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1'''Basic Trope''': A boss that would be invulnerable if not for the conveniently placed weakness in the room.
2* '''Straight''': General Drake fights the heroes in a room filled with SpikesOfDoom. These spikes are the only way to hurt him, as he’s otherwise invincible.
3* '''Exaggerated''': The fight ends the second you touch the conveniently-placed switch that throws General Drake into the lava.
4* '''Downplayed''': Drake can be hurt normally, but the spikes do a lot more damage.
5* '''Justified''':
6** Drake was chasing down the heroes rather than the other way round, and thus didn’t choose the arena he’s facing them in.
7** [[GameplayAndStoryIntegration General Drake is famed in-story for being invincible to everything but his]] AchillesHeel: giant spikes.
8** Drake was planning to use the spikes ''[[KarmicDeath on the player.]]''
9** The element Drake is weak to [[TakesOneToKillOne just so happens to be the one he specializes in]].
10** Drake is known InUniverse to be a massive idiot, so it's only natural that he picks an arena that he is weak to.
11** Drake wasn't notified that his BossRoom is temporarily storing the spiked wall-tiles of [[TheWallsAreClosingIn the closing walls room]], while that room is under maintenance.
12* '''Inverted''': There are many healing wells in the arena that General Drake uses to heal himself up: they need to be destroyed in order for you to win.
13* '''Subverted''':
14** Drake is thrown onto the spikes… and they break under his weight, leading him to laugh at the player.
15** During the battle, Hiro is just as vulnerable to being thrown onto the spikes as Drake is.
16* '''Double Subverted''': However, while he’s distracted laughing, you can press a button that zaps him: his real weakness.
17* '''Parodied''': Drake’s weakness is located behind a glass panel labeled "InCaseOfBossFightBreakGlass.”
18* '''Zig Zagged''':
19** Drake has several different weakness located in the same room, but as soon as you use one, [[AdaptiveAbility he adapts to it]] [[ItOnlyWorksOnce and becomes immune.]]
20** Drake's battle is like a sumo match: both the player and Drake are [[MutualDisadvantage immune to all of each-other's attacks,]] and instead must rely on knockback to push each-other [[RingOut out of the ring, onto the spikes.]]
21* '''Averted''': All bosses are fought in an AmazingTechnicolorBattlefield, so there’s nothing to exploit against them.
22* '''Enforced''': It’s a ShoutOut to the Super-Mario bros example, complete with the bridge over molten lava and the axe to trigger it.
23* '''Lampshaded''':
24** “You have no chance! I am impervious to everything, except for conveniently placed spikes!”
25** “Why do I even have that lever?”
26* '''Invoked''':
27** [[BigGood The Elder]] designed the arena that Drake is being fought in, and decide to stack the odds in the player’s favour.
28** Drake stacks the area with his various weaknesses, feeling he’s so powerful that it doesn’t matter.
29* '''Exploited''': Hiro uses the spikes to destroy Drake. No surprise there.
30* '''Defied''':
31** Hiro refuses to fight Drake using the spikes, feeling it’s dishonorable.
32** Late in the game, you have a boss rematch, except the new arena doesn’t have the weakness, [[HopelessBossFight making Drake truly invulnerable.]]
33* '''Discussed''': “He’s probably put something in the room I can use to beat him. He’s nice like that.”
34* '''Conversed''': “Why do bosses love to fight in rooms that contain their own demise?”
35* '''Played For Laughs''': Drake, a massively burly TopHeavyGuy, [[ScreamsLikeaLittleGirl squeals like a schoolgirl]] and [[PainPoweredLeap leaps up comically holding his ass]] each time you push him onto the spikes.
36* '''Played For Drama''': Drake is instantly killed by the spikes, and Hiro, a TechnicalPacifist, is horrified that this happened.
37* '''Intended Audience Reaction''': The main theme of the game is that “[[Literature/TheArtofWarSunTzu The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.]]” Thus, every boss designed their own arenas, and each one is defeated by this trope, in order to provide the theme.
38----
39Here! Use this [[BossArenaIdiocy conveniently-placed link]] back to the main page to defeat the boss!
40----
41%% Optional items, added after Conversed, at your discretion:
42%%
43%%* '''Implied''': ???
44%%* '''Deconstructed''': ???
45%%* '''Reconstructed''': ???
46%%* '''Played For Laughs''': ???

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