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1->You see how it kind of becomes hard to buy into a movie that basically has no logical consistency because it makes up the rules as it goes along? You don't know what matters because everything could change at the drop of a hat.
2-->--''The Critical Drinker'' reviewing ''Film/AlienCovenant''
3
4->Ultimately, canon for me, is like the foundation on which you build your understanding and investment in a fictional world. The more solid and stable it is, the more you can feel comfortable to lose yourself in a bit of much-needed escapism. But every time some asshole changes some aspect of the canon, it undermines that foundation just a little bit more, and so eventually, the whole thing collapses and you end up saying: "Fuck it, I just don't care about this anymore." That, my friend, is how hobbies die.
5-->--''The Critical Drinker'', ''Why Canon Matters''
6
7->Another fatal flaw of time-tomfoolery in the hands of an iffy writer is that it's easy for them to come off as a lack of commitment and a lack of confidence in story choices they make because they have a built-in "undo" button. Oh, Aerith Gainsborough died a sudden and tragic death? Just hit the undo button; ''she's alive in some other timeline! Who gives a shit?'' Even still, if Aerith's death occurs, my brain is just gonna make that happen. This is why, at the top of the video, I said that Creator/TetsuyaNomura introduces the worst possible trope you could introduce to a story [[CentralTheme that's about accepting loss]]--[[BrokenAesop you've robbed this universe of its permanence]].
8-->--''Robot Co-Op'' [[https://youtu.be/kYdkrAZWbTM?t=3689 discussing]] ''VideoGame/FinalFantasyVIIRemake''
9
10->"...Ironically, conjuring things from thin air in fiction tends to take the magic out of storytelling. Also, remember that you can usually [[ShockFatigue only shock an audience once. After that they will rarely let down their guard]]."
11-->-- ''WebAnimation/TerribleWritingAdvice'', "Mid Series Shakeups"
12
13->"When your plot establishes magical resurrection, all the stakes and drama immediately collapse. Where's the meaning in self-sacrifice if we can just get resurrected? Oh, the villain was motivated by her dead babies? NEVER MIND! PBTH they're alive again, be more careful this time! Actually, don't! Who cares? Here's three more babies, fuck it!"
14-->-- ''WebAnimation/ZeroPunctuation'' [[https://www.youtube.com/watch?v=i-PD7fOhwQ0&ab_channel=TheEscapist on]] ''VideoGame/OriAndTheBlindForest''
15
16->A multiverse does not automatically destroy audience investment, but it is a VERY CONVENIENT SHORTCUT if the writer wants an in-universe mechanism for retcons. Thus, when a previously linear story suddenly introduces the concept of a multiverse, it can be a sign that the writer is contriving a way out of a corner. Not everything in a story matters to the same degree, but drawing attention to this fact reminds the audience that this IS a story, not a living, immersive world. Doing this breaks the audience's trust in the narrative.\
17And THAT is "The Multiverse Problem."
18-->-- ''WebAnimation/OverlySarcasticProductions'', [[https://www.youtube.com/watch?v=GE95DZndTO8 "Detail Diatribe: The Multiverse Problem"]]
19
20->"Farewell, Stanley!" cried the Narrator, as Stanley was led helplessly into the enormous metal jaws. In a single visceral instant, [[CruelAndUnusualDeath Stanley was obliterated as the machine crushed every bone in his body]], killing him instantly.\
21And yet, it would be just a few minutes before Stanley would [[ResetButton restart the game, back in his office, as alive as ever]]. What exactly did the Narrator think he was going to accomplish?\
22When every path you can walk [[{{Railroading}} has been created for you long in advance]], death becomes meaningless, making life the same.\
23[[AddressingThePlayer Do you see now?]] Do you see that Stanley was already dead from the moment he hit Start?
24-->-- [[spoiler:Museum Ending]], ''VideoGame/TheStanleyParable''
25
26->"you can't understand how this feels. knowing that one day, without any warning... it's all going to be reset. look. i gave up trying to go back a long time ago. and getting to the surface doesn't appeal anymore, either. 'cause even if we do... we'll just end up right back here, without any memory of it, right? to be blunt... it makes it kind of hard to give it my all."
27-->-- [[spoiler: '''Sans''']] shows awareness of the player's SaveScumming, ''VideoGame/{{Undertale}}''
28
29->"Tachibana, if [[Anime/ReCreators Meteora]] keeps resurrecting people, eventually the impact will dull and with it, the [[ClapYourHandsIfYouBelieve acceptance from the audience]]. If the audience gets bored or decides not to accept any more revivals, then there just won’t ''be'' any."
30-->-- '''Matsubara Takashi''' [[DiscussedTrope discussing]] on the defiance of this trope, ''FanFic/CindersAndAshesTheChroniclesOfKamenRiderDante''
31
32->"When you kill a character, you're meant to feel something, even if it's just [[AndThereWasMuchRejoicing satisfaction]], and if you start bringing characters back from the dead, then it risks people not thinking the threat of death is real, or more importantly, they don't feel satisfied when it happens, because it doesn't quite feel as real as it did before. Why should I care when anyone can get a clone?"
33-->-- '''Hello Future Me''', ''[[https://www.youtube.com/watch?v=vwqjbGdi4MI Why Resurrections Are Hard To Write]]''

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