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1!!Trivia entries:
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3* ActorSharedBackground: Bear Hugger is voiced by Creator/RichardNewman, who coincidentally lives in Bear Hugger's home province of British Columbia.
4* CreatorCameo:
5** Mike Inglehart, one of the directors of the Wii game, is the voice of Super Macho Man.
6** Matt Harty and Scott [=MacFayden=], the game's sound crew, provide the voices of Little Mac and King Hippo respectively (although the voice is of course heavily distorted in [=MacFayden=]'s case).
7* DevelopmentGag: The gaming studio that developed the Wii version is located in Salmon Arm, British Columbia in Canada. Which is where they decided to have Bear Hugger - and even named one of his moves - from.[[note]]In the SNES game, he was originally from Saskatoon, Saskatchewan[[/note]]
8* DummiedOut:
9** The sparring theme against Doc Louis in ''Doc Louis's Punch-Out'' has all the song variations used in the sparring matches of the main Wii game, complete with variations of the main theme, victory theme, the "Mac Down" themeā€¦ and the "Opponent Down" theme which, since just getting Doc's health to zero results in giving him an instant KO, goes unused in during gameplay.
10** Hidden in the files in the Wii version are AI style fights against Little Mac himself, as well his "Giga Mac" form, with his own star punches. Both fights can be accessed by hacking, but neither one is completed and have no proper scripting for defeating them. Nintendo Unity showcased both fights in a video discussing removed bosses [[https://youtu.be/OQclBJ3HMEY here]].
11* FakeNationality:
12** Glass Joe (French, specifically Parisian) is voiced by Christian Bernard (Francophone Canadian) and Disco Kid (American, specifically from Brooklyn) is voiced by Donny Lucas (Anglophone Canadian). Christian Bernard was well known as an announcer for Radio-Canada (the Quebecois branch of Creator/{{CBC}}).
13** The Russian Soda Popinski is voiced by Ukrainian voice actor Ihor Mota.
14* FlipFlopOfGod: Whether or not the player character in the SNES game is Little Mac. He's stated to be so in the North American and European Virtual Console descriptions, some North American adverts, and in his guest appearance in ''Fight Night Round 2''. However, this is not stated in any Japanese material and the developers of Wii claim he was a different character.
15* KeepCirculatingTheTapes:
16** ''Doc Louis's Punch-Out!!'' was only given out as a digital reward to Club Nintendo members. If you have a Wii or Wii U with this game on it? SAVE IT! Like many things released on the Wii Shop Channel or otherwise, it will likely never be released again.
17** The Mike Tyson version of the NES game is only legally playable through an original cartridge due to Nintendo not having the rights to use Tyson's name and likeness. Though the Mr. Dream re-release is virtually identical to the original version aside from Tyson being replaced by the functionally identical Mr. Dream, many fans seek out NES copies nonetheless due to Tyson's replacement, making the Tyson version considerably more expensive on the secondhand market.
18** The Wii version can no longer be downloaded digitally due to the closure of the Wii U [=eShop=]. You'll either need a physical copy or have previously downloaded it.
19* LateExportForYou:
20** The Mr. Dream version of the NES game was never released in Japan until 2001, ''eleven years'' after its North American and European release, as an obtainable item in ''VideoGame/{{Animal Crossing|2001}}''. Exactly why Nintendo of Japan took so long to release the Mr. Dream version has never been confirmed, though the fact that the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] was released the same year likely played a big role in that decision.
21** Japan didn't get a standalone release of ''Super Punch-Out'' for SNES, except for a very limited edition in March 1998. The game was later bundled in the [=GameCube=] version of [=EA's=] ''Fight Night: Round 2'', including the Japanese release, however.
22* NoExportForYou: Japan never got the spin-off ''VideoGame/ArmWrestling''.
23* TheOtherDarrin: ''Super Punch-Out!!'' had all of the voices provided by Creator/CharlesMartinet. As such, all of the characters who appeared in that game were Darrined when they returned for the Wii game.
24** Creator/RichardNewman replaced Martinet as Bear Hugger.
25** Erse Yagan replaced Martinet as Bald Bull.
26** Riley Inge replaced Martinet as Mr. Sandman.
27** Stephen Webster replaced Martinet as Aran Ryan.
28** Mike Inglehart replaced Martinet as Super Macho Man.
29* RealSongThemeTune: The arcade and NES games use on their title screens [[https://www.youtube.com/watch?v=4iBeleAy5RE&ab_channel=GTVJapan the "Look Sharp March"]], the theme of the ''Gilette Cavalcade of Sports'' (a TV show from the 50's that televised many sports, but especially boxing). The theme is conspicously missing from the Wii version and ''VideoGame/SuperSmashBros'', but is retained on all rereleases of the NES and arcade games.
30* RecycledSoundtrack: The Round Start and Match Loss jingles from the Arcade and NES versions are reused from the NES port of ''[[VideoGame/{{Defender}} Stargate]] [[VideoGame/{{Defender}} a.k.a. Defender II]]'', which was programmed by Nintendo and Creator/HalLaboratory in 1983 as part of Nintendo's [[WhatCouldHaveBeen failed deal with]] Creator/{{Atari}} to distribute the Famicom outside of Japan.
31* SerendipityWritesThePlot: The reason Little Mac was made so unrealistically tiny in the NES game was to allow the player to fully see their opponent, since the wireframe graphics of the arcade version could not be replicated with the NES' much more limited capabilities. Future installments were on consoles that could make Mac transparent during gameplay, and so without such limitations Mac was sized up about a foot to the realm of "still a very short underdog, but not outlandishly so".
32* WhatCouldHaveBeen:
33** The GuestFighter for the Wii game was originally gonna be [[Franchise/SuperMarioBros Princess Peach]], but was dropped because [[WouldntHitAGirl the idea of punching out a woman made developers uncomfortable]]. See [[http://kotaku.com/5320198/punch+out-devs-talk-graphics-difficulty-nixed-princess-peach-idea here.]] However, Peach [[HilariousInHindsight would get her chance]] to fight Mac later in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' as well as ''VideoGame/SuperSmashBrosUltimate''.
34** Beta footage of the SNES ''Super Punch-Out'' shows that Mac was going to look much more identical to his NES design.
35** Bear Hugger was originally going to appear in ''Mike Tyson's Punch-Out'', but was replaced with King Hippo.
36** Mario's cameo was going to be kept in ''Wii'', but they couldn't make him fit in with the game's art style. Instead, they opted for a referee based on the one who appeared in the two arcade games.
37** The original game was originally called "Knock-Out!!", which was the name used for most of development and when the game was shown at trade shows in America during 1983, but it was renamed before release. Takeda was also experimenting with the use of a glove-based controller for the game, but Miyamoto didn't like ambiguous interfaces, so the joystick and buttons were implemented instead.
38** When the arcade ''Super Punch-Out'' was being conceptualized, the team had the idea of giving the boxers weapons, but eventually settled on the use of illegal moves. The concept ''did'' work its way into the later console games, however: with Masked Muscle's Poison Mist, Mad Clown's balls, and Hoy Quarlow's staff in the SNES version, and Aran Ryan's horseshoe-stuffed boxing glove flail in the Wii game.
39** [[https://www.youtube.com/watch?v=OEeuV87wJAo Early versions of cutscenes]] from the Wii game depict Aran Ryan as having larger, bluer eyes, a thinner face, and lacking his five-o'clock shadow.
40** It was originally considered to include Bob Charlie from the SNES version of ''Super Punch-Out'' in the Wii game, but was scrapped due to copyright infringement (given that his name and Jamaican nationality are both suspiciously derivative of [[Music/BobMarley a certain reggae performer]]).
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42!!Other:
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44* In an interesting coincidence, the initial barrage of punches Mike Tyson hammers you for in the NES version lasts 91 seconds, the amount of time it took Tyson to knock out contender Michael Spinks in 1988.
45* In real life, Mike Tyson's first loss to Buster Douglas in 1990 occurred by way of knockout, with Mike Tyson toppling backwards and collapsing next to the ropes with his arms flailing to his side in a manner [[https://i.gifer.com/904N.gif reminiscent]] of [[https://thumbs.gfycat.com/RigidBogusAnkole-small.gif the way he goes down in the game]].
46* The only boxers to appear in all three console versions of the game are Bald Bull, Super Macho Man, and Mr. Sandman. Due to Arcade ''Super Punch-Out!!'' being a MissionPackSequel, no boxer has appeared in all games.
47* In the NES version, a camera held by an audience member at the top-right corner of the screen will flash when Bald Bull's bull charge can be countered.
48* Also in the NES version, a bearded man in the left side of the audience will [[https://www.youtube.com/watch?v=fR37cPR_1_4 briefly duck]] to indicate when you can punch to OneHitKO Piston Honda and Bald Bull.
49* In the same vein, an audience member who looks like they're wearing shades will frown with their mouth open right before Super Macho Man throws his sudden clothesline punch, making the attack easier to dodge.
50* Little Mac (or someone that looked like him) [[http://www.unseen64.net/2009/05/26/super-punch-out-snes-beta/ was]] going to be the player character in the SNES ''Super Punch-Out!!'' before being replaced by the blond boxer for unknown reasons. Nintendo has [[FlipFlopOfGod flip-flopped]] over whether this character is Mac with a makeover (as they said he was when he [[GuestFighter guest starred]] in the [=GameCube=] version of ''Fight Night Round 2'') or an entirely new boxer for several years.
51* Although extremely hard to see in normal gameplay, the manga Piston Honda is reading in his Title Defense intermissions is ''Manga/SailorMoon'', albeit with its panels arranged differently from the source material. A member of the development team snuck this in as a joke, but it was not removed mainly because the angle and the low resolution made it difficult to see these images clearly. When Nintendo found out about this, it apparently caused quite a stink [[https://www.youtube.com/watch?v=JJYGcOEZz78&embeds_euri=https%3A%2F%2Fwww.nintendolife.com%2F&feature=emb_title according to]] an anonymous employee of Next Level Games. This ended up causing legal troubles for Nintendo, so the Japanese version of the game removed all references to ''Sailor Moon''.
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