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Context Trivia / HaloWars

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1* CreatorBacklash:
2** {{Creator/Bungie}} [[http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder was not happy]] about their IP being used by another developer for a different genre. As such, they had little participation with the game. However, they seem to have eventually made peace with it; both ''Literature/HaloContactHarvest'' and "Dr. Halsey's personal journal" (which came with the Limited/Legendary editions of ''VideoGame/HaloReach'') contain a fair number of direct references to ''Halo Wars''.
3** Likewise, Ensemble also disliked having to make a Halo RTS. The game was originally supposed to be an original SciFi IP before [[DolledUpInstallment Microsoft forced them to turn it into a Halo game]].
4* CreatorKiller: Despite the game itself being successful, the TroubledProduction caused Microsoft to shut down Ensemble Studios before the game even launched.
5* CrossRegionalVoiceActing: A mix of Los Angeles and Texas voice actors are featured in this game.
6* ExecutiveMeddling:
7** Why the game became a ''Halo'' title. The order to turn it into one was expected to speed up production, but actually pushed back development a full year. The execs thought it'd be easy to just port in ''Halo'' models from the previous games, not realizing that there's a big difference between a full-scale tank model for a high-res FPS and a tiny differently proportioned one for an RTS, not to mention all the new units that had to be made to fill gaps in the meta-game.
8** ''Halogen'', a fan-mod of ''VideoGame/CommandAndConquerGenerals'' was halted by Microsoft to prevent it from competing with ''Halo Wars''.
9* ThrowItIn: Graeme Devine, the lead writer, made an entire press guide for the planet Arcadia. Bungie's writer Joseph Staten liked it so much that he included a mention of Arcadia in ''Halo: Contact Harvest''.
10* WhatCouldHaveBeen:
11** The control scheme was designed separately for a yet-undecided original property. Microsoft was not confident about the sales of a new series as a console RTS, so they demanded for it to be a ''Halo'' game instead.
12** Incidentally, this game ''is'' WhatCouldHaveBeen for the ''Halo'' series as a whole; ''VideoGame/HaloCombatEvolved'' was originally planned as a strategy game when the game was still anticipated to arrive on Macs.
13** Unused plot ideas involved assaulting a Covenant mine and a crashing comet carrying Forerunner artifacts.
14** Ambient wildlife, such as alien whales on Harvest and [[Franchise/StarWars wampa-like]] chaefka, were planned. The chaefka eventually became canon by appearing in ''Literature/HaloHuntersInTheDark''.
15** [[http://www.reddit.com/r/HaloWars/comments/2nro3o/halo_wars_ama_with_graeme_devine_is_here/ In a Reddit AMA]], Graeme Devine revealed his notes for the opening of (a then non-existent) ''Halo Wars 2''. The ''Spirit of Fire'' drifts in space for three years, piloted by Serina and Anders while Cutter is in cryo sleep. They follow a UNSC signal that calls them to a Forerunner dock, where it turns out to have been sent by none other than Sergeant Forge himself, who was teleported to the site just before the shield world blew up. This plot was discarded by ''VideoGame/HaloWars2''.
16** There were plans to implement the Flood as a playable faction in multiplayer, but the studio was shut down before that could be tested.
17** Instead of representing TechLevels, power was going to be a resource that functioned just like supplies. ''VideoGame/HaloWars2'' notably reimplements this system.

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