1 | !Rules of the mini-game |
2 | |
3 | !!The emblem |
4 | |
5 | The emblem is the symbol you see on the pause menu when you right click. It evolves depending on how you do in the mini-game, and indicates the difficulty level, from easy, to medium, to hard, to very hard, to half luck-based, [[JokingMode to plain humanly impossible]]. The illustration at the center indicates your attack level, the laurels on the borders your defense level. The highest you score, the faster the level will increase. |
6 | |
7 | !!Defense |
8 | |
9 | * You need to deflect all the attacks before the time (indicated by the bar on the left) runs out, by passing your mouse cursor over the white marks. |
10 | * As you succeed, the number of attacks you have to deflect within the time limit (3 at the beginning) will increase. |
11 | * Taking a hit makes the side ornaments of your emblem regress by one level (after they appear). It also makes the number of hits to dodge decrease by one. |
12 | |
13 | !!Attack |
14 | |
15 | * You need to hit the enemy at least three times by clicking on the marks, right click and choose a card, all before time runs out. |
16 | * The more hits you land within the time limit, the more your score increases. |
17 | * The card you choose will multiply your attack score by its number. |
18 | * The time limit will get increasingly shorter as the difficulty increases. |
19 | * The level of the cards appearing will increase as your emblem evolves; at the minimum level it goes from 1 to 6, at the maximum level it goes 9, 10, Jack, Queen, King, and Rose. |
20 | * If you fail an attack, your emblem will decrease by one level. |
21 | |
22 | !!Score bonuses: |
23 | |
24 | * "Overkill": Depends on the number of extra-hits you manage to land. |
25 | * "Sharp Shooter": You never clicked outside of a mark during an attack. |
26 | * "Ace Striker": You didn't fail a single attack. |
27 | * "Straight Flush": You clicked on the highest-level card for every attack. |
28 | * "Juggernaut": You didn't take a single hit. |
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