1 | '''Basic Trope''': The players of a tabletop game derail the Game Master's story. |
2 | * '''Straight''': Bob's very silly questions prevent Carol, the Game Master, from revealing the BigBad's plot before Alice kills the BigBad. |
3 | * '''Exaggerated''': |
4 | ** Bob shoots the BigBad before even Carol could think of a plot. |
5 | ** [[Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Bob casts power word stun in town, revealing who the villain of the plot is by his immunity to it.]] |
6 | * '''Downplayed''': Alice and Bob generally follow Carol's plot, but get past a BeefGate earlier in the game than Carol intended, [[SequenceBreaking breaking the intended sequence of events]]. They also tend to [[CuttingTheKnot force their way past Carol's stock puzzles]]. |
7 | * '''Justified''': Bob wants to teach Carol a lesson about RailRoading. |
8 | * '''Inverted''': |
9 | ** Carol, The Game Master unleashes a very silly CardCarryingVillain, much to the surprise of the players. |
10 | ** Alice is a [[TheLoonie Loonie]] trying her hand at being a GM. Unfortunately for her, Bob and the other players are StopHavingFunGuys and want to play the game by the book and follow the story. |
11 | ** Carol sets up a very open-ended campaign by surprise. The players search for rails that don't exist searching for extended plots instead of taking greater initiative. |
12 | * '''Subverted''': |
13 | ** Carol creates two series of events: a general obvious one that she likes and two more that she ''really'' likes. The player's attempt at going OffTheRails [[XanatosGambit is what allows her to put the second into action]], ensnaring the players into an even tighter narrative. |
14 | ** Carol had set up her plot in such a way that [[XanatosGambit no matter what Bob does, everything will end up her way in the end]]. When Bob shoots the BigBad, Carol points out that if he had waited he'd know that the BigBad was armored and bullet proof from the very beginning of her campaign. |
15 | * '''Double Subverted''': Unfortunately, she forgot Bob had an item that allowed him to immediately break the backup plan, too. |
16 | * '''Parodied''': |
17 | ** Any action at all that Bob makes seems to derail Carol's plot. |
18 | ** Alice and Bob work together to derail the plot into constructing rails and building a train, so they can ''literally'' go off the rails. |
19 | ** Alice is interrupted so much that the plot goes off her set of rails and onto Bob's. The most Alice can manage throughout the campaign is a couple words of narration (before being cut off of course) and calling for checks. |
20 | * '''Zig Zagged''': The players switch between following the rails and going off the beaten path. |
21 | * '''Averted''': |
22 | ** There are no attempts at derailing the plot from the players. |
23 | ** The plot is loose enough that the players would have to intentionally be seeking the break up the plot. |
24 | * '''Enforced''': Carol's storyline is stuck because she [[DidntThinkThisThrough failed to think it through all the way]] or [[UnintentionallyUnwinnable accidentally left it unwinnable under the circumstances]], and the players literally have no other way to proceed. |
25 | * '''Lampshaded''': "Is this the week to follow the tracks or go off them?" |
26 | * '''Invoked''': "Are we messing with the Game Master's {{plan}} again?" "No. I learn not to plan ahead any more than ten minutes." |
27 | * '''Exploited''': |
28 | ** Carol, while annoyed, uses the sudden swerve to practice her storytelling skills |
29 | ** Carol knows Bob will ignore everything she says especially the things she expects him to and [[CassandraGambit starts giving good advice]]. The next thing Bob knows is his character doesn't like [[RocksFallEveryoneDies rocks]] or [[BoltOfDivineRetribution electricity]]. Now everyone blames Bob for taking the IdiotBall (that Carol gave him in first place). |
30 | * '''Defied''': In anticipation of the other players' attempts to derail the plot, Carol [[DevelopersForesight thinks of many ways to keep her story going (or alternative story paths)]] by being CrazyPrepared. |
31 | * '''Discussed''': ??? |
32 | * '''Conversed''': ??? |
33 | * '''Deconstructed''': |
34 | ** After having her intricate plotlines derailed too much, Carol gives up and runs module after module. |
35 | ** ...Or she decides to just ban Bob after her patience runs out, something that ends up creating lot of tension among the remaining members of the group in a chain of events that lead to [[BreakingTheFellowship the eventual dissolution of it]]. |
36 | * '''Reconstructed''': After having her intricate plotlines derailed too much, Carol decides to run a more flexible campaign [[DevelopersForesight that gives bonuses for ingenuity]]. |
37 | * '''Played For Laughs''': Alice and Bob create hilarity and silliness by their derailings such as turning a duel between noblemen into a CookingDuel. |
38 | * '''Played For Drama''': Alice and Bob end up throwing the kingdom into chaos and creating a long and bloody war of succession. |
39 | ---- |
40 | AliceAndBob want to you to read "OffTheRails," much to Carol's dismay. |
41 | ---- |
42 | %% Optional items, added after Conversed, at your discretion: |
43 | %% |
44 | %%* '''Implied''': ??? |
http://tvtropes.org/pmwiki/context.php
FollowingContext PlayingWith / OffTheRails
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load