1 | '''Basic Trope''': A group of characters try to prevent another character from obtaining an artifact by tossing it from one to another. |
2 | * '''Straight''': AliceAndBob toss a DoomsdayDevice to each other away from Emperor Evulz. |
3 | * '''Exaggerated''': Every hero tries to keep the doomsday device from Emperor Evulz. |
4 | * '''Downplayed''': Alice holds up the doomsday device high over her head where [[TheNapoleon Emperor Evulz]] can't reach. |
5 | * '''Justified''': Well... It's a DoomsdayDevice! They pretty much ''need'' to pass it back and forth to ensure Evulz won't get ahold of it and bring about TheEndOfTheWorldAsWeKnowIt. |
6 | * '''Inverted''': HotPotato |
7 | * '''Subverted''': Bob and Alice start to play keep away from Emperor Evulz, but hand it to him [[MacGuffinDeliveryService after being threatened]]. |
8 | * '''Double Subverted''': |
9 | ** But the doomsday device they handed him was a fake. |
10 | ** They returned it after removing the batteries. |
11 | * '''Parodied''': The heroes and villains act like schoolchildren at a playground. |
12 | * '''Zig-Zagged''': Bob and Alice play keep away for a while, then let Emperor Evulz have the doomsday device, but they've reprogrammed it to [[HoistByHisOwnPetard blow up only a very specific spot]] -- and since Evulz is holding it, goodbye to the BigBad. |
13 | * '''Averted''': |
14 | ** Alice and Bob just run away from Emperor Evulz with the doomsday device as quickly as they can. |
15 | ** Alice and Bob don't have a doomsday device. |
16 | * '''Enforced''': ??? |
17 | * '''Lampshaded''': ??? |
18 | * '''Invoked''': |
19 | -->'''Bob''': I can't outrun him.\ |
20 | '''Alice''': Neither can I.\ |
21 | '''Both''': But he can't outrun the joint power of our arms! |
22 | * '''Exploited''': ??? |
23 | * '''Defied''': |
24 | ** Alice and Bob destroy the doomsday device as soon as they receive it so Evulz can't use it. |
25 | ** Evulz is much larger, faster, or more agile than Alice or Bob, so their tossing it to each other to keep it away from him doesn't work. |
26 | * '''Discussed''': ??? |
27 | * '''Conversed''': ??? |
28 | ---- |
29 | Back to KeepAway |
30 | ---- |
31 | %%Optional items, added after Conversed, at your discretion: |
32 | %%* '''Implied''': ??? |
33 | %%* '''Deconstructed''': ??? |
34 | %%* '''Reconstructed''': ??? |
35 | %%* '''Plotted a Good Waste''': ??? |
36 | %%* '''Played for Laughs''': ??? |
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FollowingContext PlayingWith / KeepAway
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