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1[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/toy_story_3_game.png]]
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3A LicensedGame based on ''WesternAnimation/ToyStory3'', and the final mainline tie-in game for [[Franchise/ToyStory the movies]]. The game is a 3D platformer with two modes of play: a story mode that loosely recreates the events of the movie in open levels with a linear sense of progression, and a Toy Box mode that is more of a WideOpenSandbox where the player is placed in the world of Woody's Roundup, and starts off in a mostly blank slate with the task of completing missions and earning money to populate and build more of the town.
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5The Toy Box mode got a lot of notoriety upon the game's first release, due to its very unique level of customization and high replay value. This mode was popular enough that it became the basis of inspiration for the ''VideoGame/DisneyInfinity'' franchise.
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7The game was originally released on the Platform/PS3, Platform/Xbox360, Platform/{{Wii}}, Windows, Mac OS X, and heavily scaled down on the Platform/{{PSP}} and Platform/PS2. The latter two platforms lack the Toy Box mode entirely and have a completely different set of levels, while the Wii and PC/Mac versions mostly adapt from the HD console versions but have fewer features in Toy Box mode and lack multiplayer. In addition, the [=PS3=] version also [[VersionExclusiveContent adds Zurg as a playable character in Toy Box mode]] but is otherwise identical to the 360 version.
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9!!Tropes in the ''Toy Story 3'' video game:
10* AdaptationExpansion: Several levels in the story mode are based on scenes that don't appear in the movie, such as a brand new ImagineSpot with Bonnie and an entire aside level where Rex plays the Buzz Lightyear game from the FakeOutOpening of the second film (which ''itself'' also undergoes expansion from what we see in the film). [[spoiler:And that's not even mentioning Haunted Bakery...]]
11* AdaptationalNiceGuy: Stinky Pete appears in the Toy Box mode with no hint of his [[spoiler:EvilAllAlong tendencies]] from the second film. Ditto for Zurg and [[spoiler:Lotso.]] Possibly justified if they're different figures from the same toy line.
12* AdaptedOut: The Potato Heads, Barbie and Ken are completely absent from the game's story and Toy Box mode, likely due to them being preexisting toys that would have required obtaining additional permission to use them, though oddly this doesn't seem to be an issue for Slinky Dog. However, Ken's Dream House is present in the Sunnyside levels.
13* AnachronismStew: Justified in the Toy Box mode, where multiple different set pieces that normally have absolutely nothing to do with each other come together. After all, you're just combining all of a child's collection of playsets together, which is what most kids do with their toys to begin with.
14* AntiFrustrationFeatures: If you repeatedly die during the falling platform puzzle in the Buzz Lightyear level, the game will make it easier by changing some of the platforms to never fall.
15* ApocalypseHow: How does the witch on the Bonnie's Room stage cause mass destruction? By flooding the room... with ''coffee.''
16* BigBoosHaunt: Sid's House in Toy Box mode.
17* BottomlessMagazines: In the Toy Box mode, Zurg can fire an unlimited supply of Pixar balls from his blaster without ever running out.
18* BroadStrokes: The similarities between the story mode and the movie pretty much end at featuring the same locales and characters as the movie, and even that's not always true (see AdaptationExpansion). Just to name a few examples, the BatmanGambit at the beginning of the movie has an entire extra scene play out where the army men are fetched to grab the home phone from the basement, and the notorious incinerator scene is nearly completely discarded in favor of Buzz, Woody, and Jessie working together to rescue some of the others from a ConveyorBeltOfDoom.
19* TheCameo: Several unlockable cosmetics directly reference other Pixar films like ''WesternAnimation/WallE'', ''Franchise/TheIncredibles'', and ''WesternAnimation/FindingNemo''.
20* CloudCuckooLand: Lotso's Garden in Toy Box mode.
21* CollectionSidequest: The story mode has collectible cards and items littered throughout the levels, while Toy Box mode has capsules littered around the game world with unlockable cosmetics inside.
22* ConveyorBeltOfDoom: Hamm, Rex, and Slinky are trapped on one in the Junkyard level.
23* CosmeticallyDifferentSides: Averted in the story mode where Buzz, Woody, and Jessie all have their own exclusive abilities, but played straight in the Toy Box mode where the three all play identically.
24* DeathbringerTheAdorable: A PowerUpMount in Toy Box mode is a dragon from Lotso's Garden, who has a very cutesy outward appearance... and also [[MoodDissonance giggles like a little girl whenever she breathes a destructive fiery projectile]].
25* DemotedToExtra: Lotso only appears in one level in this version and is mostly treated as an afterthought. [[spoiler:Justified, likely to avoid spoiling him being the BigBad for people who haven't yet seen the movie.]]
26* DisneyAcidSequence: Bonnie's House is this in spades. The level starts off with an evil witch flooding Bonnie's room with coffee, and just getting more ridiculous from there. [[spoiler:Haunted Bakery is arguably even more so, with evil muffins coming after you and the same witch attacking you with deadly bubbles.]]
27* DistressedDude: In the Junkyard level, the Aliens get trapped on a conveyer belt going towards a shredder, forcing Buzz to keep throwing them to safety while Woody and Jessie try to stop it. Afterwards, Hamm, Slinky, and Rex get trapped on a ConveyorBeltOfDoom, necessitating that Woody, Buzz, and Jessie work together to disable each part of the incinerator.
28* EarnYourFun: Toy Box mode starts off fairly bare-bones. Collecting capsules and completing missions are needed to unlock most of the customization features.
29* EasterEgg: During the PrisonBreak level, you can only play as Woody and Jessie since [[spoiler:Buzz is currently {{brainwashed}} into serving Lotso.]] However, if you press a button while Buzz is the selected character, he will briefly stop moving and react to it.
30* EndlessDaytime: Played straight in the Wii version, which lacks the time-of-day toggle the [=PS3=] and Xbox 360 versions have and has Toy Box mode permanently set to daytime.
31* EternalEngine: The junkyard incinerator, naturally.
32* EvilAllAlong: [[spoiler:Hamm in the Toy Box mode turns out to actually have been Evil Dr. Porkchop the entire time after you finish his last mission.]]
33* FlameSpewerObstacle: In Incinerator, there are broken flame-spewing pipes.
34* {{Flashback}}: The story mode is told in this form.
35* GameWithinAGame: You actually get to play the entire Buzz Lightyear game from the second film's FakeOutOpening.
36* LighterAndSofter: This game is ''much'' more light-hearted than the film it is based off of. The Toy Box mode is pretty much all just fun and games, and the story mode has hints of some of the movie's intense moments but nowhere ''near'' the same level, and no hint of the more emotional scenes either.
37* ReformulatedGame: The [=PS2=]/PSP versions are much more standard platformers that have a completely different set of levels, no character-switching and no Toy Box mode.
38* RisingWaterRisingTension: Or rising ''coffee'' rather, in the Bonnie's Room stage.
39* ShoutOut: Once you get deeper into the Haunted House, the game starts playing "[[Franchise/TheHauntedMansion Grim Grinning Ghosts]]".
40* SpaceZone: Zurg's Fortress in Toy Box mode. The second half of Bonnie's Room also counts as this, as does the Buzz Lightyear game level.
41* SuperDrowningSkills: It doesn't matter if the water is knee-high, it will instantly kill anyone who touches it. May be justified when you consider toys aren't meant to withstand getting wet, unless they're made of nothing but plastic.
42* TeamworkPuzzleGame: In the story mode, each character has a unique ability they can use to aid in platforming: Woody can swing from grapple points with his pull-string, Jessie can jump onto small points and Buzz can throw objects and other characters further than the former two can.
43* VersionExclusiveContent: The [=PS3=] version adds Emperor Zurg as a playable character in the Toy Box mode, but is otherwise identical to the Xbox 360 version.
44* VideoGameCrueltyPotential: You get to beat the tar out of [=NPCs=] and kick around the little figurines in Toy Box mode with no repercussion, leading to quite a lot of this. You can even get gold stars for doing it enough!
45* WideOpenSandbox: Toy Box mode, naturally. Slightly downplayed, as you can customize the looks of buildings and every citizen (unless you're playing the Wii or computer versions, which apply figurine customization to everyone in town) as well as adjusting the time of day, but otherwise it's mostly an open world platformer.
46* WritingAroundTrademarks: While most of the licensed toy characters from the film were completely omitted from the game, the Chatter Telephone is dealt with in this fashion: he plays the same role he did in the movie informing Woody about the best way to escape, but he does so [[TheVoice through an air vent]] and is [[HeWhoMustNotBeSeen never directly seen]].

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