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Context Trivia / MissileCommand

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1* PortOverdosed: Aside from its numerous console/computer ports, it's hard to name an Atari compilation in which ''Missile Command'' isn't included.
2* RealitySubtext: [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer According to the developer, Dave Theurer,]] the inspiration for the chilling "[[TheEndOfTheWorldAsWeKnowIt THE END]]" GameOver screen was [[NightmareFuel the recurring nightmares of nuclear war he was having by that point in the game development process.]] (The six cities that the player defends were, in the original design, six RealLife cities along the Pacific coast of UsefulNotes/{{California}}: Eureka, UsefulNotes/SanFrancisco, San Luis Obispo, Santa Barbara, UsefulNotes/LosAngeles, and San Diego.)
3* ReferencedBy: In ''Film/Terminator2JudgmentDay'', John Connor plays it in a VideoArcade.
4* UrbanLegendOfZelda: Rumors in arcades in the early 80s convinced several teens that [=NORAD=] [[IKnowMortalKombat kept track of high scorers]], just in case.
5* WhatCouldHaveBeen: The cities in ''Missile Command'' were originally based on California cities (as noted above) and the idea of reloading the missile bases by train was considered. An additional set of levels involving firing back at the never-seen enemy was also dropped.

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