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11[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/indy_jones_adventure.png]]
12 [[caption-width-right:350:[[{{Tagline}} Now dare to cross forbidden boundries to the ultimate adventure.]]]]
13
14->''"Tourists, why'd it have to be tourists?"''
15-->-- '''Indiana Jones'''
16
17''Indiana Jones Adventure: Temple of the Forbidden Eye'' is an enhanced motion vehicle (EMV) dark ride at the Ride/DisneyThemeParks. Based on the ''Franchise/IndianaJones'' series, the attraction sends guests on a madcap journey through a lost temple, with Indiana himself there to guide them along the way.
18
19It first opened at Disneyland on March 4th, 1995, being given the name ''Indiana Jones Adventure: Temple of the Forbidden Eye''. The backstory behind the ride explains that after discovering the lost pieces of an ancient map, Indy was able to find the buried Temple of the Forbidden Eye, prompting a huge excavation of the location lead by Jones and his partner, Sallah. It's soon discovered that the temple is home to the ancient deity, Mara, who offers three possible gifts to anyone that enters: earthly riches, eternal youth, or visions of the future. The one condition being that the visiting mortal cannot look into the eyes of Mara, or else they'll be forced through the "Gates of Doom" and never be seen again.
20
21In an effort to raise funds, Sallah begins to conduct tours of the temple for visitors all around the world; but after a series of disappearances, Indy decides to venture into the deepest parts of the temple in order to find the lost tourists, but never returns himself. Before boarding re-purposed military transports for the trip, guests are given constant reminders by Sallah to not look into the eyes of the deity, but you can imagine [[SchmuckBait how well things go from there...]]
22
23A mostly identical version of the ride, ''Indiana Jones and the Temple of the Crystal Skull'' can be found at [[Ride/TokyoDisneyResort Tokyo [=DisneySea=]]], which instead revolves an evil skull artifact (that has no relation to the skull from the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull fourth movie]]). It replaces the Indian setting with a South American one and replaces the lava pits with a tornado effect.
24
25----
26!!Tropes shown in ''Indiana Jones Adventure'' include:
27
28* AnAesop: At the ride's exit, there's a sign that says "Real rewards await those who choose wisely". This is TheArtifact from when the ride was originally sponsored by AT&T, as during that time it started with "True rewards" as a reference to their advertising tagline.
29* AmbiguousGender: Mara's gender is never made clear. They seem to have a feminine appearance, but at the same time has the most masculine voice you could imagine.
30* AndIMustScream: Narrowly avoided, but this is the fate that both Mara and the Crystal Skull would’ve subjected the riders to had [[BigDamnHeroes Indy]] not held the Gates of Doom shut in time.
31* ArtifactOfDoom: The Crystal Skull is this in Tokyo [=DisneySea=]'s version, as it's what sends the riders towards the Gates of Doom.
32* Myth/AztecMythology: In Temple of the Crystal Skull, the giant cobra from the original is replaced with what appears to be Quetzalcoatl himself.
33* ChekhovMIA: The queue explains that Indiana Jones went deep into the temple to locate the missing tourists and find its power source, but never returned. Upon being sent to the Gates of Doom, Indy reappears to save the riders in the nick of time.
34* CompressedAdaptation: It can be considered one for ''Film/IndianaJonesAndTheTempleOfDoom'', although many of details have been stripped away or replaced, and the boulder from ''Raiders'' shows up at the end.
35* CrystalSkull: The object that Tokyo's version revolves around.
36* CypherLanguage: There are various messages carved into the walls of the queue, which can be translated into English. Cast members can give out decoder cards with the cypher key on them upon request, and as of 2018 the decoder can also be found in the Play Disney Parks mobile app.
37* DarkerAndEdgier: Temple of the Crystal Skull in Japan is this compared to its American counterpart. The floor of one room in the queue line is covered in skeletons, indicating that ''[[HumanSacrifice human sacrifice]]'' was regularly practiced there. The soundtrack of the ride has less music than the original, making the whole thing feel [[NothingIsScarier emptier and more ominous]]. Most notably, however, is the titular antagonist. While Mara was at least willing to be generous towards those who did not offend them, the Crystal Skull is far more aggressive, actively trying to kill you ([[AndIMustScream or worse]]) from the start seemingly just for being there.
38* DemBones: Just before heading towards the rickety bridge spanning the lava/tornado pit, riders encounter several skeletons that try to jump out of them from the walls.
39* DescendingCeiling: One room in the queue line has this, and is being kept from doing so by several bamboo poles propped in place.
40* DisproportionateRetribution: You looked into the eyes of Mara/the Crystal Skull? In that case, please stay in your transport while the god attempts to blow up a bridge, send undead warriors/dart-shooting skulls and a giant snake demon after you, plus a rolling boulder.
41* DontTouchItYouIdiot: In the descending ceiling room, there's a pole with a note that says, "Danger! Do not touch pole!" If you push or pull the pole, a loud crashing noise occurs, making it seem as if the ceiling is going to drop down.
42* DoorOfDoom: The Gates of Doom appear to lead to a nightmarish alternate dimension where [[AndIMustScream everlasting torment]] is guaranteed. And Indy was shown trying to close it shut.
43* DramaticThunder: Occurs right when the riders are being forced towards the Gates of Doom.
44* EasterEgg: Several can be found in the queue line.
45** One of the troop transports from the desert chase of ''Raiders of the Lost Ark'' is in the Disneyland queue.
46** Next to it is one of the mine carts from ''Temple of Doom''.
47** There's a hidden sign that was from the Eeyore Parking Lot that the ride was placed on.
48** One of the crates is labeled "990 6753", the same number that was on the crate that held [[Film/RaidersOfTheLostArk The Ark of the Covenant]].
49** Another crate is labeled "Deliver to Club Obi-Wan", a nod to the club that appears at the beginning of ''Film/IndianaJonesAndTheTempleOfDoom'', which is itself, of course, a reference to Obi-Wan Kenobi of ''Franchise/StarWars'' fame. Both the ''Indiana Jones'' and ''Star Wars'' franchises are made by Lucasflim, which is now owned by Disney.
50** Inside Indy's office, Mickey and Minnie can be seen on the cover of an issue of Life Magazine.
51** The snake statues look a fair bit like the ScaledUp version of Jafar from ''WesternAnimation/{{Aladdin}}''.
52** In the ride itself, one of the skeletons is wearing Mickey Mouse ears, which has "Bones" as the stitched-in name.
53* EverythingIsTryingToKillYou: If one looks into the eyes of Mara or the Crystal Skull, the temple more-or-less becomes a never-ending death trap of hazards.
54* EvilLaugh: Mara used to do one just before sending the riders into the Tunnel of Torment.
55* EyeBeams: In the lava/tornado room, a giant stone face of Mara/the Crystal Skull shoots green rays towards the riders.
56* FailureIsTheOnlyOption: In a case of ButThouMust, there is no way to avoid getting sent towards the Gates of Doom by the temple god in either version.
57* FluffyTheTerrible: The giant cobra in the American ride was nicknamed "Fluffy" by Imagineers.
58* FountainOfYouth: The Fountain of Youth is one of the possible rooms guests can be taken to in the ride. At the end, Sallah mentions that they have strollers avaliable for anyone that took in too much of the fountain.
59* FortuneTeller: In the Observatory of the Future room, visitors are promised with visions of their own future.
60* TheFullNameAdventures: ''Indiana Jones Adventure''.
61* GlowingEyesOfDoom: Mara's eyes, once someone looks into them.
62* HumanSacrifice: One room in Crystal Skull’s queue is littered with skeletons, heavily implying that this frequently took place here. [[JustifiedTrope Fitting]], considering that it appears to be an [[UsefulNotes/PreColumbianCivilizations Aztec]] temple.
63* IDontLikeTheSoundOfThatPlace: Both the Gates of Doom and the Tunnel of Torment that comes before it look just as bad as they sound.
64* ImperialStormtrooperMarksmanshipAcademy: The skeleton army attempt to hurl spears and poison darts at the riders, but miss every time.
65* IndyEscape: The ride's finale involves a rolling boulder, but rather than run from it, the guests and Indy instead dodge it when they plunge into a pit just before it reaches them.
66* IrisOut: This occurs in Sallah's information film, closing on the skeletal remains of one man that looked into Mara's eyes.
67* JerkassGods:
68** Mara is a deity that will send anyone into everlasting torment just for looking into their eyes. For the guests, this happens immediately after they are presented with their gifts, directly in front of them, with little to no warning given so that they can look away. Jerkass indeed.
69** The Crystal Skull is somehow even '''worse''' in this regard, as unlike Mara, it doesn’t act nice at any point, instead going for the kill from the get-go.
70* JustInTime: Indy shows up to shut the doors to the Gates of Doom just before the riders could be forced through it.
71* LarynxDissonance: Doubly so; Mara has a delicate looking face, but is played by deep-voiced Creator/JamesEarlJones. And then, once guests became used to ''that'' voice, they were (briefly) played by Creator/NeilPatrickHarris. [[https://youtu.be/YlPDXuHLOnU?t=34s It's as bad as it sounds]].
72* LavaPit: Among the first rooms in the hazardous side of the temple is a crypt with a huge lava pit at the bottom.
73* LiteralCliffhanger: Indy, on the rope in the boulder room.
74* TheLoad: The riders are this from the perspective of the attraction's story, as Indy is forced to get himself into a whole lot of danger in order to save them, expressing much annoyance while doing so.
75* NightmareFace: With the attraction's upgrades in 2013, Mara can [[https://www.youtube.com/watch?v=-H2i3-CUr0I now]] [[https://www.youtube.com/watch?v=z7KdvhRMt5U do]] [[https://www.youtube.com/watch?v=MFOgW5CU_jo this]].
76** For the Observatory of the Future, Mara's face will warp and shimmer as it turns red and lightning flashes across it.
77** For the Chamber of Earthly Riches, acid will drip down the metallic statue's face, tarnishing and rusting it until Mara's visage turns red.
78** For the Fountain of Eternal Youth, Mara's face will crack until it bleeds, with the flowers surrounding the statue withering and shrinking as he grows angry.
79* NoTalkingOrPhonesWarning: The safety spiel for the ride is provided via a safety film that's narrated by Sallah.
80* NotBad: One of the things Indy can say at the end of the ride is, "Not bad...for tourists."
81* NothingButSkulls: Behind the second stone carving of Mara's face is a room filled entirely with skulls. [[note]]1,995 skulls in fact, a reference to the year the ride opened.[[/note]]
82* PoisonedWeapons: The skeleton warriors near the end attempt to attack guests with poison darts.
83* RandomlyGeneratedLevels: At the beginning, guests can be taken to one of three rooms: Fountain of Eternal Youth, Chamber of Earthly Riches, and the Observatory of the Future. It's actually all the same room, using different effects for each scenario. There is only one actual operating door and corridor. Originally, the walls and ceiling of the room were designed to rotate across the working doorway and a set of four façades (two on each side of the real doorway), so that three "doors" are always visible at any given time. Each of the doors were lit differently based on which particular chamber had been randomly chosen, and decoy tracks leading to the other doors were used to enhance the effect. With the 2015 refurb, the machinery used to rotate the room has been deactivated and is no longer used. Instead, the transport always enters the second door in the center, and the effect of entering a specific room is accomplished using projectors hidden on either side of the chamber, which shuffle through various video effects that are superimposed onto all three doors to create the illusion that the transport is entering a specific room.
84* Room101: The location that the Gates of Doom leads to is implied to be this.
85* RopeBridge: The vehicle is sent crossing across one in the lava pit room, which Mara attempts to destroy. The bridge ultimately doesn't collapse however, subverting this trope.
86* SchmuckBait:
87** The only reason why the ride doesn't end sooner is because most, if not all, of the guests will look into Mara's eyes despite the warning.
88** Hey, you see the bamboo pole or rope telling you not to pull on it? Go ahead; give them a tug...
89** In the Rotunda Calendar, pulling on a rope triggers responses from Dr. Dunfor Pullit.
90* SeekingTheMissingFindingTheDead: One of the reasons why Indy went inside the temple was to try and find the people that went missing in there. Later on, the fate of the missing is made very clear: they were forced through the Gates of Doom, never to be seen again.
91* ShootTheShaggyDog: The queue is full of disabled booby traps, implying that Mara's gifts were meant as the prize for completing this ancient obstacle course. Even though you basically walk right through all the rest, you still get sent to the gates of doom on the last line of defense.
92* ShoutOut: Mara might yell "FOOLISH MORTALS!!!" when riders look into it's eyes. Park guests are called the same thing in [[Ride/TheHauntedMansion another notable Disney ride]].
93* SnakesAreSinister: A giant cobra is among the many hazards that Mara's temple contains.
94-->'''Indiana Jones''': Snakes...you guys are on your own.
95* SpikesOfDoom: The aforementioned DescendingCeiling room has spikes on the ceiling, as icing on the cake.
96* StatingTheSimpleSolution: One of the things Indy says at the end of the ride is, "Next time, wear a blindfold."
97* StoryBreadcrumbs: Much of the events of the expedition before we arrive are chronicled in letters and telegrams found throughout the queue on noteboards and Jones's office.
98* StrippedToTheBone: In the safety information film, Sallah warns guests not to look into the eyes of Mara, showing two before and after images of a man that looked into the eyes. In the second image, he has been reduced to nothing but a skeleton.
99* SuspiciouslySimilarSubstitute: The Tokyo [=DisneySea=] version replaces Sallah with a new character running the tours named Paco.
100* SwarmOfRats: The temple features a rat cave filled with swarms of, well, rats.
101* TempleOfDoom: What Mara's Temple turns out to be for anyone that looks into its eyes.
102* TooDumbToLive: The fate of the aforementioned man in Sallah's instructional film. This also would've been the case for the riders had Indy not been there to save them.
103* TractorBeam: The Gates of Doom have this sort of effect, as the riders are "pulled" towards it until Indy is able to shut the doors.
104* TreasureMap: In the queue video, it's said that Indy was able to find the Temple of the Forbidden Eye by finding the missing pieces of a map that led to its location.
105* TreasureRoom: The Chamber of Earthly Riches is filled with Mara's gold treasure.
106* TwoRoadsBeforeYou: On the ride, the guests enter one of three doors. The doors represent a choice of three gifts from the deity Mara: eternal youth, earthly riches, or visions of the future.
107* VisualPun: The Mara Font that is all around the walls of the temple has characters that closely-resemble their Latin alphabet counterparts (e.g. the "A" character looks somewhat like an A). However, one character resembles a circle with a dot in the center. [[spoiler: It's an I.]]
108* WasntThatFun: Another one of the things Indy can say this at the end of the ride.
109-->'''Indiana Jones''': Don't tell me that wasn't big fun!
110* WhyDidItHaveToBeSnakes: As mentioned above, Indy is too scared of the giant snakes to help out.

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