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Context Sandbox / ScavengingMechanic

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1! TRS Sandbox, thread [[https://tvtropes.org/pmwiki/posts.php?discussion=1389255995027265000 here]]
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3Working Title is current name, NOT FINAL.
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5Laconic: A game with no shop where you are expected to pick up weapons and equipment.
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8Many games ({{Video Game}}s and {{TableTop Game}}s) allow players to collect gear from defeated enemies. The Scavaging Mechanic is for when games take this one step further and require the player to depend on {{Random Drop}}s instead of including an item shop.
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10Videogame [[VideoGameItemsAndInventory items and equipment]] are expected to be lying around the ground waiting to be picked up. ''Everything'' you will ever need in the game has to be picked up somewhere within the levels.
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13!!Examples:
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15 !!!ActionAdventure
16* ''Franchise/TombRaider'' videogames allow the player to start off with Lara Croft's signature dual guns, but every other item she gains is collected from her enemies. Even her [[IconicOutfit iconic backpack]] comes from a corpse she found in one of her early tomb raids. ''Videogame/TombRaider2013'' adds the twist of allowing players to upgrade her weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass. Meaning, she improves her guns with ''bones''.
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18 BeatEmUp
19 * In the ''VideoGame/GodOfWar'' series, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. And he picks up the rest from the monsters or gods he kills. He can also upgrade them with EssenceDrop from his enemies.
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21 StealthBasedGame

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