1 | '''Basic Trope''': A good being has been sealed away. |
2 | * '''Straight''': A benevolent and powerful spirit is sealed away in a mystic mask. |
3 | * '''Exaggerated''': A legion of 777 noble and powerful angels, any one of which could resolve the conflict alone, are all sealed away inside one outrageously complicated prison...All of them. |
4 | * '''Downplayed''': The spirit was just hanging around in a difficult-to-access cave. He's a good guy but far from being a powerful savior. |
5 | * '''Justified''': |
6 | ** The BigBad was either not powerful enough to kill her, or otherwise doesn't have the power to do so, and so decided to do the next best thing: Seal it away and try to make sure that no one ever finds him/her. |
7 | ** No longer needed but realizing that the BigBad would eventually return, the spirit seals him/herself away so he/she will still be around when the bad guy does return. |
8 | * '''Inverted''': SealedEvilInACan |
9 | * '''Subverted''': |
10 | ** The good guy sealed away discovered long ago that it could get out any time, by the time the heroes come to save him, the spirit is already free. |
11 | ** The RagnarokProofing didn't work, and by the time the new heroes find it, the good that was sealed away is now dead and/or useless. |
12 | ** The sealed good turns out to be not so good after all. |
13 | * '''Double Subverted''': |
14 | ** ...and then it turns out that the room the box was in is in itself a much stronger seal. |
15 | ** The team's resident wizard [[CameBackStrong brings the good guy back to life with stronger powers]]. |
16 | ** Turns it it wasn't evil after all, [[GoodIsNotNice just scary and pragmatic in its methods]]. |
17 | * '''Parodied''': A five-year-old accidentally frees a legendary hero trapped inside a gumball machine, who can barely stick his way out of it. |
18 | * '''Zig Zagged''': The [[IncorruptiblePurePureness utterly benevolent entity]] was sealed inside the magical can because, unbeknown to him/her, he/she is actually, ''matryoshka''-style, [[SealedInsideAPersonShapedCan the Person-Shaped Can]] [[SealedEvilInACan for some horrible evil]]. Specifically, something ''so'' abominable that ''[[NightmareFuel even the villain that sealed him/her in is scared of it]]''. |
19 | * '''Averted''': No benevolent entities are or were ever been sealed away. |
20 | * '''Enforced''': |
21 | ** "These guys are too low powered to take on the BigBad. They'll need backup. Send them after it as a MacGuffin and let them do some LevelGrinding on the way." |
22 | ** The heroes can't beat the God of Evil, let them have a God of Good on their side. |
23 | * '''Lampshaded''': "Dude, maybe Sir Goodnik got sealed away with the same spell. We find him, and maybe we can shove the [[SealedEvilInACan evil wizard]] back into the box?" |
24 | * '''Invoked''': Unable to take down a powerful adversary, the BigBad formulates a plan to seal him/her away so he can no longer bother his plans. |
25 | * '''Exploited''': Being GenreSavvy, our witty hero sets his quest to release as many sealed goods as he can to overwhelm the BigBad rather than setting off to fight him personally. |
26 | * '''Defied''': |
27 | ** Just as the BigBad attempts to seal the good guy away, [[TheLancer a friend]] comes swooping in and pulls off a ConvenientlyTimedAttackFromBehind. |
28 | ** The BigBad makes sure that no one can free the Sealed Good in a Can. |
29 | ** The spirit has taken precautions to become impossible to seal away by any means. |
30 | * '''Discussed''': " You'd think they'd cram me inside a bigger can, but no! I have a killing 800-year neck strain right now!" |
31 | * '''Conversed''': "This is the part when they release the Spirit of Life from the mask." |
32 | * '''Implied''': The BigBad mentions a powerful rival and how he/she is no longer a problem to him where he/she is now. We never see said enitity nor his prison. |
33 | * '''Deconstructed''': Anything evil enough to seal away this force of good would make sure it's not just a sort of peaceful eternal sleep. The force of good has been living in a nightmare world that would make Cthulhu wet himself in terror for the last thousand years, and has gone completely insane as a result. When the heroes do let it out, it [[ImAHumanitarian eats]] them and goes on a murderous rampage before realizing what it's done - and kills itself. |
34 | * '''Reconstructed''': |
35 | ** Anything evil enough to seal away this force of good would make sure it's not just a sort of peaceful eternal sleep. The force of good has been living in a nightmare world that would make Cthulhu wet himself in terror for the last thousand years, and has been severely traumatized as a result. When the heroes let it out, it [[TalkativeLoon babbles incoherently]] and [[TheGlomp hugs them]] before breaking down in tears. With the help of the heroes, the entity slowly regains its sense of identity and purpose and helps in the fight against the bad guys. |
36 | ** The sealed good was imprisoned in a horrible nightmare world but has been spending the centuries fighting for his life day in and day out. As a result, the SealedGoodInACan is now [[TookALevelInBadass ten times as powerful than he was when he was sealed away]] [[LevelGrinding from all that fighting]] and is now more than a match for the BigBad who put him in there. |
37 | ---- |
38 | Back to SealedGoodInACan |
39 | ---- |
40 | %% Optional items, added after Conversed, at your discretion: |
41 | %% |
42 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / SealedGoodInACan
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