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1* DemandOverload: Nintendo re-released the Wii edition after the unexpected success of the limited re-release.
2* DummiedOut: The ''All-Stars'' ROM has a '''lot''' of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and ''The Lost Levels'' that are based on the 8-bit versions exist in the programming.
3* {{Feelies}}: The Wii version has an artwork book and a soundtrack CD.
4* HeyItsThatSound:
5** The ''Super Mario World'' soundfont was reused for this game as well as ''Yoshi's Island''.
6** While most of the sound effects are lifted from ''Super Mario World'', the sound effect used for the wind in ''The Lost Levels'' is actually the same one used for the Arwing's engine noise from ''VideoGame/StarFox1''.
7* NoExportForYou: ''Super Mario All-Stars + Super Mario World'' was not released in Japan.
8* MilestoneCelebration:
9** ''All-Stars'' for Wii in 2010 marks the 25th Anniversary of ''Super Mario Bros.'' (1985). Afterwards, it was also released for the SNES games library of the Nintendo Switch in 2020 as part of the franchise's 35th anniversary.
10** ''3D All Stars'' was made to celebrate the franchise's 35th anniversary and was even announced through a special direct dedicated to the anniversary.
11* RemadeForTheExport: This compilation marks the official introduction of ''VideoGame/SuperMarioBrosTheLostLevels'' to Western audiences; the original 8-bit version was [[LateExportForYou Japan-only until its release on the Wii Virtual Console for all major territories in 2007]].
12* WhatCouldHaveBeen:
13** Files uncovered in the 2020 Gigaleak revealed that the game was initially devised for the Platform/{{SNESCDROM}} before being shifted to a standard cartridge once the add-on fell through.
14** Various unused updated graphics and text from the NES versions in the ROM suggest the games would've been direct ports than remakes.
15** Mario and Luigi were originally supposed to wear their modern clothes for ''Super Mario Bros.'' and ''The Lost Levels'', seen in this [[https://youtu.be/7XMjVin6e2c Japanese store promo]].
16** There were plans to include the games' Chinese localizations in ''3D All-Stars'', but for one reason or another, only the menus were translated.
17* WorkingTitle:
18** The devs came up with a few alternative names for the game during its development before settling on ''Super Mario Collection''/''Super Mario All-Stars'', with the most popular being ''Mario Extravaganza''.
19** [[https://tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles Files uncovered from the 2020 Gigaleak]] revealed that at various points in development, the game was known as ''Super Mario Zanmai'' ("zanmai" being a word that can be translated as either "luxury" or "indulgence," fitting for a CompilationRerelease) and ''Super Mario CD'' (which indicates that the game was originally developed for the Platform/{{SNESCDROM}}).

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