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1* AshcanCopy: Creator/NaughtyDog only had a three-game contract with Creator/{{Universal}} regarding the ''Crash'' IP, meaning that ''CTR'' was made with very little funding on Universal's end. Couple this with poor work conditions due to the contract being over and the deadline for the game's development being less than a year, and Naughty Dog created ''CTR'' as their last hurrah before they lost the rights to ''Crash'' (including them attempting to TorchTheFranchiseAndRun using Nitros Oxide). Despite all of these setbacks, the final product turned out to be an [[Administrivia/TropesAreTools incredibly polished game]] that was one of the [=PlayStation=]'s best-sellers.
2* BadExportForYou: The European/Australian version of the game shortens the length of the scrapbook in order to fit all the extra languages on the disc. Not an atrocity by any means, but still a loss over the original.
3* DummiedOut: Penta Penguin, who can only be accessed with a cheat code due to being an unfinished character in the American version, with minor problems such as having placeholder lines like "Penguin Yay 1" mixed in with the normal penguin squawks or having Aku Aku protect him even though the item box shows Uka Uka. This led to him being left out of the normal roster in all versions of the game, even though these issues are fixed internationally.
4* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of ''VideoGame/MarioKart''. [[Administrivia/TropesAreTools Perfectly.]] Some might say it even surpasses ''VideoGame/MarioKart64''.
5** Some of the tracks are based off of Mario originals as well, mostly those from ''Mario Kart 64''. For example -- Coco Park is like Luigi Raceway, while Tiny Arena is similar to Wario Stadium. A really clear one is Cortex Castle, a go-cart race through the castle of the series' (usual) BigBad filled with right-angle turns.
6** The items follow the same formula for the most part. Rockets instead of Red Shells, Clocks instead of Lightning, Warp Orbs instead of Spiny Shells, Bowling Bombs instead of Green Shells, Chemical Beakers instead of Bananas and TNT/Nitro Crates instead of Fake Item Boxes, etc. Differentiated in that they get boosted if you have 10 Wumpa Fruits, a feature no ''Mario Kart'' game has done.
7** In the other direction, ''CTR'' brought back some ''Mario Kart'' features into 3D that only appeared in Mode-7 ''Mario Karts'' until ''Wii'' and ''7'': namely, not having to wiggle the stick for drift boosting (though you do press a button to gain a boost in place of wiggling the stick), and having speed-increasing boost pads on the field.
8** In an interesting inversion of this trope, ''CTR'' created a system where hopping off a jump gives a racer a boost upon landing, which ''Mario Kart'' games later implemented after seeing it work so well in this game. You know you [[WellDoneSonGuy did well]] when the work you were imitating later goes on to imitate you.
9* OlderThanTheyThink: ''VideoGame/MarioKartWii'' introduced tricks which award the driver with a boost upon landing if they make enough hangtime with a hop. ''CTR'' had the same mechanic earlier, minus the actual tricks.
10* TheOtherDarrin:
11** Creator/HyndenWalch replaces Vicki Winters as Coco.
12** Oddly, despite Brendan O'Brien reprising his roles as N. Gin, Tiny and Pinstripe, Chip Chinery replaces him as the voice of Crash.
13** David Anthony Pizzuto replaces William Hootkins as Dingodile.
14* PostScriptSeason: Naughty Dog's original contract with Universal was only for three games, which would've been ''Crash 1-3''. They made this one as a swan song for the fans.
15* TorchTheFranchiseAndRun: The reason for Nitros Oxide's existence. According to [[WordOfGod Jason Rubin]] during an [[https://www.youtube.com/watch?v=fqjkAXCgx7M E3 panel]], since the team at Naughty Dog knew this was going to be their last Crash game, they wanted to kill the franchise by JumpingTheShark, and they thought nobody would be able to take the game seriously if they added an alien. [[SpringtimeForHitler Obviously, it didn't work]].
16-->'''Jason Rubin:''' We actually tried to kill Crash. In ''CTR'', we said "What won't anybody believe?" Because this was our last game. "Let's put aliens in. We'll bring in an alien, no one will like Crash after that cause there's an alien. This'll be the end, we've jumped the shark, the alien came into ''CTR''." Everybody loved it!
17* UrbanLegendOfZelda:
18** You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to being too large. Keep that in mind when looking for cheats for this game. Doesn't help that beating all the Tropy ghosts unlocks N. Tropy, therefore many assumed beating all the Oxide ghosts would unlock him, but instead it unlocks [[spoiler:a way to get to the scrapbook from the main menu that normally requires you to beat the much easier story mode]].
19** Similarly, Komodo Moe is not in the game, despite the presence of his brother Komodo Joe. This led to the usual rumors and hoaxes claiming that Moe could be unlocked by beating the game through highly specific conditions.
20** A series of misunderstandings created the myth of a cut racer by the name of Fasty the Hippo. Looking within the game's code turned up the name Fasty, which people assumed to be a cut racer. Adding to this, Bob Rafei, one of the concept artists on the game, had a picture on his website in the ''Crash Team Racing'' gallery of a blue hippo in a pilot outfit. These two were combined together to form the myth of Fasty the Hippo, but the reality is that these two were unrelated. The name "Fasty" didn't have anything to do with cut content, and the hippo Bob Rafei drew didn't even have anything to do with ''CTR'' at all. His name was actually Trippo, and he was a proposed mascot he made for a friend of his who wanted to start a website for comparing airline prices, and he was placed in the ''CTR'' section of his website entirely by mistake. However, almost twenty years later, this myth actually gave birth to a new character in the ''CTR'' remake, ''VideoGame/CrashTeamRacingNitroFueled'', Hasty the Moose, a CaptainErsatz to "Fasty" who shares a very similar name, a nearly identical character silhouette apart from the antlers, and a nearly identical outfit.
21* WhatCouldHaveBeen:
22** Originally the game started out with block-headed characters with no Crash or otherwise related personalities. If Sony didn't make the deal with Universal the game would have been either canceled or have original characters.
23** Nitros Oxide was originally a mad scientist obsessed with speed who plotted to speed up the entire world until the end of time. However, having exhausted human, animal, machine, and various combinations for Crash Bandicoot bosses in the past, it was decided to have Oxide be an otherworldly character (mainly to [[TorchTheFranchiseAndRun possibly kill off the franchise]]). The original "speed up the world" plot is referenced in a promotional comic (written by Glenn Herdling and drawn by Neal Sternecky) featured in the Winter 2000 issue of Disney Adventures.
24** According to an article published by Electronic Games Magazine a month before the game's release and a Q&A Interview with Jason Rubin, the player would receive Gold Wrenches by beating a level or boss in order to upgrade the kart's performance. The reason why they were removed is unknown.
25** Originally, Ripper Roo was gonna be fully voiced, [[https://www.youtube.com/watch?v=oi2X6HH3Lb8 and speak in full sentences no less]]!
26** According to an interview with Naughty Dog's vice president, Evan Wells, Polar and Pura were originally going to be sitting in one kart as a single racer, as were Komodo Joe and Komodo Moe. However, these ideas were scrapped due to the memory limitations of the Platform/PlayStation.
27** Originally Oxide was going to be playable but due to his large size, he couldn't fit in the memory of the game's multiplayer mode and the size of his model made him too big for some of the tracks in the game, leading to a lot of model clipping and lag.
28** Oxide Station, already the second-longest track in the game after Tiny Arena, was originally going to be ''much'' longer, with the track even separating into four different paths at one point. The track was changed and streamlined because it caused the Platform/PlayStation to lag too much.
29** There are two tracks in CTR that seemingly don't belong to any character: Mystery Caves and Sewer Speedway. WordOfGod has it that these tracks belonged to two planned racers, Koala Kong and Nitrus Brio. However, there wasn't enough space available in the game for more than 15 racers, so both of them ended up being cut from the final game. They eventually became playable in [[VideoGame/CrashTeamRacingNitroFueled the remake]].
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