1 | '''Basic Trope''': Video games often have crates. |
2 | * '''Straight''': A video game ''Loud Planes'' has lots of crates scattered around. They usually contain 1 item per crate. |
3 | * '''Exaggerated''': |
4 | ** A video game ''Crate Pusher'' have crates as a major part of the gameplay mechanic and are everywhere. |
5 | ** ''VideoGame/{{Sokoban}}'' |
6 | * '''Downplayed''': Bob Badass and Alice Awesome, heroes of Troper's Duty, have a scene in a warehouse checking crates for useful supplies and the MacGuffin, but crates are otherwise insignificant. |
7 | * '''Justified''': |
8 | ** The game is set in a warehouse and the crates are on pallets with fork lifts nearby. They also contain items which take up pretty much all the space inside the crate. |
9 | ** Of course there's stuff in the crates. The entire purpose of a crate is to be used as a container! That's why they ''make'' crates! |
10 | * '''Inverted''': |
11 | ** An allotment of video games are shipped to the retailers in crates. |
12 | ** [[ChestMonster The crates attack the player.]] When the player dies, he drops all of his items, which the crates then pick up and use. |
13 | * '''Subverted''': What looked like crates were actually drawings on a painted backdrop. |
14 | * '''Double Subverted''': [[MindScrew But they can be broken]] [[DieChairDie like other objects]], and sometimes does contain items. |
15 | * '''Parodied''': The main character of ''Crate Pusher'' can even [[CargoShip fall in love]] [[{{Squick}} and marry a]] [[CompanionCube crate]]! [[note]][[CoughSnarkCough *cough*]]VideoGame/{{Portal}}[[CoughSnarkCough *cough*]][[/note]] |
16 | * '''Zig Zagged''': The crates in ''Loud Planes'' contain widely variable things, ranging from more crates to power-ups that [[RecursiveReality themselves can be broken open to reveal more power-ups or, occasionally, more crates]]. Sometimes crates [[ChestMonster attack you for trying to break them]]. The joke boss is made of crates and seeks revenge for your crate-breaking. |
17 | * '''Averted''': |
18 | ** ''Loud Planes'' doesn't have crates. |
19 | ** ''[[TheMockbuster Bokosan]]'', a [[BlockPuzzle Block Puzzle]], has you push around cardboard boxes. |
20 | * '''Enforced''': |
21 | ** The dev team needed the game to be set in a series of airplane storage hangers and, for realism's sake, had to include a lot of crates. |
22 | ** Crates are very light on the GPU render budget compared to most of the items they contain and having the items show only during the acquisition animation is a lot better than having a ''peak'' frame rate of 1 frame per ''minute''. |
23 | * '''Lampshaded''': "So large a crate for such a small item?" |
24 | * '''Invoked''': The BigGood leaves supplies in crates, knowing Emporer Evulz's guards would never think to look there, and that [[VideoGameCrueltyPotential the player would]]. |
25 | * '''Exploited''': |
26 | ** The GenreSavvy BigBad seeds crates all around the world, hoping you'll [[Myth/GreekMythology open them, unleashing evil unto the world,]] just so he can [[NiceJobBreakingItHero guilt trip]] you into a HeroicBSOD with TheReveal. |
27 | ** Or he couldn't open them himself. |
28 | * '''Defied''': A sign in the GenreSavvy BigBad's warehouse has a message dated a week prior saying "All crates removed by order of the BigBad in case of heroic trespass". |
29 | * '''Discussed''': Your radio support tells you "If you find yourself in need of medical attention or ammo, just break open a crate. They're everywhere". |
30 | * '''Conversed''': A reviewer mentions a game's Start-to-Crate time. |
31 | * '''Deconstructed''': Destroying crates led to the main character of ''Loud Planes'' to be arrested by the warehouse authority. |
32 | * '''Reconstructed''': There is a cutscene of him paying off his crime by boxing power-ups in crates for said authority. |
33 | ---- |
34 | Back to CrateExpectations |
35 | ---- |
36 | %% Optional items, added after Conversed, at your discretion: |
37 | %% |
38 | %%* '''Implied''': ??? |
39 | %%* '''Plotted A Good Waste''': ??? |
40 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / CrateExpectations
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