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8* ''Franchise/AceAttorney'': There's plenty of {{Big Word Shout}}ing in the series, but it's mostly played as a consequence of living in the WorldOfHam that is the court system. However, ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' weaponizes it. [[spoiler:The final case sees Apollo Justice shout at BigBad Queen Ga'ran loud enough to not only knock her backwards, but ''blow away the armed guards protecting her''. Chords of Steel indeed.]]
9* ''VideoGame/AfterTheWar'': Certain hybrids will attack you with a cone of loud sound, which will also knock down even enemies caught in the middle.
10* ''VideoGame/AngryBirds2'' gives Red the ability to give whatever's in front of him a shove with his battle cry, which can help topple structures.
11%%* ''VideoGame/{{Archon}}'': Banshees have this as their power. It has very short range, but they are the only melee unit that can move and attack at the same time.%%Have what as their power?
12* ''VideoGame/AtlantisNoNazo'' has a microphone powerup that lets the player stun all enemies on the screen by shouting into the second Famicom controller.
13* ''VideoGame/AtlasReactor'': [[RobotDog PuP's]] [[LimitBreak ultimate]], "[[PunnyName Subwoofer]]", causes [=PuP=] to [[ShapeshifterWeapon morph his head into a giant boombox]] and causes a sonic wave that deals massive damage in a small radius.
14* ''VideoGame/BackyardSports'': "OH MY GOD IT'S A SCREAMING LINE DRIVE!"
15* In the ''VideoGame/BCsQuestForTires'' sequel ''B.C. II: Grog's Revenge'', Grog insta-kills you just by yelling "GROG!" when you happen to run into him, giving you an instant Game Over.
16* ''VideoGame/BioShock'':
17** From ''VideoGame/BioShock2'': KYYYYYYYAAAAAAAAAA!!!!! (Screen distorts) [[MascotMook Mr B! Mr B!]] [[DarkActionGirl Big Sister]] doesn't want you playing with me...
18** ''VideoGame/BioShockInfinite'', meanwhile, has two monstrous enemies who have screaming as a big part of their motif. The Siren's voice is so powerful she can tear through the veil between worlds, allowing her to summon the souls of the dead -- she uses this to resurrect the enemies you kill. The Boy of Silence, on the other hand, is a living alarm system whose freakish scream draws swarms of enemies to kill you.
19* In ''VideoGame/BrutalLegend'', General Llyonwhite does this to a mirror falling on him. [[spoiler: Unfortunately for him, his scream [[GlassShatteringSound breaks the mirror]] and the huge, sharp shards kill him]]
20* ''VideoGame/CharlieMurder'': The titular protagonist and one of his fellow bandmates Kelly scream into a microphone to use magic attacks, which can be upgraded over time.
21* ''VideoGame/ChopGoblins'': The Chop Goblindas attack by winding up and then shouting an insult at the player, which deals hitscan damage if the player isn't behind cover.
22* ''VideoGame/CityOfHeroes'' offers Sonic Attack and Sonic Resonance as powersets. The default animation for these powers are a range of screams and shouts. Oddly, while Sonic Attack damages targets and renders them vulnerable to more damage, Sonic Resonance includes a number of powers that make your allies tougher instead. All by making strange shrieking noises.
23* In ''VideoGame/CommandAndConquerRedAlert3'' the Allied attack dog and Soviet war bear have functionally-identical stun abilities based on their roar/bark. The dog has an amplifier to help, and can pass this along to the Multigunner IFV if the dog hops in the shotgun seat. The Allied dolphin (also in Red Alert 2) has an amplified sonic weapon as an actual damaging attack that can take out boats if they attack in groups.
24** In ''Tiberian Sun'', the GDI had the Disruptor tank which was derived from Scrin technology. It fired high powered sound waves at targets, and was one of the more powerful units in the game. In ''Tiberium Wars'', GDI used sonic weapons as static base defenses, and later built smaller mobile versions as well. According to the backstory, this technology was useful in combating the spread of tiberium, though it doesn't seem to have much of an in-game effect.
25* In ''VideoGame/Condemned2Bloodshot'', there's a whole cult with this ability. [[spoiler: You're one of them, and gain it for the last level.]]
26* ''VideoGame/{{Darkstalkers}}'': Rikuo/Aulbath has a special move called Sonic Wave, where he emits ultra-sonic waves to stun his opponents and that inflicts some damage on them.
27* ''VideoGame/DeadRising2'': Metal band Angel Lust obliterates an entire horde of zombies by [[YourHeadASplode blowing up their heads]] with a deafening BigRockEnding. This specific trope would best apply to Jeanna, the band’s sultry siren of a lead singer, but her MetalScream is only implied, and never actually heard on the soundtrack. Rescuing the band allows the player to craft a "Power Guitar", a combination of an electric guitar and amp that will blow the heads off of zombies with ThePowerOfRock.
28* The barbarian of ''VideoGame/DiabloII'' has a number of vocal capabilities (howl, taunt, shout, battle cry, battle orders, war cry and battle command) with a number of effects on enemies ranging from fear, stunning or status penalties all the way to immediate damage. And they can grant allies temporary buffs.
29* ''VideoGame/Dota2'': Beastmaster's Primal Roar stuns the select target for a relatively long time. Queen of Pain is capable of ''two'' different Super Screams - Scream of Pain is a regular ability, Sonic Wave an ultimate and appropriately stronger.
30* One of the warrior's abilities in ''VideoGame/DragonAgeOrigins'' is "War Cry". When upgraded it can knock enemies off their feet.
31* The Mercenary (Melee AreaOfEffect) class in ''VideoGame/DragonNest'' has an entire range of shout skills. One of the higher level ones actually ''creates a vacuum when he inhales'' to bring enemies closer so that the actual shout can hit more of them.
32* In ''VideoGame/DuneII'', after getting the IX building upgrade, House Atreides can manufacture Sonic Tanks, capable of hitting multiple targets if they're all in the line of fire.
33* ''VideoGame/EccoTheDolphin'' gets various weapons-grade augmentations to his voice over the course of his games; he ''is'' a dolphin, after all.
34* ''VideoGame/TheElderScrollsOnline'' gives this ability to Winged Twilights, a [[BatOutOfHell bat-like]] form of [[OurDemonsAreDifferent lesser Daedra]] with some [[HarpingOnAboutHarpies harpy-like]] traits. They have the ability to stun opponents with their shrill, high-pitched shrieks.
35* ''VideoGame/FalloutNewVegas'': Lakelurks have a sonic shriek attack, and it ''hurts''. Even worse, they are based on the Mirelurk King from ''VideoGame/Fallout3''. He has the same attack, and it ''does'' hurt a lot (it ignores armor).
36** ''New Vegas'' also has the Sonic Emitter in the ''Old World Blues'' DLC, basically a gun which fires sonic blasts that play hell on anything mechanical, and can disable forcefields. You can also bring more samples to one of your AI helpers so he can tinker with your emitter and change the blast's effects. Or, in his words, "Get me a good sample base to work from and I can whip up a wave that makes Jericho look like a kazoo".
37** There's also the Displacer Glove, a PowerFist that uses sound waves to [[PunchedAcrossTheRoom punch enemies across the room]].
38* Fortissimo from ''VideoGame/FreedomForce vs. The Third Reich'', fitting for an Italian opera singer. Naturally, his vocal blasts are accompanied by a high note.
39* ''VideoGame/FridayNightFunkin'' GameMod ''VideoGame/MidFightMasses'' features Ruvyzvat, or Ruv for short, a large Slav whose singing sounds like intense Russian hardbass. It's enough to shake the church and knock down several of the pillars and wall fixtures... and this is ''without'' his mic turned on. He's doing that with raw vocals alone, a feat that requires sounds somewhere in the 150 decibel range.
40-->'''Ruv (from a WithLyrics [[https://www.youtube.com/watch?v=Fplf5VWKQB4 fan rendition]]):''' ''BRING DOWN THE HOUSE OF GOD!''
41* [[http://cutstuff.net/blog/?page_id=1520 The Sjas]] in ''VideoGame/GhoulsVsHumans'' can attack with supersonic shouts (and even when he doesn't attack this way, he [[HellIsThatNoise screams bloody murder]] all the time.)
42* Ko Tien-Lei a.k.a Oleg from ''VideoGame/TheGladiator'' can execute a mighty roar as his special attack, that manifests as rings of energy knocking a whole bunch of enemies right before him off their feet.
43* Some minor enemies in ''VideoGame/GoldenSun'' games can use a vocal attack. Bats unleash sonic waves, Harpies let out a shriek, and [[spoiler: [[DemonicSpiders Scuttlers]] [[HellIsThatNoise bellow a bloodcurdling cry]]]]. These deal damage and sometimes prevent an action or even stun a character. Also, until ''Dark Dawn'', unleashed weapon techniques were narrated as "(character)'s (weapon) lets out a howl! [[CallingYourAttacks (technique name)]]!"
44* The sirens in ''VideoGame/GodOfWarII'' have a migraine inducing attack of this nature.[[/note]]
45* In ''VideoGame/GodzillaDestroyAllMonstersMelee'' and its sequels, Anguirus, the go-to BadassNormal of {{Kaiju}} appearing in the ''Franchise/{{Godzilla}}'' series, uses his really loud roar as his ranged attack against monsters who instead have {{Breath Weapon}}s and lasers as theirs.
46** Titanosaurus and Varan, two other BadassNormal {{Kaiju}}, get sonic beams in the third game in the series, ''Unleashed''.
47* In ''VideoGame/GuildWars'' Shout skills are simply skills that have no cast time (and, indeed, can be used while you're casting or using another skill) and have an effective range of "earshot" (which is approximately aggro range). Their effects are generally damage modification (either increasing or decreasing it), but one shout, "You Move Like A Dwarf", actually damages, knocks down, and ''cripples'' whichever foe you have targeted when you use it.
48* Houndeyes in ''VideoGame/HalfLife1'' attack with sonic shockwaves powerful enough to knock back someone wearing PoweredArmor and break windows and wooden crates.
49* The StringyHairedGhostGirl enemy in ''VideoGame/TheHauntedMansion'' video game uses this attack.
50* Orc barbarians in ''VideoGame/HeroesOfMightAndMagic V'' are forbidden from learning magic, instead they get a selection of battlecries that function as buffs for their soldiers.
51* ''VideoGame/HouseOfTheDead: OVERKILL'' has the Screamer boss who, well, screams at you to attack. Apparently, this has the side-effect of messing with G and Washington's minds as they begin to hallucinate during the battle.
52* ''VideoGame/KingdomRushOrigins'': In the Crystal Lake stage, the Grootslang periodically emerges from the waters to use its sonic roar, which shatters crystals on the stage and opens additional lanes for enemies to enter through.
53* ''Franchise/{{Kirby}}'' has the "Mike" ability; picking it up will have Kirby shout into a microphone and kill off every enemy on screen, though this can be done only three times. In ''VideoGame/KirbyAirRide'', it also stuns other players and [=CPUs=].
54* ''VideoGame/{{Klonoa}}'': Popka has this as his LimitBreak in ''Klonoa Beach Volleyball''.
55* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has the Force Scream power, which is one of the best Force powers in the entire game. [[note]]At master level, it deals 7d6 points of damage AND reduces all attributes by 6 points (-3 modifier), thus reducing the enemy's Vitality, Force points, damage, defense, chance to hit, saves...pretty much everything. Not to mention it is tougher to save against (''10''+level+Wisdom mod+Charisma mod rather than 5) and deals area damage.[[/note]]
56%%* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Cynder has one of these, officially called "Fear" in-game.
57* ''Franchise/TheLegendOfZelda'':
58** Redeads can stun people with their screams, which get higher and more shrilled over the years.
59** ''VideoGame/TheLegendOfZeldaMajorasMask'': Skull Kid's scream speeds up the falling of the moon.
60** Pol's Voices can be stunned by the player shouting into the microphone -- on systems that have one, that is. ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was the first game where this was possible outside Japan, but it could be done in the original ''VideoGame/TheLegendOfZeldaI'' using the microphone built into the Famicom's second controller.
61* ''VideoGame/LilasSkyArk'': The Banshee-form upgrade grants Lila the ability to scream ghostly projectiles. This is useful both for defeating foes and for knocking aside the stone titans that block certain paths.
62* ''VideoGame/TheLordOfTheRingsOnline'' has many, many damaging shouts. Minstrels alone get at least three ways to kill via yelling, with bonus points to Dwarven minstrels, whose shouts, rather than wordless "AAGH!" of every other race, consist of the war-cry "Baruk Khazâd! Khazâd ai-mênu!"
63* ''VideoGame/{{Madagascar}}'': Alex's primary attack is to roar at his enemies, which scares some larger enemies away and kills smaller critters, apparently by causing heart attacks in them.
64* If you ever so sadly happen to pull a mandrake out of pot without the earplugs equipped in ''VideoGame/MadFather'', it unleashes a hellish scream that can ''kill'' Aya.
65* ''VideoGame/MagicalBattleArena'' turned [[{{Literature/Slayers}} Naga]]'s NoblewomansLaugh into this for her LimitBreak Super Move, where she encases her target in ice with a [[AnIcePerson Freeze Arrow]] then simply laughs beside her hapless victim, dealing massive damage. Somehow, [[RuleOfFunny this just feels right]].
66* ''VideoGame/{{Maribato}}'': Shizuka Kanina (Yes, ''Rosa Canina'' from ''Literature/MariaWatchesOverUs'') appears as a playable character. Shizuka is able to use her singing voice as a weapon. When she sings, she produces notes that cause damage; Can also create a force field to protect her, for her DP; She's also able to produce a soundwave that temporarily stuns her opponent, and leaving her wide open.
67* ''Franchise/MegaMan'':
68** It gets played completely straight with [[VideoGame/MegaManBattleNetwork the EXE adaptation]] -- [=ShadeMan=]'s standard attack (Noise Crush), its [[SummonMagic [=NaviChip=]]], and same-name [[LimitBreak Program Advance]]. Also played straight with a series of viruses called the Trumpy family -- each one will off-and-on [[BrownNote blast music that will make allies invincible, confuse you, temporarily immobilize you, or (in the later games) render enemies unviewable]] [[InterfaceScrew (that is, they disappeared from your vision completely)]].
69** One variation of the Trumpy Virus produces a blast of music that, while it does not impair you in any way, will still prove an annoyance, by ''completely'' refilling a fellow mook's (or it's own) HP. As it is usually teamed up with viruses with sizable HP, as well has having a lot itself, [[ShootTheMedicFirst you WILL want to defeat it first.]]
70* ''VideoGame/MightyGunvolt'': Joule in her DLC campaign in ''Mighty Gunvolt Burst'' fights enemies in the virtual world by ''singing'' at them, along with randomized singing poses when she attacks.
71* The Pop Star class in ''VideoGame/{{Miitopia}}'' can use their "Out of Tune" skill to [[HollywoodToneDeaf sing atrociously on purpose]], dealing heavy damage to every enemy and a small amount of damage to their allies.
72* In ''VideoGame/MonsterHunter'', the majority of the monster's roars have the ability to stun you and, for the most part, can only be avoided by rolling or blocking with your weapon. However, some monsters (such as the [[LightningBruiser Tigrex]]) have roars powerful enough to inflict minor damage and send you hurtling dozens of feet across the landscape.
73* Queen Sindel from ''Franchise/MortalKombat''. Her scream is so piercing, '''''it can rip the entirety of someone's skin and organs from their skeleton and blow what's left into chunks.'''''
74* ''VideoGame/NexusClash'': The [[OurAngelsAreDifferent Archon]] can sing the Song of the Word, which draws upon the [[AllYourPowersCombined combined portfolios]] of all the gods of good to purge evildoers from an entire building or area. Depending on the beliefs and [[HolierThanThou zeal]] of the particular Archon, "evildoers" may mean anything ranging from only actual demons and murderers to ''anyone less than perfectly holy''.
75* ''VideoGame/NotDyingToday'' have screaming zombies, zombified women with loudspeakers grafted into their skulls. Lacking the ability to chew or claw at you, they will instead shriek when you're around, and their soundwave can actually stun you and drain your health.
76* ''VideoGame/OrientalLegend'': Bajie's special attack is a mighty roar that echoes in a straight line that knocks demons off their feet, handy for taking down a row of enemies right before him.
77* One of the many ways to die in ''VideoGame/ThePersistence'' is to have Weepers cry at you with such intensity that you're paralyzed in fear and die on the spot. Your vision even turns blood-red so long as you can hear them.
78* ''Franchise/{{Persona}}'':
79** [[Myth/GreekMythology Orpheus]], one of the titular [[GuardianEntity Personas]] in ''VideoGame/{{Persona 3}}'' is seen attacking in this way, thanks to the big speaker embedded in its torso. It's worth noting that this ability is [[GameplayAndStorySegregation only shown in cutscenes]]; Orpheus only casts regular magic and [[InstrumentOfMurder bashes enemies with its huge harp]] in actual gameplay.
80** In the SpinOff ''VideoGame/Persona4Arena'', Kanji Tatsumi's standing heavy normal attack is him screaming "You want some?" with a large speech bubble appearing behind him and damaging the opponent if they touch it.
81* ''{{Franchise/Pokemon}}'' has a few attacks like this, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, and Hyper Voice. There's even one called Round which becomes stronger if both Pokémon in a team battle do it at the same time. There are also sound-based [[StatusBuff status-affecting]] moves such as Screech and Supersonic, and the Pokémon ability Soundproof can protect a Pokémon from any sound-based attacks. Howl can boost the user's ''own'' Attack Score, while Roar can scare a wild Pokémon away or force a trainer to switch Pokémon. The evolutionary line of Whismur/Loudred/Exploud and Noibat/Noivern are also all based on this trope, and both can use the most powerful shouting attack, Boomburst. Sound-based attacks can pierce [[NinjaLog Substitutes]] without any additional abilities required, and the Hidden Ability Liquid Voice makes all sound-based attacks Water-type. An attack move named Throat Chop is a KryptoniteFactor for these voice-based moves, as it disables the target's voice-based moves for two turns should Throat Chop connect.
82* In ''VideoGame/Shantae2002'', the naga enemies' main form of defense is a sonar attack. Annoyingly, it ''homes in on you'', is too fast to outrun, and is fired at the same time that they jump into the air, which, along with their high health, made them difficult to fight without using a cheese strat. Later games removed this ability and gave them considerably less health, and they wouldn't get a ranged attack again until ''[[VideoGame/ShantaeHalfGenieHero Half-Genie Hero]]''.
83* ''VideoGame/{{Spelunky}}'': In the [[SlippySlideyIceWorld Ice Caves]], you can encounter a [[BigfootSasquatchAndYeti boss Yeti]] whose roar causes chunks of ice to break off the ceiling and fall [[TapOnTheHead on your character's head]].
84* ''VideoGame/SpiritOfTheNorth'': The fox acquires the ability Spirit Bark, a super-powerful bark that destroys the Plague Tethers corrupting the environment.
85* ''VideoGame/Splatoon2'': Pearl has been known to blow out speakers with her voice. In the ''Octo Expansion'' DLC, she actually weaponizes it, [[spoiler: using a Killer Wail amplifier makes her voice powerful enough to win a BeamOWar with a doomsday device.]]
86* In ''VideoGame/StarWarsTheOldRepublic'', sequel to ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' Sith Warriors have both Force Scream, which deals damage, and Chilling Scream, which slows enemies.
87* ''Franchise/SuperMarioBros'':
88** In ''VideoGame/NewSuperMarioBrosWii'', Bowser does this [[spoiler:in the final battle]], but it doesn't do any damage, just pushes you back a little.
89** Bowser Jr. uses sound waves as part of his super ability and mega strike in ''VideoGame/MarioStrikers Charged''.
90* ''VideoGame/RavingRabbids'':
91** In ''VideoGame/MarioPlusRabbidsKingdomBattle'', Rabbid Yoshi, Lava Queen, and El Calavera, can drive opponents away by letting out their trademark screams.
92* In the flash-based webgame ''VideoGame/SwordsAndSandals,'' a valid min-maxing strategy is to focus mostly on Charisma, so that your Taunt skill becomes your free, deadly, ranged, and only, weapon.
93* In ''VideoGame/{{SYNTHETIK}}'', The Riot Guard class has the Battlecry Module, and it can unleash an electro-magnetic soundwave to damage and stun nearby enemies.
94* ''VideoGame/{{Temtem}}'' has three damaging techniques that involve sound — Shrill Voice, Awful Song, and Soul Shout -- as well as Roar and King's Roar, which lower the targets' stats. All of them are [[NonElemental Neutral type]] except Soul Shout, which is [[BareFistedMonk Melee-type]].
95* ''VideoGame/TotalWarWarhammer'': Some units and characters can produce powerful screams that function essentially as damaging {{Breath Weapon}}s, such as terrorgheist shrieks and Skarbrand's Bellow of Endless Fury.
96* ''Franchise/TouhouProject'''s Kyouko Kasodani is able to manipulate sound waves. Her attacks are normally centered on her amplifying her own voice to ungodly levels and stunning her prey with infinitely-repeating echoes. On a related note, the Prismriver sisters' attacks include actual visible sound waves in the form of musical notes, but their powers are limited to what their instruments can do.
97* ''VideoGame/UniverseAtWar'' has the Amplifier for the Novus faction, which basically functions as a sonic artillery unit.
98* ''VideoGame/WakuWaku7'': Mauru, the resident [[Anime/MyNeighborTotoro Totoro]] {{expy}}, is CuteButCacophonic, and has a very loud shout as his LimitBreak.
99* ''VideoGame/{{Warframe}}'':
100** The Banshee warframe primarily relies on sonic strikes and echolocation to find and kill enemies.
101** Instead of the normal Radial Blind, Excalibur Umbra has Radial Howl: A ferocious shout that stuns targets and causes Sentients (and the Shadow Stalker) to lose any acquired damage resistances.
102* In a twist on this trope, the Street Jam psych from ''VideoGame/TheWorldEndsWithYou'' is triggered when the player stimulates the DS' mic. It comprises of Neku summoning giant speakers that blast sound into every Noise in the current battle. A variant, the Twister psych, turns mic stimulation into gusts of wind that blow enemies up and then slam them down.
103* ''VideoGame/TheWolfAndTheWaves'': Your wolf form's "bite attack" is visualized as a cone of short-range sonic waves.
104* ''VideoGame/{{Warcraft}}'':
105** Banshees (and their PaletteSwap Ghosts and Spectres) attack by screaming at enemies, although it's not actually audible as more than a slight wail. Banshees also cast Curse, which makes the enemy miss in combat.
106** Pit Lords and Overlords can cast Howl of Terror, which terrifies the enemy into dealing less damage.
107* ''VideoGame/WorldOfWarcraft'':
108** Warriors get a few "shout" attacks. They don't damage, but at least one causes "fear".
109** As of ''Mists of Pandaria'', Warriors can pick a talent called "Dragon Roar", which on top of being a possible ShoutOut to Skyrim, deals fire damage to all nearby enemies.
110** Warlocks also have Howl of Terror (causes fear), priests have Psychic Scream, but the name implies it to be a magical effect rather than actual noise.
111** Some enemies and boss monsters have sound-based attacks too. Some cause fear or reduce stats like the one usable by players, but a few actually do damage. A notable mention goes to Murmur, who is apparently an elemental embodiment of sound. [[GameplayAndStorySegregation According to an ingame book, his voice can destroy worlds, but when the player fight him he's greatly weakened after a failed summoning attempt and can be defeated by 5 people.]]

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