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Context Recap / ThePrisonerE6TheGeneral

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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/number_six_bust.jpg]]
2 [[caption-width-right:350:According to Number Two, Number Six is a fellow with a tendency to overdo things.]]
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4Number Six sees sinister implications in a Village plan for mass education. A local professor (Peter Howell) who teaches there and his wife (Betty [=McDowall=]) answer to someone called "The General."
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6Six makes an actual ally in the Village called Number Twelve (John Castle) who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling a vast amount of rote knowledge.
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9!! Tropes
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11* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "[[Recap/ThePrisonerE3ABAndC A, B & C]]" depicted him as a neurotic wreck terrified of his superiors, and apparently about to be replaced at the end of the episode. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration in the other.
12* ArmourPiercingQuestion:
13** Number Twelve asks "''What'' was the Treaty of Adrianople?" Number Six immediately responds with "1829", which demonstrates how the sleep-learning is simply imprinting people with recitations without any deeper understanding of the knowledge they contain.
14** The question with which number Six defeats and destroys the General: "Why?"
15* BittersweetEnding: Six manages to destroy the General with a Logic Bomb but the Professor and Twelve are killed in the process.
16* BrainwashedAndCrazy: As Number Six points out to Number Two, the "education programme" would essentially turn everybody into "cabbages," lined up a row and unable to think for themselves. Number Twelve is terrified of the Village's masters getting the ability to do this to whole segments of the population.
17* CallBack: The episode has a bust of Leo [=McKern=]'s Number 2.
18* ExplosiveOverclocking: Doubles as DefeatEqualsExplosion. Instead of just shutting down and producing an error message like any normal computer, the General proceeds to redline its meter, produce copious smoke, and electrocute its creators.
19* HeelFaceTurn: Number Twelve. Depending on which episode order you go by, he's the first warden working with the Village to team up with Number Six in exposing a Village plot.
20* LogicBomb: Six drops one of these on the General. This episode may well be the TropeCodifier for the "open-ended abstract philosophical question" version of this trope as opposed to the "logical paradox" one.
21* MeaningfulName: Number Twelve turns out to be a moral equal to Number Six: "Six of One, Half-Dozen to Another." He collaborates with Six to end a project that threatens everyone's free will.
22* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank," a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumour has it Creator/PatrickMcGoohan himself asked to incorporate the toy into the episode.
23* OneSteveLimit: Averted; this is the second time (in broadcast order) a Number Twelve appears in the series, just after "[[Recap/ThePrisonerE5TheSchizoidMan The Schizoid Man]]."
24* NeuralImplanting: What the General is capable of doing to large numbers of people.
25* ShoutOut: A possible one to ''Film/{{Alphaville}}'' (which aired only a few years previously) in which a computer-controlled dystopia forbids the use of the word "why".
26* SleepLearning: A major focus, though of course, the Village always attempts to subvert "learning" with "re-education."
27* TheUnreveal: We never find out ''why'' Number Twelve betrayed Number Two in trying to stop the Village's plan to use The General to brainwash entire populations. It's hinted he was friends with the Professor and his wife, but we're never given a definitive answer.
28* {{Zeerust}}: The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=McGoohan=] later noted by the 1980s that the General could get outmatched by [[invoked]][[TechnologyMarchesOn a single desktop computer with a floppy disk]].

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