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1* AcclaimedFlop: ''Elite Beat Agents'' received rave reviews, but failed to meet sales expectations, dashing any hopes for a sequel. It did, however, manage to outsell the ''VideoGame/OsuTatakaeOuendan'' duology to some degree.
2* BadExportForYou: Let's say that the work for the Korean localization, which is titled ''Help! Rhythm Hero!'', is quite ''an-joah''. While the inability to make new or different levels based on K-pop songs is understandable, the incompleteness of the translation work ''isn't''. While all the in-game dialogue and most of the menu interface is properly translated, it's quite jarring to discover what remains ''untranslated'': combo indicators and their counts in the results screen, the "yes"/"no" buttons/indicators for the Elite-O-Meter, and worse yet...''the end credits''. Yes, you heard that right: [[https://youtu.be/qvBclW6EjlU?t=3443 the end credits are all entirely in English]]!
3* FollowTheLeader: The easy to pick up interface made it a prime target of this from [[TheProblemWithLicensedGames licensed games]] on the DS, like ''VideoGame/LooneyTunesCartoonConductor'', some of the ''Film/HighSchoolMusical'' games, and a ''[[http://www.destructoid.com/tgs-michael-jackson-ds-is-the-new-elite-beat-agents-184232.phtml Michael Jackson]]'' game. It was even the basis for the magic system in ''VideoGame/SonicChronicles''. This game also caused the creation of [[{{VideoGame/Osu}} a fan-made game]] for the PC replicating the mechanics of EBA.
4* KeepCirculatingTheTapes: Will likely never see a re-release due to the use of licensed music.
5* NoExportForYou: Just as how the ''Ouendan'' duology was never officially released outside of Japan, ''Elite Beat Agents'' was never officially released in the country. Thus, the general global availability of the three iNiS DS rhythm games never overlap.
6* WhatCouldHaveBeen:
7** As you can see [[http://www.joystiq.com/photos/elite-beat-agents-concept-art/#178178 here,]] the Agents were actually supposed to be based on the Music/VillagePeople, J's hairdo looked a lot like Ryuuta's, Derek was a completely different person, and they were known as the ''[[ArsonMurderAndJaywalking Disco Rangers]]''. Another early name for them group was the Super Sonic Agents, which was dropped in order to avoid lawsuits from Creator/{{SEGA}} over the use of the name "[[Franchise/SonicTheHedgehog Super Sonic]]''.
8** There's also [[https://www.youtube.com/watch?v=JeE4NmfSmJo this E3 trailer]], in which makes ''EBA'' a bit more similar to ''Ouendan'', while bearing the abovementioned controversial early title.
9** Early press releases before the game came out listed Music/RickyMartin's "Livin' La Vida Loca" as one of the songs that would appear in the game; however, the song never made it to the final version. Interestingly, in the two-player song select menu, there's a blank spot at the end of the list that suggests that a level was indeed taken out late in development, lending credence to this possibility. Eventually, an [[WordOfGod interview with series creator Keichi Yano confirmed]] that the song was indeed intended to be in the game and was, in fact, the song originally intended for the "Makes No Difference" scenario - in fact, the beat patterns shown in the abovementioned short E3 gameplay trailer match up with the song perfectly. Licensing issues were the ultimate culprit behind the song's removal.
10** The graphics for the Hidden Mode button in ''Ouendan 2'' use the ''EBA'' font, implying that the mode was originally meant to debut here.
11** In the opening cutscene for the final mission, the Rhombulan leader was intended to be fully voice acted, but was cut because the developers thought the scene worked better with just text. The sound files, however, are [[DummiedOut still present in the game files]] and, through hacking, can be put back into the cutscene, as seen [[https://www.youtube.com/watch?v=h-kubb640w8&feature=youtu.be&t=22m33s here]].
12** Earlier builds of the game that were showcased at E3 had content that was different than the final product in a number of ways:
13*** When the player was [[{{Pun}} on a hot streak]], [[https://youtu.be/aXbRjxYhPx0?t=99 flames]] [[https://www.youtube.com/watch?v=Ixjx3UBbCEA would appear]] on the bottom of the touch screen just like in ''Ouendan''. These were removed due to clashing with the more laid-back tone of ''EBA'', but the sight of seeing secret agents dancing in front of a wall of fire eventually saw the light of day thanks to the downloadable "EBA mode" for ''Ouendan 2''.
14*** Another leftover from ''Ouendan'' was the calligraphic sprites of the pass/fail symbols at the end of each phase, which were cleaned up in the final version, but not before appearing in the demo download, which also used the same sound for button presses in ''Ouendan'' when the player was finished viewing the demo instructions.
15*** The "Highway Star" scenario [[https://www.youtube.com/watch?v=-siVe6V-UAE was slightly different than what it was in the final product]], in that it was originally designated as the second mission of the game and two different women besides the Carrington sisters would pick up Sam if the player passed the first phase.
16*** Fonts for the score counter and Elite-O-Meter were slightly different than what they are in the final build.
17*** The "[[https://youtu.be/aXbRjxYhPx0?t=193 mission]] [[https://youtu.be/-siVe6V-UAE?t=186 complete]]" cutscene would originally begin with the Agents riding the vehicle they used for the mission back to HQ, but was replaced by a shot of Commander Kahn reacting to the Agents' mission performance in the final product.

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