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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superacan.png]]
2 [[caption-width-right:350:A'Can play games, but A'Can't beat Sony and Nintendo.]]
3
4A noble but ultimately half-hearted attempt by Funtech, a subsidiary of [[https://en.wikipedia.org/wiki/United_Microelectronics_Corporation UMC]], to compete with the more established consoles, the '''Super A'Can''' marked a departure from the countless [[Platform/NintendoEntertainmentSystem NES]] [[ShoddyKnockoffProduct clones]] and bootleg games being churned out by shady companies in Taiwan and China during the 80s and 90s.
5
6By the looks of it, you'd initially think this is nothing more than an [[Platform/SuperNintendoEntertainmentSystem SNES]] clone, and there is indeed a resemblance. Under the bonnet however is a Motorola 68000, the same architecture as used in the Platform/SegaGenesis and Platform/AppleMacintosh amongst others. By all intents and purposes, this made the A'Can essentially a Genesis of sorts, though on paper it boasted superior capabilities to the Genesis and SNES with faster clock speed, bigger RAM, the same amount of colours as the SNES, 16-channel PCM audio, as well as bigger and more sprites per screen...
7
8...if not for the fact that it was released too late in the market, just as gamers were more excited about the ''real'' next-generation consoles - the Platform/PlayStation, the Platform/Nintendo64 and the Platform/SegaSaturn, all of them obviously able to effortlessly smoke the A'Can both on paper and in practical terms. That, coupled with the combined mind share of foreign consoles versus a homegrown console nobody has heard of, let alone care about, along with UMC's dubious reputation for copyright and patent infringement[[note]]UMC infamously produced chipsets and related circuitry used on NES clones and bootleg cartridges, much to Nintendo's dismay, besides a clone of the Intel 486 called the [[https://en.wikipedia.org/wiki/UMC_Green_CPU Green CPU]][[/note]], sealed the A'Can's fate and brought the console and Funtech to oblivion. With the console discontinued, unsold units were scrapped and UMC left the console business, shifting its focus on being a merchant foundry instead, manufacturing chips under contract for various [=OEMs=].
9
10Plans for peripherals similar to the Genesis, namely a CD-ROM add-on and a 32X-esque co-processor were announced, but those never panned out due to the console's failure, leaving the expansion port on the A'Can unused.
11
12Despite being of little value to all but the most dedicated of video game historians and collectors[[note]]It's actually considered a, if not ''the'', holy grail of console collecting due to its rarity outside Taiwan (it's been said that you can count the number of A'Cans in North America on one hand) but given that games are just as hard to find as the console and there's not many of them to begin with it ends up being just a display piece. In other words, this is what collectors go for when they've already acquired everything else. If you ''really'' want one your best bet is simply going to Taiwan and seeing if any used games stores have one, though they're not particularly common even there, especially 25 years later[[/note]], the A'Can became an interesting footnote in video gaming history owing to it being perhaps one of the few original video game hardware released by a Taiwanese company, besides living on in the form of a MediaNotes/{{MESS}} [[http://www.sega-16.com/forum/showthread.php?9741-Super-A-can-emulation-finally-a-reality-D emulator core]] for posterity's sake.
13----
14!!Specifications:
15
16[[AC:Processors]]
17* [[UsefulNotes/CentralProcessingUnit CPU]]: Motorola 68000, clocked at 10.738635 [=MHz=]
18* [[MediaNotes/GraphicsProcessingUnit GPU]]: UMC [=UM6618=] with 128 KB VRAM displaying 256 out of a possible 32,768 colors at 320x240 resolution. Max sprite size of 256x256. Supports scaling and rotation similar to Mode 7.
19
20[[AC:Memory]]
21* Work RAM: 96KB
22* Video RAM: 128KB
23
24[[AC:Display]]
25* Up to 320×240 resolution.
26* 256 out of 32,768 total colours
27
28[[AC:Sound]]
29* 16-bit stereo PCM (UMC [=UM6619=])
30
31[[AC:Media]]
32* ROM cartridge: max size of 112Mb, with built-in SRAM of 16-64kb
33
34[[AC:Controllers]]
35* SNES-style joypad. Connectors are mechanically but not electrically compatible with other Atari-style joypad connectors.
36
37----
38!!Games:
39[[index]]
40* ''African Adventures'' (1995)
41* ''C.U.G.'' (1995)
42* ''Formosa Duel'' (1995)
43* ''VideoGame/SangoFighter'' (1995)
44* ''The Son of Evil'' (1995)
45* ''Speedy Dragon'' (1995)
46* ''Super Taiwanese Baseball League'' (1995)
47* ''Boom Zoo'' (1996)
48* ''Gambling Lord'' (1996)
49* ''REBEL'' (1996)
50* ''Super Dragon Force'' (1996)
51* ''Magical Pool'' (1996)
52[[/index]]
53
54----
55!!Tropes associated with the A'Can include:
56* DummiedOut: Downplayed with the expansion slot. It appears to be fully functional and an add-on has been announced to be plugged into it, but those fell through leaving the slot ultimately unused.
57* FollowTheLeader: The Taiwanese company wanted a piece of the pie in the console market, but unlike most who simply clone the NES and call it a day[[note]]Though others, namely BBK Electronics, later of Oppo, Vivo and [=OnePlus=] fame, [[https://helloacm.com/the-8-bit-dos-by-famicom-clone-bbgdos-in-the-1990s/ did expand upon the NES]] to some degree or release original consoles such as the Platform/{{Supervision}}[[/note]], this one is a more or less original effort if not for ripping off the Genesis in some way e.g. the processor and (cancelled) peripherals.
58* ShoddyKnockoffProduct: Most of the A'Can's game library is this, like ''[[https://www.youtube.com/watch?v=WDwMsUC-rAU Speedy Dragon]]'' being more or less a ''Franchise/SonicTheHedgehog'' clone with a human protagonist. In fairness they aren't simply hacks with assets lifted off popular video game franchises, but their lack of originality and depth made gamers snub the system. This is besides the fact that the console itself is of poor build quality compared to its rivals.
59* TechnologyMarchesOn: Suffice it to say, Funtech were waaaaaay too late for the 16-bit party, just as when more advanced systems showed up on the marketplace. The A'Can was basically dead on arrival when it was released in 1995.
60* WhatCouldHaveBeen: Addons for the system were proposed and announced in local magazines, taking a page from Sega's Genesis, but given how the system failed miserably in the marketplace, would anyone care much about it?

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