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1* AscendedFanNickname: The Cyclops name became canon in ''Ghosts 'n Goblins Resurrection''.
2* PortOverdosed: Not only did ''Ghosts 'n Goblins'' end up on almost every home computer of the era, but it's been one of Capcom's most favored games (along with ''1942'') for re-releases and compilations. It's hard to name a system that cannot play the game.
3* ReferencedBy: Arthur himself shows up in the background of Castle Hellstrom from ''VideoGame/JitsuSquad'' -- as an [[DeathByCameo armored skeleton]]. He can be identified through his helmet and lance.
4* RefittedForSequel: ''Ghouls 'n Ghosts'' was originally going to have branching paths, in which the player would have to choose its route between two levels after finishing the previous one. Once the player decided their own route for the first playthrough, they would have to play a second route during NewGamePlus with the levels that weren't completed the first time. This was meant to add more replay value and variety to the game, but the idea had to be scrapped because of the CPS-1's limited memory. The scrapped levels were repurposed for ''Super Ghouls 'n Ghosts'' while the idea of branching paths was later reused for ''Makaimura for Platform/WonderSwan'', the Game Boy Advance port of ''Super Ghouls 'n Ghosts'', and ''Ghosts 'n Goblins Resurrection''.
5* SequelGap: There are significant lengths of time between each ''Ghosts 'n Goblins'' game, though ''Gargoyle's Quest'' and ''Maximo'' were released in-between them. The longest break for the series and its spinoffs has been the 11-year gap between ''Gold Knights II'' and ''Ghosts 'n Goblins Resurrection'' (15 years if you don't count the mobile games, since ''Ultimate Ghosts 'n Goblins'' was released in 2006).
6* WhatCouldHaveBeen: If Capcom had been able to pull it together, [[https://www.youtube.com/watch?v=dqbxe2LynG4 we could've had]] ''[[https://www.youtube.com/watch?v=K_k7ltA8mqM Ghouls 'n Ghosts Online]]''.

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