Follow TV Tropes

Following

Context Sandbox / DisgaeaClasses

Go To

1Though the generic classes are not the focus of the games, they still have a backstory and are still in integral part of gameplay. This page is dedicated to the classes and WorldBuilding surrounding them.
2
3[[foldercontrol]]
4
5[[folder: Humanoid Classes]]
6! Warrior (Fighter)
7-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
8Warriors are one of the starting classes in all the games. Many demons are born with the talent to become a warrior. However their hotheadedness makes them hard to work with but they will show the utmost respect and UndyingLoyalty. They train their bodies to harden their skin for defense. Their {{Distaff Counterpart}}s are Valkyries. They favor Axes.
9
10* KillItWithIce: In the third game.
11* MightyGlacier: In contrast to Valkyries, their Evilites revolve around defense.
12* NoSelfBuffs: Their Evilities in ''Disgaea 5'' are about averting this; centered around the Fighter's response to enemies, be it their proximity or even just their presence.
13* WalkingShirtlessScene: Starting with ''Disgaea 2.''
14* WarGod: Follow the deity Grandell, who they must make a pact with to become Warriors. Oddly enough, Grandell becomes the name of the highest tier warriors in ''Disgaea D2'', who are likewise referred to as gods of war.
15* WeaponSpecialization:
16** CoolSword
17
18! Valkyrie (Warrior, Fighter)
19-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
20One of the stating classes. While it is rare for a woman to have the the qualities of one. Those that do are taken in as apprentices to retired Valkyries. These apprentices are called Liebes. Their tough personalities are a result of their [[TrainingFromHell training from the Netherworld]]. Their {{Spear Counterpart}}s are the Warriors and they focus on speed and agility rather than defense. Their motto is "Women need to take action!" They favor swords and spears.
21
22* ActionGirl
23* FragileSpeedster[=/=]LightningBruiser: Their evilities focus on movement.
24* TooManyBelts
25* WeaponSpecialization:
26** TheStraightAndArrowPath
27** CoolSword
28
29! Skull (Mage, Magician)
30-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
31One of the starting classes. Many boys who can manifest mysterious powers go to a WizardingSchool to master them. They are usually devoted to their studies. After they graduate they gain their signature hood and glasses. Their {{Distaff Counterpart}}s are the more carefree mages.
32
33* AdorablyPrecociousChild: From ''Disgaea 2'' onwards.
34* BrainySpecs
35* TheFaceless: In ''Disgaea Hour Of Darkness'', where their faces are concealed by their hoods. Their faces become visible from ''Disgaea 2'' onwards.
36* GlassCannon: They'd rather boost their offensive power than conserve their magic, with Evilities to match.
37* CripplingOverspecialization: Skulls can cast the strongest magic, but ''lord help you'' if they run out of SP.
38* SquishyWizard
39* TheUnintelligible: In ''Disgaea Hour Of Darkness'', where their battle grunts are strange mumbles. This is changed in ''Disgaea 2.''
40* WeaponSpecialization:
41** MagicStaff
42* WizardingSchool
43
44!Mage (Magician, Witch)
45-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
46One of the starting classes. Unlike their {{Spear Counterpart}}s Witches are born with magic. Instead of going to school they are given a special ribbon that helps them control their magic and prevent their powers from exploding, the ribbons also updates their minds with new magic. Their {{Spear Counterpart}}s are the Skulls. Because they don't have to study, they are more optimistic and carefree as a result.
47
48* CantCatchUp: In titles that use the Evility system, Witches find their SP-frugality entirely overshadowed by the raw might of their SpearCounterpart come the post-game.
49* CuteWitch
50* TheDitz: A personality option.
51* SquishyWizard: They can cast spells longer than the Skull due to their SP-conserving Evilities. Shame if they take a hit, though.
52* WeaponSpecialization:
53** MagicStaff
54
55! Priest (Healer, Clergy)
56-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
57One of the starting classes. Unlike the {{Card Carrying|Villain}} {{Noble Demon}}s of the Netherworld, the priests are compassionate and don't hold prejudices towards humans or angels. They are {{Seeker|Archetype}}s of knowledge, but their teachings forbid healing wounds in battle. Because they are forced to do so, they punish themselves by wearing handcuffs and/or barbed outfits. Their {{Distaff Counterpart}}s are the healers.
58
59* DudeLooksLikeALady: In ''Disgaea D2''. They also sound like a lady.
60** BerserkButton: They really hate being mistaken for girls.
61* {{Expy}}: Their ''Disgaea 3'' incarnation is essentially a less buff Sinner.
62* EyesAlwaysShut
63* HealingHands: They have Evilites that ensure they can heal and bolster the party's defenses.
64* MadScientist: One of their personality choices during Character Creation.
65* SeekerArchetype
66* SquishyWizard
67* WeaponSpecialization
68** MagicStaff
69** SpellBook
70* WhiteMage
71
72! Healer (Cleric)
73-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
74One of the starting classes. The healer's healing powers come from {{Fallen Angel}}s. Unlike their {{Spear Counterpart}}s. the male Priests, they see healing all wounds as necessary. Initially discriminated against by the demons, they were accepted after the demons realized that they actually needed healing magic to survive their constant warfare. Their schools have passed on the rules of Vinaya (which requires EyesAlwaysShut...most of the time). One of the most prolific healers is Serra Winguard. They're generally associated with the Bow.
75
76* EyesAlwaysShut: Justified, as their teachings require it.
77* FallenAngel
78* HealingHands: And their Evilites can enhance these powers.
79* HealingShiv: Well "Bow," but yes.
80* SoftSpokenSadist: One of the Healer's personality options in later titles.
81* SquishyWizard
82* WeaponSpecialization
83** TheStraightAndArrowPath
84** MagicStaff
85* WizardingSchool
86* WhiteMage
87
88! Martial Artist (Brawler)
89-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
90One of the starting classes. These men fight using a dark power. They train their bodies to the limit and their skills come from a legendary human fighter. They believe that MightMakesRight. Their {{Distaff Counterpart}}s are the Fight Mistress.
91
92* AllMonksKnowKungFu
93* BareFistedMonk
94* BraidsOfAction: RareMaleExample.
95* CounterAttack: Their specialty. Their Evilites focus on their Counters and ways to buff them.
96* GlassCannon
97* ShoutOut: They're a walking ''Franchise/StreetFighter'' reference - their backstory even mentions the Dark Hadou.
98** In the later games, their different tiers are named after fighting games, such as [[VideoGame/FatalFury Fury Fatalist]], [[VideoGame/ArtOfFighting Fight Artist]], and [[Franchise/MortalKombat Lethal Combatant]].
99* StraightGay: A Personality option.
100* TrainingFromHell: Self inflicted, no less.
101* WeaponSpecialization:
102** GoodOldFisticuffs
103
104! Fight Mistress (Martial Artist, Brawler)
105-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
106One of the starting classes. Women who came from the Village of Beasts, a place originally meant for marriage training, but instead shifted focus to the martial arts. Their {{Spear Counterpart}}s are Martial Artists and one who reaches the rank of "Nirvam" are highly praised in the community.
107
108* AllMonksKnowKungFu
109* BareFistedMonk
110* CounterAttack: Their Evilities are generally focused on nullifying[=/=]mitigating enemy Counterattacks.
111* GirlishPigtails
112* GlassCannon
113* MeaningfulName: Nirvam means "initiation to secrets," presumably a corruption of [[UsefulNotes/{{Buddhism}} Nirvana]].
114* WeaponSpecialization:
115** GoodOldFisticuffs
116
117! Archer
118-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
119Women who hail from the icy all-female village of Barde. Their village is protected by wind spirits who warm the area and allow them to hear the wind. They have a preference to bows over all other weapons, in fact evolution has shrunk their breast size so they would not hinder their archery skills. They are generally kind huntresses and are devoted to the traditions of the Servia, their ancestors. Their children are born through the roots of a large tree. In ''Disgaea 3'' they have {{Spear Counterpart}}s in the form of Rangers.
120
121* TheFettered: Their war against the opposite gender was fueled in-part due to them being this.
122* GrimUpNorth: Barde. Subverted as they are generally kind huntresses, possibly some of the nicer things in the Netherworld.
123** {{Irony}}: Ice is their worst affinity.
124* OjouRinglets: Their hairstyle in ''Disgaea: Hour Of Darkness'' (as well as ''Phantom Brave'' and ''Makai Kingdom'')
125** GirlishPigtails: Their hairstyle in ''Disgaea 2''.
126* OneGenderRace: AlwaysFemale.
127* PetitePride: Take pride in being flat.
128* WeaponSpecialization:
129** TheStraightAndArrowPath
130* TheWorldTree: The tree in the center of the village and where the young archers are born.
131
132! Ranger
133-->'''Debut:''' ''VideoGame/Disgaea3AbsenceOfJustice''
134TheScrappy of the Netherworld (InUniverse) and the {{Spear Counterpart}}s of the Archers. Like the [[ComicBook/GreenLantern Guardians of the Universe and the Zamarons]], Rangers and Archers were the same race, but also like the Guardians and Zamarons, they split and Sexual Dimorphism ensured that the two are different species. Said split was the result of a BattleOfTheSexes war that required several Overlords to step in. They will do any task if they are given enough monetary compensation. They are exclusive to ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}''
135
136* BattleOfTheSexes: The women revolted and the two genders had a war that spanned over multiple netherworlds, eventually requiring ''Overlords'' to stop the feud.
137* DeathFromAbove: The Ranger's primary Evility gives them a damage bonus against enemies at a lower elevation.
138* EverymanHasHisPrice[=/=]OnlyInItForTheMoney
139* OneGenderRace: AlwaysMale.
140* OneShotCharacter: They haven't been seen or mentioned in any form beyond ''3''. They were brought back in ''7''.
141* TheUnfettered: Their war against the opposite gender was fueled in-part due to them being this.
142* WeaponSpecialization:
143** TheStraightAndArrowPath
144
145! Gunner
146-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
147Hunters and lonely mercenaries. Gunners are, as the name implies, good with guns. Between their Evil Eye and concentration that rivals even the Skull's, they can hit any target with a bullet. They usually aren't dedicated snipers because they work alone, that is unless they find a trustworthy partner, then you can expect them to watch their backs. Their Evil Eye allowing them to see the weaknesses of their targets. Like the Archers they have an ''Disgaea 3'' exclusive DistaffCounterpart called Gunslingers.
148
149* AwesomenessByAnalysis: Their evil eye allows them to see the target's weaknesses.
150* {{Cowboy}}: they sure do look the part.
151* {{Expy}}: Replace the cowboy gear with military fatigues and you've got the Soldier class from ''VideoGame/MakaiKingdom''.
152* TheGunslinger
153* HiredGuns
154* {{Irony}}: Gunners are implied to generally work alone, yet most of their Evilities are centered around improving their allies' Combo attacks.
155* KillItWithIce
156%%* WeaponSpecialization
157
158! Gunslinger
159-->'''Debut:''' ''VideoGame/Disgaea3AbsenceOfJustice''
160{{Distaff Counterpart}}s of Gunners, these women used to be Merchants selling steel, however they soon realized that they can make more money off their marksmanship and shifted their focus to guns. They still try to sell their wares despite this though. Like the Rangers they are exclusive to ''Disgaea 3''.
161
162* {{Expy}}: Put the Merchants of ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'' in a Gunner suit and this is the result.
163* TheGunslinger: ExactlyWhatItSaysOnTheTin.
164* IntrepidMerchant
165* KillItWithFire
166* {{Meganekko}}
167* MoneyGrinding: Most of their Evilities revolve around amassing HL.
168* OneShotCharacter: They haven't been seen or mentioned in any form beyond ''3''.They were brought back in ''7''.
169%%* WeaponSpecialization
170
171! Thief
172-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness'' (Male), ''VideoGame/Disgaea2CursedMemories'' (Female)
173Stealing is revered in the Netherworld, in fact it is an advanced technique, so it should be no surprise that there are Thieves lurking about. The Thieves Guild is the largest trade union in the netherworld, and anyone can join if they have the skill. They are so good at their job, they make Franchise/CarmenSandiego look like an novice, being able to steal the emotions and memories of their marks. This is considered most evolutionary of techniques. They are constantly improving their skills. Those that become legends take the title of "King of Thieves".
174
175* CatGirl
176** StealthPun: A literal ClassyCatBurglar.
177* FiveFingerDiscount: in ''Disgaea D2'' they have a skill that mimics the stealing hands.
178* GenderFlip: Initially started as male. They became female from ''Disgaea 2'' onwards.
179* ImpossibleThief[=/=]VideoGameStealing: Nothing, not even the laws of physics can stop those thieves from stealing memories, emotions and possessions alike.
180* KillItWithIce
181* PhantomThief: one of their personality types during character creation.
182** ClassyCatBurglar: Another personality type.
183** ThePrankster: The third personality type. (At least in ''Disgaeas'' D2 and 5)
184%%* WeaponSpecialization
185
186! Strider (Scout)
187-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
188Before the Geomancers there were Striders. These striders live in underground caves. They can control GeoEffects and are good with guns. Often looked down upon except by those who understand their true potential. Exclusive to ''VideoGame/DisgaeaHourOfDarkness''.
189
190* AdorablyPrecociousChild
191* CuriousAsAMonkey
192* GeoEffects
193* MechanicallyUnusualClass: The only class in all of ''Disgaea'' to have an interactive skill.[[note]]The rate-of-fire of the Cannon they summon can be controlled by holding down the selecting button.[[/note]] Said skill's summon-range is weirdly reliant on their Staff Weapon Mastery.
194%%* WeaponSpecialization
195
196! EDF Soldier
197-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
198Soldiers of the Earth Defense Force. Almost as popular as the Defender of Earth themselves, these soldiers are an inspiration to Human children around the world. Since Earth prioritizes science over the supernatural, these soldiers keep a wide berth from magic.
199
200* ArmiesAreEvil
201* TheFaceless: Subverted. You can make out some semblance of a face in their portrait if you ''really'' squint.
202* GuideDangIt: You unlock the class by achieving 50 Weapon Mastery with the Gun. Given Weapon Mastery is a tedious climb even ''with'' 1900 Armsmasters, you'd think they were an enemy-only class with how long it takes.
203* GunNut
204* LongRangeFighter: The game makes no attempt at all to hide an EDF Soldier's gift with a Gun.
205* SpaceSuitsAreSCUBAGear
206* VaderBreath: Outside of one cutscene, all we get out of the average EDF soldier is off-putting breathing through their helmets.
207* TheVoiceless: The only generic unit in the game with no voice-clips.
208* WeakToMagic: Have the lowest RES aptitude out of anything creatable. Pit them against mages at your own risk.
209%%* WeaponSpecialization:
210%%** GoodOldFisticuffs
211
212! Geomancer (Wiseman)
213-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
214These geomancers have a Geo Crystal embedded in their foreheads, This grants them the power to manipulate and control GeoEffects but increases their aging rate making them YoungerThanTheyLook as a result (and startling other demons when they act their age). Instead of a DistaffCounterpart they have a (seemingly) YoungerAndHipper counterpart in the Onmyo Monks.
215
216* CoolOldGuy: A subversion, the Geomancers are as old as they act, but are way YoungerThanTheyLook.
217* GeoEffects
218* RapidAging
219* RuleOfCool: The only reason they have even a semblance of Fist Mastery.
220* {{Troll}}: They are always thinking of ways to make other people's lives miserable. This amuses them.
221* WeaponSpecialization:
222** GoodOldFisticuffs
223** MagicStaff
224* YoungerThanTheyLook
225
226! Omnyo Monk
227-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
228A SuspiciouslySimilarSubstitute of the Geomancer and Scout. These Monks are experts in Onmyo magic, a form of magic form the eastern part of another netherworld. This magic allowing them the Geomancer's ability to manipulate the environment (minus RapidAging) star magic, curses, fortune telling and feng shui. They aren't regarded as much outside of some circles due to lack of power, but many people come to train under their wing (only for them to refuse to reveal their secrets to outsiders). They might have {{Distaff Counterpart}}s in the Sorcerers.
229
230* GeoEffects: Can control them.
231* StarPower
232* SuspiciouslySimilarSubstitute: For Geomancers.
233
234
235
236! Sorcerer
237-->'''Debut:''' ''VideoGame/Disgaea3AbsenceOfJustice''
238Despite the class name, this class is AlwaysFemale. Sorcerers worship the Despair God Dolvalky and [[BlueAndOrangeMorality have their own sense of right and wrong]]. They believe that it is their destiny to control the luck of others and bring despair. They wear vestments because they live in a deeply religious town and have to to do a daily ritual to heighten their powers. They acknowledge their polar opposites the Cheerleaders and trade information and techniques with Onmyo Monks.
239
240* AntiArmor: The majority of their Evilities are designed around nullifying enemy benefits and lowering defenses.
241* BlueAndOrangeMorality: They believe spreading despair is a divine duty.
242* DamageIncreasingDebuff: Their native Evility in ''Disgaea 5.''
243* SkeletonMotif: Never seen without their trademark skull-shaped helmets.
244* StatusEffects: They have all the status ailment spells in the series (except maybe Charm)
245* HopeCrusher: Their Modus Operandi. They also worship the god of despair Dolvalky.
246* HypnoFool: One of their Personality options.
247* WeaponSpecialization:
248** MagicStaff
249
250! Magic Knight (Knight, Rune Knight)
251-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
252A unique and rare class. The Magic Knight is well, a MagicKnight. They are a special breed of solider skilled with sword and sorcery and look into the future with power known as the Zone. They live by the Sword's Oath and failure to uphold it is punishable by death. They are always perfecting both combat styles. They are a subset of Valkyries. As magicians, they are also scholars and trade notes with the Professors.
253
254* ComplacentGamingSyndrome: Until ''Disgaea 5,'' next to nothing beat a fully-kitted-out Staff-using Magic Knight in raw damage output.
255* ElementalRockPaperScissors: Their Evilites are built around exploiting the enemy's weakness.
256* HonorBeforeReason
257* MagicKnight: [[ExactlyWhatItSaysOnTheTin Duh]].
258* [[JackOfAllTrades Jill Of All Trades]]: Can fight and cast in accord. The later titles generally incentivize the "Magic" over the "Knight" part, though.
259* MechanicallyUnusualClass: ''Disgaea 5'' gives the Magic Knight elemental variations of the Sword's weapon skills should she equip one.
260* WeaponSpecialization
261** CoolSword
262** MagicStaff
263
264! Ninja
265-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
266Warriors of shadow and masters of Ninpo, Ninjas are excellent assassins and spies that were re-organized by King Krichevskoy into a force of elite bodyguards. They are feared by those in power because of their skill with ailments and speed. Their {{Distaff Counterpart}}s are Kunoichis.
267
268* FragileSpeedster: Can't take a hit 'cause they're too busy dodging them. Their Evilities center exclusively around the "Speed" part.
269* GameBreakingBug: In the ports of the original game, Ninja can actually ''evade your healing'' if you have Ally Effects switched off.
270* GlassCannon: Ninja are generally powerful but only slightly less frail than the resident Mages. [[FragileSpeedster But that's what the high Speed's for]].
271* KillItWithIce
272* ScarfOfAsskicking
273* StatusEffects: In addition to what the sorcerer has, they can use debuffs as well.
274* UndyingLoyalty: Ninja were originally [[HiredGuns unfettered mercenaries]] until King Krichevskoy molded them into an uber-loyal society of bodyguards.
275* WeaponSpecialization:
276** GoodOldFisticuffs
277** CoolSword
278
279! Kunoichi
280-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
281{{Distaff Counterpart}}s to Ninjas. They are as deadly as they are gorgeous and share the Valkyrie's slant towards speed. Males are often seduced before they are offed. They secretly like cute clothes but can't wear them without being a HighlyVisibleNinja.
282
283* FragileSpeedster: Even moreso than the Male Ninja. They are the fastest in the netherworld and often compared to Panthers.
284* HerdHittingAttack: What separates the Kunoichi from her SpearCounterpart is her ability to evade these as opposed to attacks right next to her.
285* KillItWithFire
286* ScarfOfAsskicking
287* StatusEffects: They can debuff enemies just like their male counterparts.
288* UtilityPartyMember: Many of the Kunoichi's Evilities in the later games emphasize Item World travel.
289* WeaponSpecialization:
290** GoodOldFisticuffs
291** CoolSword
292** MagicStaff
293
294! Samurai
295-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
296They follow the art of Bushi Road and protected the sites that connected the different worlds together. As those sites vanished The samurai became excellent swordsmen. The {{Distaff Counterpart}}s are Lady Samurai.
297
298* CrisisMakesPerfect: Their primary hook is their ability to OneHitKO a target when their HP's low enough. Come the Post-Game, this ability is entirely useless.
299* GenderFlip: In the original [=PS2=] version of ''Disgaea 2'', where they replaced their female counterparts from ''Disgaea 1''. This changed when both Samurai appeared in ''Disgaea 3'' and the Lady Samurai were added into the PSP port of ''Disgaea 2''.
300* KillItWithIce
301* {{Samurai}}
302* UndyingLoyalty
303* WeaponSpecialization
304** CoolSword
305
306! Lady Samurai (Shrine Maiden)
307-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
308Like their SpearCounterpart, they used to be guardians to sites and sanctuaries that connect the worlds, and were forced to become swordswomen when these sites are lost. They follow [[CodeOfHonour the Bushi Road]] and pride themselves on their swords. Unlike some of the other classes, the Lady Samurai debuted before her SpearCounterpart.
309
310* DuelBoss: Their primary ability is ''being'' one, gaining a damage bonus when they're only attacking one opponent. ''Disgaea 5'' takes this a step further by having two of the Lady Samurai's Evilities centered around bonuses from engaging unique units on the map.
311* HimeCut: Given that their class is rooted in ideas of Japanese culture, it is fitting that they have such a traditional hair style. It works for both Lady Samurai and Shrine Maiden.
312* {{Miko}}: Invokes the general design of one.
313* {{Samurai}}
314* {{Sarashi}}: Her gi is always open, so naturally she has this to cover her breasts.
315* UndyingLoyalty
316* WeaponSpecialization
317** CoolSword
318** TheStraightAndArrowPath
319
320! Masked Hero
321-->'''Debut:''' ''VideoGame/Disgaea3AbsenceOfJustice''
322Self-proclaimed heroes who claim to "Help the weak, break the strong". However in reality they are cowards that run at the sign of danger. They don't have many friends but a legion of Prinny fans due to their homemade costumes resembling them.
323
324* AffectionateParody: They're a ''Franchise/SuperSentai'' / ''Franchise/PowerRangers'' pastiche.
325* AllTheOtherReindeer: Most demons find Masked Heroes weird even by Netherworld standards and tend to give them a wide berth. Prinnies like them though.
326* CrouchingMoronHiddenBadass: More emphasis on "Moron" than "Badass," but they're a class for a reason.
327* FragileSpeedster: Emphasis on "fragile". One of their Evilites even makes them a OneHitPointWonder in exchange for moving five extra panels.
328* DirtyCoward
329* {{Flight}}
330* HenshinHero
331* HeroesRUs: There's an entire guild of them.
332* LethalJokeCharacter: In ''Disgaeas'' 3 and 4 their Trick Move Evility increases evasion by 10% per panel moved, with high Movement to match. While ''Disgaea D2'' nerfed the Evility, his high movement range and Flight is still useful for item grinding.
333* MilesGloriosus
334* UtilityPartyMember: They're all about Item World travel and choke-points.
335%%* WeaponSpecialization:
336%%** GoodOldFisticuffs
337
338! Beastmaster
339-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
340Tamers with unparalleled knowledge of beasts. They pride themselves on their skills and seclude themselves from civilization to better their understanding of beasts. Because of this, they have close to NoSocialSkills and are often wild and harsh.
341
342* TheBeastmaster: [[RunningGag You don't]] [[ExactlyWhatItSaysOnTheTin say?]]
343** Also what their Evilities are centered around.
344* [[JackOfAllTrades Jill Of All Trades]]: They're middle-of-the-road as far as physical fighting goes, but they get the job done - especially when working in tandem with Monsters.
345* ShoutOut: Their hairstyle and default colors bring to mind [[Franchise/SonicTheHedgehog Knuckles]].
346* {{Stripperiffic}}
347* UndyingLoyalty: Generally they do not trust people, but when they do find somebody that they trust, they will follow them forever.
348* WeaponSpecialization
349** TheStraightAndArrowPath
350* WildChild
351
352
353! Cheerleader (Idol)
354-->'''Debut:''' ''VideoGame/Disgaea3AbsenceOfJustice''
355A class exclusive to ''Disgaea 3''. Worshipers of Prinpass, Goddess of Beauty and Fertility, these divas aid their allies with a variety of buffs; some raise stats, others raise things like movement and throwing range. They often act as priestesses and get along well with the Sorcerers.
356
357* DanceBattler
358* OddFriendship: Cheerleaders get along really well with Sorcerers despite [[SlidingScaleOfIdealismVersusCynicism their clashing ideologies]].
359* StatusBuff: Their specialty.
360* IdolSinger: Implied.
361%%* WeaponSpecialization:
362%%** MagicStaff
363
364! Heavy Knight (Armor Knight)
365-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
366Graduates of the Knight Academy. These warriors are granted a sentry job and a special suit of heavy armor to better protect their masters. While at the academy they learn the skills and manners of a knight, the former by combat experience and battle training. Because of their bravery, they are idolized by children. They have a {{Distaff Counterpart}}s that bizarrely is exclusive to ''Disgaeas D2'' and ''5''.
367
368* CantCatchUp: A Heavy Knight's massive defense generally goes the way of the dinosaur come the late Post-Game, where OneHitKO is the strategy de-jure.
369* KnightInShiningArmor: The armor's black but it's shiny enough.
370* NoMouth: Only the top half of a Heavy Knight's face is ever shown.
371* StoneWall: High defense, low everything else.
372* TwentyFourHourArmor
373
374
375! Armor Knight
376-->'''Debut:''' ''VideoGame/DisgaeaDimension2''
377Female graduates of the Knight academy, and as a result the Heavy Knight's DistaffCounterpart. Like the two genders of Samurai, the two Armor Knights have more or less the same backstory, with Armor Knights gravitating more towards protecting nobility.
378
379* ActionGirl
380* BalanceBuff: The Armor Knight in ''Disgaea 5'' is more viable for post-game compared to previous versions due to certain Evilities, general improvements to defensive play and the ability to further hone a character's stats.
381* BodyguardBabes: [[ExactlyWhatItSaysOnTheTin Is a babe and a bodyguard]].
382* KnightInShiningArmor
383* {{Sadist}}: A personality option.
384* StoneWall
385* TwentyFourHourArmor
386
387
388
389! Celestial Host (Angel)
390-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
391Female angels. They serve in Celestia and believe in the absolute righteousness of the angels, leading them to act prejudiced against demons. They excel at healing spells. They are elite fighting angels, and their rank and wingspan is determined by their spiritual power. Once they believe something they will never be swayed.
392
393* CombatMedic: Their role from ''2'' onwards, trading some stats for innate flight movement and various support-oriented Evilities.
394* DudeLooksLikeALady: Some of the angels had male voices in the original Japanese voices to indicate that there are male angels in Celestia, a trend which was continued by [[VideoGame/Disgaea2CursedMemories Main Hero B]]. In English, all such angels are still given female voices. Note that this is before ''Disgaea D2'' introduced the male Angel class.
395* ElementalBarrier: Later games turn the Angel into a living one, with most of their Evilities oriented toward improving allies' elemental defense.
396* MagicKnight: They have access to both offensive and healing magic and are fairly proficient with both in close range combat. In the original game, they also have the Magic Knight's innate ability to cast after a normal attack.
397* OurAngelsAreDifferent
398* ThePaladin: Their highest tier is called this.
399* ThePollyanna: A personality option.
400* PrestigeClass: Alongside the Majin in the original game, yes. They're a Magic Knight but superior in every conceivable way. They became more distinct in the following titles.
401* TheStoic: ''Especially'' in Disgaea 1, where they were borderline {{Emotionless Girl}}s. Later games tone this down. ''Disgaea D2'' gives them a personality type that is way more childish than stoic.
402* TheFundamentalist: Believes that angels are always right, meaning anyone who opposed them is their enemy. And if they believe in something, it will be impossible to change their mind.
403* WeaponSpecialization:
404** TheStraightAndArrowPath
405** MagicStaff
406
407! Angel
408-->'''Debut:''' ''VideoGame/DisgaeaDimension2''
409Like the Heavy Knights, Archers and Gunners, Angels have an opposite sex counterpart. The male Angels are less prejudiced then their female companions but if they identify an enemy they will fight it with all their holy might and do whatever it takes to vanquish them. They train in the Netherworld to heighten their powers. Exclusive to ''Disgaeas D2'' and ''5''.
410
411* {{Flight}}
412* MagicKnight: They have access to both offensive and healing magic and are fairly proficient in close range combat.
413* MasterOfNone: They can do just about everything, they'll just be mediocre at it.
414* OurAngelsAreDifferent
415* {{Sadist}}: A personality option.
416* StatusBuff: They're a living one in later titles, their Evilities centered around giving allies next to them various perks.
417
418! Bouncer
419-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
420Unlike the Armor Knights, Bouncers are only trained to protect. These bodyguards will protect the master until death and [[TakingTheBullet will take the bullet]] [[HeroicSacrifice if necessary]]. They worship Geneous, the legendary guardian. and they have a poker face on at all times so nobody can read their thoughts. Exclusive to ''Disgaea 4''.
421
422* BadassInANiceSuit
423* DamageSponge: A very literal case. Unlike Heavy Knights, the Bouncer's Evilities let him soak up allies' taken damage rather than protect them directly.
424* GoodScarsEvilScars: Has an X-Shaped scar on the forehead.
425* MightyGlacier
426%%* WeaponSpecialization:
427%%** GoodOldFisticuffs
428
429! Battle Suit
430-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
431A type of PoweredArmor made by Dr. Kazamatsuri. The suit allows humans to fight on par with demons by increasing the wearers physical stats. However training is still required to use the suit. As this class was designed by one of the main character's father, this class is exclusive to ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}''.
432
433* AwesomeButImpractical: The Battle Suit has decent stats, but their first two innate Evilities do way more harm than good most of the time.
434* DeadlyUpgrade: Their Unique Skill "Run Wild" gives them one, restoring them to peak condition and doubling their stats...only to kill them in 3 turns.
435* {{Expy}}: Of the EDF Soldiers from the first game.
436* OneShotCharacter: Hasn't appeared anywhere outside of ''Disgaea 4.''
437* PoweredArmor
438* SelfDestruct: Their main Evility lets them perform this when their HP's below 10%.
439** Also the function of their first Unique Skill, which turns them into a GlassCannon before destroying them 3 turns after.
440* TokenHuman: in ''Disgaea 4'' until the Medic class arrived.
441%%* WeaponSpecialization:
442%%** GoodOldFisticuffs
443
444! Android
445-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
446Androids are extraterrestrial {{Robot Girl}}s with a body made out a flexible and durable metal. Their AI allows them to think on their own but they are usually obedient. They are usually used for manual labor, but some train their fighting abilities and are on par with Majins. Exclusive to ''Disgaea 4''.
447
448* CyberCyclops: They have a radar in front of their eyes.
449* {{Cyborg}}: The player Androids are a Valkyrie subjected to UnwillingRoboticisation.
450* MasterOfNone: Their Apititudes are pitiful and they can only learn one or two skills per weapon.
451* NonIndicativeName: They're actually cyborgs rather than Androids.
452* OneManArmy: Their first Evility is even called this.
453* MostFanficWritersAreGirls: The first thing an Android does when you create one is make a Val/Fen slash fic.
454* JokeCharacter: Despite a useful Evility or two, they are by-and-far the weakest class ''Disgaea 4'' has to offer.
455* LethalJokeCharacter: If the Android is the last unit available to summon in battle, they get a tremendous boost to their stats. Then again, [[ThisLooksLikeAJobForAquaman you never want to be in this situation]].
456* RobotGirl
457* SuspiciouslySimilarSubstitute: Of the past games' Majin class.
458* WeaponSpecialization: Can use all of them...[[MasterOfNone terribly]].
459
460! Professor
461-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
462The professor is a rare profession due to the netherworld being focused around evil powers. They base Netherscience on human technology and are eternal researchers of truth. Debuted in ''Disgaea 4.''
463
464* BadassArmFold: Their battle stance.
465* CanonImmigrant: Like the Berserker, the Professor first appeared in ''Makai Kingdom''.
466* StarPower: Can learn most of the Star spell-line innately.
467* SuspiciouslySimilarSubstitute: Fulfills the same role as the Cheerleader. (Support magic that boosts stats, movement, throwing range and such)
468* UtilityPartyMember: A Professor's role is buffing allies and making ''darn'' sure those buffs stick.
469* MadScientist: One of their tier names. Also a personality option.
470%%* WeaponSpecialization:
471%%** MagicStaff
472
473! Medic
474-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
475A DLC class exclusive to ''Disgaea 4''. They are courageous individuals who are willing to risk their lives for the sake of saving others. They can be harsh due to their experiences, but are nonetheless respected. She was drawn by Noizi Ito.
476
477* CombatMedic: Literally a Healer that can swing a sword.
478* JackOfAllStats: She has decent aptitudes in everything but speed and is good with most weapons. (Though she can only learn sword skills naturally)
479* HospitalHottie
480* TheMedic: The 2nd last class in this page sharing names with tropes.
481* SwitchOutMove: One of the Medic's Evilities lets her "Send" allies back to the Base Panel.
482* WeaponSpecialization:
483** CoolSword
484
485! Necromancer
486-->'''Debut:''' ''VideoGame/Disgaea4APromiseUnforgotten''
487The other DLC class for ''Disgaea 4''. They have the ability to manipulate the souls and bodies of the dead, making them similar to Reapers and Sorcerers. They take great pride in their abilities and train constantly to improve their craft. Drawn by Kouhaku Kuroboshi.
488
489* BackFromTheDead: They can revive themselves as zombies...on the enemy's side.
490* ElegantGothicLolita
491* MechanicallyUnusualClass: The Necromancer's Evilities revolve around her ability to turn killed enemies into neutral Zombie units. This can double grinding gains, since killing these Neutrals pays out the same EXP and Mana as whatever they were before.
492
493* {{Necromancer}}: The absolutely final class that by coincidence shares a name with a trope.
494* StarPower: Learn all of the Star spells on their own.
495%%* WeaponSpecialization:
496%%** MagicStaff
497
498! Brute Fighter (Berserker)
499-->'''Debut:''' ''VideoGame/Disgaea3AbsenceOfJustice''
500A class that debuted in ''Makai Kingdom'' and then appeared in ''Disgaea 3''. Brute Fighters are savage {{Blood Knight}}s. only able to communicate through fighting. They fight exclusively in an arena called the Paradise of Sanvinio.
501
502* BloodKnight
503* CanonImmigrant: Like the Professor, was originally a class in ''Makai Kingdom''.
504* DumbMuscle: Literally. One of their Evilities increases their attack power when they're afflicted with Amnesia.
505* IFightForTheStrongestSide
506* LightningBruiser
507* KillItWithFire
508* PowerfulButInaccurate: One of their Evilities raises their Critical Hit rate to maximum, but caps their Accuracy at 70%.
509* WeaponSpecialization
510** CoolSword
511* ViolenceReallyIsTheAnswer: Literally. They communicate by fighting.
512
513! Sinner
514-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
515This class is exclusive to ''VideoGame/{{Disgaea 2|CursedMemories}}''. They are demons who committed crimes so heinous that they are forced to wear heavy shackles and are kept in a special prison cell. They do not go out in public for obvious reasons but the Dark Court sends them out to battle.
516
517* ChainedByFashion
518* TheLoad: Every other melee class has the Aptitudes/stats to wield Fists better than they do and their innate ability becomes absolutely useless once you're strong enough to avoid counter-attack wars with enemies. They're oddly ResistantToMagic for a physical class but [[NotCompletelyUseless that's their only redeeming quality]].
519* SuspiciouslySimilarSubstitute: To the Martial Artists. It is probably telling that the redesigned Male Healer in ''Disgaea 3'' looks very much like the Sinner.
520* WalkingShirtlessScene
521* WeaponSpecialization: Or rather weapon of no choice.
522** GoodOldFisticuffs: Their shackles prevent them from using any other weapon effectively.
523
524! Maid
525-->'''Debut:''' ''VideoGame/Disgaea5AllianceOfVengeance''
526Female corpses raised from the dead by the corruption of the Netherworld. Maids were created when a Nether Noble saw one of these corpses living a carefree life and decided to teach it chores out of spite. Their rotten brains make them bad at their job but people seem to like them. They're generally associated with Guns.
527
528* AttractiveZombie: They're nowhere near as ugly as the game's actual zombies.
529* ButtMonkey: Hard-wired into everything about them.
530* CreepyHousekeeper
531* TheDitz: Maids' rotten brains make them this most of the time. Also a Personality option.
532* HappinessInSlavery: Despite their morally-bankrupt origins, Maids are generally pleasant to be around and don't seem troubled by their situation.
533* ItemCaddy: '''Yes'''.
534* MasterOfNone: They're designed more for [[UtilityPartyMember assistance rather than direct combat]], so their Aptitudes are pretty lacking. On the plus side, this means they can do basically anything without suffering too badly. The game nudges you toward making them a LongRangeFighter, though.
535* UndyingLoyalty: A Personality option.
536* UtilityPartyMember: The game's codifier. Maids have Evilities centered around [[ItemCaddy the enhancement/preservation of consumable items]]. A Maid with most of their native Evilities is crucial to spreading your farmed stats around.
537* WeaponSpecialization: They can use basically anything. The game associates them with guns, though.
538* {{Yandere}}: A Personality option.
539
540! Dark Knight
541-->'''Debut:''' ''VideoGame/Disgaea5AllianceOfVengeance''
542The Dark Knights were an elite species of demons on-par with Overlords that attempted to conquer the Three Worlds, only to be beaten back. Due to their feared status, a lot of people want them in their ranks. Dark Knights have crystals embedded in their chest that can leech life-force from their enemies.
543
544* EliteMook: In-universe and in gameplay. A lot of people want them in their ranks because they're ''just that good.'' Their physical Aptitudes are top-tier for generic units and they have an innate 3X3-panel skill.
545* HerdHittingAttack: Their innate Evility causes whatever attack they use to affect nearby targets too, (Think the "Pierce" Evility, but slightly more range) turning everything they do into one of these.
546* LifeDrain: One of their Special Moves lets them absorb HP equivalent to the damage they cause. It's not all that useful, but it's there.
547* MightyGlacier: The best example in the game by far. They can't move that far, but given their sheer amount of weapon options and raw strength, they don't really need to. Their Evilities reflect this too, varying in effect but generally centering around their already high physical stats.
548* ExperiencePenalty: While their stats are amazing, Dark Knights, Pirates and Sages take longer to level up than other classes. If you're utilizing the Cheat Shop and Statisticians though, it's only noticeable if you're looking for it.
549* SuspiciouslySimilarSubstitute: Super-high (physical) stats? PrestigeClass? Backstory pertaining to off-screen strength so massive it makes Baal seem tame? They aren't Majins, are they?
550* WeaponSpecialization: Anything other than Staves or Guns works for them.
551
552! Sage
553-->'''Debut:''' ''VideoGame/Disgaea5AllianceOfVengeance''
554Sages are magical children raised by a 100,000,000-year-old Demon Tree protected by the guardian known only as "Veil." They are very long-lived philosophers whose connection to the Demon Tree gifts them with immensely-powerful magic. It's rumored they can hear the voices of plants.
555
556* BornFromPlants
557* DiminishingReturnsForBalance: There's little reason to improve the Land Decimator Skill beyond Level 4 or so given it never gains an extra power boost. That just increases the SP cost for no reason.
558* ExperiencePenalty: While their stats are amazing, Sages, Dark Knights and Pirates take longer to level up than other classes. If you're utilizing the Cheat Shop and Statisticians though, it's only noticeable if you're looking for it.
559* HerdHittingAttack: Their innate Evility gives them a damage bonus depending on how many enemies they're hitting. Stuffing a Sage full of multi-target skills is an option.
560** See also: Their Land Decimator attack, which hits ''the whole map''.
561* LongLived: Sages have ludicrous lifespans. A Sage with this Personality says she stopped counting her age ''10,000 years ago.''
562* MagicalGirl
563* {{Nerf}}: The Sage's Land Decimator skill hits every unit on the map (Including allies if you're not careful), more than once with certain Evilities. To compensate, its accuracy caps at 50% and its power never escalates past G.
564* PrestigeClass: Like the Dark Knight and Pirate, Sages are end-game magic-users that outshine their contemporaries in starting stats. They're a nice class for a Mage or Skull to end up in.
565* UtilityPartyMember: Their stats may not look it, but they are. The Sage's native HerdHittingAttack is crucial for farming the Shards and Prisoners necessary to increase your character's stats. A Sage with the right Evility-set will single-handedly carry your party through the Post-Game.
566* WeaponSpecialization:
567** MagicStaff
568** TheStraightAndArrowPath
569* WorldTree: Powered by one.
570
571! Pirate
572-->'''Debut:''' ''VideoGame/Disgaea5AllianceOfVengeance''
573Pirates sail the seas of the Netherworlds, plundering ports and even stealing from the rich to aid the poor depending on what flag they're flying. They're constantly seeking out new treasures.
574
575* TheCasanova: A Personality option. Brags constantly about [[ReallyGetsAround how promiscuous they are]].
576* FlatCharacter: While Generic units are their namesake, they at least have some sort of background. Pirates have no flavor to make them stand out. They're literally just most of the site's PirateTropes with legs.
577* FriendlyPirate: If they're flying the right flag, [[JustLikeRobinHood they'll aid the poor]].
578* LongRangeFighter: Their native Evility encourages this. They deal more damage the further they are from the enemy.
579* {{Pirate}}: [[ExactlyWhatItSaysOnTheTin Nah, really]]?
580* PiratesVsNinjas: Gameplay-wise, they counter everything Ninjas are designed to do.
581* PrestigeClass: Like the Dark Knight and Sage, Pirates are an end-game class. They outshine just about every ranged class. Give them some of the Gunner's Evilities and you have the best marksman in the game after Asagi.
582* ReallyGetsAround: A Personality option.
583* SpacePirates: Given the cosmic nature of Netherworlds, they count as this.
584* SwordAndGun: Their two best weapons.
585* TalkLikeAPirate: A Personality option.
586%%* WeaponSpecialization:
587%%** CoolSword
588
589
590
591! Majin
592-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
593''The'' GameBreaker in ''Disgaea'' (well the first one at least). The Majins have incredible power. One cannot train to be a Majin, they have to be born into it. They are born with a ruthless mind, a strong body and fearful strength and their power makes the Dark Assembly consider them a rare resource. For all their power though they often have esoteric requirements. [[{{Nerf}} They also get progressively weaker with each passing game]], to the point where in their most recent appearance, they have high base stats but pitifully small aptitudes and half of their evilities are mediocre (including one that cuts their aptitudes even lower). They were replaced by the Androids in ''Disgaea 4''.
594
595* AscendedExtra: Goes from a gimmicky class in the other games to a species central to the plot of ''Disgaea 6.''
596* BattleAura: Their sprite from ''Disgaea 2'' onwards has one of these.
597* BloodKnight: They enjoy a good fight more than anything.
598* GuideDangIt: Unlocking them ether requires having multiple classes at high levels or a NewGamePlus. Good luck getting a guide that tells you how to unlock them in any of the games. On top of that the unlock requirements vary form game to game (The multiple class one if for ''Hour of Darkness'' and the NewGamePlus one is for ''Disgaea 2'' and 3).
599* JokeCharacter: They're little more than paperweights in Disgaea 3 due to horrid Aptitudes, no Weapon Mastery and glaciered EXP Gain. The only benefit to advancing the class' tiers is [[NotCompletelyUseless giving their juicy "Violence" Evility to better characters]].
600* MasterOfNone: Their state in ''Disgaea 3'' reduces them to a JokeCharacter that can't even wield anything to start.
601* MightyGlacier: In the older games, they can hit like an anvil and move about as far.
602* {{Nerf}}: Every game after ''Hour of Darkness' progressively destroys this class more and more to the point they're practically a JokeCharacter.
603* PrestigeClass: A straight example in the first game, needing 5 different classes and 200 levels each to unlock. They have S rank weapon mastery in all weapons and 120% aptitudes in all stats.
604* OneManArmy: On top of their Evility with the same name (which they share with the Android), the first game also has them get 120% aptitudes in all stats.
605* SocialDarwinist: They think that the weak have no right to exist.
606* WeaponSpecialization: All of them...Until Disgaea 3, where it becomes ''none of them''.
607* ViolenceReallyIsTheAnswer: The name of the final Evility, which halves EXP gain but increases stats by 50%? Violence.
608
609[[/folder]]
610
611[[folder: Monster Classes]]
612! Prinny
613See Characters.{{Disgaea}}
614
615! Succubus
616-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
617Succubi are {{Fallen Angel}}s, who make of living by seducing men into depravity. With the exception of the Nekomatas the other female classes hate Succubi for some reason. They are excellent casters.
618
619* AlwaysFemale
620* CharmPerson: Later games associate them and their Evilities with the Charm ailment.
621* {{Flight}}
622* HotTeacher: A personality option.
623* OddFriendship: They work in great tandem with Nekomatas.
624* PinkMeansFeminine
625* SquishyWizard
626
627! Nekomata (Felynn, Kit Cat)
628-->'''Debut:''' ''VideoGame/DisgaeaHourOfDarkness''
629Feline female martial artists. Originally Cats from the Human World that stumbled into the Netherworld and became demons, the Nekomata are a clan of martial artists that are put simply cute {{Cat Girl}}s. They are the only female class to get along with Succubi.
630
631* AlwaysFemale
632* AttackTheInjury: Their Evilities in ''Disgaea 5'' are oriented around picking off low-HP units.
633* BareFistedMonk
634* CatFolk
635* CatGirl
636* CounterAttack: Their primary specialty is counter-attacking harder than their opponent.
637* CuteBruiser
638* KickChick: Their basic attack is a kick.
639* OddFriendship: Work well with Succubi for some odd reason.
640
641! Alraune (Flora Beast)
642-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
643Shy plant girls that hide in their petals. their cute looks are a ruse to deceive its enemies and tangle them in vines. While they are AlwaysFemale mechanically there are male alraunes.
644
645* AlwaysFemale: All the creatable alraunes, but subverted with their recruitment scene in ''Disgaea 4'' and Bridget in ''Disgaea 2'', which falls into trap territory. This could refer to the fact that plants have both male and female organs
646** DudeLooksLikeALady: Even the male alraunes look female.
647* AWolfInSheepsClothing: Alraunes look cute as a ruse to ensnare its prey in vines
648* BlowYouAway
649* CuteMonsterGirl
650* KillItWithFire
651* PlantPerson
652* ShrinkingViolet
653
654! Slumber Cat (Deathsaber, Catsaber)
655-->'''Debut:''' ''VideoGame/PhantomBrave'' (Initial) ''VideoGame/Disgaea3AbsenceOfJustice'' (Disgaea)
656Cat-demons with an innate cuteness that draws people to them. They make exotic yet dangerous pets, as they scheme to kill their owners.
657
658* CanonImmigrant: Debuted in ''Phantom Brave''.
659* CutenessProximity: Weaponized in later titles. They're so cute, certain enemies do less damage to them.
660* FragileSpeedster: Their defense is sorely lacking, but their speed isn't.
661* LightningBruiser: Slumber Cats have moderate ATK that skyrockets if they've moved far enough.
662* RidiculouslyCuteCritter
663* UndergroundMonkey
664* VerbalTic: Their voice-clips in later games reinforce their [[BuffySpeak cat-ness]] with "Meow and "Nyan."
665
666! Dragon (Evil Dragon)
667-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
668A regular dragon. Based on western dragons. They are considered among the strongest type of demons in the Netherworld. They strength is envied by demons and feared by angels and humans. However there are books on dealing with them and spells for summoning them. Their elemental affinities tend to change a lot from game to game.
669
670* BlowYouAway: In ''Disgaea D2.''
671* ElementalTiers: In more of a literal sense. Dragons in the first game specialize in either Ice or Fire depending on what Tier they are.[[note]]Tiers 1, 2 and 5 use Ice. The rest use Fire.[[/note]]
672* MakingASplash: They're Ice creatures in the original game, if you can believe it.
673* OurDragonsAreDifferent
674* PlayingWithFire: In ''Disgaeas 2'' and ''4''.
675* MightyGlacier
676
677! Serpent (Shark Dragon)
678-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
679Rare dragons that look like sharks. Amphibious and aggressive, these dragons are though to be an alien species from another Netherworld. Only the strongest warriors should fight them. Usually prefer to live in the water because they hate being dry.
680
681* BloodKnight
682* KillItWithFire
683* MakingASplash
684* MightyGlacier
685* OurDragonsAreDifferent: Essentially a dragon-shark.
686* ThreateningShark
687* TokenAquaticRace
688
689! Ifrit (Hellwyrm, Entei, Great Wyrm)
690-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
691There are not many Ifrits running around, but the few there are are some of the highest ranking Dragons. These monsters are on-par with Overlords and Majins, their tough skin protecting them from most forms of damage. They are {{Wreathed In|Flames}} {{Hellfire}} said to come from Hades and that anyone who touches the flames would turn to ash. This fire is so strong, it's said to destroy miracles.
692
693* DarkMessiah: Their fire is strong enough to ''destroy miracles''.
694* DeathByCameo: One appears in ''VideoGame/PhantomBrave'' [[spoiler: being killed by Scarlet the Brave]].
695* {{Hellfire}}
696* MightyGlacier: High HP, Attack and Defense. Can barely move.
697* OurDragonsAreDifferent
698* PlayingWithFire
699* WreathedInFlames
700
701! Holy Dragon
702-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
703A dragon with angelic wings obssessed with the principles of law and order.
704
705* DeathFromAbove: Similar to Rangers, Holy Dragons in ''Disgaea 3'' gain a boost to their attack power at high elevations.
706* {{Flight}}
707* KillItWithFire
708* KnightTemplar: In contrast to most demons, Holy Dragons are obsessed with altruism and maintaining justice.
709* OurDragonsAreDifferent
710* SquishyWizard
711* TokenHeroicOrc
712
713! Mass Produced Kurtis (Cyborg Kurtis)
714-->'''Debut''' ''VideoGame/Disgaea2CursedMemories'' (Character) ''VideoGame/Disgaea3AbsenceOfJustice'' (Playable Unit)
715Robotic duplicates of Kurtis' original body created by the EDF as battle-drones. The robots constantly seek the heart of a true Defender of Earth...literally.
716
717* AIIsACrapshoot: PlayedForDrama. Their EDF creators ''thought'' they were this, discarding them as failed fancies. This enraged the robots so much they developed a vendetta towards the genuine article.
718* AndroidsArePeopleToo
719* ExactlyWhatItSaysOnTheTin
720* FormulaForTheUnformulable: The Kurtis-bots are too dedicated to this to be recognized by the ''actual'' Defenders of Earth.
721* DefeatMeansFriendship: Beating their Extra Stages in ''2 DHD'' and ''3'' makes them creatable.
722* LiteralChangeOfHeart: The [=MPKs=] mistakenly believe that extracting Kurtis' heart will give them the "heart of a Defender of Earth." [[RightForTheWrongReasons The irony is entirely]] [[LiteralMetaphor lost on them]].
723* PrestigeClass: In ''2,'' they have the second-strongest Aptitudes of any Monster sans the Entei.
724* MyGreatestFailure: The robots are emblematic of the dark pragmatism that consumed Kurtis in the original game.
725* ShoutOut: When they're voiced, they all talk like [[Franchise/StarTrek Captain Kirk]].
726** In ''3'', their second skill Solidus Punch is a dead-ringer for [[Franchise/DragonBall Android 16]]'s Hell Flash.
727* SwappedRoles: In ''2'', they're constantly hunting Kurtis like persistent hornets. In ''Disgaea 3'', a robotic Kurtis joins Mao's group while being hunted by the real thing.
728* WeHaveReserves: In ''2'', destroying the robots sent after him made it harder for Kurtis to kill the next batch thanks to imported battle data.
729* WellIntentionedExtremist: They want to become the greatest Defenders of Earth, but they're doing it through the manipulative ruthless methods Kurtis himself discarded in the first game.
730
731! Dragon Zombie
732-->'''Debut:''' ''VideoGame/Disgaea2CursedMemories''
733The corpse of a strong dragon, reanimated into a zombie.
734
735* {{Dracolich}}
736* EliteZombie: Dragon Zombies are the animate corpses of strong dragons.
737* MightyGlacier: Very strong and very tough to kill (especially against physical attacks) but slow with low movement rates.
738* WeakToMagic: Dragon Zombies are paper-mache against enemy spells.
739
740! Rifle Demon (Baciel)
741-->'''Debut''' ''VideoGame/Disgaea2CursedMemories''
742Powerful Demons that have augmented themselves with tech stolen from a Human world. Fighting is all they live for.
743
744* TheAlcoholic: In games where they're part of the Dark Assembly, they always show up drunk.
745* AlwaysAccurateAttack: Their unique ability in ''2.''
746* BloodKnight: '''Yes'''.
747* StarPower: Most of their specials are Star-element. Later games give them an Evility that increases said Star power.
748* StoneWall: In ''Disgaea 1 Complete,'' [[PaletteSwap they replace the Galactic Demon]] - [[SuspiciouslySimilarSubstitute inheriting their flaws and weaknesses in the process]].
749* MightyGlacier: They can't move very far but they hit like a freight train and never miss.
750
751! Reaper (Death, Shadow)
752-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness'' (Floating cloak version), ''VideoGame/Disgaea3AbsenceOfJustice'' (Skull helmet version)
753Monsters that resemble floating cloaks in Disgaea: Hour of Darkness and nice-dressed demons with skull helmets in later games. These demons are servants of the Land Of The Dead, effectively making them TheGrimReaper. They hunt for human souls yet to become Prinnies and send them to Hades, as well as handle Reincarnations (in fact, one oversaw the red moon ceremony in the first game). There are many varieties, but most tend to be quiet.
754
755* AnIcePerson
756* BlackCloak: Of the [[Literature/TheLordOfTheRings Ringwraith]] variety in ''Hour of Darkness.''
757* TheGrimReaper: Their design from ''Disgaea 3'' onwards and their role in general.
758* ManaBurn: In later titles, they are the bane of mages in combat - with most of their Evilities centered around reducing enemies' SP or weakening their healing.
759* OneHitKO: In ''D2'', their Evilities are squared around delivering these.
760* PlayingWithFire: Only in ''Hour of Darkness.''
761* TheQuietOne
762* SinisterScythe
763* SquishyWizard
764
765! Nether Noble (Minotaur)
766-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
767The Nobility of the Netherworld. They can fight for themselves but would rather rather send servants to do their dirty work. Some are rich, but all are greedy and stingy. If they feel betrayed, they become tyrannical and try to kill anyone involved in the mutiny.
768
769* AristocratsAreEvil: By NobleDemon standards at least.
770* CastFromMoney: Their Evilities in ''Disgaea 5'' give them nice perks in exchange for things they do costing money.
771* GlassCannon
772* EtTuBrute: If they do say something like this, be very afraid.
773* MoneyIsNotPower: Greedy Disposition (their native Evility in ''Disgaea 5'') is an inversion. The more money the player has, the better of an innate stat-boost anything with it has.
774* UnstoppableRage: If a Nether Noble is betrayed, they'll lash out at anything and anyone.
775
776! Ghost
777-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
778An anomaly in the netherworld. These ghosts are perhaps the most mysterious of demons. Researchers had concluded that these are human souls that failed to become Prinnies. They are as weak as they are mysterious though.
779
780* CripplingOverspecialization: Decent INT and SP. Crap at everything else.
781* KillItWithFire
782* OurGhostsAreDifferent
783* TheGoomba: They (along with Orcs) are among the first enemy types you'll encounter in most of the games.
784* ZergRush: As they're among the weakest demons, this is their only tactic.
785
786! Orc (Petite Orc)
787-->'''Debut''' ''VideoGame/Disgaea2CursedMemories''
788Rough n' tumble pig-demons that work within groups and roles. While their middle-of-the-road by demon standards, they stand firm against stronger enemies regardless of the odds. They follow a strict soldier hierarchy and become distressed when their castes are disrupted.
789
790
791* FantasticRankSystem: They operate on one.
792* TheGoomba: They (along with Ghosts) are among the first enemy types you'll encounter in most of the games.
793* MightyGlacier: A vanilla warrior in every way.
794* ZergRush: Their main tactic in later titles. Their Evilities even encourage it, giving them stat bonuses when around allies.
795
796! Shroom (Eryngi, Eringa, Eringya)
797-->'''Debut''' ''VideoGame/RhapsodyAMusicalAdventure'' (Primary) ''VideoGame/Disgaea3AbsenceOfJustice'' (Series)
798Mushrooms that were mutated and given sentience by the corrupting energies of the Netherworlds. These demons are optimistic and carefree despite their small lifespans. They're often seen as food by other demons.
799
800* AbandonedMascot: They represented Creator/NipponIchi before the Prinny did.
801* AnthropomorphicFood
802* CanonImmigrant: First appeared in ''Rhapsody: A Musical Adventure''.
803* MightyGlacier: Eryngi aren't the fastest, but they hit fairly hard.
804* ThePollyanna: They're said to be optimistic despite their brief lives.
805* SpearCounterpart: To Succubi. They weaken female enemies the same way Succubi do to males.
806* VerbalTic: If you don't hear "Gi" come out of them once a sentence, something's wrong.
807
808! Faery
809-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
810Specters who wear special capes to prevent their magical bodies from being pulled apart by Netherworld energies. Unlike most demons, Faeries have very close ties with each other.
811
812* ContainmentClothing: Their capes protect their magical essences from being dispersed by the atmosphere.
813* EliteMook: When paired with Ghosts, yes.
814* LightningBruiser: They have deceptively-high ATK despite their middling Aptitudes.
815* StatusInflictionAttack: Their second and third Skills inflict Sleep and Poison respectively.
816* VolumetricMouth
817
818! Winged
819-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
820Little is known about Winged other than their habits as swarm-creatures. Once a battle starts, they'll attack anything and anyone. It's assumed no bonds exist between their kind. They're occasionally employed as couriers.
821
822* BloodKnight
823* GameplayAndStorySegregation: You'd think those wings would give them {{Flight}} movement, but they don't. They can be blocked by objects.
824* MasterOfNone: Their stats aren't that impressive. You're using them for their Poison attack or their high MV, if at all.
825
826! Zombie
827-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
828Demons, reanimated by the miasma in the netherworld. Some remember who they were when they were alive. They belong to the Zombie Clan (technically not a clan). While most of them are as weak as prinnies, some of them are as strong as ''Majins''
829
830* AllTheOtherReindeer: While always implied, ''Disgaea 6'' confirms that Zombies are [[FantasticRacism heavily looked down-upon by most of the Netherworld at-large]].
831* EverythingsDeaderWithZombies
832* EvilSmellsBad: A Zombie's defining trait is their unbearable stench. They even weaponize it.
833* ImprobableWeaponUser: Zombies can attack with their ''smell''.
834* KillItWithFire
835* NightOfTheLivingMooks
836* StoneWall: Zombies have high HP and respectable defense but aren't fascinating otherwise. Later games give them some LifeDrain Evilities for variety.
837* ZombieApocalypse: Happens if you make one in ''Disgaea 4.''
838
839! Gargoyle
840-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
841Gargoyles are different in that they were created by magic users. Intended to be guardians since ancient times, these gargoyles continued to guard their home even after their creators are dead. Some of them have formed a consciousness and act of their own will.
842
843* OurGargoylesRock
844* StationaryBoss: Their Evilities in ''4'' and ''D2'' incentivize them ''being'' one, giving them various buffs for staying put.
845* StoneWall: Decent DEF and RES but blah in every other way.
846
847! Golem
848-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
849Genies that resemble clouds, These Golems' insanely-durable bodies are actually made of miasma. They are {{Gentle Giant}}s but none who has angered them survived.
850
851* GentleGiant
852* MightyGlacier
853
854! Nosferatu
855-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
856A clan of elite demons famous in both the Human and Netherworlds for their strength and intelligence. Contrary to the prevailing vampiric stereotype, they can move in the daylight just fine. These demons are constantly masterminding new ways to take the Netherworld over.
857
858* ClassicalMovieVampire
859* DaywalkingVampire
860* MagicKnight: Their stats grant them great Attack and Intelligence.
861* OneShotCharacter: Subverted. The class has been relegated solely to the first game and its various ports, but no numbered entry after.
862* OurVampiresAreDifferent
863* SocialClimber: A whole race of them.
864
865
866! Sea Angel
867-->'''Debut''' ''VideoGame/DisgaeaDimension2''
868Originating from microscopic sea animals in polluted waters. Sea Angels are shy, cowardly and usually stay underwater unless its time to feed. Like the Cheerleaders and Professors, this class specializes in special buffs. They feed by using their tentacles.
869
870* AlwaysFemale
871* BishounenLine: They're rather cutesy for aquatic predators.
872* CombatTentacles
873* MakingASplash
874* SailorFuku: Always seen wearing one.
875* ShrinkingViolet
876
877! Dark Knight (Living Armor)
878-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
879Unlike most demons these guys rather fight fairly and adhere to chivalry. These knights are strong enough to slice a dragon in half with their blades. They are good friends with Samurai due to their adherence to honor.
880
881* AnimatedArmor
882* HonorBeforeReason
883* KillItWithIce
884* KnightInShiningArmor
885* MightyGlacier
886* WeaponSpecialization: Though being a monster class, they can't learn skills associated with their weapon.
887** CoolSword
888
889! Sludge
890-->'''Debut''' ''VideoGame/Disgaea3AbsenceOfJustice''
891Monsters existing since prehistoric times. They hide underground to pounce on their prey. They gelatinous bodies soften any attack against them, but they're not very bright. They wear skulls to make themselves look toughr.
892
893* ArmoredButFrail: Very resistant to Physical attacks, but even a papercut's worth of Magic dissolves them. In ''Disgaea 5,'' they have -75% in every element.
894* BlobMonster
895* CripplingOverspecialization: Excellent physical tanks but that's all they have going for them.
896
897! Mothman
898-->'''Debut''' ''VideoGame/Disgaea2CursedMemories''
899Low-class demons with the rare ability of {{Flight}}. They often work as mailmen. They work very hard and will go to the most dangerous places in the Netherworld, but their cowardly natures ensure that their poison gets scattered...often onto the mail.
900
901* CowardlyLion: Even at their strongest, Mothmen are flittery.
902* {{Flight}}
903* FragileSpeedster: Have high MV and SPD. They're horrible in every other regard.
904* MasterPoisoner: Later titles turn them into Poison-spreaders. Comes to a head in ''Disgaea 5'' where an Overlord you can recruit could vie for TropeNamer.
905* MothMenace
906* UtilityPartyMember: In earlier titles, Mothmen take the role of "Item World Speedrunner" with their immense MV.
907
908! Mystic Beast (Cu Sith)
909-->'''Debut''' ''VideoGame/Disgaea2CursedMemories''
910Compared to most demons, Mystic Beasts are wolves with close family ties. Beasts are very protective of their children, though they also won't hesitate to send them into battle.
911
912* AllAnimalsAreDogs: A Personality option in later games. Bonus points for them being Wolves, which are rather close to dogs.
913* BlowYouAway: Most of their specials are Wind-based and in ''2'' they're immune to any form of Wind damage.
914* LightningBruiser: Mystic Beasts are known for two things: Their SPD and their ATK.
915* ParentsAsPeople: Mystic Beasts are very protective of their children, though they also send said kids into battle to train them.
916
917! Galactic Demon
918-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
919Enigmas born from the abyss. These demons are dim-witted, sluggish and probably the most durable things in the Netherworld. They aren't as bloodthirsty as most demons, though they're far from defenseless.
920
921* ChuckCunninghamSyndrome: These guys've been absent from every game since.
922* MetalSlime: Subverted. While they aren't hard to find, they offer the most Experience out of any enemy in the game and are very hard to pop even for strong characters.
923* ShockAndAwe: They attack with electricity.
924* StoneWall: Their DEF and RES makes them hard to crush, but their low ATK and MV make them enticing targets anyway.
925* TheImmune: Not only are they insanely durable, their Status ailment resistances are maxed out from the start. Good luck pegging them with anything.
926
927
928! Lantern
929-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
930Distinguished by their pumpkin heads. Though they appear to be playful, they are actually ruthless masters of knives and daggers. Of course their nutrients paint a target on their back for demonic health nuts.
931
932* BeneficialDisease: Their final Evility in ''D2'' reverse the effects of Ailments cast on them. (Poison becomes RegeneratingHealth, ETC.)
933* CrouchingMoronHiddenBadass: They're usually relaxed and cheerful, but they're as ruthless as any other demon.
934* JackOfAllStats: Lanterns aren't very exciting, stat-wise.
935* PhysicalAttributeSwap: In ''D2'', their Evilities revolve around swapping their (and their enemies) resistances.
936* PlantPerson
937* PoisonousPerson: In ''D2'', their native Evility gives them a 50% chance to give enemies ailments when they attack.
938
939! Treant
940-->'''Debut''' ''VideoGame/DisgaeaHourOfDarkness''
941Demons birthed by the fabled Millennium Tree. Despite looking like plants, they're actually carnivorous predators that incapacitate prey with poisonous gas.
942
943* FaceFramedInShadow
944* PoisonousPerson: Their initial Skill deals Poison as well as Paralysis.
945* StatusInflictionAttack: Their first skill.
946* SuspiciouslySimilarSubstitute: All but a Monster version of the Archer.
947* WeakButSkilled: Treants aren't the strongest fighters but they can spread around Ailments like nobody's business.
948
949! Wood Golem
950-->'''Debut''' ''VideoGame/Disgaea2CursedMemories''
951Massive organic behemoths that protect nature. They're usually docile but transform into obsessive crusaders against any source of pollution.
952
953* GentleGiant: Usually.
954* MightyGlacier: Can't move far but will crush anything they are in reach of.
955* PlantPerson
956* RegeneratingHealth: In most games they heal HP at the end of their turn. This makes them resistant (and with enough Lover Specialists ''Immune'') to Poison.
957* TheBigGuy
958
959! Aqua Demon
960-->'''Debut''' ''VideoGame/Disgaea2CursedMemories''
961Demons that lurk beneath the waves, having lost their eyes to evolution. The feelers on their backs allow them to sense water-flow and air movements.
962
963* EyelessFace
964* HerdHittingAttack: Their Evilities in later games increase the strength of these.
965* KillItWithIce: Most of their Specials are Ice-oriented and they're immune to Ice attacks.
966* MightyGlacier: Essentially a "mage tank" with moderate defenses and INT.
967* ShockAndAwe: They attack with their body electricity.
968
969! Bear
970-->'''Debut''' ''VideoGame/Disgaea5AllianceOfVengeance''
971Bears are gentle forest-dwellers that people assume to be violent. They can consume almost anything with the mouth surrounding their stomach. Their species is known for producing chefs and food critics, such as the legendary Overlord Savarin.
972
973* BearsAreBadNews
974* BellyMouth
975* BigEater
976* CriticalStatusBuff: Most of their Evilities revolve around effects that happen when they're hit.
977* GentleGiant: Contrary to their violent appearance, they're this.
978* MightyGlacier: They only have middling defenses but immense HP.
979* SupremeChef: Their species is known for them.
980
981! Imp
982-->'''Debut''' ''VideoGame/Disgaea5AllianceOfVengeance''
983Imps are the Netherworld's pranksters. Their penchant for mischief and stealing is so renowned even Thieves tip their hats.
984
985* BeneficialDisease: Like Lanterns before them, an Imp's Evilities allow it to turn status ailments into benefits.
986* {{Flight}}
987* GameplayAndStorySegregation: Despite their reputation putting even Thieves to shame, they ''won't'' have a Thief's stealing bonus unless it's given to them.
988* JackOfAllStats: Their Aptitudes and stats allow them to do basically anything.
989* SuspiciouslySimilarSubstitute: They're essentially the Lanterns from ''Disgaea 1'' with Flight movement.
990** In ''Disgaea 1 Complete,'' they [[PaletteSwap visually replace the Winged class]].
991* '''TheTrickster'''
992
993! Fairy
994-->'''Debut''' ''VideoGame/Disgaea5AllianceOfVengeance''
995Small sprites that carry lanterns bigger than them. Despite their youth, they make excellent mages. Most of their fathers transform into the light within their lanterns, causing them no end of embarassment.
996
997* OurFairiesAreDifferent
998* {{Flight}}
999* ParentChildTeam: Fairies fight in conjunction with their fathers.
1000* SquishyWizard
1001* SuspiciouslySimilarSubstitute: Essentially the Monster answer to the Witch. Their Evilities even focus on SP restoration, just like said class.
1002* {{Tsundere}}: A Personality option.
1003
1004! Chimera
1005-->'''Debut''' ''VideoGame/Disgaea5AllianceOfVengeance''
1006Demons that put the Netherworlds into an unexplained curse a few thousand years ago. They were sealed away until a grave-robber released them. Though they've lost much of their power, they still desire destruction.
1007
1008* ArmoredButFrail: Similar to Aqua Demons from older titles, Chimera are mage-tanks with decent INT, DEF and RES. Shame about their HP, though.
1009* KungFuWizard: Their stats favor spellcasting, but their ATK isn't terrible.
1010* OmnicidalManiac: Implied. Despite their loss of power, they still want to destroy everything.
1011* NoodleIncident: Their species is responsible for putting the Netherworlds into some sort of unexplained curse.
1012[[/folder]]
1013
1014----
1015
1016[[folder:Generic Classes]]
1017* AdorablyPrecociousChild: Skulls from ''Disgaea 2'' onwards.
1018* AllMonksKnowKungFu: Martial Artists.
1019* AnimatedArmor: Living Armor.
1020* AristocratsAreEvil: Nether Nobles, by NobleDemon standards at least.
1021* ArmCannon: Rifle Demons altered themselves with human technology to get stronger. In place of one of their arms they now have a massive cannon.
1022* AwesomenessByAnalysis: The Gunner's evil eye allows them to see the target's weaknesses.
1023* BadassInANiceSuit: Bouncers.
1024* BattleAura: Majins from ''Disgaea 2'' onwards.
1025* BattleOfTheSexes: Battle? Try ''war''! The female Archers revolted against the male Rangers and had a war that spanned over multiple Netherworlds, eventually requiring ''Overlords'' to stop the feud.
1026** BizarreSexualDimorphism: The result of the aforementioned BattleOfTheSexes. Thought we don't know much about the Rangers, we do know that the baby Archers are born from a tree.
1027* BewareTheNiceOnes: [[GentleGiant Golems]] and Archers. The former will kill you if you piss it off and Archers are still powerful huntresses that can snipe you with an arrow.
1028* TheBeastmaster: [[ExactlyWhatItSaysOnTheTin Beastmasters]]
1029* BerserkButton: Male Healers really hate being mistaken for girls in ''Disgaea D2'' (where their latest redesign pushes them into DudeLooksLikeALady territory)
1030* BlackCloak: Reapers, of the [[Literature/TheLordOfTheRings Ringwraith]] variety in ''Hour of Darkness''
1031* BlobMonster: Sludges
1032* BloodKnight: The more powerful monsters like Serpents and Rifle Demons love fighting. Majins also live for combat and despise the weak.
1033* BlowYouAway: Wind is one of the three primary attack elements and tends to be used by Mages or monsters like Alraunes.
1034* BlueAndOrangeMorality: Sorcerors have their own brand of morality which involves bringing people despair.
1035* BraidsOfAction: Martiaal Artists
1036* BrainySpecs: Skulls wear glasses that enhance their magic.
1037* CanonImmigrant: The Berserkers and Professors first appeared in ''Makai Kingdom''. Catsabers originate from ''Phantom Brave.'' The Gunslingers are actually Merchants from both of those games.
1038* CantCatchUp: In the first game and its remakes, Monsters will be dwarfed by Humanoid units due to their exemption from Weapon Mastery and the "kills for creation costs" mechanic.
1039* CatGirl: Thieves. Literal {{Classy Cat Burglar}}s, perhaps? There are also the monster Nekomata.
1040* ChainedByFashion: Both Healer classes, but only really explained for the male, who believe that healing those wounded in battle is a sin. Likewise, Sinners, a ''Disgaea 2'' class, who are dangerous convicts unleashed by the senate as necessary.
1041* CombatTentacles: Sea Angels
1042* CoolOldGuy: Geomancers by appearance and attitude, but they're actually significantly younger. The crystals they put inside themselves cause rapid aging until they all look old.
1043* CounterAttack: Martial Artists and Fight Mistresses have evilities focus on powering up their counter attacks, though most classes can perform counters.
1044* {{Cowboy}}: Gunners. They're even locked with a bill about 'A sunset kind of guy.'
1045* CuriousAsAMonkey: Striders.
1046* CuteBruiser: Nekomata are popular for being rather cute, but are also martial artists and very physically powerful.
1047* CuteMonsterGirl: Succubi, Nekomata and Alraunes.
1048* CutenessProximity: Catsabers possess evilities that reflect this effect.
1049* CuteWitch: The Mage class (also known as the Witch) tends to be a lot more carefree and whimsical than the more serious skulls.
1050* {{Cyborg}}: The player Androids are a Valkyrie subjected to UnwillingRoboticisation
1051* CyberCyclops: Androids have a radar in front of their eyes.
1052* DanceBattler: Cheerleaders
1053* DirtyCoward: Masked Heroes.
1054* DistaffCounterpart[=/=]SpearCounterpart: Many classes are split along gender lines with each gender having slightly different stats and aptitudes.
1055** Valkyries are the female version of the male Warrior class. Valkyries focus more on movement while Warriors favor defense.
1056** Skulls and Mages are both magic users with Skulls favoring power and growth and Mages favoring conservation.
1057** Martial Artists are the male counterpart to the female Fight Mistresses.
1058** Archers and Rangers are considered such with Rangers being the slightly darker archery class.
1059** Gunners and Gunslingers.
1060** Celestial Hosts and Angels.
1061** Samurai and Lady Samurai
1062** Ninjas and Kunoichi
1063** Heavy Knights (later renamed Armor Knights) were introduced in ''Disgaea 2'' and later the female Armor Knights joined them.
1064* {{Dracolich}}: Dragon Zombies are undead dragons. They're stronger than normal dragons, but less intelligent.
1065* DudeLooksLikeALady
1066** In ''Disgaea D2'' Male Healers look and sound like girls.
1067** Alraune seem to be a OneGenderRace, but there ''are'' males. They just happen to look exactly the same.
1068* ElegantGothicLolita: The Necromancer.
1069* ElementalRockPaperScissors: The magic knight's evilities are built around exploiting the enemy's weakness.
1070* EtTuBrute: If a Nether Noble say something like this, [[UnstoppableRage be very afraid.]]
1071* EverythingsDeaderWithZombies: [[ExactlyWhatItSaysOnTheTin Zombies]].
1072* {{Expy}}
1073** The Male Healers's ''Disgaea 3'' incarnation is essentially a less buff Sinner.
1074** Put the Merchants of ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'' in a Gunner suit and you get a Gunslinger.
1075* EyesAlwaysShut: Healers. Female Healers carry it as part of their teachings.
1076* FallenAngel: Female Healers are implied to be angels who were thrown out of Celestia for some reason and taught demons how to use healing magic.
1077* TheFaceless: In ''Disgaea: Hour Of Darkness'' skulls covered their faces with hoods, though after that they showed their faces.
1078* FiveFingerDiscount: In ''Disgaea D2'', Thieves have a skill that mimics the stealing hands.
1079* {{Flight}}: Certain classes like the Masked Hero, Mothman or Celestial Host can fly, meaning they can pass through enemy tiles.
1080* FragileSpeedster
1081** Valkyrie evilities focus on movement in contrast to the bulkier warriors.
1082** The Masked Hero has an evility that makes them a OneHitPointWonder in exchange for moving five extra panels.
1083** Ninjas and especially Kunoichi have poor defenses, but great speed stats that make them hard to hit in the first place.
1084** Catsabers have evilities that increase their abilities based on their movement. They also hit surprisingly hard.
1085* TheFundamentalist: The Celestial Host believe they are always right, meaning anyone who opposed them is their enemy. And if they believe in something, it will be impossible to change their mind.
1086* GameBreaker: Majins in ''Disgaea: Hour of Darkness''.
1087* GenderFlip
1088** Thieves started as male. They became female from ''Disgaea 2'' onwards.
1089** In ''Disgaea 2'' the Samurai class became male, though both genders appeared in ''Disgaea 3'' (with the female being ported back into ''[[UpdatedRerelease Dark Hero Days]]'' if certain conditions are met.
1090** Armor Knights in ''Disgaea D2'', though their bio acknowledges their male counterparts.
1091* GeoEffects: Striders were the first class that manipulated geo panels but were replaced in ''Disgaea 2'' by the Geomancer, who in turn was replaced by the Onmyo Monk.
1092* GentleGiant: Golems
1093* GirlishPigtails: Fight Mistresses.
1094* GlassCannon
1095** Skulls boost their offensive power rather than conserve their magic like Mages and their evilities reflect this.
1096** Martial Artists and Fight Mistresses tend to be fairly fragile for melee classes, especially given that they focus on counters.
1097** There's the Nether Nobles as well.
1098* {{Golem}}: [[ExactlyWhatItSaysOnTheTin Golems]]
1099* GoodScarsEvilScars: Bouncers have an X-Shaped scar on the forehead
1100* TheGunslinger: Gunners and [[ExactlyWhatItSaysOnTheTin Gunslingers]].
1101* TheGrimReaper: Reapers. They're even shown escorting Prinny souls to reincarnation.
1102* GuideDangIt: Unlocking the Majin in ''Disgaea: Hour of Darkness'' requires having five classes at their highest rank and at level 200.
1103* HealingHands: Female Healers have evilities that ensure they can heal and bolster the party's defenses.
1104* {{Hellfire}}: Great Wyrms (and their ''Disgaea 3'' counterparts, Fire Demons) wield the flames of hades itself, which can burn anyone to ash.
1105* HiredGuns: Gunners
1106* HonorBeforeReason:
1107** The Magic Knight is so honorable that they will die if they break their word.
1108** The Samurai and Living Armors also believe in honor.
1109* HopeCrusher: The Sorceror Modus Operandi. They also worship the god of despair Dolvalky.
1110* HospitalHottie: The Medic
1111* IdolSinger: Implied with Cheerleaders.
1112* IFightForTheStrongestSide: Berserkers
1113* ImpossibleThief: Nothing, not even the laws of physics can stop those Thieves from stealing things, from wealth and possessions to memories and emotions. A well trained thief can put Franchise/CarmenSandiego to shame.
1114* ImprobableHairstyle
1115** OjouRinglets: The Archer hairstyle in ''Disgaea: Hour Of Darkness'' (as well as ''Phantom Brave'' and ''Makai Kingdom'')
1116** GirlishPigtails: Their hairstyle in ''Disgaea 2''.
1117* IntrepidMerchant: Gunslingers.
1118* JackOfAllStats: Classes like the Medic or some versions of the Celestial Host have decent aptitudes in everything but one or two stats and can use a large variety of weapons.
1119* KickChick: Nekomata favor kicking attacks.
1120* KillItWithFire: Many classes specialize in fire attacks, though some of them (such as Dragons) have been known to switch primary elements between games.
1121* KillItWithIce: Ice is the third primary skill and is a common weapon for classes like the Mages.
1122* KnightInShiningArmor:
1123** The Heavy and Armor Knights are, like the name suggests, trained to be knights.
1124** The Living Armors are firm believers of chivalry.
1125* LethalJokeCharacter: In ''Disgaea 3'' and 4 the Masked Hero has the Trick Move evility which increases evasion by 10% per panel moved, and a very high movement stat to go along with it. While ''Disgaea D2'' nerfed the evility, his high movement range and Flight is still useful for item grinding.
1126* LightningBruiser: Berserkers. Majin fit this in the first game, but then their movement declined to abysmal levels.
1127* LiteralGenie: Golems seem to evoke genies a lot in their specials.
1128* MadScientist
1129** One of the Male Healer's personality choices during Character Creation
1130** The ''Disgaea 4'' exclusive Professor.
1131* MagicalAccessory: Mages wear ribbons that help control their magic and update their spells.
1132* MagicKnight: [[ExactlyWhatItSaysOnTheTin The Magic Knight]] combines magic with their sword attacks to cause bonus damage.
1133* MeaningfulName: Nirvam, the highest rank given only to the greatest of Fight Mistresses, means "initiation to secrets" and might be a corruption of the word [[UsefulNotes/{{Buddhism}} Nirvana]].
1134* TheMedic: The Healer and [[ExactlyWhatItSaysOntheTin Medic]] classes from various games.
1135* {{Meganekko}}: Gunslingers.
1136* MightyGlacier: After the first game, Majins had their movement reduced but kept their otherwise high stats. Most of the bulkier monster classes like Dragons are also very slow.
1137* MilesGloriosus: The Masked Hero.
1138* MostFanficWritersAreGirls: The first thing an Android does when you create one is make a Val/Fen slash fic.
1139* NightOfTheLivingMooks: Zombies.
1140* OneGenderRace
1141** All Archers, Nekomata and Succubi are female.
1142** All Rangers are male.
1143* {{Necromancer}}: The [[ExactlyWhatItSaysOnTheTin Necromancer]] class raises the dead to fight.
1144* OneManArmy: The Android and Majin classes are the most powerful in the game and have their own evility of the same name, which boosts their states when they are fighting alone.
1145* OnlyInItForTheMoney: Rangers.
1146* OurAngelsAreDifferent: Apart from the fallen angel classes (Female Healers and Succubi), there are also Celestial Hosts and Angels to go with them. They're strong classes, but can be relatively tricky to unlock.
1147* OurDragonsAreDifferent: Dragons are a powerful race that can be summoned to help, though they won't work for people weaker than they are. However, there are also Undead Dragons as well as Serpents and Great Wyrms, which are sharklike and flaming dragons respectively. On the other hand, there are also the respectable and honorable Holy Dragons.
1148* OurGargoylesRock: [[ExactlyWhatItSaysOnTheTin Gargoyles]].
1149* OurGhostsAreDifferent: Ghosts are implied to be human souls that failed to become prinnies and are an anomaly in the netherworld.
1150* OurZombiesAreDifferent: Zombies are demons reanimated by miasma. Some of them remember who they were before they died and their power ranges from Prinny to Majin levels of power.
1151* ThePaladin: The Celestial Host class prides itself on its virtue, though they're also stubborn and opinionated. The highest tier for them is even called "Paladin"
1152* PetitePride: Archers take pride in being flat.
1153* PhantomThief: [[ExactlyWhatItSaysOnTheTin Thieves]].
1154* PinkMeansFeminine: Succubi
1155* PlantPerson: Alraunes and Lanterns
1156* PoweredArmor: The Battle Suit class in ''Disgaea 4'' uses special tech to match up to the power of demons.
1157* ThePrankster: Thieves in ''Disgaea D2''.
1158* TheQuietOne: Most Reapers rarely speak. The one escorting prinny souls to the red moon in the first game spoke very haltingly as though it wasn't used to doing so.
1159* RapidAging: Geomancers age at an accelerated rate thanks to the crystals they put in their foreheads.
1160* RidiculouslyCuteCritter: Catsabers.
1161* RobotGirl: Androids.
1162* {{Samurai}}: [[ExactLyWhatItSaysOnTheTin Guess.]] They tend to be best with spears and swords.
1163* ScarfOfAsskicking: Ninjas, Samurai, and Kunoichi.
1164* SeekerArchetype: Male Healers search for knowledge.
1165* ShadowArchetype: Rangers, in contrast the the kinder Archers, the rangers are cold mercenaries.
1166* ShoutOut: The Beastemasters' hairstyle and default colors bring to mind [[Franchise/SonicTheHedgehog Knuckles]].
1167* ShrinkingViolet:
1168** Despite being ambush predators, Alraunes are quite shy. Some of the tier colors take it more literally than usual.
1169** Sea Angels are shy and only come out of the water to feed.
1170* SinisterScythe: Reapers
1171* SocialDarwinist: Majins think the weak have no right to exist.
1172* SquishyWizard: Skulls and Mages have great magic aptitude and range, but very poor defenses and HP. Their movement is also low, making it hard to escape danger. The Healer classes are also fairly squishy, though they tend to be resilient to magical attacks at least. A few of the monster classes are also casting based and tend to suffer defensively for it, though not as much as the mages.
1173* StatusEffects:
1174** Sorcerors have all the status ailment spells in the series except maybe Charm.
1175** Thieves, Ninja and Kunoichi can also inflict status ailments in some games by "stealing health" or similar things.
1176* StarPower: Geomancers and Onmyo Monks focus on star magic, which is essentially NonElemental magic.
1177* StatusBuff: The specialty of the Cheerleader class
1178* TheStoic: In ''Disgaea'' Celestial Hosts were nearly emotionless in their stoicism, though later games reduced this.
1179* StoneWall
1180** In contrast to Valkyries, Warrior evilites revolve around defense.
1181** Heavy and Armor knights are ''very'' bulky and use defensive weapons like spears, but have mediocre stats otherwise and low movement.
1182** Bouncers, a ''Disgaea 4'' class, are even more defensively oriented than the two Knight classes that were already built like tanks.
1183** Gargoyles as well. Granted since they were intended to be guardians since ancient times, that was a given.
1184* {{Stripperiffic}}: Beastmasters show a lot of skin.
1185* SuspiciouslySimilarSubstitute
1186** Onmyo Monks for Geomancers.
1187** The Professor, and later the Sea Angel fulfills the same role as the Cheerleader with support magic to boosts stats, throwing range and movement.
1188** Sinners to the Martial Artists. It is probably telling that the redesigned Martial Artist in ''Disgaea 3'' bears slight resemblance to the Sinner.
1189* ThievesGuild: The biggest trade industry in the netherworld
1190* ThreateningShark: Serpents are aggressive and predatory shark dragons.
1191* TokenHuman: Battle Suits in ''Disgaea 4'', until the Medic class arrived. The original ''Disgaea'' also had the EDF Soldiers, which were surprisingly powerful units with a special fondness for guns.
1192* TooManyBelts: Valkyries
1193* TrainingFromHell: Martial Artists inflict very intense training on themselves.
1194* {{Troll}}: Geomancers are always thinking of ways to make other people's lives miserable. This amuses them.
1195* TwentyFourHourArmor: The Heavy and Armor Knight classes.
1196* UndergroundMonkey: Deathsabers are a slightly darker version of the normal cute Catsabers.
1197* UndyingLoyalty
1198** Generally Beastmasters do not trust people, but when they do find somebody that they trust, they will follow them forever.
1199** Ninjas used to be very shady individuals, but they reformed and became very devoted to their master. Of course, you won't know for sure who their true master actually is.
1200** Both Samurai classes have a similar thing going on.
1201* TheUnintelligible: In ''Disgaea Hour Of Darkness'', Skulls made weird guttural noises that apparently indicate they're concentrating too hard to speak normally while fighting.
1202* UnstoppableRage: If Nether Nobles are betrayed, they become tyrannical and kill the traitors and anyone else involved.
1203* ViolenceReallyIsTheAnswer: The name of the final Majin evility, which halves EXP gain but increases stats by 50%? Violence
1204* WalkingShirtlessScene: Starting with ''Disgaea 2'', Warriors lack shirts.
1205* WarGod: Warriors follow the deity Grandell, who they must make a pact with to become warriors. Oddly enough, Grandell becomes the name of the highest tier warriors in ''Disgaea D2'', who are likewise referred to as gods of war.
1206* WeaponSpecialization: Each class tends to have one or two weapons that they specialize in, though a few like Majins are good with almost anything.
1207** CoolSword: Valkyries, Berserkers, Samurai and Magic Knights. There's also the Living Armor, but they don't learn sword skills (being monsters).
1208** GoodOldFisticuffs: Martial Artists and Fight Mistresses favor fist weapons. Sinners can't use anything else decently at all.
1209** TheStraightAndArrowPath: Archers and Rangers.
1210* WizardingSchool: Mages are naturally gifted at magic, but Skulls have to study it at special schools, which makes them much more serious. Female Healers also attend their own school for healing.
1211* AWolfInSheepsClothing: Alraunes look cute as a ruse to ensnare its prey in vines
1212* TheWorldTree: The tree in the center of the village and where the young archers are born.
1213* WreathedInFlames: Great Wyrms and their ''Disgaea 3'' counterparts, Fire Demons
1214* YoungerThanTheyLook: Geomancers age faster than other demons thanks to their abilities.
1215* ZergRush: Ghosts. It's their only option for battle since they are as weak as prinnies.
1216* ZombieApocalypse: Happens if you create a Zombie in ''Disgaea 4''.

Top