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1!Spoilers for the ''{{VideoGame/Metroid Prime|Trilogy}}'' trilogy and all ''Franchise/{{Metroid}}'' entries preceding this one will be left unmarked. Administrivia/YouHaveBeenWarned!
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3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metroid_prime_federation_force_button_1567645379559.jpg]]
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5-> ''"The Galaxy is not at peace. The war is far from over."''
6-->-- '''{{Tagline}}'''
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8''Metroid Prime: Federation Force'' is a 2016 CoOpMultiplayer ''Franchise/{{Metroid}}'' SpinOff game for the UsefulNotes/Nintendo3DS developed by Creator/NextLevelGames. It is the 12th entry in the overall series, the 6th game in the ''VideoGame/{{Metroid Prime|Trilogy}}'' sub-series, and a SpiritualSuccessor to ''VideoGame/MetroidPrimeHunters''. It is also [[AnachronicOrder the sixth game]] in the franchise's chronology.
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10Following the events of ''VideoGame/MetroidPrime3Corruption'', the eradication of Phazon has completely removed any attempt to harness its power for both the Galactic Federation and Space Pirates alike. To remedy this issue, the Federation enacts "Operation Golem", having their soldiers train in the use of special mechs based on Samus's Power Suit technology to combat new threats. During one of the first field missions, the Federation learns that the Space Pirates are also in the region and have come with some of their own solutions to the lack of Phazon as well, forcing the small group of soldiers out of field tests and into actual combat in order to make sure their plans don't come into fruition.
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12''Federation Force'' is notably the only entry in the series where you don't play as heroine Samus Aran. Instead, you primarily control one of several nameless Galactic Federation Marines in a small squadron, though Samus does appear as a recurring NPC granting the Galactic Federation information as she investigates the Space Pirate threat separately. While the game's focus is on multiplayer, it is possible to play the campaign in single player, with the game offering a few methods to boost your firepower to compensate.
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14The game also includes a multiplayer sports game called ''Metroid Prime: Blast Ball'', a soccer-like team game where you use your blaster to shoot the ball in order to score points instead of your foot. This side mode was the first aspect of the game announced, revealed during the [[UsefulNotes/ElectronicEntertainmentExpo E3 2015]] Nintendo World Championship event without anything linking it to the ''Metroid'' franchise. The complete game was fully revealed during Nintendo's E3 Digital Event. One of the marines would later turn up as a Spirit in ''VideoGame/SuperSmashBrosUltimate''.
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17!!This game includes examples of:
18* AmbiguousGender:
19** General Alex Miles. Alex is a gender neutral name, and we never hear a voice or see a face to decide the matter.
20** There are no confirmed male characters in the entire game. The marines can be set to female voices, and the Space Pirates don't have any gender characteristics.
21* AngryGuardDog: The Space Pirates keep zurburats, vicious alien beasts that serve this role.
22* AntiFrustrationFeatures: The game has several mods exclusive to single player that make it easier for solo play, such as {{Attack Drone}}s and increased damage and defense.
23* ArtifactTitle: Considering [[KilledOffForReal what happened to it]] at the end of ''Metroid Prime 3'', the title character of the ''VideoGame/MetroidPrimeTrilogy'' does not make an appearance. However, [[spoiler: a Metroid egg ''does'' play a small role in the games ending and SequelHook.]]
24* AttackItsWeakPoint: As is standard with the series, most bosses and some normal enemies are invulnerable save for a few weak points. Whatever the weak spot is, it's yellow.
25* BadassInDistress: [[spoiler: Samus is captured late in the game.]]
26* BigBad: [[spoiler:"Master Brain,"]][[note]]a followup to the corrupted and controlled Aurora Unit 313 in the last game and Mother Brain before that[[/note]] [[spoiler:the Space Pirates' new head of their latest excursion and the biomechanical control mechanism of the massively powerful battleship, the Doomseye.]]
27* BigDamnHeroes: Samus plays this role several times.
28** [[spoiler:She pulls a GunshipRescue against the rohkor beetle.]]
29** [[spoiler:In the final mission, she wipes out a group of pirates to save the marines.]]
30** [[spoiler:She rescues the marines from floating into space after the destruction of the Doomseye.]]
31* BreakoutCharacter: The Federation troops are now the protagonists as opposed to expendable extras.
32* CallBack: The pirates are described as being as large as an [[VideoGame/MetroidPrime Omega Pirate]].
33* ChekhovsGun: [[spoiler:Did you play Blast Ball? Hope so, because that's a key part of the final boss fight.]]
34* ColorCodedMultiplayer: Teammates have different colored visors and TronLines-like glowing areas to differentiate from each other.
35* CollapsingLair: Multiple examples, including one unusual example of the lair having its own health bar.
36* ComebackMechanic: In ''Blast Ball'', every time a goal is scored, doors close around the scored-upon team's goal, making it more difficult to score more. (If the regulation period ends with a tied score, the game goes into a sudden-death overtime period where all goals are at their largest size.)
37* CoOpMultiplayer: The goal of the game is to work together with other Galactic Federation Marines to take on missions for the Galactic Federation.
38* ADayInTheLimelight: The Federation troops are the main focus of the game's plot, and get to prove that they're far more than just a RedShirtArmy in the ''Metroid'' universe.
39* DemotedToExtra: Samus Aran does appear, but she has a small role [[spoiler:until she unwillingly becomes the final boss.]]
40* TheDreaded: The general is clearly terrified at the idea of the pirates with metroids.
41* EliteMooks: Elite Pirates and Elite Troopers, which pack more of a punch and have more health.
42* {{Expy}}: The sawken are basically [[VideoGame/MetroidFusion Serris]].
43* FictionalSport: Included with the game is another multiplayer mode, called ''Blast Ball'', which is about shooting a large ball into goals, with laser guns, in a soccer-style event.
44* FirstPersonShooter: As usual for the ''Prime'' series.
45* FiveSecondForeshadowing:
46** In one of the missions, Grim class turrets appear amid the other mechanical enemies. These turrets were previously only seen being used by space pirates. Guess who shows up a few rooms later?
47** The only hints to [[spoiler:Master Brain]]'s existence are earlier in the level where it appears, which also happens to be the last one of the game.
48* FusionDance: The two sawken fuse into a single, larger version.
49* GiantMook: Justified. The pirates augmented their physiology to increase their size and used the same process on their attack animals and [[spoiler:Metroids]], while the mechanical enemies were likely just built to larger scale. Though there is no explanation for the various wildlife.
50* GunshipRescue: Mission 12. [[spoiler:Samus's gunship strikes the final blow against a NotQuiteDead boss that was about to devour the marines.]]
51* HelloInsertNameHere: The team is addressed as [3DS profile name of player 1] Squad.
52* HeroOfAnotherStory: It's clear from the snippets of information you get that Samus is doing just as much, if not more, to hamper the pirates as you are. Besides that, you're only one of several squads being deployed.
53* IndustrialWorld: Talvania, a gaseous and polluted factory world that the inhabitants of abandoned long ago.
54* InTheBack: The weak point of the bruisers.
55* LethalLavaLand: Bion, a hot planet covered in volcanoes and [[ShiftingSandLand deserts]].
56* LetsYouAndHimFight: [[spoiler:Partway through the game Samus is kidnapped by the pirates. In the final mission they have taken control of her suit, and a gigantic Samus in morph ball form serves as the final boss.]]
57* LiterallyShatteredLives: Most non-boss enemies can be killed instantly by freezing them and shooting a missile.
58* LoadBearingBoss: Destroying the [[spoiler:Master Brain]] deactivates the defensive shields of [[spoiler:the Doomseye]], allowing the Federation to open fire with their warships... without giving you time to get away.
59* {{Metroidvania}}: Like ''VideoGame/MetroidPrimePinball'', this SpinOff seems to avert this.
60* MarathonBoss: The Mainframe has three distinct phases, must be fully depleted of its substantial health to move to its next phase, and takes a lot of time and effort to become vulnerable. For solo players, it can be a long fight.
61* MinimalistCast: Since the marines are nothing but blank slates, the only characters are General Miles, Samus, and [[spoiler:Master Brain]].
62* MiniMecha: They aren't just clad in PoweredArmor like Samus, the playable characters are also piloting mech suits 3 times the height of a regular human. These allow them to mimic the firepower of Samus's suit, to an extent.
63* MookMaker: The ice hopper nest.
64* NotTooDeadToSaveTheDay: [[spoiler:Samus is buried under heavy rubble after her boss fight and presumed dead by the General. She shows up alive and well to save the marines five minutes later.]]
65* OldSaveBonus: Prior to ''Federation Force'''s release, ''Blast Ball'' was given a stand-alone release as a demo, with temporary online servers. Players' stats in the demo could be carried over to the full game.
66* PostFinalBoss: [[spoiler:The Master Brain is fought after Samus, but its only defense consists of weak turrets and it has low overall health.]]
67* SequelHook: In keeping with Kensuke Tanabe's desire to make a ''Metroid Prime 4'', [[spoiler:the final cutscene of the game shows Sylux breaking into the Galactic Federation labs and forcibly hatching the Metroid egg the marines retrieved]].
68* ShockwaveStomp: Used by several enemies, such as pirate bruisers, ice titans, and the Cyranon.
69* ShrinkRay: Inverted. The pirates use one of these to increase the size of their warriors to match the mechs.
70* SlippySlideyIceWorld: Excelcion, a planet completely covered in ice and snow due to radical climate change from a meteor impact 20 years prior to the game.
71* SpinOff: The game isn't part of the main ''Metroid'' or ''Metroid Prime'' plotlines. Samus Aran herself does appear, but in a limited role.
72* SpotlightStealingSquad: Samus, as the protagonist of the other ''Franchise/{{Metroid}}'' games and the galaxy's premier badass, definitely plays this role.
73* StickyBomb: The proximity bomb can serve as this or as a deployable land mine.
74* TheStinger: [[spoiler:[[VideoGame/MetroidPrimeHunters Sylux]] breaks into the Federation base and hatches and steals the Metroid egg.]] However, this only happens if you [[spoiler:accomplished the optional mission to collect the eggs in mission 17.]]
75* SuperDeformed: The proportions of the Marines and other assorted characters have been scaled down here so that they have small bodies and huge heads, giving ''Federation Force'' a more cutesy look and feel compared to the rest of the series. The creators of the game say that this would make it easier to see the characters on the smaller [=3DS=] screen.
76* TimedMission: Multiple missions end with the marines having to escape a base before a self-destruct timer reaches zero.
77* TooAwesomeToUse: The rarest and most powerful mods in the game often stay unequipped due to the risk of having them be destroyed upon failing a mission.
78* UndergroundMonkey: Fire and ice hoppers.
79* WeaponOfMassDestruction: [[spoiler:The Doomseye, the ultimate weapon of the Space Pirates. It's capable of wiping out the Federation HQ, despite all its defenses, without even leaving the Bermuda System.]]
80* WreakingHavok: A number of the game's puzzles involve rolling spheres into slots.
81* {{Worldbuilding}}: A stated goal of the game is to expand on the ''Metroid'' universe outside of just Samus' perspective.
82* YourPrincessIsInAnotherCastle: A couple of missions, including the game's first, have an apparent ending where the extraction point appears on the map, but enemies attack before they can leave, forcing one last battle before the mission actually ends.

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