1 | %% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. |
2 | |
3 | ''Adventuring Party'' is a Roleplay/{{Bay 12|PlayByPostGames}} roleplay ran by Ross Vernal, creator of ''Roleplay/TheBlackSandBar''. |
4 | |
5 | The game revolves around a group of [[PlayerParty journeymen Adventurers]] on their first real quest. |
6 | |
7 | The [[AdventureGuild Adventurer's Guild]] is an international organization that [[HeroAcademy trains]] those who can pay the yearly entrance fee to go forth and perform the kind of work that normal folk just don't care to do. In a sense, you're a bounty hunter: sometimes, it's treasure hunting, other times, you're hunting down bandits, and occasionally taking part in whatever regional conflicts the local lords put you into. |
8 | |
9 | While a Guild membership is not a license to slaughter and plunder ruthlessly without distinction, most governments have an arrangement by which a guild-appointed adventurer is immune to law if said crimes are justifiably committed in the process of honoring a sanctioned Guild contract. The organization does not have this legal privilege around the world, and in many areas is not recognized. |
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11 | The game can be found [[http://www.bay12forums.com/smf/index.php?topic=126546.0 here]] and the OOC [[http://www.bay12forums.com/smf/index.php?topic=126265.0 here]]. |
12 | ---- |
13 | !!''Adventuring Party'' contains examples of: |
14 | * AscendToAHigherPlaneOfExistence: Happened to Zoah, who impressed his God enough to be appointed to be a custodian of the War God's favorite weapons. |
15 | * CharacterCustomization: Profile format includes Name, Race, Height, Weight, Appearance, Strength/Stamina/Agility/Speed/Endurance/Willpower/Intelligence/Perception, HP/MP, Level, Virtues, Flaws, Hobbies, and Feats. |
16 | * CriticalHit: Natural 20's automatically deal maximum damage and have a chance to deal additional damage/special effects upon their victims. When a natural 20 attack is met with a natural 20 dodge, both are re-rolled. If it happens again, then it's just max damage without the special effects. |
17 | %%* DamageReduction: Referred to as "soak". |
18 | * DamageTyping: Slash, Pierce, Bludgeon, Ballistic, Fire, Cold, Electrical, Acid, Holy, Unholy, Death, Magical, Auric/Psychic, and Unblockable. Unsurprisingly, Unblockable damage cannot be soaked. |
19 | * ExperiencePoints: Everything grants you Experience Points. Experience Points are a hidden statistic. Most XP filed under "general experience" which is applicable to whatever level players choose to gain; there is "specific experience" that applies only to existing levels/feats/etc: if you swing a sword around long enough, you're eventually going to gain a level in Swordsman. |
20 | * TheFairFolk: Myrln was born a half-fae. [[spoiler:When he nearly gets killed, he chooses to become a full Sidhe of the Winter Court.]] |
21 | %%* LoadsAndLoadsOfRules: The Rules Masterpost is actually two posts. |
22 | %%* ManipulativeBastard: |
23 | %%** Myrln and pretty much any other Fae. |
24 | %%** Also, Morgred when it utilises it's favourite method of creating ghouls. |
25 | * {{Necromancer}}: Morgred is a Spellwight that specialises in controlling ghouls. |
26 | * OurLichesAreDifferent: The lich Morgred is composed of a soul inhabiting a different body. |
27 | %%* PrestigeClass: Multiple, ranked in ascending power: D, C, B, A, S, G |
28 | * SlidingScaleOfTurnRealism: Combat rounds are between 4 and 10 seconds. This leads to short, brutal fights. |
29 | %%* TwoLinesNoWaiting: More "two plots and one story", since there are Alpha and Beta parties. There's plenty of waiting. |
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