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1'''Basic Trope''': Video games often have crates.
2* '''Straight''': A video game ''Loud Planes'' has lots of crates scattered around. They usually contain 1 item per crate.
3* '''Exaggerated''':
4** A video game ''Crate Pusher'' have crates as a major part of the gameplay mechanic and are everywhere.
5** ''VideoGame/{{Sokoban}}''
6* '''Downplayed''': Bob Badass and Alice Awesome, heroes of Troper's Duty, have a scene in a warehouse checking crates for useful supplies and the MacGuffin, but crates are otherwise insignificant.
7* '''Justified''':
8** The game is set in a warehouse and the crates are on pallets with fork lifts nearby. They also contain items which take up pretty much all the space inside the crate.
9** Of course there's stuff in the crates. The entire purpose of a crate is to be used as a container! That's why they ''make'' crates!
10* '''Inverted''':
11** An allotment of video games are shipped to the retailers in crates.
12** [[ChestMonster The crates attack the player.]] When the player dies, he drops all of his items, which the crates then pick up and use.
13* '''Subverted''': What looked like crates were actually drawings on a painted backdrop.
14* '''Double Subverted''': [[MindScrew But they can be broken]] [[DieChairDie like other objects]], and sometimes does contain items.
15* '''Parodied''': The main character of ''Crate Pusher'' can even [[CargoShip fall in love]] [[{{Squick}} and marry a]] [[CompanionCube crate]]! [[note]][[CoughSnarkCough *cough*]]VideoGame/{{Portal}}[[CoughSnarkCough *cough*]][[/note]]
16* '''Zig Zagged''': The crates in ''Loud Planes'' contain widely variable things, ranging from more crates to power-ups that [[RecursiveReality themselves can be broken open to reveal more power-ups or, occasionally, more crates]]. Sometimes crates [[ChestMonster attack you for trying to break them]]. The joke boss is made of crates and seeks revenge for your crate-breaking.
17* '''Averted''':
18** ''Loud Planes'' doesn't have crates.
19** ''[[TheMockbuster Bokosan]]'', a [[BlockPuzzle Block Puzzle]], has you push around cardboard boxes.
20* '''Enforced''':
21** The dev team needed the game to be set in a series of airplane storage hangers and, for realism's sake, had to include a lot of crates.
22** Crates are very light on the GPU render budget compared to most of the items they contain and having the items show only during the acquisition animation is a lot better than having a ''peak'' frame rate of 1 frame per ''minute''.
23* '''Lampshaded''': "So large a crate for such a small item?"
24* '''Invoked''': The BigGood leaves supplies in crates, knowing Emporer Evulz's guards would never think to look there, and that [[VideoGameCrueltyPotential the player would]].
25* '''Exploited''':
26** The GenreSavvy BigBad seeds crates all around the world, hoping you'll [[Myth/GreekMythology open them, unleashing evil unto the world,]] just so he can [[NiceJobBreakingItHero guilt trip]] you into a HeroicBSOD with TheReveal.
27** Or he couldn't open them himself.
28* '''Defied''': A sign in the GenreSavvy BigBad's warehouse has a message dated a week prior saying "All crates removed by order of the BigBad in case of heroic trespass".
29* '''Discussed''': Your radio support tells you "If you find yourself in need of medical attention or ammo, just break open a crate. They're everywhere".
30* '''Conversed''': A reviewer mentions a game's Start-to-Crate time.
31* '''Deconstructed''': Destroying crates led to the main character of ''Loud Planes'' to be arrested by the warehouse authority.
32* '''Reconstructed''': There is a cutscene of him paying off his crime by boxing power-ups in crates for said authority.
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34Back to CrateExpectations
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36%% Optional items, added after Conversed, at your discretion:
37%%
38%%* '''Implied''': ???
39%%* '''Plotted A Good Waste''': ???
40%%* '''Played For Laughs''': ???

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