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1* AccidentalDownerEnding: ''VideoGame/MegaManLegends 2'' has Roll and Tron trying and failing to make a space program to retrieve Mega Man, who's stuck on Elysium with Yuna (who's still in Roll's mom's body) and Sera (in Yuna's body) and the three of them are most likely at the mercy of the Elder System, whose Reaverbots (or commands for the existing Reaverbots) may be more on the "Kill All Carbons" side than the Ancients we've seen. A third game was originally announced for the 3DS, but was subsequently cancelled in 2011, with no plans for it to ever be revived.
2* CrossDressingVoices: The first game had Mega Man voiced by male VA Corey Sevier, but in the second game, the role was given to Susan Roman, who voiced Mayor Amelia in the first game.
3** In many reviews of the second game, this voice change was a constantly-brought-up complaint - not because the voice acting was bad, but because at the time no one knows ''why'' it was changed. The original VA was only 14 when the first game came out. Apparently his voice changed too much between the first and second games for him to be viable and/or they wanted a VA who would be able to do his voice consistently.
4** In the wake of Legends 3's cancelation, the fanbase has taken up several translation projects on their own, including a full translation with voice acting of Rockman DASH: Big 5 Island Adventure. Rock's voice is done by Head Admin of the Legends Station forums, Dashe, a young woman who sounds so much like Corey Sevier from the original Legends that it's scary. It can be watched [[https://www.youtube.com/watch?v=D1DcmRd6gmA here]].
5* DevelopmentHell: An odd case where it wasn't in development, but it still fits: Keiji Inafune expressed a desire to make ''Legends 3'' for quite some time, and fans certainly wanted it, but the relatively low sales of the first two games meant Capcom wasn't willing to invest in it. [[SavedFromDevelopmentHell Until they did]] and [[ScrewedByTheNetwork then they didn't and it was sent back to development hell]], or worse.
6* ExecutiveMeddling: The main reason the subseries exists in the first place. Back in The90s Sony wouldn't allow a franchise to be on the ''Platform/PlayStation'' unless it had at least one [=3D=] installment for them to advertise, due to the hype surrounding [=3D=] graphics in the gaming sphere at the time. ''Mega Man Legends'' was made specifically by Capcom to get their [=2D=] installments on the console.
7* GeniusBonus: While most people aren't too familiar with Baroque music, some few may recognize [[https://www.youtube.com/watch?v=zO8i5D2uz84 Juno's theme from the first game.]]
8* GodNeverSaidThat: A rather controversial example that occurred around the cancellation of the third installment. When fans were naturally upset and asking why the game had been cancelled, the European Capcom twitter account released a statement [[https://giantbomb1.cbsistatic.com/uploads/original/9/93998/1844532-screen_shot_2011_07_21_at_5.41.17_pm.png that it was due to there not being enough interest from the fans.]] Naturally this led to an explosion of outrage from all the fans of the series who were angry that Capcom was blaming them. Later, the community manager for the Capcom Unity forum said that he had no idea what the other twitter account had been talking about, and that lack of community involvement was not the reason the game had been cancelled.
9* KeepCirculatingTheTapes: For a while, the first two were very rare games, due to never being re-released in the West and being for the original Playstation and N64 which meant they were hard to find in stores. Their release on the Playstation Network has finally absolved the series of this status... [[NoExportForYou unless you live in Europe, that is.]]
10* ManualMisprint: The English instruction booklet for the first game has numerous mistakes. Tron's bio describes her as Tiesel's daughter instead of his sister (and ''eldest'' daughter, at that!), and it claims that you use the Square button to adjust the camera while running instead of the Circle button (the Square button is actually used for firing your Mega Buster).
11* NoExportForYou:
12** Several side games released on mobiles, notably ''Rockman DASH: 5tsu no Shima no Daibouken!'', ''Rockman DASH Golf'', among others, have never left Japan.
13** ''The Misadventures of Tron Bonne'', a rare game that very often fetched for hundreds, was finally re-released on the PSN, allowing you to enjoy the title for a far cheaper price... unless you lived in Europe. Similarly, no European release date of the long awaited PSN version of ''Mega Man Legends'' has been announced so far. Fortunately, you can somewhat get around this by making a US PSN account, which allows you to buy off of the US PSN store.
14** The first and second games got a physical re-release in 2005 on the PSP in Japan. While most of the game is direct port, there are a few differences (most notably the underwater stages in 2 run at full 30 fps in the PSP port, unlike the original Playstation 1 version which runs less than half).
15* TheOtherDarrin: Corey Sevier was Mega Man's voice in Legends 1. He grew up, with his voice significantly changing, so he was replaced by Susan Roman in Legends 2.
16* RuleThirtyFourCreatorReactions: Hideki Ishikawa, the game's ''official character designer'', actually ''made'' RuleThirtyFour of the game's female characters, much to Capcom's dismay.
17* ScrewedByTheLawyers: The major hurdle that kept the games from being released for digital download was legal issues. First, Capcom supposedly lost the rights to the voice acting over the years, and second, the original ''Legends'' has vending machines that depict a real-life beverage in Japan that Capcom had to pay licensing rights to use. Sony does not allow developers to change the source code for re-releases of [=PS1=] games on the Playstation Network, so Capcom had to find workarounds for these problems. Come 2015 they finally got the first game out, with speculation going that the price ($9.99) is a bit higher than other classic games because they decided to just bite the bullet and pay for the beverage IP again, and the higher price is to pay the fee.
18* UrbanLegendOfZelda:
19** The Old City power plant in ''1'' holds absolutely nothing of value, save for some very subtle foreshadowing that the Bonnes are building a robot nearby (a worker at the plant says they're having a mysterious power drain from the city). Rumors abounds about some secret in the power plant when there's apparently no point to it. The Old City itself isn't much better, as aside from the Bonnes and Bruno, nothing of importance happens here, either, making it a whole sector of the city with apparently nothing in it. Hmm...
20** Gylde's base in ''2'' has the description of the main gate say "you'll need something stronger than the Buster to break this gate down." It's a hint that you have to take the side door into the base, but as most players will probably notice that and do so in the first place, they probably missed the gate description and are going to wonder how they can destroy the gate to re-enter the destroyed base.
21* WhatCouldHaveBeen:
22** ''Mega Man Legends 3'' would have continued the story from where ''Legends 2'' left off, as a 3DS title. It was cancelled as Capcom claimed "it did not meet certain requirements".
23** Before that, a port of Legends 2 was planned for the Nintendo 64, presumably as 'Mega Man 64 2' to match the port of the first game. It was scrapped due to the death of the console.
24** A ''Legends'' incarnation of Rush was [[http://kobun20.interordi.com/wp-content/uploads/2011/04/RUSH.jpg originally intended to debut in the second game]], but was scrapped due to the developers not knowing how to integrate him into the game. His character design, however, would ultimately end up being reused wholesale for the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' series.

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