemlik Base (the fight with [[spoiler:Qwark]]'s ship is moved to the first Deplanetizer visit and is now manned by Victor Von Ion) and Oltanis. Drek's Fleet and the revisit to Veldin are replaced with the Deplanetizer level. Umbris is technically still in the game, but it serves a different purpose to the plot and you don't get to visit it, and its boss fight with the Blargian Snagglebeast has been moved to the Blarg Tactical Research Station in place of the Alien Queen.
55** Skill Points are completely replaced by [[AchievementSystem Trophies.]]
56** Helga the fitness robot's appearance is removed, since the plot was changed so that Ratchet and Clank were no longer unsuccessfully trying to find Captain Qwark at that point. Her model does make a minor appearance in the Insomniac Museum, however.
57** Bob (the guy who gives Clank the Thruster-Pack upgrade) is removed and replaced with Al, who was hanging out on Pokitaru. Edwina is cut entirely, since Clank starts the game with the Hydro-Pack.
58** The Ultra-Mech Unlimited mechas and [[spoiler:Clank's mom]] make no appearance on Quartu. Clank's ability to transform into a HumongousMecha is removed. As such, so is the scientist who made the giant robots.
59** The Helpdesk Girl only makes a cameo in the Insomniac Museum.
60** Fred (who sold you the GrindBoots and the Persuader) is cut, likely because most equipment is found rather than bought.
61** Qwark's bouncer on Rilgar is absent since Qwark himself isn't there. However, the trailer is still in the same spot, and the RYNO salesman lives there instead of being found on the city streets.
62** The Commando and the soldier who went AWOL on Batalia make no appearance. Cora is your escort, rather than the Commando, and the deserter soldier is replaced with an Infobot that was hanging out where he used to be. The Plumber doesn't make his second appearance operating the defense cannon, but he still appears on Novalis.
63* AdaptationNameChange: Metropolis is renamed Aleero City.
64* AffablyEvil: Despite being a criminal, Shiv Helix is a fan of both Qwark and Ratchet and shows a lot of respect towards them while Qwark is telling the story. [[spoiler:Not that this stops him from stealing Ratchet's ship the moment he gets the chance.]]
65* AgeLift: The CEO of Gadgetron was an old man in the original version, but here, he's middle-aged.
66* AllThereInTheManual: A great many details about the plot of this game are fully explained in the movie, such as why Nefarious defected from the Galactic Rangers, the ultimate fate of Drek, and the battle outside the Galactic Ranger HQ when they're being attacked by the Warbots. [[ExecutiveMeddling This is because Insomniac were only allowed to use a certain amount of minutes of movie footage]].
67** By the same merit, the game fulfills this purpose for the movie in one regard: a scene that was cut from the movie appears in the game, explaining that it was Drek's father who polluted Quartu and why exactly Drek built the Warbots.
68* AndTheAdventureContinues: The game ends with Ratchet, Clank and Qwark deciding to go [[spoiler:after Shiv, the criminal that Qwark was narrating the story to, after he steals Ratchet's ship.]]
69* AntiFrustrationFeatures:
70** Puzzles with the Trespasser can be bypassed at will, though doing so forfeits the bolts that would have been rewarded and prevents you from gaining any Trespasser-related Trophies on that playthrough.
71** The Map-o-matic returns and again reveals all hidden important items on the level map: Raritanium deposits, Holocards, Gold Bolts, and any other hidden collectibles.
72** If you run out of fuel while using the Jetpack, standing on the ground for a few seconds refills the fuel gauge up to 25% to prevent you from getting stuck.
73** Once you've killed every enemy in a combat setpiece, somebody (usually Ratchet) will let you know that the coast is clear. Ratchet or Clank will also make a declaration on when enemies start attacking or if a new wave of them arrives on the scene.
74** You no longer have to pay bolts to progress the story, letting you save up for some sweet new weapons and preventing the need for MoneyGrinding so long as you're diligent in collecting bolts in the levels.
75* ArsonMurderAndJaywalking:
76** The description for the [=OmniWrench=] 8000:
77--->''This trusty tool can be used in a variety of ways such as liberating bolts from crates, walloping nearby enemies, and taking brownies out of the oven.''
78** In Captain Qwark's narration after Ratchet and Clank meet up:
79---> '''Narrator Captain Qwark:''' A million thoughts raced through Ratchet's head. Could he repair this diminutive warbot? Would it the key to the adventure he craved? Did he leave the proto-engine on in the garage? The answer to all these questions... was "yes".
80* ArtEvolution:
81** The art style abandons most of the industrial-yet-cartoony aesthetic of the first game to look more in line with the hyper-futuristic look of the Future series, although many of the character designs are identical to the original game.
82** The Galactic Ranger robots (which now serve as backup to the main Rangers) were [=PS2=]-only assets from ''Up Your Arsenal'', so they are now adapted from Cronk from the ''Future'' games, and thus are unrecognizable.
83* AscendedExtra: Victor Von Ion, who is based on Drek's unnamed robot Lieutenant from the first game (who was intended to be a boss fight on Eudora, but was cut for time constraints), plays a much bigger role here.
84* AscendedFanboy: Ratchet eventually joins the Galactic Rangers after idolizing them for a long time.
85* BadassFamily: The Zurkons return, but this time only Zurkon Jr. appears alongside his father as an ally while Mrs. Zurkon [[spoiler:is a boss]].
86* BeehiveBarrier: [[spoiler:The giant Mrs. Zurkon]] has one of these, which is powered by a bunch of Mr. Zurkons. A possible {{Pun}} as she had a BeehiveHairdo.
87* BigBad: Chairman Drek, leader of the Blarg, [[spoiler:who is eventually supplanted by [[DragonAscendant Dr. Nefarious]], TheManBehindTheMan]].
88* BigGood: Captain Qwark and the Galactic Rangers.
89* BorderPatrol: The Pool Sharks swimming in the open ocean of Pokitaru will attack if you go out too far.
90* BoringButPractical:
91** The Groovitron. A disco ball that later can explode isn't the flashiest of tools but it's extremely useful to keep the heat off of you and [[spoiler:completely stop Mrs. Zurkon's shield, which is supported by her Evil Zurkons!]] It's so useful that the penultimate boss uses it against Ratchet.
92** The Proton Drum is a beach ball sized metallic orb that sends out pulses of subatomic energy and shoots lightning. It's extremely useful to pop weak groups and add an extra punch against flying foes.
93* {{Bowdlerise}}: Ratchet's "plumber's crack" joke is toned down from the original game.
94* BrickJoke:
95** In the beginning, Shiv mentions that no prison has managed to contain him from escaping. [[spoiler:He's definitely not lying when he escapes the prison Qwark is in.]]
96** The Brain Scientist on Gaspar wants revenge on one of his co-workers for stealing his tuna sandwiches from the break room fridge. When exploring Kalebo III an announcement is made about the disapproval of someone stealing a coworker's tuna sandwich from their own break room fridge.
97* BrokenPedestal: Like in the original game, [[spoiler:Captain Qwark turns out to have aligned himself with Drek. His motives are more shaded here, however; whereas Qwark remorselessly sided with Drek to fund his comeback in the original game, here he sides with Drek out of petty jealousy due to Ratchet usurping his reputation as a hero. Qwark also made sure to specify that Drek cannot harm the Galactic Rangers as part of the deal, and chews him out when he goes back on his word. He is also [[MyGodWhatHaveIDone openly horrified]] when he firsthand sees the scope of Drek's plans, and tries to turn a new leaf by the game's end.]]
98* CallBack: Attacking the animatronic Qwarks in the obstacle course sometimes makes them ask you if you're looking to get extra points for your violence. In the original game, destroying the animatronic ''did'' earn you a Skill Point, and in ''Up Your Arsenal'' they were enemies that rewarded you with bolts.
99* CallForward: Of a different sort: all of these are references or inclusions of things that appear in the sequels, but since the [=PS4=] game and the movie aren't in continuity with them, these hew closer to being Mythology Gags.
100** The Combuster, Warmonger, Plasma Striker, Predator Launcher, Fusion Bomb, Groovitron, Buzz Blades and Mr. Zurkon weapons from the [=PS3=] Ratchet and Clank games are added to your arsenal in this game.
101** The Bouncer weapon from ''Going Commando'' appears as free DLC (formerly a preorder bonus), and the Sheepinator from ''Going Commando'' replaces the Morph-o-ray in this game. The Trespasser gadget is also redesigned in appearance to resemble the Infiltrator gadget from ''Going Commando'', although in gameplay it still functions like it did in the first game. [=MegaCorp=] and [=GrummelNet=] ads pop up throughout the game thanks to the recursive lore.
102** Dr. Nefarious appears in his organic form as one of the major villains, which was previously only a cameo design in ''Up Your Arsenal''. [[spoiler:His body is fried by the core of his space station in the end, foreshadowing his return as a robot.]]
103** During the hoverboard race, one of the announcements mentions [=MegaCorp=] as a sponsor, who has a highly-anticipated Protopet product coming soon, who cause serious trouble in [[VideoGame/RatchetAndClankGoingCommando the second game]].
104** A level late in the game takes place aboard the Starship Phoenix. If you analyze the ship, you may notice that the layout is exactly same as the Starship Phoenix II from ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', and the exterior design is a larger, multi-floor version of the same craft.
105** When you're outside Big Al's Roboshack, he's wondering what's going on, but doesn't want to come out because he's playing "Unicop 2: Return of Unicop". The original "Unicop" film was mentioned in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.
106** Chairman Drek's secretary at one point wonders how Clank is so smart, considering he's supposed to be a Warbot defect. The reason for this was revealed in ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.
107* CanonForeigner: All of the major characters and many minor characters from the original game made a return, but some new faces pop up along the way, such as Ratchet's mentor Grim, who Ratchet works for at a garage, and Cora, Elaris and Brax, members of the Galactic Rangers, and Shiv and Solitary Bill. This is [[ZigZaggedTrope zig-zagged]] however as most of the original characters originate from the movie this game is based on.
108* CherryTapping: The Proton Drum's intended use is to throw it on the floor and let its damaging pulses attack enemies. However, the weapon actually deals a negligible amount of damage if you fire the ball itself at an enemy, enough to kill anklebiters and even chip away the {{final boss}}'s LastChanceHitPoint.
109* CoincidentalBroadcast: [[spoiler:Ratchet calls the first assault on the Deplanetizer an utter disaster, and Clank says that it wasn't that bad. Not a second later, a news reporter is heard saying that it was a complete and utter disaster]].
110* ColourCodedForYourConvenience: When you use the Groovitron, it causes a flashy display of red, orange, yellow, and white lights, emitted from the ball onto the floor. [[spoiler:When Captain Qwark uses the same weapon against you, it instead emits green and yellow lights, letting you know which one to destroy.]]
111* CompositeCharacter: Newscasters Dallas and Juanita return from ''Deadlocked'', but Juanita is instead named Darla Gratch by her holocard and some dialogue, while Dallas himself occupies the expository role Darla had in the original game.
112* ConservationOfNinjutsu: The Mr. Zurkon Ratchet has is much more powerful than the multiple Zurkons the enemy has.
113* ContinueYourMissionDammit: If someone's with you, they'll usually remind you to complete whatever the next task is every so often until you do. Additionally, other Rangers tend to [[VoiceWithAnInternetConnection chime in]] if you do a planet's side paths before the main one, such as the grind rails on Batalia and Kalebo III.
114* ContinuityCavalcade:
115** The Holocards cover characters and weapons from numerous previous games, [[MindScrew most of which aren't even in the continuity of the game or movie]].
116** [[spoiler:Unlike the previous Insomniac Museums, which usually contained things that were DummiedOut of the game, this game's installment hosts all sorts of items either from or related to the previous games (even ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]!''). The items inside include, but aren't limited to, models of characters, enemies, and weapons from the first game, the Japanese artworks for several games, various props from throughout the series, artwork from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Slorgs from ''[[VideoGame/RatchetAndClankAll4One All 4 One]]'', the home base from ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', and the orphanage robots from ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'']].
117* CrapsackWorld: Quartu, now the Blarg's homeworld in the reimagining. Forget the rather plain-looking planet with a jaunty tune from the original game--this Quartu is a ''dark'', dreary looking world full of factories, obviously suffering from the very heavy pollution that Drek's father inflicted on it. It's like if the Blarg took the factory on Yeedil from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' and hired Dr. Nefarious as their interior decorator.
118* DeathByAdaptation:
119** [[spoiler:Novalis is destroyed by the Deplanetizer in the reimagining (although its destruction was heavily implied in the original game).]]
120** [[spoiler:Victor Von Ion, who merely vanished after his brief role in the original game, is rusted and killed off by Clank. Unlike the movie, where Clank directly defeats him by using the Thundersmack to rust him, he merely lets the Phoenix sprinkler system do the job for him.]]
121* DevelopersForesight:
122** Even if you get on top of the roofs of buildings you're normally not supposed to be on via glitches, collision detection is ''still'' implemented in those areas.
123** If you try to go out of bounds on Pokitaru by abusing the pool shark's AI to avoid it indefinitely, a second one will simply spawn off camera and kill you.
124** If you take the RYNO into Challenge Mode, the cutscene with the Shady Salesman will change to him taking a picture with you for owning a RYNO.
125* DevelopersRoom: The Insomniac Museum returns, accessible from the garage in Veldin in Challenge Mode, however this time it serves as a more literal museum, being six hangars filled with props and objects from the [=PS2=] and [=PS3=] games alongside this one. It doubles as [[ReplayMode a theater where you can watch some of the cutscenes, as well as three special cutscenes]] (the game's animation test and two Japanese commercials for ''Going Commando'').
126* DisneySchoolOfActingAndMime: {{Downplayed|Trope}}. The cinematic cutscenes use this to some degree, but it's nowhere as broad as the acting and gestures in the original game. The more automated shot-reverse-shot cutscenes completely avoid it.
127* DisproportionateRetribution: The Blarg scientist who pays Ratchet to collect brains for him wants to use said brains to create an army to go after the co-worker who keeps eating his sandwiches.
128* DragonWithAnAgenda: Unbeknownst to Chairman Drek, [[DragonInChief Dr. Nefarious]] has no intention of working with him -- [[spoiler:he's only using Drek as a means to get revenge on the Galactic Rangers. Once he's finished using Drek, Nefarious transforms him into a sheep and takes over as the true BigBad]].
129* DrivenByEnvy: [[spoiler:Captain Qwark fights Ratchet on the Deplanetizer and sided with Drek out of envy because the galaxy sees Ratchet as a hero instead of him. His BossBanter backs this up.]]
130* DullSurprise: Many of the in-game cutscenes leave... something to be desired, especially compared to previous games[[note]]This is because these cutscenes are almost entirely automated, a technique used in the series since ''Tools of Destruction''[[/note]]. It gets a little uncanny when the voice acting sounds excited and full of energy while the characters are animated with expressing-but-unmoving faces and stilted body language. [[AvertedTrope Averted]] with the rare fully-animated cutscenes such as Ratchet and Clank escaping their ship being bombed in Aleero City.
131* EarthShatteringKaboom: [[spoiler:The Deplanetizer is designed for this very purpose, albeit in a way that leaves massive chunks to be recovered afterwards. Novalis falls victim to it, along with five/six other planets before the story begins.]]
132* EasilyForgiven: Somewhat downplayed, but while Qwark ends up in prison for his actions in the story the ending shows that he and Ratchet are on fairly good terms all things considered. [[spoiler:When Shiv steals Ratchet's ship, he even invites Qwark to come along with him, disregarding the fact that he's still supposed to be serving his sentence]].
133* EleventhHourSuperpower:
134** The first 26 Gold Bolts can be found all throughout the game, and the last two are hidden in the last level. If you've collected the first 26, then upon finding the 27th, you can gain access to BottomlessMagazines, and upon finding the 28th, you can unlock NighInvulnerability.
135** In addition, the last RYNO card can be found just a short walk away from the final boss. If you've found the rest, now you can go and claim your InfinityPlusOneSword.
136* EliteMooks: While the toads, sandsharks and dog-robots can be [[CannonFodder taken down in one hit]], most other enemies can take a beating and still keep attacking. It can be quite frustrating to see simple Blarg soldiers take multiple grenades to the face, only to get up and continue the fight.
137** Exaggerated with the Blarg dropships, which combine this with BeamSpam and AirborneMook.
138* EveryoneHasStandards:
139** While Qwark is still a self-obsessed blowhard, [[spoiler:the EarthShatteringKaboom caused by the Deplanetizer has him realize what a huge mistake he made]].
140** During the FramingDevice, when they get to [[spoiler:Qwark being complicit in Drek's plans]], Shiv himself states that [[EvenEvilHasStandards Qwark's actions are pretty cold even by his own standards]].
141* EvilOverlooker: The box art has Drek and Von Ion's {{floating head|Syndrome}}s staring towards the heroes in the foreground.
142* FaceHeelTurn: [[spoiler:Nefarious used to be a Galactic Ranger, but was supposedly kicked out of the squad for his misdeeds]].
143* FallenHero:
144** [[spoiler:Dr. Nefarious was a former Galactic Ranger until he was booted out and went down a path of villainy.]]
145** [[spoiler:Captain Qwark becomes one after he makes a deal with Drek, however he instantly regrets it once the plan itself is carried out and Novalis is destroyed. Ratchet himself was heading in this direction once he witnesses the same event.]]
146* ForcedTransformation: [[spoiler:Drek gets transformed into a sheep by Dr. Nefarious using a Sheepinator on him.]]
147* {{Foreshadowing}}: There's a reason [[spoiler:that Novalis has no Gold Bolts or RYNO Cards to collect.]]
148* FramingDevice: The story of the game is actually the plot of the movie being told/narrated and expanded on by Captain Qwark while he's in jail. This was [[InvokedTrope intentionally done]] so that Insomniac could cover the story of the movie and still retain some creative freedom with the continuity and avoid PlotHoles, thanks to Captain Qwark being a historic UnreliableNarrator. Everything seen outside the time period of the movie happens to work all but perfectly with the film.
149* GameBreakingBug:
150** Rilgar has a 100% consistent method of crashing the game, though it's highly unlikely to occur by accident. If you go on the left path, equip the Hologuise and get on the elevator, you'll be able to walk underwater on the elevator and the first platform. If you attempt to use the Hydrodisplacer while underwater, the game will boot you out with a CE-34878-0 (general crash) error code as soon as Ratchet connects it to the slot, presumably because the game wasn't coded to have a response to attempting to drain the sewers after flooding them.
151** In earlier versions of the game, if you entered [[NewGamePlus Challenge Mode]] while in a Clank section, Ratchet would begin the next playthrough having lost all of his guns. While it wasn't impossible to buy them back, it was definitely a lot more effort than just keeping your upgraded old ones.
152* {{Gonk}}: Drek and the rest of the Blarg weren't a pretty sight to look at in the first place, and the heavily beefed up graphics of the reimagining succeed in making them look even ''uglier'' than they were in the original game.
153* GottaCatchThemAll:
154** Holocards are a new item that are randomly dropped by enemies, and can found in non-random locations on various planets. Each one unlocks information about a planet, character, or weapon from the franchise, and getting sets of three of a type grants a small bonus to something like how many bolts you earn, or unlock a specific weapon's Omega form for purchase in Challenge Mode. There are also the RYNO holocards, which are found hidden on different planets and, unsurprisingly, are needed to unlock the RYNO.
155** Gold Bolts return. This time, they unlock appearance customization options, artwork, and even unlimited ammunition and invulnerability.
156* GreenEyedMonster: In this game, Qwark is rather spitefully jealous of Ratchet. [[spoiler:It's what leads him to working with Chairman Drek. Though, once Qwark sees just how bad Drek really is, Qwark immediately regrets it.]]
157* HandWave:
158** The use of Captain Qwark as an UnreliableNarrator of the events of the movie is Insomniac covering their butts of any continuity issues. Said issues range from exactly how many Warbots Ratchet flings at the Warbot warship to destroy it to a completely different final battle with [[spoiler:Nefarious]].
159** In the original game's Blackwater City, the local pest control killing the Amoeboids attack Ratchet for seemingly no reason. In this game, they now have snippets of in-game dialogue that makes it clear they're attacking Ratchet along with the Amoeboids because they misidentify him as vermin.
160* HappyEndingOverride: Just because EVERYONE manages to escape a huge-scale destruction doesn't mean that they are happy afterward. [[spoiler:Ratchet points out that even though everyone who lived on Novalis escaped, they lost their homes and presumably everything they had back on the planet.]]
161* HashtagForLaughs: A minor one. Wendell Lumos, CEO of Gadgetron, tells Ratchet to post about his experience with the Hologuise to "the social medias" (since the kids love their social medias), ending the conversation with a spoken "Hashtag Gadgetron!"
162* HeelRealization: Captain Qwark has one after [[spoiler:Dr. Nefarious gives him a NotSoDifferentRemark]].
163* HeroicBSOD: [[spoiler:Ratchet gets a bad one after planet Novalis is destroyed by Chairman Drek. While the planet was evacuated in time, billions still lost their homes.]]
164* HeroWithBadPublicity: [[spoiler:After the Deplanetizer destroys Novalis, news outlets blame Ratchet for letting it get destroyed. Granted, it was Chairman Drek's fault, but Ratchet is a convenient scapegoat.]]
165* HijackedByGanon: [[spoiler:Nefarious takes over as BigBad from Drek]].
166* HomeworldEvacuation: [[spoiler:Clank and several others mention that ''everyone'' on Novalis was able to flee the planet before it blew up]].
167* HumongousMecha:
168** [[spoiler:You fight a giant version of Mrs. Zurkon as a boss on Quartu.]]
169** [[spoiler:Dr. Nefarious fights Ratchet in a mech suit similar to that of Drek's from the original game. Unlike that one though, Giant Clank [[AdaptedOut is completely absent]], so the bulk of the fight is on foot, and then in mid-air due to Nefarious destroying the platforms surrounding the dwarf star.]]
170* InMediasRes: The story begins not at the start of the movie, but with Qwark in prison months after its conclusion. Thus the game's story is Qwark telling the adventure of the movie to Shiv ([[UnreliableNarrator as best he can]]), allowing the player to discover how he got there. This also allows the game to give Qwark his full redemption after the events of the movie, something not shown in the film.
171* InfinityPlusOneSword: The RYNO, as usual; it can only be obtained near the end of the game, and is relatively short on ammo without upgrading it (Or using the infinite ammo cheat), but damn does it pack a mighty punch, and it carries over to Challenge Mode.
172* InsistentTerminology: It's not a re''make'', it's not a re''boot'', it's a re-''imagining'', and Insomniac would really prefer if you got it right. Not that this stops [[FourthWallObserver the Plumber]] from calling it a reboot. Somewhat justified as the game blurs the line between a remake/reboot and a movie adaptation, Insomniac coined the term before they decided on the game being an adaptation of the movie, and because games media have taken to using the world themselves on other games (although almost always as another word for remake/reboot).
173* InterfaceSpoiler:
174** Subverted with Qwark's Holocard, which makes it perfectly clear that he's only a hero for the fame and glory and tells you of his eventual fall... but this is made perfectly clear by the opening cutscene in prison.
175** Played straight with the loading screen hints, which sometimes discuss weapons that have yet to be obtained.
176* IronicEchoCut: Taken from a scene directly from the movie, at the end of Qwark's recruitment speech for the Galactic Rangers on Veldin:
177-->'''Qwark:''' If you have heart, then you have what it takes.\
178''[Cut to next scene]''\
179'''Qwark:''' You don't have what it takes.\
180'''Ratchet:''' But I have heart.
181* ItsAllMyFault: [[spoiler:Ratchet blames himself for failing to stop Novalis being blown up by the Deplanetizer. As Clank puts it, "blaming yourself and accepting responsibility are [[GetAHoldOfYourselfMan two different things]]."]]
182* IveComeTooFar: [[spoiler:Some BossBanter with Captain Qwark has him say that killing Ratchet is the only way to regain his status as a hero. Ratchet finally knocks some sense into him, though.]]
183* JerkassHasAPoint: While having it come off right after giving a speech about heart being all that is really needed to be a Galaxy Ranger is rather harsh, Qwark actually has perfectly valid reasons for rejecting Ratchet - failing to meet physical fitness requirements and/or a criminal record are grounds for disqualification for military service IRL.
184* JumpedOffTheSlipperySlope: [[spoiler:Even after Qwark realizes the scope of Drek's plan, he tells Ratchet that he's in too deep to rejoin him as is. He tries to rationalize it by claiming he'll find new homes for the inhabitants of the worlds the Deplanetizer blew up, but Ratchet [[YouFool calls him an idiot]] for thinking that would make up for what he does. After the battle, he comes to his senses and apologizes for his actions.]]
185* KarmicDeath: [[spoiler:After destroying six planets with the Deplanetizer, Drek gets turned into a sheep and sent on a crash landing course into his new planet by Dr. Nefarious.]]
186* KingMook: [[spoiler:You fight a giant Mrs. Zurkon as a boss on Quartu, alongside a horde of evil Zurkons]].
187* LaughablyEvil: Chairman Drek leans more into this kind of characterization than in the original game.
188* LamePunReaction: When the duo encounters a bunch of sheep on Kalebo III, Ratchet quips that it should be easy to "bleat" them. Clank's response is an exhausted "Oh, Ratchet...".
189* LastSecondWordSwap: Courtesy of Qwark after Ratchet defeats the Snagglebeast.
190-->'''Ratchet:''' Captain, we just defeated the Snagglebeast and found out what Drek's up to.\
191'''Qwark:''' You did?! But that's im...pressive.
192* LateArrivalSpoiler: Some of the character holocards give away important plot details for other ''Ratchet & Clank'' games, especially the cards for the ''Future'' games.
193* LeaningOnTheFourthWall:
194** The opening features Qwark learning there's not just a holofilm based on their story coming out, which he's rather dismissive of ("it's okay, if you like ''all CG''"), but a game adaptation of said holofilm as well. Hardened criminal Shiv Helix even mentions [[ThisLoserIsYou pre-ordering it from prison]]. This caused confusion among fans that the real-life movie was ''actually'' the holo-film Shiv talks about.[[note]]It isn't, as Shiv later describes a scene in the holo-film where Ratchet escapes Novalis' destruction using a completely different method than in the real-life movie.[[/note]]
195** The Plumber is perfectly aware he's in a reboot.
196* LemonyNarrator: Qwark's narration often comments on things happening within the game, such as introducing mechanics/equipment, situations Ratchet is encountering as well as Ratchet's in-game status. In addition, if you don't do something whenever he says "Ratchet did X" or something similar, [[ContinueYourMissionDammit he will repeat it in an agitated manner]].
197--> '''[[https://www.youtube.com/watch?v=g_fvdZ9_0qA&t=23m34s Captain Qwark, Narrating]]:''' Fortunately for our Furry Hero, a conveniently-placed crate provided Ratchet with a Combuster... I SAID, provides Ratchet with a COMBUSTER!... Oh, c'mon. Grab the Combuster. It's right - HERE.
198* LighterAndSofter: The vulgar humor and snarky tone of the original game is heavily watered down to a more straight adventure story. Even gags like the "Plumber's Crack" joke on Novalis are presented very gently, since Ratchet's humor isn't as biting and sarcastic. Drek is also less evil and imposing than he is in the original game.
199** Not just Drek. Instead of a conflicted Ratchet and an evil Qwark, this game has a good Ratchet and a conflicted Qwark.
200* LiterallyShatteredLives: Enemies killed by the Pixelizer can be shattered into voxels if attacked, or will shatter on their own if left alone.
201* LiteralMetaphor: When Qwark makes his big entrance on Veldin, Brax says Qwark's on fire. It turns out that [[ManOnFire he's literally on fire]] after walking through a wall of flames, so Cora shoots him with an Omegatech Frost Cannon to put him out.
202* LuxuryPrisonSuite: Qwark's cell, he's got shelves of memorabilia, holoscreens of a vacation planet, and cucumber facials on demand. Made all the funnier by Shiv Helix acting tough in front of the guards before the cell doors opened.
203* MacGyvering: According to the film version of the story Qwark is telling, Ratchet managed to repair a broken spaceship with a ham radio and a banana. Qwark flat out states that that whole scene never happened.
204* TheManBehindTheMan: [[spoiler:Drek had no idea about Nefarious' true plan.]]
205* MightyGlacier: Victor Von Ion is no pushover and looks very intimidating, but he moves as slow as molasses--when Clank is escaping Quartu, Victor can't even keep up with the pint-sized machine.
206* MirrorBoss: While he uses them slightly differently, [[spoiler:Captain Qwark]] uses weapons that Ratchet can use, such as the Warmonger, Glove of Doom, and even the Groovitron.
207* MissingSecret: After obtaining every weapon plus the Hologuise, there's still one weapon slot left. It's for the Bouncer, which for eight years was exclusive to preordering the game.
208* ModelMuseum: The Insomniac Museum unlocked after beating the game for the first time; a warehouse full of models and artwork from previous games. You can examine things more closely with your Plasma Striker, which is modified to remove most of its interface elements.
209* MundaneUtility: The description for the [=OmniWrench=] 8000 suggests using it to take brownies out of the oven.
210* MusicalNod: [[AvertedTrope Deliberately avoided]]. Insomniac Games has made it clear that none of the music from the original will return, simply because they felt it didn't match the new tone of the game.
211-->'''Vitti:''' I love the nostalgia here, but I guess I need to be clearer. There will NOT be any music from the original game in R&C ([=PS4=]). Not as an unlock. Not as a remix.
212** In the case of Aleero City, unintentionally [[AvertedTrope averted]]. The composer Michael Bross wanted the level's main theme to be this game's theme played like the Metropolis track from [[VideoGame/RatchetAndClank2002 the original game]], but his assistant got the one from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' instead, explaining why they're so similar.
213* MythologyGag:
214** The late Insomniac games employee [[https://ratchetandclank.fandom.com/wiki/Dan_Johnson Dan Johnson]] pops up for cameos yet again as a tribute to him:
215*** He's available as a mask Ratchet can wear.
216*** There's a Dan Johnson snowman which can be found on planet Batalia on a small island just east of the anti-air gun turret. Unlike previous Dan Johnson snowmen, this one can't be destroyed.
217*** In the final hangar of the Insomniac Museum, atop the crates in the middle is an open crate full of Dan Johnson action figures.
218** From the movie, in Elaris' first appearance she's playing a beta of ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'''s multiplayer. She can be seen using the Shock Cannon on some Tyhrannoids near some Gadgetron ammo crates in the small snippet of gameplay shown, and her right-hand monitor has weapons from across the entire history of the franchise.
219** Nefarious makes a reference to his classic catchphrase of "ANNIHILATE THEM!" [[spoiler:during his boss fight]].
220--->'''Nefarious:''' Now, where were we? Ah yes. [[LargeHam ANNIHILATING YOU!!!]]
221** One of Starlene's lines during the Hoverboard race is telling a spectator who got onto the track to get off and put his shirt back on. In the original game, in which Ratchet didn't wear a shirt, glitching onto the Hoverboard track to get infinite bolts was one of the most well-known bugs.
222** When Ratchet arrives at Al's, he points out posters for ''[[https://www.engadget.com/2010-05-28-insomniac-details-canceled-girl-with-a-stick-project.html Fongoid with a Stick]]'', ''[[Franchise/SpyroTheDragon Speero the Space Moose]]'' and ''[[VideoGame/ResistanceFallOfMan Intransigence: Fall of Blarg]]''.
223** In the Skidd [=McMarx=] Sports Shack, the left path leading to the Hydrodisplacer has a fenced-off elevator in the second pit. In the original game, after obtaining the Trespasser at the end of this path, the DoorToBefore has Ratchet enter an elevator in a tower that drops him off in the same spot. In this game, the path afterwards instead leads to an elevator that connects to the first room of the Sports Shack. (Indeed, a tower spire is at the top of the fenced-off elevator and it contains otherwise-inaccessible crates, suggesting that originally this game would have Ratchet exit from the left route in the same place as the original game.)
224* NamedByTheAdaptation: A handful of characters, actually.
225** Chairman Drek now has a first name: Alonzo.
226** The mayor of Novalis is named Agnogg Buckwash now.
227** The unnamed Robot Lieutenant who appeared on Eudora in the original is now Victor Von Ion.
228** Skidd's Agent now has the name of Don Wonderstar.
229** The girl you talk to to enter the hoverboard race on Rilgar now has the name Starlene.
230** The guy you escort on Pokitaru became Felton Razz. According to his trading card, he is the same character as the guy from the original game (his first appearance is listed as the original game), even if he is an entirely different species.
231** The CEO of Gadgetron is now known as Wendell Lumos.
232* NewGamePlus: Challenge Mode ups the difficulty a bit, but lets you keep your stuff (weapons, Gold Bolts, Holocards, experience and money), allows you to buy Omega weapons provided you unlocked them through Holocards, and grants you access to the [[DevelopersRoom Insomniac Museum]].
233* NoEndorHolocaust: During the revisit to Veldin, Clank makes sure to mention [[spoiler:that the entire population of Novalis was able to evacuate before the planet's destruction]].
234* NoFairCheating: You can use the infinite ammo and invincibility cheats if you don't mind your weapons and Ratchet not gaining any experience, respectively. However, if your weapons are maximum level and Ratchet has hit the health cap (200 total), there's no penalties for using either cheat.
235* NoWaterproofingInTheFuture: While chasing Clank in the Quartu robot factory, Victor Von Ion accidentally slashes open nearby pipes, which risk shorting him out and halting his progress. This is because years of battle damage have left holes in Victor's shell that expose his electronics to the water. [[spoiler:Clank later [[KillItWithWater kills him this way]].]]
236* NonIndicativeName: Two of the RYNO Holo-cards don't have a weapon from the titular weapon line on them. One of them has the [[VideoGame/RatchetAndClankGoingCommando Zodiac]] and another one has the [[VideoGame/RatchetDeadlocked Harbinger]].
237* NoodleImplements: A Blargian Scientist on Gaspar wants Telepathopus brains to get back at a co-worker for [[DisproportionateRetribution eating his tuna sandwich]].
238* NoodleIncident:
239** During Qwark's big speech on Veldin, he lists off some of his previous accomplishments, like preventing Dr. Nefarious from atomizing Aleero City and stopping Neftin Prog from rendering the population of Aridia colorblind. ''Twice''.
240** Ratchet has a long line of citations which includes willful disruption of the space-time continuum.
241* NostalgiaLevel: If you still remember the layout of the original game's levels, then you probably won't be too impressed with the design of most of this game's levels. There are only a few large divergences from the original game; for example, Veldin now has a training course, the training course on Kerwan was moved to a different location and mirrored, and Quartu is completely different.
242* OneHitKill: Some things that were damaging but survivable in [[VideoGame/RatchetAndClank2002 the original game]] such as being rammed by the traffic vehicles on Kalebo III or the alarm button being pressed by enemies now instantly kills Ratchet. The latter is justified InUniverse since it triggers a cleansing system that kills any intruders.
243* OrganDrops: You hunt down telepathopuses for their brains to trade for a jetpack, infobot and bolts from a Blargian scientist in planet Gaspar.
244* PaletteSwap:
245** The redesigned Sheepinator looks like a red version of ''[[VideoGame/RatchetAndClankAll4One All 4 One]]'''s Critterstrike.
246** The redesigned GrindBoots and Magneboots respectively look like red and blue versions of the altered Hoverboots from ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]''.
247* PermanentlyMissableContent:
248** There's a secret area on Veldin in the Galactic Ranger course that has a card pack. Once you complete the course, the route is closed off and you can't get the pack on that playthrough. Luckily, the pack isn't essential to OneHundredPercentCompletion.
249** If you don't pick up [[spoiler:the hidden card packs or Raritanium on Novalis before you complete the Deplanetizer]], you won't get another chance until the next playthrough.
250** A trophy for using the Groovitron on every enemy in the game is only possible on a single playthrough, so forgetting to use it on a boss means you can't earn the trophy until the next playthrough.
251* PlanetaryCoreManipulation: Dr. Nefarious plans to use the Deplanetizer to blow up the [[RidiculouslyPotentExplosive Tetragen]] core of the Planet Umbris, which will create an explosion that will destroy all of the planets in its solar system.
252* ThePowerOfTheSun: [[spoiler:The Deplanetizer is powered by a dwarf star at its core. When the initial plan to destroy Umbris with the Deplanetizer laser is sabotaged, Nefarious triggers a backup plan by turning the star into a supernova, which would destroy the station, the planet [[TakingYouWithMe and everything else in the galaxy with it.]]]]
253* ProductionThrowback: The Proton Drum weapon functions identically to the [[https://www.youtube.com/watch?v=T4ys89Mr1RY&t=151s Pulse Mine]] from Insomniac's previous game ''VideoGame/SunsetOverdrive'', being mine launchers with projectiles that emit small shockwaves for a short period of time. With the short production cycle of the remimagining and because ''Sunset Overdrive'' had gameplay very similar to ''Ratchet & Clank'', it's very likely that the weapon was adapted over to help streamline development.
254* RandomDrop: Enemies may drop holocards or Raritanium after you kill them. Certain set bonuses and weapon upgrades will allow you to increase the odds of this happening.
255* RecursiveAmmo:
256** The Bouncer starts out this way, firing a large bomb that releases smaller bombs when it explodes. The Bouncer becomes even more recursive at level five, as its small bombs now release even smaller bombs.
257** Upon reaching level five, the Warmonger, Fusion Grenade, and Buzz Blades also become recursive, with the former two launching smaller rockets and bombs, respectively, while the latter splits in two after the first time it hits.
258* RelatedInTheAdaptation: Two formerly completely unrelated characters have had this happen to them: Skidd [=McMarxx=] is the nephew of Agnogg Buckwash (the guy you rescue from the ship on Novalis).
259* ReplayMode: The second room of the Insomniac Museum contains monitors where you can rewatch most of the cutscenes that use the movie's footage with Qwark's narration.
260* {{Retraux}}: The Pixelizer turns enemies into ''awesome'' 8-bit graphics.
261* RubberBandAI: The hoverboard races to an absurd degree. You could be avoiding every obstacle, boosting as much as you can, and taking every shortcut, and you opponents can ''still'' fly past you with no effort. It's to the point that you may as well not even try to take first until you're close to the finish. This makes getting the trophies for winning in a certain time limit [[ThatOneSideQuest an exercise of self-control.]]
262* SceneryPorn: Utilizes the power of the [=PlayStation=] 4 and Insomniac's latest engine for some gorgeous characters and environments.
263* SequelHook:
264** Not even half an hour into the game. After [[RecurringTraveller The Plumber]] fixes Ratchet's ship on Novalis, he says that he'll "See you in the next reboot."
265** [[spoiler:Dr. Nefarious is revealed to have survived the final battle and has been rebuilt into his robot form.]]
266* SeriesContinuityError: Some of the holo-cards are wrong or have incorrect information on them. For example, [[VideoGame/RatchetDeadlocked Juanita]] is referred to as Darla Gratch, the news reporter from [[VideoGame/RatchetAndClank2002 the original game]] and ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', and [[VideoGame/RatchetAndClankGoingCommando Angela Cross's]] home planet is said to be Grelbin, even though that was just where Megacorp's "generous bonus package" housing was.
267* SetBonus: Collecting all 3 of the holocards in a set will give you a bonus, like a higher chance of earning cards from enemies or a higher value for bolts. Collecting all 9 of the RYNO cards will allow you to trade them to the Shady Salesman for... the RYNO!
268* ShakingTheRump: Big Al will dance like this when under the influence of the Groovitron.
269* ShowWithinAShow: In-universe, there's a holo-game based on the holo-film about Ratchet and Clank's adventure.
270* SillinessSwitch: Some of the extras you can unlock do things like change the appearance of the bolts, change Ratchet's head, or add a visual filter.
271* SlippySlideyIceWorld: Batalia becomes one in lieu of Hoven, although thankfully the only ice elements are slides which carry you to lower areas.
272* TheStarscream: [[spoiler:Dr. Nefarious ends up backstabbing Chairman Drek.]]
273* SureLetsGoWithThat: When Ratchet saves Metropolis from the invasion of the Blarg, Qwark shows up just in time and in front of Ratchet's ship to assess whats going on. Qwark quickly recognizes Ratchet (who he had spurned on Veldin as not having what it took to be a Ranger) but when the crowd asks if Ratchet is one of the Galactic Rangers, Qwark reluctantly rolls with it ("Well, I don't... see why not!") just to make himself look good.
274* TakeYourTime: Gets {{lampshade|Hanging}}d by Ratchet, Clank, and Qwark whenever you return to a planet where you've already completed all primary objectives:
275-->'''Ratchet:''' I do need to save the galaxy, but there's time for a hoverboard race first, right?
276* TwoGirlsToATeam: The {{Canon Immigrant}}s Cora and Elaris round out the Galactic Rangers with a 1:1 gender ratio at the start of the story; 1:2 when you add Ratchet and Clank to the team. They are, of course, a TomboyAndGirlyGirl pair.
277* TheUnfought:
278** [[spoiler:Chairman Drek is transformed into a sheep, put into a spaceship, and shot off of the Deplanetizer by Dr. Nefarious. The final boss fight is against Nefarious instead.]]
279** [[spoiler:Like in the original game, Victor von Ion isn't fought by Ratchet. Subverted though, as he is instead Clank's only real boss battle ([[PuzzleBoss if you can call it that]]) in the entire game.]]
280* {{Unperson}}: [[spoiler:The massive question mark over in Aleero Train Station makes a whole lot more sense when you realize that it used to be where Nefarious' statue used to be (it's also because they're looking for a sixth Ranger, who turns out to be Ratchet).]]
281* UnreliableNarrator: Using Qwark as one of these is how Insomniac Games resolved the irreconcilable differencess between the group of this game's story and [[WesternAnimation/RatchetAndClank2016 the film that this game is based on]], and the actual Franchise/RatchetAndClank canon. This allows Insomniac to wave away the contradictions between the group of this game and the film that this game is based on, and the actual canon as BlatantLies from Qwark, a known BadLiar.
282* VideoGameFlamethrowersSuck: {{Subverted|Trope}}. Whereas the Pyrocitor was a rather average crowd control weapon in the original game, it's presented as a much more powerful weapon here, and both the length and width of its flames can be upgraded substantially.
283* VideoGameRemake: Very much [[ZigZaggedTrope zig-zagged]]: it's a remake of the first game in the series, but also an adaptation of the movie. Many of the original levels return, but the gameplay, weapons and story are heavily overhauled thanks to 20+ years of gameplay refinement. The levels in fact were built on top of the original level geometry extracted from the first game, hence why they're so authentic.
284* ViewersAreMorons: The game constantly tells you your objectives over and over again, and will remind you every single time you're underwater too long that Ratchet cannot breathe underwater.
285* VillainousBreakdown: [[spoiler:After Ratchet sabotages the Deplanetizer, Dr. Nefarious loses his mind and initiates a backup plan--detonate a dwarf star that powered the weapon, which would destroy the planet Umbris and everything else around it, [[TakingYouWithMe including the station itself and the rest of the galaxy.]]]]
286* WeaksauceWeakness: Victor can't last long after being exposed to water as it causes him to short out very quickly. It's how Clank escaped from the warbot at the beginning of the game and also how [[spoiler:Clank and Elaris kill him using the Phoenix's fire suppressant system.]] Justified, as his outer shell is heavily damaged exposing live electrical equipment underneath unlike every other robot in the game.
287* WellIntentionedExtremist: Drek is still evil and his actions with [[PlanetLooters planet looting]] and the Deplanetizer land him firmly into villain territory, but unlike the original game, he isn't doing it as part of an elaborate real estate scam--he really is trying to make a new world for the Blarg, since his father is responsible for over-polluting it in this timeline. On top of that, [[spoiler:he's unaware that Dr. Nefarious is playing him for a sap until it's too late.]]
288* WhamLine: If you don't provoke enemies, particularly Blarg, they give some very interesting information, especially this line from the BTS about [[spoiler:Dr. Nefarious]].
289-->'''Blarg:''' [[spoiler:The chairman, taking orders from a former Galactic Ranger]].
290* WhatHappenedToTheMouse: [[spoiler:Chairman Drek is Sheepinated and launched off the Deplanetizer]], but we never figure out what actually happened to him after that. The film, however, shows what happened: [[spoiler:Drek crash-landed on New Quartu and reverted to his Blarg form, and the Deplanetizer shot that missed Umbris ended up hitting New Quartu shortly afterward, mirroring his death in the original game]].
291* WhenThePlanetsAlign: The second target of the Deplanetizer is a world made of unstable material, and is targeted during a planetary alignment where an EarthShatteringKaboom could cause collateral damage to every other planet in the system.
292* YouHaveOutlivedYourUsefulness: Nefarious [[spoiler:transforms Drek into a sheep after he's finished being TheManBehindTheMan]].
293* ZergRush: Time and time again, you'll encounter massive groups of enemies all attacking you at once. This wouldn't be so bad if 75% of them weren't EliteMooks that can both dish out a beating ''and'' take one in turn.
294----

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