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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wii_u_black.png]]
6[[caption-width-right:350:Switch from TV to the New Controller]]
7
8->''How U Will Play Next''
9
10The '''Wii U''' was Creator/{{Nintendo}}'s sixth video game console, released on November 18, 2012 in the US, November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan. It was backward compatible with Platform/{{Wii}} games (through the "Wii Menu" option), controllers and other accessories.
11
12What distinguished the Wii U from its competitors was the [=GamePad=]. This tablet controller featured a 6.2-inch touchscreen along with dual speakers, a microphone, an accelerometer, a gyroscope, rumble, an inward-facing camera, and the {{kitchen sink|Included}}. The most standout aspect of the [=GamePad=] was its enabling of handheld gameplay (marketed as "Off-TV Play") if someone else needed to use the TV (though the console still needed to be on, as the [=GamePad=] did not do any computing on its own and instead acted as a [[https://en.wikipedia.org/wiki/Computer_terminal#Dumb_terminals dumb terminal]]). Alongside this capability was the potential for AsymmetricMultiplayer: a number of multiplayer games allowed one player to use the [=GamePad=] as a sort of GameMaster while the others used Wii remotes or Pro Controllers, and any multiplayer game that would otherwise have 2-player split-screen instead had Player 1 play on the [=GamePad=] and Player 2 on the TV. Besides playing games, the [=GamePad=] could function as a "[=TVii=]" remote control (their pun, not ours) through the press of a button, allow users to record shows and browse video-on-demand services, stream video for video chatting, and even share videos and other media. Finally, it supported near-field communication (NFC), allowing for wireless interaction with [[Toys/{{amiibo}} figurines and cards]], as well as microtransactions with credit cards that utilized NFC support. (Incidentally, Nintendo had originally planned to give the Wii such a touchscreen controller, but instead went with motion controls while saving the touchscreen for the Wii U.)
13
14Following the back-to-back successes of the Wii and Platform/NintendoDS, Nintendo was confident that they could do no wrong. Since the Wii had more than reversed their fortunes after [[Platform/Nintendo64 two]] [[Platform/NintendoGameCube generations]] of lagging home console sales, hopes were high that their next home console would continue their regained dominance into MediaNotes/TheEighthGenerationOfConsoleVideoGames. In fact, they'd be the first to release a new system for that generation, a full year before Microsoft and Sony, potentially giving them an unbeatable lead in much the same way the Platform/Xbox360 benefited by coming out a full year ahead of the Platform/PlayStation3 and Wii in the previous generation. All they'd need to do was keep the Wii brand going to retain the more casual gaming audience and assure more hardcore gamers that the system would be powerful enough to receive the major third-party games that the Wii had missed, and they'd have yet another console that prints money! [[TemptingFate What could possibly go wrong?]] Well, to make a long story short, the Wii U followed up Nintendo's most successful home console... [[GoneHorriblyWrong by being the company's least successful]].[[note]]The only Nintendo console to perform worse is the Platform/VirtualBoy, which was marketed as a portable gaming device and sold only 770,000 worldwide.[[/note]]
15
16The Wii U launched in the United States with both a basic set and a premium set, retailing for $300 and $350, respectively. The basic set came with a white console with 8GB of internal flash memory storage, while the premium set came with a black console with 32GB of internal storage, the pack-in game ''VideoGame/NintendoLand'', and a few other bells and whistles. On September 20th, 2013, the premium version was lowered to the basic price point, and the basic version discontinued entirely.
17
18The amount of storage on either model could be increased with a USB hard drive (which was outright required for larger game downloads), but Nintendo recommended that the drive should use an external power source, as a single USB port on the console did not provide enough power[[note]]However, a USB Y-cable can be used to power drives with the yield from two USB ports[[/note]]. To further complicate matters, Wii games ignored the Wii U's storage and were limited to 512MB (same as an actual Wii system), though this could be expanded with an SD card up to 32 GB.
19
20Hoping to bring their online functionality up to par with their competitors, Nintendo launched the system with ''Nintendo Network'', which was also available on the Platform/Nintendo3DS. In addition to online multiplayer and [[WikiWalk tabbed browsing]], an individual account system was implemented (replacing the universally-reviled friend codes) and the Website/{{Miiverse}} social network was created. Besides acting as a separate forum space, Miiverse was integrated into the Wii U's system UI, showing users' personal Miis and letting them communicate with one another via messaging, screenshots, or simple doodles; this expanded to otherwise single-player or offline-only multiplayer games, and Miiverse's later release on 3DS, PC, and smartphones allowed for cross-platform messaging. Similarly to the 3DS, Miiverse could be brought up at any time, suspending gameplay. In addition, the Wii U also saw Nintendo's first modern online shop -- the eShop -- which it shared with the 3DS.[[note]]Technically. While you could wishlist 3DS games via the Wii U eShop and vice versa, you could never actually initiate a cross-console purchase. The browser version of the eShop did have this functionality, however.[[/note]] While the Wii had its own shop, purchases were mostly regulated to the Platform/VirtualConsole and smaller [=WiiWare=] titles. With the Wii U, a Nintendo console could finally download full retail games, have them patched, and purchase DLC. The Wii U's own Virtual Console also got some new additions: Platform/GameBoyAdvance, Platform/NintendoDS (with the [=GamePad=]'s touchscreen preserving the DS's dual screen gameplay), and even the Wii.
21
22As with Nintendo's previous two systems, the Wii U did not support Platform/{{DVD}} or Platform/BluRay playback, but Nintendo worked with companies such as Platform/YouTube, {{Creator/Netflix}}, and {{Creator/Hulu}} to provide streaming content.
23
24The Wii U launched respectably, selling an estimated 425,000 units in the first week [[labelnote:For comparison]]The Wii sold 475,000 in its first week, Xbox 360 sold 400,000, and [=PlayStation=] 3 sold between 150,000 and 400,000 (Creator/{{Sony}} never made a firm statement, and the [=PS3=] was also the only console on this list to debut in Japan, which may or may not have impacted its sales)[[/labelnote]]. However, the console quickly hit a wall: sales soon dwindled to 50,000 for January 2013 -- a record low for consoles since 2005, at the latest -- and stagnated. [[https://www.nintendo.co.jp/ir/en/events/130425/02.html Nintendo themselves admitted]] that this was due to game droughts and inept marketing.
25
26While the Wii U gained praise from media outlets for a time as being an excellent companion console for the other systems of its generation due to a decent amount of high-quality titles (from first-party, to co-developed or simply published by Nintendo, to indie [=eShop=] titles),[[note]]As Creator/TotalBiscuit noted, if you already had a gaming PC, the Wii U probably had the most quality exclusives that you couldn't just get on PC, especially when comparing the consoles dollar-for-dollar[[/note]] sales remained lethargic. And though they did improve as time went on, Nintendo remained a distant third behind Sony and Microsoft. This wasn't helped by a March 2015 conference in which Nintendo president Creator/SatoruIwata, in one of the last public appearances he gave before his death just months later, announced that their next system was deep into development (to prevent speculation that they would leave the console market and become a third-party developer like Creator/{{Sega}}, as he had also announced that the company had entered mobile game development). Sales of the system completely collapsed thereafter, leaving it barely even outselling the largely-abandoned [=PlayStation 3=] for the remaining lifespan of both systems.[[note]]In fact, the Wii U would actually be discontinued ''before'' the [=PlayStation 3=], making it the first major console since the Platform/{{Dreamcast}} to live its entire lifespan within the lifespan of a previous-generation console (in the Dreamcast's case, both the original [=PlayStation=] and the Platform/Nintendo64).[[/note]]
27
28The reasons for the system's failure have been discussed at length in the years since it ceased production. As previously mentioned, Nintendo put the blame on their failure to market the system and provide enticing software, and it isn't too hard to see why they came to such a conclusion. The [[https://www.youtube.com/watch?v=4e3qaPg_keg original reveal trailer]] never once mentioned a "new console", only repeating "new controller" ad nauseum to the point that even gaming enthusiasts and journalists were wondering if it was just an add-on for the original Wii, forcing them to clarify later that same day. Unfortunately, it would become a misconception that would ingrain itself amongst the average consumer despite Nintendo's attempts to correct it throughout the system's life.[[note]]To add insult to injury, Nintendo had ran into similar issues the previous year with the [=3DS=], whose name arguably caused many potential buyers to assume it was merely another incremental upgrade to the original DS along the lines of the DS Lite and [=DSi=]; but unlike with the Wii U, they managed to remedy this with a price drop and managing to push two major titles (''VideoGame/SuperMario3DLand'' and ''VideoGame/MarioKart7'') out by the first holiday season.[[/note]] As for the software side of the equation, the release of first-party software was sluggish. Following launch, the next game international audiences had to look forward to was ''VideoGame/GameAndWario'', over seven months later, while its first real KillerApp, ''VideoGame/SuperMario3DWorld'', didn't show up until almost exactly a ''year'' after the console itself -- and when it did, it was released in the launch windows of the Platform/PlayStation4 and Platform/XboxOne, ensuring that it got virtually none of the media hype that would normally accompany the launch of a new main-series ''Super Mario'' game. Combine that with the system's low power[[note]](Nintendo insisted on sticking to rapidly aging [=PowerPC=] CPU architecture to maintain backwards compatibility with the Platform/{{Wii}}, which combined with the [=GamePad=] eating so much of the manufacturing cost to result in a system that was only twice as powerful as the [=PlayStation 3=] and Xbox 360... on paper: in practice, the powerful GPU couldn't easily make up for the weak CPU unless the developer really knew the hardware, causing even [=PS3/360=] ports to need significant development time)[[/note]] that gave many third-party developers pause in supporting the device, and Nintendo found themselves with a console with barely any games during its first year... resulting in a low install base that scared away that meager third-party support, leaving the job of filling out the release schedule primarily to Nintendo and any indie developer that graced their eShop. Furthermore, much of the software that did exist failed to sell the system's core "second-screen gaming" concept to audiences in the same way ''VideoGame/WiiSports'' sold people on the Wii's motion controls; few games took advantage of the [=GamePad=] in a way that most consumers found entirely necessary, with poor reception to titles like ''VideoGame/StarFoxZero'' outright damning its use [[{{Waggle}} as a forced gimmick]]. And that's without getting into reasons that fans have theorized, such as consumers potentially viewing the concurrent installments of many franchises being released on the much cheaper 3DS handheld to be perfectly serviceable counterparts, reducing the desire for the home console even more.
29
30On January 31, 2017 -- a little over four years after launch -- Nintendo [[http://kotaku.com/wii-u-production-has-officially-ended-for-japan-1791813878 officially announced]] that Wii U production had ended globally, with 13.56 million consoles sold up until that point. The system's successor, the Platform/NintendoSwitch, released worldwide shortly after on March 3, 2017, with the cross-platform title ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' being the Wii U's final first-party game. Having significantly undersold in the end, the Wii U is regarded as one of Nintendo's biggest commercial failures and served as a FranchiseKiller for the Wii brand as a whole, with Miis being DemotedToExtra on the Switch possibly to further distance the system from the tarnished Wii brand. [[RayOfHopeEnding Despite all of this]], the Wii U's DNA lives on in the Switch, with [[http://time.com/4635415/nintendo-switch-online-reggie-fils-amie/ Nintendo themselves]] calling the system a {{necessary fail}}ure. The console's strong first-party library wouldn't go wasted either, as many of its most-acclaimed games would see {{Updated Rerelease}}s in subsequent years for both the New Nintendo 3DS and Switch.
31
32On March 27th, 2023, both the Wii U and the Nintendo 3DS eShop would shut down; though download codes for games could still be redeemed until April 4th. Similar to the Wii Shop Channel before them, any purchased content remains redownloadable, but new purchases are no longer possible, leaving the console's small handful of remaining exclusive titles commercially inaccessible to those who didn't already own them. This was followed by all online connectivity services for both systems ending the following year on April 8, 2024.
33
34----
35!!Technical Specifications
36[[AC:Processors]]
37%%
38%% Please do not revert this portion with the "overclocked mode" and whatever until
39%% legitimate proof can be provided. This article has stirred up the rumor mill in
40%% a bad way. Open a discussion in the mean time.
41%% - Xenol
42%%
43* The CPU and GPU are built on the same package.
44* Main CPU: IBM [=PowerPC=] 7xx-based tri-core processor named Espresso and is reportedly clocked at 1.24 [=GHz=]. It's based on the Broadway chip used in the Wii with various improvements for multiprocessor support. Despite [=IBM's=] Twitter announcement, it's not based on IBM's [=POWER7=] technology, but uses technology from [=POWER6=].
45* OS CPU (used for Miiverse and other OS functions): Dual core ARM Cortex [=A8=] at 1 [=GHz=] . A [=ARM9=] chip clocked at 567 [=MHz=] named "Starbuck" provides backwards compatibility for the "Starlet" CPU used in the Wii.
46* GPU: AMD Radeon based GPU codenamed "Latte" reportedly clocked in at 550 [=MHz=]. Based on die shots and only supporting up to Shader Model 4, it appears to be based on the Radeon HD 4670 with additional hardware. All the beverage names are the source of its "Project Café" {{codename}} during development, by the way.
47
48[[AC:Memory]]
49* RAM: 2 GB of [=DDR3-1600 SDRAM=] @ 1600MHz. 1GB is available to games, the other 1GB is reserved for the system software.
50* The GPU contains 36 MB of [=eDRAM=] (32 MB main [=eDram=] for the main screen & 4 MB for the game pad[=/=]Wii mode)
51* Storage: 8 GB (Basic) or 32 GB (Deluxe) of internal flash memory. The NAND memory would turn out to be a source of many headaches years after the system's discontinuation, as it would [[https://twitter.com/OatmealDome/status/1637147803116875776?s=20 later be discovered]] that several Hynix-brand NAND chips were faulty and prone to premature failure, with those systems getting hit with an (as of yet) irrecoverable 160-0103 [[CriticalExistenceFailure Black Screen of Death]] that indicates that the console is bricked.
52** The Wii U can use SD memory cards up to 32 GB (only for Wii Mode) and USB hard disk drives up to 2 TB (only for Wii U applications; external [=HDDs=] require either a Y-cable or external power source).
53* Along with being to able use Wii optical disks, the Wii U uses a proprietary Platform/BluRay-based optical disk format with 25GB per layer. As a side note, the Wii U is also the last system to run games entirely from optical media; Nintendo would use proprietary flash memory cartridges for their subsequent consoles, and while Sony and Microsoft would continue to use discs, games would require HDD and SSD installs.
54
55[[AC:Graphics]]
56* The Wii U can output 1080p, 1080i, 720p, 576i (PAL only), 480p, 480i, standard 4:3 and 16:9 anamorphic widescreen.
57* The [=GamePad=]'s resolution is 854x480.
58
59[[AC:Audio]]
60* Supported mono, stereo, or LPCM surround sound. Unlike with Nintendo's previous consoles, Nintendo eschewed support for Dolby surround sound, possibly to avoid paying licensing fees. Wii games using Pro Logic II can still be decoded, however.
61
62[[AC:Connectivity]]
63* AV outputs to either HDMI or Nintendo's AV port[[note]]The same one used on the Wii[[/note]]. Notably, it's the last console to support analog video output (including composite, component, and S-Video), as all subsequent consoles including the Platform/XboxOne, Platform/PlayStation4, and the Wii U's successor the Platform/NintendoSwitch only feature HDMI output.
64* Wireless options are 802.11 b/g/n Wi-Fi and Bluetooth 4.0.
65* Four USB 2.0 ports, two in the front, two in the back.
66----
67
68!!Wii U games and series with their own TV Tropes pages:
69[[index]]
70* ''VideoGame/OneHundredAndForty''
71* ''VideoGame/AdventuresOfPip''
72* ''VideoGame/AdventureTime''
73** ''Adventure Time: Explore the Dungeon Because I DON'T KNOW!''
74** ''Adventure Time: Finn & Jake Investigations''
75* ''VideoGame/AffordableSpaceAdventures''
76* ''VideoGame/AlphadiaGenesis''
77* [[/index]]''Film/TheAmazingSpiderManSeries'':[[index]]
78** ''VideoGame/TheAmazingSpiderMan''
79** ''VideoGame/TheAmazingSpiderMan2''
80* ''VideoGame/AngryBirds'' series:
81** ''Angry Birds Trilogy''
82** ''VideoGame/AngryBirdsStarWars''
83* ''VideoGame/TheAngryVideoGameNerdAdventures''
84* [[/index]]''Franchise/AnimalCrossing'' series:[[index]]
85** ''VideoGame/AnimalCrossingAmiiboFestival''
86** ''Animal Crossing Plaza''
87* ''VideoGame/{{Armikrog}}''
88* ''VideoGame/{{Armillo}}''
89* ''VideoGame/ArtAcademy'' series:
90** ''Art Academy: [=SketchPad=]''
91** ''Art Academy: Home Studio''
92* ''VideoGame/AsdivineHearts''
93* [[/index]]''Franchise/AssassinsCreed'' series:[[index]]
94** ''VideoGame/AssassinsCreedIII''
95** ''VideoGame/AssassinsCreedIVBlackFlag''
96* ''VideoGame/AxiomVerge''
97* [[/index]]''VideoGame/BatmanArkhamSeries'':[[index]]
98** ''VideoGame/BatmanArkhamCity: Armored Edition''
99** ''VideoGame/BatmanArkhamOrigins''
100* ''Bayonetta'' series:
101** ''VideoGame/{{Bayonetta}}''
102** ''VideoGame/Bayonetta2''
103* ''VideoGame/BitTrip Presents... [=Runner2=]: Future Legend of Rhythm Alien''
104* ''VideoGame/TheBookOfUnwrittenTales2''
105* [[/index]]''VideoGame/CallOfDuty'' series:[[index]]
106** ''VideoGame/CallOfDutyBlackOpsII''
107** ''VideoGame/CallOfDutyGhosts''
108* ''VideoGame/Cars3DrivenToWin''
109* ''VideoGame/TheCave''
110* ''VideoGame/ChildOfLight''
111* ''VideoGame/CloudberryKingdom''
112* ''Darksiders'' series:
113** ''[[VideoGame/DarksidersI Darksiders: Warmastered Edition]]''
114** ''VideoGame/DarksidersII''
115* ''VideoGame/DeusExHumanRevolution''
116* ''VideoGame/DevilsThird''
117* ''VideoGame/DisneyInfinity'' series:
118** ''Disney Infinity'' (1.0)
119** ''Disney Infinity 2.0''
120** ''Disney Infinity 3.0''
121* ''VideoGame/DonkeyKongCountryTropicalFreeze''
122* ''VideoGame/DragonQuestX''
123* ''VideoGame/DrawAStickmanEpic''
124* ''VideoGame/{{DuckTales}}: Remastered''
125* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara''
126* ''VideoGame/ElectronicSuperJoy''
127* ''VideoGame/EpicMickey2ThePowerOfTwo''
128* ''VideoGame/{{FIFA|Soccer}} 13''
129* ''VideoGame/TheFall2014''
130* ''VideoGame/FatalFrameMaidenOfBlackWater''
131* ''VideoGame/FistOfTheNorthStarKensRage 2''
132* ''VideoGame/FreedomPlanet''
133* ''VideoGame/FreezeME''
134* ''VideoGame/GameAndWario''
135* ''VideoGame/GianaSistersTwistedDreams''
136* ''VideoGame/TheGirlAndTheRobot''
137* ''VideoGame/InjusticeGodsAmongUs''
138* ''VideoGame/IttleDew''
139* ''VideoGame/JoesDiner''
140* ''VideoGame/JustDance 4'' and ''2015'' through ''2019'' and ''Just Dance Creator/{{Disney}} Party 2''
141* ''VideoGame/KerbalSpaceProgram''
142* ''VideoGame/KirbyAndTheRainbowCurse''
143* ''VideoGame/LegendOfKay Anniversary''
144* [[/index]]''Franchise/TheLegendOfZelda'' series:[[index]]
145** ''VideoGame/TheLegendOfZeldaTheWindWaker HD''
146** ''VideoGame/HyruleWarriors''
147** ''VideoGame/TheLegendOfZeldaTwilightPrincess HD''
148** ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
149* [[/index]]''VideoGame/LEGOAdaptationGame'' series:[[index]]
150** ''VideoGame/LEGOBatman 3''
151** ''VideoGame/LEGOCityUndercover''
152** ''VideoGame/LEGOJurassicWorld''
153** ''VideoGame/LEGOMarvelsAvengers''
154** ''VideoGame/LEGOMarvelSuperHeroes''
155** ''VideoGame/LEGOStarWars: Film/TheForceAwakens''
156** ''VideoGame/TheLEGOMovieVideogame''
157* ''VideoGame/LEGODimensions''
158* ''VideoGame/LifeOfPixel''
159* ''VideoGame/LittleInferno''
160* ''VideoGame/LostReavers''
161* ''VideoGame/MaddenNFL 13''
162* ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario and Sonic at the Sochi 2014 Olympic Winter Games]]''
163* ''VideoGame/MassEffect3''
164* ''VideoGame/MasterReboot''
165* ''VideoGame/MightyNo9''
166* ''VideoGame/MightySwitchForce Hyper Drive Edition''
167* ''Minecraft'' series:
168** ''VideoGame/{{Minecraft}} [[SuperTitle64Advance Wii U Edition]]''
169** ''VideoGame/MinecraftStoryMode''
170* ''[[VideoGame/MonsterHunter3Tri Monster Hunter 3 Ultimate]]''
171* ''VideoGame/MutantMudds Deluxe''
172* ''[[VideoGame/{{Nanostray}} Nano Assault Neo]]''
173* ''VideoGame/NESRemix''
174* ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted U]]''
175* ''VideoGame/NeverAlone''
176* ''VideoGame/{{Nihilumbra}}''
177* ''[[VideoGame/NinjaGaiden32012 Ninja Gaiden 3: Razor's Edge]]''
178* ''VideoGame/NinjaPizzaGirl''
179* ''VideoGame/NintendoLand''
180* ''VideoGame/NoituLove 2: Devolution''
181* ''VideoGame/OddworldNewNTasty''
182* ''VideoGame/PacManAndTheGhostlyAdventures''
183** ''Pac-Man and the Ghostly Adventures 2''
184* ''VideoGame/PhineasAndFerbQuestForCoolStuff''
185* ''VideoGame/PierSolarAndTheGreatArchitects''
186* ''VideoGame/Pikmin3''
187* ''VideoGame/ThePinballArcade''
188* [[/index]]''Franchise/{{Pokemon}}'' series:[[index]]
189** ''VideoGame/PokemonRumble''
190** ''VideoGame/PokkenTournament''
191* ''VideoGame/{{Pushmo}} World''
192* ''VideoGame/PuyoPuyoTetris''
193* ''[[VideoGame/RavingRabbids Rabbids Land]]''
194* ''VideoGame/RaymanLegends''
195* ''VideoGame/ResidentEvilRevelations HD''
196* ''VideoGame/RevenantSaga''
197* ''VideoGame/RodeaTheSkySoldier''
198* ''VideoGame/{{Runbow}}''
199* ''VideoGame/{{Scribblenauts}} Unlimited''
200** ''Scribblenauts Unmasked''
201* ''VideoGame/ShantaeHalfGenieHero''
202* ''VideoGame/ShovelKnight''
203* ''VideoGame/{{Shutshimi}}''
204* ''VideoGame/SilverFalls''
205** ''VideoGame/SilverFallsUndertakers''
206** ''Silver Falls: White Inside Its Umbra''
207* ''VideoGame/TheSims''
208* ''VideoGame/{{Skylanders}}'' series:
209** ''VideoGame/SkylandersGiants''
210** ''VideoGame/SkylandersSwapForce''
211** ''VideoGame/SkylandersTrapTeam''
212** ''VideoGame/SkylandersSuperChargers''
213** ''VideoGame/SkylandersImaginators''
214* ''VideoGame/TheSmurfs2''
215* ''VideoGame/SniperEliteV2''
216* ''[[VideoGame/SpyChameleonRGBAgent Spy Chameleon - RGB Agent]]''
217* [[/index]]''Franchise/SonicTheHedgehog'' series:[[index]]
218** ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing: Transformed]]''
219** ''VideoGame/SonicLostWorld''
220** ''VideoGame/SonicBoom: Rise of Lyric''
221* ''VideoGame/Splatoon1''
222* ''VideoGame/SplinterCellBlacklist''
223* ''VideoGame/SpongeBobSquarePantsPlanktonsRoboticRevenge''
224* ''VideoGame/StarFoxZero''
225** ''VideoGame/StarFoxGuard''
226* ''VideoGame/StarSky''
227* ''VideoGame/SteelEmpire''
228* [[/index]]''Franchise/SuperMarioBros'' series:[[index]]
229** ''[[VideoGame/DrMario Dr. Luigi]]''
230** ''VideoGame/MarioKart8''
231** ''VideoGame/SuperMarioMaker''
232** ''VideoGame/MarioParty10''
233** ''VideoGame/MarioVsDonkeyKong: Tipping Stars''
234*** [[/index]]''Mini-Mario and Friends: Toys/{{amiibo}} challenge''[[index]]
235** ''VideoGame/NewSuperMarioBrosU''
236*** ''VideoGame/NewSuperLuigiU''
237** ''VideoGame/SuperMario3DWorld''
238*** ''VideoGame/CaptainToadTreasureTracker''
239** ''VideoGame/PaperMarioColorSplash''
240* ''VideoGame/ShakedownHawaii'' (The final Wii U game released physically, released a year after its initial release on the Switch)
241* ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]''
242* ''VideoGame/SwordsAndSoldiers II''
243* ''VideoGame/TadpoleTreble''
244* ''VideoGame/{{Tallowmere}}''
245* ''Franchise/{{Tekken}} Tag Tournament 2''
246* ''VideoGame/{{Teslagrad}}''
247* ''VideoGame/TokiTori 2''
248* ''VideoGame/TokyoMirageSessionsFE''
249* ''VideoGame/{{Trine}} 2: Director's Cut''
250* ''VideoGame/{{Typoman}}''
251* ''VideoGame/TheWalkingDeadSurvivalInstinct''
252* ''VideoGame/{{Unepic}}''
253* ''VideoGame/WarriorsOrochi 3 [[UpdatedRerelease Hyper]]''
254* ''VideoGame/WatchDogs''
255* ''VideoGame/WiiFit U''
256* ''VideoGame/WiiParty U''
257* ''VideoGame/WiiSports Club''
258* ''VideoGame/TheWonderful101''
259* ''VideoGame/XenobladeChroniclesX''
260* ''VideoGame/{{Xeodrifter}}''
261* ''VideoGame/YearWalk''
262* ''VideoGame/YoshisWoollyWorld''
263* ''VideoGame/ZenPinball''
264* ''VideoGame/ZombiU''
265[[/index]]
266----
267
268!!!Famicom 30th Anniversary Campaign for Virtual Console
269* ''VideoGame/BalloonFight''
270* ''VideoGame/DonkeyKong''
271* ''VideoGame/EarthBound1994'' [[note]]Originally only for the Japanese Anniversary Campaign, but it was later announced for the West as well - it's the first re-release of the game since its initial 1995 release![[/note]]
272* ''VideoGame/FZero1990''
273* ''VideoGame/KirbysAdventure''
274* ''VideoGame/PunchOut''
275* ''VideoGame/SuperMetroid''
276* ''[[VideoGame/YoshisIsland Yoshi]]''
277----
278!! The Wii U provides examples of:
279
280* BookEnds: For the entire Wii line. The very first and very last Nintendo games released on the Wii and Wii U respectively were ''[[Franchise/TheLegendOfZelda Zelda]]'' titles. Even more fitting is that they were both [[CrossGenerationVideoGame cross-generation releases]], as ''Twilight Princess'' released simultaneously on the Platform/GameCube while ''Breath of the Wild'' released simultaneously on the Platform/NintendoSwitch.
281* EndOfAnAge:
282** The Wii U is the last Nintendo home console to come with a handheld counterpart (the 3DS). That trend started with the SNES and the Game Boy. The Nintendo Switch ended this trend as it's a successor to both the Wii U (the home console) and the 3DS (the handheld).
283** The Wii U was the last major [[note]]Though a few plug-and-play consoles come with one for nostalgia[[/note]] console with an analog output.
284* GrandFinale: ''Breath of the Wild'' was the final game Nintendo published for the system.
285* NecessaryFail: The Wii U finished at 13 million units sold at the end of its life, which made it one of Nintendo's worst selling systems. But even though the system was a failure, Nintendo was able to learn from the mistakes made with it, which in turn lead to the [[Platform/NintendoSwitch Switch]] going on to sell over 130 million units.
286----
287->''"Look for the U on the box."''

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