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1* AccidentallyCorrectWriting: In the Homefront universe, Kim Jong-il died on January 2nd, 2012, only ''two weeks'' ahead of his actual date of death.
2* [[BannedInChina Banned in Korea]]: Both North and South. In South Korea's case, it's because THQ never submitted ''Homefront'' to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.
3* ChannelHop: Now that [[CreatorKiller Kaos has closed]], the sequel is being developed by [[VideoGame/{{Crysis}} Crytek]], who then sold it to Deep Silver.
4* CreatorKiller: Although ''Homefront''[='s=] [[http://www.industrygamers.com/news/homefront-is-profitable-thq-expects-lifetime-sales-of-3-million/ sold over two million copies,]] [[http://www.industrygamers.com/news/homefront-developer-gets-axed-by-thq/ THQ has shut down Kaos Studios]] anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.
5* GenreKiller: Although several other factors were involved, its overall poor performance, alongside with the failure of ''VideoGame/MedalOfHonor Warfighter'', was a major contributor to the death of the pulp-cinematic modern military shooter genre pioneered by ''VideoGame/CallOfDuty4ModernWarfare''. While ''VideoGame/CallOfDuty'' continues to thrive to the present-day, it's by and large due to GrandfatherClause. Any serious attempt at such a game has usually ended in it flopping.
6* FollowTheLeader: One of the biggest criticisms is how it is extremely derivative of other modern military FPS games like ''VideoGame/CallOfDuty''.
7* StillbornFranchise: The game ended with a major SequelHook, and a sequel was under development. However, after THQ went under said sequel was retooled as its own installment with no connection to the original: ''VideoGame/HomefrontTheRevolution''. Considering that title's even worse performance than this one's and Dambuster Studios's focus on the ''VideoGame/DeadIsland'' franchise, it's extremely unlikely that Deep Silver will ever revisit the series in any capacity.
8* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
9* TroubledProduction: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.

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