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2* ActingForTwo:
3** Japanese:
4*** Creator/NobuoTobita voices Dr. Light and Auto.
5*** Creator/KatsuyukiKonishi voices Rush and Torch Man.
6*** Creator/MasakiTerasoma voices Pile Man and the Robot Institute of Technology Chairman.
7** English:
8*** Creator/ChrisHackney voices Auto and Blast Man.
9*** [[WebVideo/HonestTrailers Jon Bailey]] voices Rush and Torch Man.
10*** Creator/ChristopherCoreySmith voices Acid Man and the Robot Institute of Technology Chairman.
11* BTeamSequel: [[ZigZaggingTrope Zig-zagged]]; while development of the game was brought back in-house at Capcom (''[[VideoGame/MegaMan9 9]]'' and ''[[VideoGame/MegaMan10 10]]'' both being developed by Creator/IntiCreates), it's the first main entry in the "[[VideoGame/MegaManClassic Classic]]" series made without the involvement of Creator/KeijiInafune, instead being developed largely by veterans of the ''VideoGame/MegaManStarForce'' series.
12* CreatorsFavorite: While nothing conclusive has been stated, the sheer imbalance in exposure and unique treatment Block Man gets compared to every other Robot Master in the game (being the first Robot Master to be introduced, getting his own pre-release event, being the only Robot Master to get lines and personal focus in the game's intro, and having a unique Power Gear form that sticks around until it's defeated ''and'' a unique desperation phase that no other boss has) implies that he was a favorite of the developers.
13* CrossDressingVoices:
14** Ayaka Fukuhara provides the Japanese voiceover for Mega Man.
15** Bounce Man is respectively voiced by Creator/YukariTamura and Bonnie Gordon.
16* FollowTheLeader: The game's announcement comes in the midst of a long line of revivals and [[RevisitingTheRoots revisiting of roots]] from some of Mega Man's fellow mascots and contemporaries, including Mario (who had a throwback to the WideOpenSandbox gameplay of his earlier 3D entries with ''VideoGame/SuperMarioOdyssey''), Link (who also revisited the WideOpenSandbox elements of his debut in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''), Sonic the Hedgehog (who came roaring back with the mega-popular ''VideoGame/SonicMania''), Samus Aran (whose return in ''VideoGame/MetroidSamusReturns'' was lauded and greeted with open arms), Crash Bandicoot (who returned to prominence with the well-received ''VideoGame/CrashBandicootNSaneTrilogy''), and Spyro (whose original trilogy got its own remaster in the form of the ''VideoGame/SpyroReignitedTrilogy'' after the whirlwind success of the aforementioned ''N.Sane Trilogy'').
17* IronyAsHeIsCast: For those most familiar with Creator/MarcSwint as the HotBlooded fire-type specialist Kiawe in ''Anime/PokemonTheSeriesSunAndMoon'', given Ground and Rock beat Fire in ''Franchise/{{Pokemon}}'', it can be funny to hear Swint as the Earth-themed (though arguably still HotBlooded) Block Man.
18* MemeAcknowledgement:
19** At the UsefulNotes/ElectronicEntertainmentExpo booth showcasing this game, the Creator/{{Capcom}} employees went ahead and [[https://twitter.com/BenjaminDiskin/status/1006670143525548032 referenced Dr. Light's]] ElmuhFuddSyndwome from ''VideoGame/MegaMan8'', specifically "When we find that meteor, we'll find Dr Wahwee."
20** When Dr. Wily "took over" the official Mega Man Twitter account to promote the game, one fan couldn't resist asking him why he never made "[[MemeticMutation Spiked Wall Man]]" [[note]]a joke originating from [[https://www.youtube.com/watch?v=NcHR3HizRTA a popular 2007 fan animation]][[/note]] to stop Mega Man. [[https://twitter.com/MegaMan/status/1029782604126466048 His answer?]] [[spoiler:Apparently spikes [[CrackIsCheaper are hideously expensive]].]]
21* MilestoneCelebration: The release marks [[VideoGameLongRunners 30 years of the franchise]], though the actual launch date would be in 2018 (which lines up with the 30th anniversary itself, as well as landing on the 30th anniversary of ''VideoGame/MegaMan2'').
22* TheOtherDarrin:
23** None of the English voice cast for the main characters return from ''VideoGame/MegaMan8'' or ''VideoGame/MegaManPoweredUp''.
24** Given Creator/TakeshiAono's death in 2012, Dr. Wily is now voiced by Creator/HideyukiUmezu. [[note]]Since ''Mega Man 8'' and ''[[VideoGame/MegaManX4 X4]]'', Aono was the longstanding voice of Wily in all his appearances with voice acting, including having the honor of being the only [=PS1=]-era VA to [[RoleReprise reprise the role]] for ''Powered Up''.[[/note]]
25** Mega Man is now voiced by Ayaka Fukuhara, rather than Creator/HekiruShiina (''[[VideoGame/MegaManThePowerBattle The Power Battle]]'', ''[[VideoGame/MegaMan2ThePowerFighters The Power Fighters]]'', the ''Wish Upon a Star'' OVA), Creator/AiOrikasa (''8'', ''Battle & Chase'', ''VideoGame/SuperAdventureRockman'') or even Creator/YumikoKobayashi (''Powered Up'').
26** Roll is now voiced by Creator/YukaIguchi, a newcomer for the ''Mega Man'' franchise.
27** Rather than being voiced by Creator/ShozoIizuka and Issei Futamata respectively, [[ActingForTwo both Dr. Light and Auto]] are now voiced by Creator/NobuoTobita.
28** Despite having voiced Dr. Light in ''VideoGame/MarvelVsCapcomInfinite'' (which only had English-language voice acting), Michael Mislove does not return to the role here. Instead, Doug Stone takes over.
29* ProductionNickname: Block Man, the brick-themed Robot Master that gives Mega Man the Block Dropper, was given the tentative name of "Renga Man".
30* RefittedForSequel:
31** For ''VideoGame/MegaMan1'', Akira Kitamura initially wanted to have Mega Man change his appearance when using a different weapon due to inspiration on ''''Ninja Captor'', but presumably due to copyright infringement on said series and/or the technical limitations of the NES, the idea was dropped in favor of changing the colors, which stuck for most games. In this game that concept was finally implemented.
32** The concept of Mini Devils, as well as a cycloptic ice crystal and a snow rabbit enemy from ''VideoGame/MegaMan10'' are revived via an attack pattern for Yellow Devil MKIII for the former while the other 2 are revived as Eye Ice and Snow Robbit, the latter of which is a [[UndergroundMonkey new relative]] of the Robbits from ''VideoGame/MegaMan2''.
33* ScheduleSlip: An edition of ''WebVideo/NintendoDirect'' was planned to coincide with the release of a demo for the Nintendo Switch version and the reveal of Bounce Man. However, an earthquake hit Hokkaido on the day the Direct was meant to air, causing the broadcast to be delayed. The demo and Bounce Man reveal were released regardless, and when the Direct did come a week later, most of it was information that seemed redundant by then, with the only real piece of new information being how the Toys/{{amiibo}} functionality, which was exclusive to the Switch version, worked.
34* SequelGap: The last major ''Mega Man'' game, ''VideoGame/MegaMan10'', released ''8 years prior'' in 2010. Even counting the [[AscendedFanFic fanmade-but-officially-licensed]] ''VideoGame/StreetFighterXMegaMan'' in 2012, that still leaves six years. Surprisingly enough, this actually ''isn't'' the largest gap between sequels in the main series -- that distinction goes to the ten-year gap between ''VideoGame/MegaManAndBass'' and ''VideoGame/MegaMan9''.
35* TrollingCreator: Over mid-2017, content for this game was teased ''twice'' before the official announcement, but barely anyone noticed. [[note]]The only suspicions were from the moderator of Rockman Corner, who noticed that both pieces of concept art were in the same style (even identifying the artist as Yuji Ishihara, who had worked on the spinoff [=RPGs=] ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManStarForce Star Force]]'' beforehand), and suspected something.[[/note]]
36** In ''[[CompilationRerelease Mega Man Legacy Collection 2]]'', Capcom left in a piece of "completely random" concept art from this game, and just hand waved it as ''VideoGame/MegaMan8'' concepts they might never use.
37** When Roll got a new Toys/{{Nendoroid}} figure, it was first teased with concept artwork of her brand new never-before-seen design. It was marketed as an anniversary edition version of Roll, not even mentioning this game was even in development, and the Good Smile Company does not do CanonForeigner designs of their own for Nendoroids, which they first tried to pass this Roll as. Surely enough, the actual toy was officially unveiled after ''Mega Man 11''[='=]s announcement.
38* WhatCouldHaveBeen:
39** A female Robot Master was considered for the game, but her weapon didn't line up with the others and she was cut.
40** When the game was first revealed, the Japanese promotional site had [[https://3.bp.blogspot.com/-BqlQvUS8Q4M/WiiBhh5Jy5I/AAAAAAAAcYU/kqr6KZS-fZ8jCgTHPOu8SUwmtRXf3GDMwCLcBGAs/s1600/rockman07.jpg an early title screen]] that was missing the Double Gear System, instead featuring a black background with a "floor" and "ceiling" in a grid pattern, as well as the silhouettes of (from left to right) Torch Man, Block Man, Blast Man, Acid Man, Fuse Man, Tundra Man, Impact Man, and Bounce Man.
41** The Robot Masters were intended to use both Speed and Power Gears in their battles, but this was cut down to just one Gear per boss to prevent the pace of each fight from slowing down.
42** During testing, the idea of the Robot Masters [[ProactiveBoss attacking Mega Man during their stages]] was considered, but was abandoned as it made the stages extremely long and gave away the boss's abilities early. In the final game, only Impact Man attacks during his stage, albeit as his three component parts.
43** In the concept art for Air Stone and its Fire and Nut variants, there was originally going to be an [[AnIcePerson Air Ice]], which attacks the same way, but with ice bits instead of stones, fireballs, and nuts.

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