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1'''Basic Trope''': ExactlyWhatItSaysOnTheTin
2* '''Straight''': Casting the spell "Gate of Destruction" causes a cutscene of a [[InstantRunes magical glyph]] appearing in the sky, followed by six gods [[CoolGate coming out of the glyph]] and each performing a flashy five-second long attack, one at a time.
3* '''Exaggerated''':
4** The attack animation for the "Gate of Destruction" spell lasts one hour, cannot be skipped, and beating end-game enemies without casting it every turn is basically a SelfImposedChallenge.
5** The FinalBoss uses "Gate of Destruction" almost every turn, and when he doesn't he casts the even lengthier "Ultimate Destructive Nova" spell which lasts several minutes.
6* '''Downplayed''':
7** The "Gate of Destruction" spell's animation lasts 10 seconds.
8** A lot of animations are relatively long, but you can hold a button to accelerate them. [[note]]Just like in most games from the ''VideoGame/SuperRobotWars'' series nowadays.[[/note]]
9** "Gate of Destruction" only takes a few seconds to cast, but it's in a real-time game where enemies can interrupt the attack or, even if it's an InvulnerableAttack, get into position to beat down on the user afterwards.
10* '''Justified''':
11** The summoned gods actually take 40 seconds in-universe to attack.
12** The animations don't skip the charge-up for their respective attacks.
13* '''Inverted''': The game's most powerful spell is a flash that inflicts massive damage, but lasts less then a second.
14* '''Subverted''': Bob learns the "Gate of Destruction" spell during a cutscene battle, where the animation takes 40 seconds to complete. However, when the player uses it in a real battle, the animation shows all the summoned gods attacking at the same time, drastically shortening the animation length.
15* '''Double Subverted''': Except after the gods attack, the game cuts to shots of every injury on every injured {{Mook}}, thereby lengthening the animation again.
16* '''Parodied''':
17** Bob's LimitBreak shows him holding his sword behind him and charging energy inside his blade for 20 seconds, but when he tries to slash, he trips and falls of his face instead.
18** Alice selects the "Attack" command while playing ''[[ShowWithinAShow Super Troper Fantasy VII]]'', and a shot of her sitting in front of the TV accompanied by flashes from the screen and explosion sound effects is shown for 10 seconds, followed by a "2 hours later" JumpCut to a very bored looking Alice looking up from a book, and when the attack ends it only inflicts 5 points of damage to the enemy.
19* '''Zig Zagged''': The game actually randomly chooses a long or short version of the animation each time the spell is used.
20* '''Averted''': All spell animations last 5 seconds or less.
21* '''Enforced''': The game creators want to showcase their SugarWiki/VisualEffectsOfAwesome.
22* '''Lampshaded''': "Aww, Odin, it's just a low-level {{Mook}}. You don't have to take all day just to slash him once."
23* '''Invoked''': The gods value patience, and punish characters who walk away during the animation by undoing any damage done.
24* '''Exploited''': The game's characters avert WhyDontYouJustShootHim and attack during the overly long animation.
25* '''Defied''': The game includes a "Skip animation" button during battles.
26* '''Discussed''': "[[WhyDontYouJustShootHim I hope these guys just stab him and get it over with]]."
27* '''Conversed''': "The attack animations in this game take so long to execute!"
28
29----
30Bob used OverlyLongFightingAnimation! Fwoooosh! Ka-Sheen! [=BangBangBangBangBangBangBang=]!
31-> Pshooooooooooooooooooooooooooooooo!
32-> {{Mook}} took [[{{Cap}} 9999]] damage!
33----
34%% Optional items, added after Conversed, at your discretion:
35%%
36%%* '''Implied''': ???
37%%* '''Deconstructed''': ???
38%%* '''Reconstructed''': ???
39%%* '''Plotted A Good Waste''': ???
40%%* '''Played For Laughs''': ???

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