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1* ''Anime/AfroSamurai'' had a video game adaptation. It's definitely not going to win Game Of The Year, but it's also definitely a solid, fun BeatEmUp. Sadly, its sequel was [[TheProblemWithLicensedGames such a huge aversion]] that it was removed from sale and cancelled after release.
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3* ''[[VideoGame/Area88 UN Squadron]]'' was one of the first top notch third-party games on the Platform/{{SNES}}. [[AdaptationDisplacement What most people don't know was that this was based on an arcade game, which in turn was based on a manga]] titled ''Manga/Area88''. The title was lost in translation to the US.
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5* Creator/{{Treasure}} also had a hand in ''VideoGame/AstroBoyOmegaFactor'' for the [[Platform/GameBoyAdvance GBA]], which is universally considered superior to its [[Creator/{{Sega}} Sonic Team]]-developed Platform/PlayStation2 counterpart. It even shows up on more than a few GBA "Best Of" lists.
6** To quote a video that was slamming ''VideoGame/FinalFantasyVII'' as well, ''Omega Factor'', "despite its cartoony look and, at times, [[NintendoHard ball-breakingly hard gameplay]], offers a deep and memorable storyline, and this is coming from a guy who doesn't give two shits about the anime that it's based on."
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8* As mentioned below, there have been numerous good games based on ''Manga/OnePiece'', ''Manga/{{Naruto}}'' and ''Manga/DragonBall''...so what happens when you roll them all into one? Why, you get ''Battle Stadium D.O.N.'', a simple ''Magazine/ShonenJump''-endorsed MascotFighter that's a lot of fun to bust out with a few friends...[[NoExportForYou but only in Japan]]!
9** Don't mention the game in front of ''Jump Ultimate Stars'' players, though.
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11* Made by the team behind the ''VideoGame/DynastyWarriors'' series, ''VideoGame/BerserkAndTheBandOfTheHawk'' for the Platform/PlayStation4 is a pretty damn good HackAndSlash title that fans of either the license or the genre will enjoy, with a solid combo system, fluid controls, a beautiful art style, and a plot that covers enough of the original manga for newcomers to get into the story.
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13* The ''Manga/{{Bleach}}'' {{Fighting Game}}s for the Platform/NintendoDS, Platform/PlayStation2, Platform/{{PSP}} and Platform/{{Wii}} got decent-to-positive reviews, especially the DS fighters, which were developed by Creator/{{Treasure}}, which are legitimately regarded as some of the best DS fighting games and a solid SpiritualSuccessor to the company's own ''Manga/YuYuHakusho'' fighting game on the Platform/MegaDrive.
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15* ''Anime/BlueSubmarineNo6'' got a decent adaptation in Platform/SegaDreamcast's ''Time and Tide'', a semi-WideOpenSandbox sumbarine simulator / adventure game with a new story animated by the staff of the show.
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17* Creator/{{Tecmo}}'s ''Manga/CaptainTsubasa'' (''[[CulturalTranslation Tecmo Cup Soccer Game]]'') has great scores on Website/GameFAQs and are really enjoyable for mixing soccer and RPG style gameplay together. The sequels, ''Captain Tsubasa 2-5'', are even better as Tecmo developed orginal plots and opponent teams. Other ''Captain Tsubasa'' games created by Creator/{{Konami}} or [[Creator/BandaiNamcoEntertainment Bandai]] can't match Tecmo's greatness unless they use the simillar system Tecmo used. But of course, Konami and Bandai's versions are still criticized because they tend to follow the anime and manga adaptions without coming up with original plots and characters.
18** [[Creator/BandaiNamcoEntertainment Bandai's]] ''Captain Tsubasa J: Get to Tomorrow'' plays like a normal soccer games with an addition of super moves feature. It's decent.
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20* ''Manga/CaseClosed'' and ''Manga/TheKindaichiCaseFiles'' got a crossover AdventureGame for the Platform/NintendoDS, which is one of the few attempts at crossing the two DetectiveDrama shows, which are incredibly popular in their homeland. It's also the only legitimately well-recieved game that came out of the ill-fated crossover between ''Weekly Shōnen Sunday'' and ''Weekly Shōnen Magazine'', as seen on ''VideoGame/SundayVSMagazineShuuketsuChoujouDaikessen'' and ''VideoGame/SundayXMagazineNettouDreamNine''.
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22* ''Anime/CodeGeass'''s various video game adaptations are not quite this, as they add in a few discontinuities. For the most part, the ''Lost Colours'' game has various endings all divided into two variants for each route: Bad (canonical) and Good ([[spoiler:The SAZ succeeds and Euphemia doesn't die.]]). The first DS game starts off completely canonical. Then, on the next replay, messes with the plot so that [[TheDragon Suzaku]] and Euphemia join as pilots, despite Euphemia never engaging in battle. After three playthroughs, the only people who ever set foot in a Knightmare and are not playable are mechanics, and a couple of extremely minor characters.
23** The second DS game is apparently about R2, but ignores the end of R1 and adds a few R2 characters in a decidedly non-canonical game.
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25* ''Manga/DeathNote'' got three video games for the Platform/NintendoDS: the first two, ''Kira Game'' and ''Successors to L'' are average clones of famous TabletopGames ''TabletopGame/Werewolf1997'' and ''TabletopGame/ScotlandYard''. The third, ''L the proLogue to DEATH NOTE'', is a better game by virtue of being a BombDisposal RoomEscapeGame with investigation sections and the constant help of the detective L.
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27* The Platform/{{PSP}} adaptation of ''Anime/DigimonAdventure'' faithfully recreates the plot of the first ''Digimon'' series and uses events from every episode, with all eight Digidestined/Chosen Children as playable characters, the adaptation of ''Our War Game'' and an original plot featuring all the protagonists of every Digimon season to date as postgame content, along with the fact that you can gain [[EleventhHourSuperpower mega level Digievolutions for all of the Chosen Children's Digimon]] before the final battle with Apoclymon if you play your cards right, makes this game worth playing for Digimon fans. It's a shame Creator/Creator/BandaiNamcoEntertainment has [[NoExportForYou no plans to release this outside of Japan]].
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29* Although it's based on the mostly-forgotten [[FanonDiscontinuity nineties adaptation]], the ''Manga/DoctorSlump'' game for the Platform/PlayStation is a good adventure / platformer game featuring most of the iconic characters.
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31* ''Franchise/{{Doraemon}}'' has a lot of video games, but some of them have got a decent following in Japan. Some of them are the first Creator/{{Nintendo}} game, which is regarded as one of the few FairForItsDay licensed games of their era, Nintendo's ''Giga Zombie no Gyakushū'' which is ''VideoGame/DragonQuest'' with Doraemon characters and tools, Platform/SuperNintendo's platforming game ''Doraemon 3: Nobita to Toki no Hogyoku'', and Nintendo 64's ''Doraemon 3: Nobita no Machi SOS!'' where the player can walk around Nobita's town in full detail.
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33* ''VideoGame/DragonBallZBudokai 3'', despite accusations of being a haven for ButtonMashing, is considered by many to be genuinely good. This lies in stark contrast to many of the ''Franchise/DragonBall'' {{Fighting Game}}s that appeared before and after then, which were almost universally mediocre.
34** The ''VideoGame/DragonBallZBudokaiTenkaichi'' series almost accurately recreated the fighting in the series, with some pretty interesting character choices, and a pretty solid fighting system.
35** It may not have a large roster when compared to, say ''Budokai Tenkaichi 3'', but ''Super Dragon Ball Z'' makes up for it with characters that feel unique, gameplay that had the influence of developers from ''VideoGame/StreetFighterII'', and a customization system that adds a ton of replay value.
36** There are actually many non-fighter ''Dragon Ball'' games that are good. Platform/RPG/Zelda-like games ''[[VideoGame/DragonBallZTheLegacyOfGoku The Legacy of Goku II]]'' (the same can't be said about [[TheProblemWithLicensedGames its prequel]] unfortunately), ''[[VideoGame/DragonBallZTheLegacyOfGoku Buu's Fury]]'' and ''VideoGame/DragonBallOrigins'', while all pretty easy, are also quite fun. ''[[VideoGame/DragonBallZAttackOfTheSaiyans Attack of the Saiyans]]'', an RPG for the DS, can also qualify if you can forgive its SurpriseDifficulty.
37** ''VideoGame/DragonBallOnline'' was an MMORPG and a canon DistantFinale, and despite [[NoExportForYou not being released officially outside Korea and Taiwan]], it still enjoyed a wide Western audience thanks to its customization, mechanics, and extensive PVP system. It was shut down in 2013, but received a fanmade UpdatedRerelease called ''Dragon Ball Online: Revelations'' in 2015, fixing any flaws it had and making it even better. In addition, ''VideoGame/DragonBallXenoverse'' incorporated story elements from ''Online'', along with character customization.
38** ''VideoGame/{{Dragon Ball FighterZ}}'' is a stellar fighting game made by Creator/ArcSystemWorks, the same studio behind ''Franchise/BlazBlue'' and ''VideoGame/GuiltyGear''. Particular highlights about the game include intense "three vs. three" gameplay (ala ''VideoGame/MarvelVsCapcom''), cel-shaded graphics that near-perfectly recreate the look of the manga, and a love of the franchise that oozes from every frame, including special moves, unique dialogue at the start of certain matches, and scenes from the manga that are recreated if you intentionally try to match the results (such as Super Saiyan Goku finishing a match on destroyed Namek by defeating Frieza).
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40* After a long streak of legendary bad games in UsefulNotes/{{Japan}}, ''Manga/FistOfTheNorthStar'' finally got a decent adaptation in Platform/PlayStation's ''Hokuto no Ken: Seikimatsu Kyūseishu Densetsu''. While the gameplay is average at best, the story faithfully integrates most of the series' most famous arcs.
41** While on the subject, ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'' by Creator/ArcSystemWorks (the guys behind ''VideoGame/GuiltyGear'') deserves mention, not just for its superb gameplay and soundtrack, but for [[ShownTheirWork its amazing faithfulness to series mythos]]. Aside of most of the anime's original voice cast returning, you'll find that the dev team really did think of everything, from [[https://www.youtube.com/watch?v=asV8GPM5qPo Souther's immunity to the Zankai Ken]] to [[https://www.youtube.com/watch?v=U8zx9qxCSvM several]] [[https://www.youtube.com/watch?v=QWSlTvWmZTY recreations of]] [[https://www.youtube.com/watch?v=Q032-Ksqf4A iconic scenes,]] and dozens of blink-and-you'll-miss-it nods in-between. That said, the game was highly divisive in Japan for its [[GameBreaker/FightingGames extremely unbalanced]] cast and ridiculous quantity of [[LauncherMove juggles and rebounds]] that don't fit the setting, giving it the FanNickname of "''[[https://www.youtube.com/watch?v=WDpTq9ZFbWU End of the Century sports game]]''"
42** ''VideoGame/FistOfTheNorthStarKensRage'' (also known as ''Hokuto Musou'' back in Japan) is a solid "OneManArmy" kind of BeatEmUp, based on the ''VideoGame/DynastyWarriors'' engine. The creators of the original series were deeply involved with the creation of the game, not simply copying and pasting the story of the manga, but repurposing it so it could work in a video game. If you want to know the story of ''Manga/FistOfTheNorthStar'' and don't want to brave the ArchivePanic, then this game is definitely worth checking out.
43** And then there's ''VideoGame/FistOfTheNorthStarLostParadise'', done by [[Creator/RyuGaGotokuStudio the same people]] behind Creator/{{Sega}}'s famous ''VideoGame/LikeADragon'' franchise, which takes the overall setting of the manga series and places it in a ''Like a Dragon''-style sandbox environment. The ''Like a Dragon'' games' combat engine fits ''FOTNS'''s brutal violence like a glove, with Kenshiro's signature finishing attacks taking the place of Heat Moves. The game also doesn't lack for minigames, even in the post-apocalypse; a baseball-esque game with Kenshiro batting at motorcycle-riding mooks with an I-beam, bartending [[MundaneUtility with Kenshiro using Hokuto Shinken to mix drinks]] (it is as funny as it sounds), buggy races, card games, and even retro video games (including [[EmbeddedPrecursor a FOTNS game that had been released on the Master System!]]).
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45* ''Fullmetal Alchemist: Dual Sympathy'' for the DS isn't anything mindblowing and fairly easy, but it's also a pretty fun BeatEmUp following the story of ''Anime/FullmetalAlchemist2003'', with the DS touch screen throwing in some moments for minigames and drawing alchemic circles to add a bit of variety as well.
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47* ''Anime/FutureGPXCyberFormula'' had lots of licensed and doujin games throughout its run. While the first installments are somewhat mediocre, the later games, especially the four Platform/PlayStation2 games, the [[Platform/NintendoGameCube GameCube]] installment, and the doujin PC games (especially ''SIN Drei Plus''), are highly faithful to the anime and are incredibly fun to play too. [[NoExportForYou Too bad they weren't released overseas.]]
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49* The ''Anime/PrettyCure'' series also has some stand-out gems. The Platform/GameBoyAdvance had ''Futari wa Pretty Cure: Arienaai! Yume no Kuni wa Daimeikyuu'', a solid and enjoyable puzzle platformer, and the Platform/NintendoDS had ''Futari wa Pretty Cure Max Heart: Danzen! DS de Precure Chikara o Awasete Dai Battle'', a beat-em-up.
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51* The ''Garouden'' manga (an adaptation of an eponymous novel done by Keisuke Itagaki, of ''Manga/BakiTheGrappler'' fame) got two excellent Platform/PlayStation2 FightingGame adaptations, which are a CultClassic among some fighting game fans for its extremely innovative gameplay (on top of being a faithful adaptation -- so much that it even adapts some of the original novel's spin-offs). Some of its original features are fights won by a tug-of-war bar that substitutes the usual LifeMeter, special attacks that only can be activated once as a ComebackMechanic, a SuperArmor that wears down in the style of [[UsefulNotes/{{Karate}} full contact karate]] matches, stamina and limb damage gauges that can influence the tug-of-war bar, push-pull grapples in the style of VideoGame/{{Tobal}} or [[TalkToTheFist sucker punches during the intro]]. ''Baki the Grappler'' fans can also enjoy Yujiro Hanma's cameo appearance, who is as PurposelyOverpowered as expected.
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53* ''Manga/GeGeGeNoKitaro''[='=]s platforming games range to the mediocre to the very good, but none of them could be really called bad -- not even the Creator/{{Nintendo}} one, which is pretty good for the era. The stand-outs are Creator/{{Konami}}'s Platform/PlayStation and Platform/GameBoyAdvance outings, the former a retro-styled platformer and the latter a great {{Metroidvania}}. It also has a surprisingly good (though now [[KeepCirculatingTheTapes offline]]) [[https://gegegenokitaro.fandom.com/wiki/Yuru-i_GeGeGe_no_Kitar%C5%8D:_Y%C5%8Dkai_Dotabata_Daisens%C5%8D tower defense adaptation]], which was partially developed by the company behind ''VideoGame/TheBattleCats'' and plays similarly to that game.
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55* 1997's ''VideoGame/GhostInTheShell'' game for [[Platform/PlayStation [=PS1=]]] was a solid (if not tad too easy) third-person shooter with good graphics, interesting wall-climbing mechanics and superb soundtrack and voice acting (the voice cast being the same as in [[Anime/GhostInTheShell the 1995 movie]], despite of the game not sharing continuity with it). It was in fact listed by Game Informer some fifteen years after it's release as one of the best manga and anime-based games.
56** Another solid third-person shooter game was released in 2004 for [[Platform/PlayStation2 PS2]], based on the ''[[Anime/GhostInTheShellStandAloneComplex Stand Alone Complex]]'' series. The game allows you to play both as Kusanagi and Batou, and again uses the same voice actors as the anime. The game follows an original story, set between the first series and ''2nd Gig''.
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58* The ''Anime/GregoryHorrorShow'' game for the [[Platform/PlayStation2 PS2]] is a great and fun stealth/puzzle game. Sadly, it wasn't released in North America.
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60* The ''Franchise/{{Gundam}}'' franchise has a remarkable amount of bad licensed games, but some of them held out well enough. Probably the most famous games are the ''VideoGame/GundamVsSeries'', a SpiritualSuccessor to the VideoGame/VirtualOn series developed by Creator/{{Capcom}} until 2010's ''Extreme Vs''.
61** A lot of ''Gundam''[='=]s FightingGame entries are well regarded, like Platform/SuperNintendo's ''Gundam Wing: Endless Duel'', the ''Battle Assault'' series for Platform/PlayStation and the handheld Platform/GameBoyAdvance game ''Mobile Suit Gundam SEED DESTINY''.
62** The ''VideoGame/GihrensGreed'' series of turn-based strategy games is also known to be pretty good, offering players a chance to not only play out events from the UC timeline (up to ''[[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]'') but also ''alter them'' to various outcomes...[[NoExportForYou except they weren't released outside Japan]].
63** Platform/SegaDreamcast's ''VideoGame/MobileSuitGundamSideStory0079RiseFromTheAshes'', a SpiritualSequel to Platform/SegaSaturn's ''Blue Destiny'' trilogy, is highly regarded by fans for its LowerDeckEpisode approach to the franchise.
64** Platform/PlayStation2's series ''Journey to Jaburo'' and ''Encounters in Space'' are a nice retelling of [[Anime/MobileSuitGundam the original series]] and are regarded as decent games -- especially the latter, as the space-based gameplay (borrowed from ''VideoGame/ZoneOfTheEnders'') is less conventional that the more common ground gameplay of the first. In a similar note, ''Journey to Jaburo'''s spin-off ''Lost War Chronicles'' was VindicatedByHistory after the HypeBacklash to the Platform/PlayStation3's ''Battlefield Record U.C. 0081'', a pseudo-remake.
65** ''Anime/MobileSuitGundam 0079: Zeonic Front'' for the Platform/PlayStation2 is one of the franchise's few attempts to make a realistic Gundam SimulationGame by the way of imitating ''VideoGame/RainbowSix''. ''Senshitachi no Kiseki'' for Platform/NintendoGameCube, made by the same developer, is a NintendoHard mix of action and {{RTS}} genres with RPGElements that recreates the most famous events of ''Anime/MobileSuitGundam'' and ''Anime/MobileSuitGundamThe08thMSTeam'' (and a cameo mission from ''Anime/MobileSuitGundam0080WarInThePocket'') while adding unusual gameplay features as a MoraleMechanic and the aversion of TwoDSpace.
66** The NoExportForYou ''VideoGame/MobileSuitGundamClimaxUC'' is another example, covering the UC timeline from 0079 to ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'', with the exception of ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'' (''[[Anime/MobileSuitVictoryGundam Victory Gundam]]'', which takes place after ''Crossbone'', isn't included either).
67** Another one exclusive to UsefulNotes/{{Japan}} is ''Bonds of the Battlefield'' for Platform/{{PSP}} and arcade. Now, the PSP version can be imported since the PSP doesn't have regional lockout, but the arcade version would be too much of a hassle to import. And such a shame too, because it not only has more content, but it uses [[RuleOfCool a walk-in virtual cockpit]] similar to the ''TabletopGame/MechWarrior'' Tesla pod game. The only problem with it is that it's more expensive to play two games in one sitting, but with what you're getting, it's well worth it... unless you're motion-sick.
68** The ''Gundam Battle'' series for Platform/PlayStationPortable is regarded as a decent game series, even if not incredibly original. However, it's famous among ''Gundam'' fans for its extraordinary commitment to have hundreds of playable mecha (roughly 200 in ''Battle Universe'') from a few Universal Century shows and its many spin-offs, even minor novel and video game-exclusive ones... Although the fifth entry, ''Gundam Assault Survival'', isn't as well-regarded for its abusive MoneyGrinding. The series was critically acclaimed once again in its final Cosmic Era-themed entry, Platform/PlayStationVita's ''Mobile Suit Gundam SEED BATTLE DESTINY''.
69** The ''Gundam Breaker'' series for the Platform/PlayStation3 realized that the series' MerchandiseDriven models could be used as a fun gameplay mechanic, seen in RuleOfFun features such as part swapping, kitbashing or painting the mecha[=/=]toys, and they were met with positive reception... At least until ''[[TheyChangedItNowItSucks New Gundam Breaker]]'' came out.
70* ''Manga/HajimeNoIppo'''s Platform/PlayStation2[=/=]Platform/{{PlayStation Portable}} games are generally regarded as solid boxing video games. In fact, for some boxing fans, they are better than [[Creator/ElectronicArts EA]]'s popular ''Fight Night'' series for some features like deeper footwork or a simulation-like career mode where the player has to carefully manage the PlayerCharacter's abilities through a strict diet and training.
71* ''VideoGame/HamtaroHamHamsUnite'' for the Platform/GameBoyColor is a cute, colorful game for small children, with a relaxed atmosphere, {{Virtual Paper Doll}}s, and a "dance creator" mini-game... And one of ''the'' most awesome {{Adventure Game}}s released on a handheld system ''ever.'' With clever puzzles, huge worlds to explore, an expansive "Ham-Chat" dictionary to compile for HundredPercentCompletion, and a heck of a lot of ExtendedGameplay -- including said "Ham-Jam" dance game, which is [[SidetrackedByTheGoldSaucer mightily addictive in its own way]] -- it's exactly the sort of game that hardcore gamers would hail as a classic even today. You know, [[AnimationAgeGhetto if it weren't for the Hamtaro license]].
72** The Ham-Jam was a game in its own. You could use your Ham-Chat to dance, and since Ham-Chat also doubles as a language, you could make your own twists to songs, [[http://members.tripod.com/ham_chat/id8.html and with fifty-something words to choose from]], you could spend ''[[SidetrackedByTheGoldSaucer all day]]'' doing this. The best part, after all this work, you could see your little Hamtaro dance to ''your'' own song, and with your own moves. You can watch an example [[https://www.youtube.com/watch?v=7G-2cy2LMw8&feature=related here]]
73*** ''Ham-Hams Unite!'' had one more [[SidetrackedByTheGoldSaucer plot distracting mini-game]]: Tack-Q Bowling. [[https://www.youtube.com/watch?v=xqLj3NZiwkk You could spend a solid half-hour playing it.]] Winning expensive items like [[HundredPercentCompletion Rocks and Stars]] was no problem at all.
74** ''[[VideoGame/HamtaroHamHamHeartbreak Ham-Ham Heartbreak]]'' follows the same basic formula, right down to the {{Virtual Paper Doll}}s, the dance mini-game, and a couple of tracks. It's actually ''better'' than the first.
75*** This is also the version where you get the hamster equivalent of [[VideoGame/FinalFantasyVI Kefka]]. [[http://www.nintendoworldreport.com/reviewArt.cfm?artid=4081 Seriously!]].
76** All of the ''Hamtaro'' games have been considered great games, usually getting 7.5 or 8 scores in reviews. Of course, it does help that all the games were made by Creator/{{Nintendo}} first and Creator/AlphaDream (responsible for the ''VideoGame/MarioAndLuigi'' games) later! Nintendo really liked the whole concept of Hamtaro!
77*** Nintendo apparently liked it to the point of actually listing the games in ''VideoGame/SuperSmashBrosBrawl'''s chronicle.
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79* ''Manga/HunterXHunter'''s Platform/GameBoyColor game, ''Kindan no Hihou'', is a solid ''Franchise/{{Castlevania}}'' clone made by [[Creator/{{Konami}} the same developers]] -- in fact, it's better than many of Creator/{{Konami}}'s own ''Castlevania'' Platform/GameBoy games.
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81* ''VideoGame/InitialDArcadeStage'' is one of the most popular arcade racing games to come from Creator/{{Sega}} since ''VideoGame/DaytonaUSA''. The first three games reinvented arcade racing games, though the fourth game, ''Initial D Arcade Stage 4'' gets very mixed reviews. Some hail it as a fresh reboot of the series, while others dislike it for having questionable physics and techniques such as the "penalty cancel".
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83* The game ''VideoGame/InuYashaTheSecretOfTheCursedMask'' while not very spectacular, is a pretty fun RPG.
84** If for nothing else, it's worth a playthrough at least once for the interesting [[RomanceSidequest Dating-Sim like]] mechanic that lets you form a relationship with one of the main characters: a close [[HeterosexualLifePartners friendship with a character of the same gender]] or a potential romantic relationship with one of the opposite.
85** Similarly, ''[=InuYasha=]: A Feudal Fairy Tale'' is a pretty good fighter, only a better soundtrack and more characters away from being exceptional.
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87* ''VideoGame/JumpUltimateStars'' is a decent PlatformFighter, based on ''Magazine/ShonenJump'''s many franchises (especially from late '90s to mid-00s) that garnered a sizable fanbase to the point that it was one of the most played games on Nintendo WFC while it was active.
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89* In its [[LongRunners 25 year and counting run]], it makes sense that ''Manga/JoJosBizarreAdventure'' would have a few games, and most are pretty good, starting with ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'', the fighting game everyone remembers that started the ZA WARUDO! meme. The game itself was a fast, frenetic {{Creator/Capcom}} fighter in the vein of ''{{VideoGame/Darkstalkers}}'' with tight controls, interesting fighting styles based around Stands and amazing music. In the 2000's, Capcom also released a beat-em-up based on Part 5, ''([[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]])'', a straight up BossGame that took you to each fight in the Part and lets you play as just about everyone. The fighting is fun and every level is filled with little references to the manga, and yes, [[RunningGag amazing music]].
90** And in 2013, Creator/CyberConnect2 (''Manga/{{Naruto}} Shippuden'' below, ''VideoGame/AsurasWrath'') released [[VideoGame/JoJosBizarreAdventureAllStarBattle a new fighting game]] that spans the entire story, with characters from every part. Filled with thousands of nuances towards the manga (every animation is a reference to the manga) and [[OverlyLongGag amazing music]]. And it is the absolute best of all of them. How good? [[http://gematsu.com/2013/08/famitsu-review-scores-issue-1284 The game managed to score a perfect 40/40 in Famitsu]] - the first licensed game EVER to do so, and one of only 21 games in the magazine's history to manage so.
91*** However, its inclusion of {{Microtransactions}} in its online mode for extra lives (the mode itself was used to unlock alternate colors, costumes, and battle quotations; although payment was not necessary, the early restoration rate was at 1 out of 10 per 20 minutes) killed it in Japan, with first editions of its limited edition pack, which included a gold etching, selling for less than the standard edition at release.
92*** Thankfully, the microtransaction section of the game was made much more forgiving. Still, the fact that they exist is a common criticism amongst [[AmericansHateTingle Western reviewers]], on top of the fact that when compared to other fighters like ''VideoGame/BlazBlue'' and ''Franchise/StreetFighter'', it's not as deep.
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94* Creator/{{Namco}} makes good ''[[Manga/SgtFrog Keroro]]'' games: The first Keroro game for the Platform/NintendoDS, which is based on the fourth movie, is essentially a quite good ''VideoGame/{{Klonoa}}'' clone with more characters. Namco later made Keroro RPG, which is a cartoony ''VideoGame/TalesOfHearts'' with a lacking story but a solid, enjoyable battle system improved upon its predecessor, even fixing its camera problems. You would think they would cut corners for this game, but far from it, it has everything expected in a ''Tales'' game: skits, costumes, bonus bosses, lots of cameos from other Namco games, Hi-Ougis, Hard and Unknown difficulty... Both games have gorgeously animated sprites.
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96* Starting with the first Platform/PlayStation, the ''Anime/{{Leijiverse}}'' got a bunch of high-quality video games. ''Anime/SpaceBattleshipYamato'' got two different video game trilogies -- the first is an original adaptation of the first two seasons / films plus a side story for the original [=PlayStation=][[note]]''Harukanaru hoshi Iscandar'', ''[[EvenBetterSequel Ai no Sensitachi]]'' and ''[[BonusMaterial Eiyuu no Kiseki]]''[[/note]] done as a [[GenreMashup/VideoGames genre mashup]] (RealTimeWithPause close ship combat, TurnBasedStrategy space movement / combat, and optional TurnBasedTactics / action [[SendInTheSearchTeam away team]] sections), and the second is an AlternateContinuity retelling of [[MovieMultipack the third and fourth movies]] [[note]]''Iscandar e no Tsuioku'', ''[[DividedForAdaptation Ankoku Seidan Teikoku no Gyakushuu]]'' and ''[[AdaptationalAlternateEnding Nijū Ginga no Hōkai]]''[[/note]] done as a RealTimeStrategy fleet simulator with some ThirdPersonShooter sections.
97** For other Leijiverse franchises, ''[[Manga/GalaxyExpress999 Matsumoto Leiji 999 〜Story of Galaxy Express 999〜]]'' is an adaptation that includes [[CrisisCrossover cameos from many of Leiji Matsumoto's characters]], and ''Cosmo Warrior Zero'' is a CrossoverAlternateUniverse that got its own anime adaptation. All of them are highly regarded by Leijiverse fans for their faithful story and gameplay.
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99* ''Franchise/LupinIII: Treasure of the Sorcerer King'' was the only Lupin game to reach America. It's also a decent ''VideoGame/MetalGearSolid'' wannabe. Sure the controls were wonky and enemy AI was crappy. But fans liked the use of the Geneon cast, the kickass music, the ability to play as Jigen & Goemon and the writing was good, too. The game itself got two slightly better sequels with ''Columbus no Isan wa Akenisomaru'' and ''Lupin ni wa Shi o, Zenigata ni wa Koi o'', the latter only [[GermansLoveDavidHasselhoff exported to Italy]].
100
101* The ''Anime/{{Macross}}'' series itself has seen a number of passable to good Japanese releases. ''Scrambled Valkyrie'' for the [[Platform/SuperNintendo Super Famicom]] comes to mind.
102** The [[VideoGame/MacrossFrontierTrilogy three PSP games]] released for ''Anime/MacrossFrontier'' are all excellent, with each sequel improving upon the previous installment, with the third game adding a separate [[HeroOfAnotherStory Academy Mode]] for custom characters.
103
104* ''VideoGame/MagicalGirlLyricalNanohaAsPortable The Battle of Aces'' won't win any Game of the Year awards, but it's a fun 3D fighter nevertheless. Pity about the lack of [[DemotedToExtra playable Arf or Yuuno...]]
105** Then ''The Gears of Destiny'' proved to be an EvenBetterSequel, having a character roster that is almost as twice as big as the previous one (including those two said characters), and there are a lot of improvements that make the first game look rather bad in comparison.
106
107* ''Magical Taruruuto-kun'''s Platform/{{NES}} games are decent ''VideoGame/SuperMarioBros3'' clones, especially the first one.
108
109* ''Manga/MagicKnightRayearth'' had an RPG adaptation on the Saturn, which is a fairly good example of the genre.
110** The Platform/{{SNES}} game was a PragmaticAdaptation of the manga (with the anime's art style) that stayed largely true to it, barring some minor details, and most severely, the HumongousMecha elements, but that said, it was SoOkayItsAverage at worst in execution.
111
112* The ''Manga/MiracleGirls'' [[VideoGame/MiracleGirls game]] is often regarded as a pretty decent time-waster platformer with nice colorful graphics, solid puzzles, very upbeat and catchy music, with the short length (it's only five stages long) and general easiness being minor issues.
113
114* The Platform/{{Famicom}} PlatformGame based on ''[[Manga/TheThreeEyedOne Mitsume ga Tooru]]'', with highly colorful graphics resembling ''VideoGame/JackieChansActionKungFu''.
115
116* Shinji Mizushima, the creator of enormously popular UsefulNotes/{{Baseball}} manga like ''Yakyū-kyō no Uta'', ''Dokaben'' or ''Abu-san'', got two solid MassiveMultiplayerCrossover video games: The first one is the Creator/{{Capcom}}-developed ''Mizushima Shinji no Daikoushien'' for the Platform/NintendoEntertainmentSystem, the baseball equivalent of Creator/{{Tecmo}}'s highly popular ''Manga/CaptainTsubasa'' video games (see above). The second one is the multi-platform ''Gekitō Pro Yakyū'', developed by [[Creator/{{Sega}} Sega AM1/Wow Entertainment]], which mixes a realistic [[SportsGame sports simulator]] engine with players from the 2003 Pro Yakyū season and 35 cel-shaded characters from Mizushima's various manga, all of them with their trademark fantastic pitches and hits.
117
118* The ''Manga/{{Naruto}}: Ultimate Ninja'' (Platform/PlayStation2) and ''VideoGame/NarutoClashOfNinja'' {{Fighting Game}}s (Platform/GameCube[=/=]Platform/{{Wii}}) are also surprisingly good. (''Ninja Council'', [[TheProblemWithLicensedGames on the other hand...]])
119** Not to mention ''Rise of a Ninja'' on the [[Platform/Xbox360 360]], which is considered the best ''Naruto'' game yet, as well as a genuinely good game on its own merits.
120** Its sequel ''The Broken Bond'' has been even more accepted.
121*** Rather notably, the above two games were made by Creator/{{Ubisoft}}, which is a pretty strong precedent for a western game developer to take an anime license and really make it shine.
122** The ''[[VideoGame/NarutoUltimateNinjaStorm Ultimate Ninja Storm]]'' games by Creator/CyberConnect2 (Who also made the regular Ultimate Ninja games) are considered to be even better, especially the [[VideoGame/NarutoShippudenUltimateNinjaStorm2 second one]] which has some of the highest ratings of any Anime licensed game out there.
123*** Later ''Shippuden: Ultimate Ninja Storm'' games have been considered by some to be a ''better'' manga adaptation than the anime, as they've been outpacing the anime and having a cinematic quality to their story modes while the anime has been bogged down by filler and plagued with low-budget animation.
124*** ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' is considered by some to improve on ''the manga itself'', due to some well-received AdaptationExpansion. One thing that gets particular praise is Naruto and Sasuke actually getting to complete their battle with [[BigBad Madara]] prior to him getting backstabbed by Black Zetsu and replaced by [[GreaterScopeVillain Kaguya]].
125** The ''Shippuden'' game has been renowned even by people who aren't interested in ''Naruto'' at all, particularly for the tag-out fighting style and surprising amount of SceneryPorn and well-utilized CelShading.
126** While the first ''Naruto: Ninja Council'' game wasn't very well-received, ''Ninja Council'' 2 & 3 were rather well-received by many critics, and are considered improvements over the first game.
127** While ''Naruto: Ninja Destiny'' was not very well received due to the lack of content outside of story, single player, arcade and multiplayer modes, a small roster, very short story mode, very little replay value, muddy graphics and poor gameplay mechanics, the sequel, Naruto Shippuden: Ninja Destiny 2 fixed all the problems the first game had, by having over 30 playable characters (including all the characters from the first game), more replay value, a longer story (complete with an exploration element, RPG style encounters and even side quests where you can unlock characters), better graphics, improved gameplay mechanics and tons of extra modes, like a dungeon crawler mode and even an endless survival mode. Due to all of the improved changes, the game was rather well-received by many, and has a 4.8 out of 5 rating on Google, and a 7.5 out of 10 rating on IGN.
128*** The third game in the series improved even more on the first and second games, by improving the combat even more, adding a lot more playable characters (including the first 4 Hokages), adding a fun tailed beast battle mode and having more stages to play on. Sadly it was never released outside of Japan.
129
130* ''Anime/NeonGenesisEvangelion'':
131** The [[Platform/Nintendo64 [=N64=]]] game isn't without flaws (excessive button mashing among them), but overall it's still a pretty amazing game; the soundtrack consists of 20-odd tracks from the anime all of which are done very well[[hottip:*:most notably Cruel Angel's Thesis, Thanatos, A Step Forward Into Terror, The Beast 2, and Ode to Joy]]; several of the Angel battles from the show were adapted in a way that works very well for each individual mission, its visuals are of consistently good quality, and while it doesn't seem to have a consistent measure of difficulty between missions even on the same setting, it overall is very fun to play, and definitely comes recommended. Shame it [[NoExportForYou wasn't released anywhere except Japan]].
132** ''Neon Genesis Evangelion: Battle Orchestra'' is a PlatformFighter in a similar vein to ''VideoGame/SuperSmashBros''. It's very rough around the edges, but is quite fun.
133** The ''Ayanami Raising Project'' games, especially the UpdatedRerelease versions for [[Platform/NintendoDS DS]] and [[Platform/PlayStation2 PS2]] with an unlockable Asuka mode. The player takes on the role of a 2nd Lieutenant at NERV and is assigned as Rei's (or Asuka's) guardian, which means interacting with the girl and managing her weekly schedule (periodically interrupted by the Angel battles from the anime). The games are [[{{Moe}} adorable]] and highly immersive, and have lots of replay value thanks to the multiple endings, personalities and outfits that Rei and Asuka can take on. It helps that every line of dialogue is fully voiced by the seiyuu from the anime.
134
135* A few ''Manga/OnePiece'' games, such as ''Grand Battle'' as well as ''Grand Adventure''. The fighting is addictively fun.
136** And those aren't the only ones. While most ''One Piece'' games [[NoExportForYou haven't seen a release overseas]], they're genuinely fun to play regardless, ranging from role-playing games, mini-game mashups, and even a dungeon crawler with Tony Tony Chopper as the main character is on the Platform/WonderSwan Color.
137** Additionally, ''Unlimited Adventure'' was a pretty good Survival RPG/Beat 'em Up, with its own unique level up and item creation systems. Sadly, possibly due to how behind the US release is, it's also the only game dubbed with the Creator/{{Funimation}} cast.
138** And ''[[VideoGame/OnePieceUnlimitedCruise Unlimited Cruise]]'' (1 and 2) isn't just a good licensed game, it's a good game overall, with ratings ranging from 7 to 10.
139
140* ''Franchise/{{Patlabor}}'' had a decent Platform/PlayStation video game adaptation that captures the franchise's combat well enough. The story is also a follow-up to the movie/TV version.
141
142* Creator/{{Konami}} released two games in UsefulNotes/{{Japan}} based on the fifth chapter of Creator/OsamuTezuka's manga ''Manga/{{Phoenix}}''. While the Platform/{{Famicom}} game, subtitled ''Gaou no Bouken'', was a mediocre platformer, the Platform/{{MSX2}} game was a VerticalScrollingShooter which intriguingly defied the linearity typical of the genre.
143
144* This may not fully count, but ''VideoGame/PokemonYellow'' was heavily influenced by the anime adaption of the original video games. It took the original gameplay, but started you out with Pikachu, made all 3 starter Pokémon available in-game, had several appearances by Jessie and James as mini-bosses, and there was even a secret surfing minigame based off of the episode "The Pi-Kahuna" (though you needed a Pikachu that knew Surf, only obtainable from Creator/{{Nintendo}} events or ''VideoGame/PokemonStadium''. The Platform/VirtualConsole version has the minigame fully playable, without Pikachu needing to know Surf). To top it all off, every Pokémon received new sprites that resembled their anime appearances as well as being leaps and bounds better-looking than the originals. In addition, there are several moves and other elements that were also inspired by the anime, such as Pokémon learning or being able to learn new moves. This included Charizard being able to learn Fly.
145** ''VideoGame/PokemonPuzzleLeague'' is a reskin of ''VideoGame/TetrisAttack'' that is based on the [[Anime/PokemonTheSeries anime series]]. ''Tetris Attack'' is already a fun game, and this is no exception. In addition, it's one of the very few games on the [[Platform/Nintendo64 [=N64=]]] that uses FullMotionVideo, featuring cutscenes animated just like the anime series!
146
147* ''Manga/ThePrinceOfTennis'''s ''Smash Hit'' series for the Platform/PlayStation2 are regarded as excellent arcade tennis video games with RPGElements and unusual mechanics accurate to the manga as knocking out the opponents. The third entry, ''Saikyou Team o Kessei Seyo!'', expands the matches from singles to doubles.
148
149* ''VideoGame/PuellaMagiMadokaMagicaPortable'' is not only a fun part VisualNovel, part rogue-like with RPG elements videogame, it also works as the original anime's manual! Granted, the series's writer and artist were involved in its making, so much that what's in it is taken as canon by fans.
150
151* ''Anime/QueensBlade: Spiral Chaos''. Add in the unique features and you have a game that looks great, and is pretty well conceived.
152
153* ''Manga/RingNiKakero'' for the Platform/SuperNintendo is a decent adaptation of the boxing ''manga'''s most famous arcs, done as a sim-like cinematic video game in the vein of the ''Manga/CaptainTsubasa'' and ''Yu Yu Hakusho'' games also mentioned on this page. The over-the-top action is ripped off of the original source's most iconic scenes: the characters [[SplashPanel vibrantly show their special punches]], the damaged fly through the arena and through the crowds (and if particularly unlucky, to the floor's spotlights, or [[DestinationDefenestration out of the venue]]) to later valiantly rise from the mat or run to it, the missed punches are strong enough to [[KungFuSonicBoom tear through clothing, flesh, mat or even walls]], the crowds cheer passionately for their idols to power them up (at least until [[ScrewThisImOuttaHere they're collateral damage]]), and the [[{{Flashback}} Flashbacks, thoughts and keepsakes]] amplify the character's fighting spirit -- also, the story mode faithfully reproduces important scenes between / during fights that can't be portrayed with the gameplay. Interestingly enough, it was the only adaptation of the ''manga'' in any medium until the ''anime'' came out roughly seven years later, which would adapt the exact same arcs that the game did. The biggest problems of the game are the lack of balance among the less-important characters, and its relatively late release on the console's cycle.
154
155* ''{{Anime/Robotech}}: The Macross Saga'' for the Platform/GameBoyAdvance is an OK shmup. You can switch between Jet, Guardian, and Battloid modes, each of which has its own individual advantages (The jet is fast, but fires slowly, Guardian mode is slower, but fires faster and can touch the ground, and Battloid mode moves very slow, but can fire quickly in all directions.)
156** ''VideoGame/RobotechBattlecry'' got generally favorable reviews, if I recall. While far from perfect, it is a decent and fun game.
157
158* ''Literature/RomanceOfTheThreeKingdoms''' manga adaptation ''Tenchi o Kurau'' had all their games done by Creator/{{Capcom}}: pretty much every one of them, even in different genres, are great on their own.
159
160* ''Manga/RurouniKenshin'''s Platform/PlayStation game, ''Juuyuushi Inbou Hen'', is regarded as the best game based on the series, since the rest are an average HackAndSlash and poor fighting games. It's an RPG with an original story where the cast of the show fights against the [[UsefulNotes/SanadaYukimura Sanada]] Ten Braves, and the combat system is based on TacticalRockPaperScissors swordfights where the player character can have an advantage after successfully reading ahead the enemies'actions.
161
162* Most of the ''Anime/SailorMoon'' video games are either fun-but-mediocre or downright bad. ''VideoGame/SailorMoonAnotherStory'' for the Platform/{{SNES}}, however, is a genuinely engaging RPG that manages to seamlessly meld the continuities of the anime ''and'' [[Manga/SailorMoon manga]]. It's horrendously easy, but there's such great attention to detail in terms of characters and settings that you can't help but not care.
163** The [[VideoGame/SailorMoonArcade arcade beat 'em up]] is also great; the sprites are amazing and executing a special attack yields an animation plus voice acting of a Senshi performing said attack.
164** The RPG also had voice acting for every one of the Senshi's special attacks that appeared in the anime to that point in the series and a few that were from the manga. Considering it was a SNES game it was rather decent.
165
166* The [[NoExportForYou Japan only]] ''Anime/SamuraiPizzaCats'' game was a well-designed platformer involving switching between different characters and using their abilities to progress.
167
168* While pretty much every single ''Manga/ShamanKing'' game ranged from "awful" to "passable", ''Shaman King: Master of Spirits'' for the [[Platform/GameBoyAdvance GBA]] is a fun, addictive {{Metroidvania}}-style game with great gameplay, great graphics and a fun little original plot; the producers were obviously careful when making the game, as they inserted both manga-only characters/spirits and anime-only characters/spirits. The game is great for long-time fans and newcomers alike, complete recommendation. The sequel, ''Master of Spirits 2'', was not as loved due to reusing almost every single boss from the first game [[spoiler: with the exception of the final boss, swapping Magister with Hao]], but had more spirits and new stages, and is also worth checking. Ironically, they are one of the few examples of Japanese-developed games based on an anime that [[NoExportForYou didn't make in their own home country]].
169
170* ''Manga/SpaceAdventureCobra'' got a great LightGunGame adaptation for arcades, which is basically a SpiritualSuccessor to ''VideoGame/TimeCrisis'' made by the same developers, but with even wilder stages thanks to the manga's sci-fi setting. The only true problem was that it was rather expensive when it was released, and the game's bonus features [[{{Freemium}} required a purchasable memory card]].
171
172* The ''Anime/SpiderRiders'' card-and-dice-battle browser game was extremely well-regarded, with petitions still popping up now and then for the game to be relaunched. It was actually far more well-received than the anime itself was.
173
174* ''VideoGame/StriderArcade'', the Creator/{{Capcom}}-made side-scroller with the futuristic ninja, is very loosely based on a [[Manga/{{Strider}} manga]] which Capcom co-produced with the intention of adapting it into a game. Don't feel bad if you didn't know...[[AdaptationDisplacement you're not alone on that]]. The character Strider Hiryu is jointly owned by Capcom and the Moto Kikaku manga studio, which is why he has no problems appearing in the company's [[VideoGame/CapcomVs crossover titles]].
175
176* Most games by Creator/{{Banpresto}}, most prominently ''VideoGame/SuperRobotWars'', ''VideoGame/AnotherCenturysEpisode'' (produced in collaboration with [[VideoGame/ArmoredCore From Software]]), and the ''VideoGame/GundamVsSeries'' (the latter done with Creator/{{Capcom}}). It helps that BP is a subsidiary of [[Creator/BandaiNamcoEntertainment Bandai]], the studio that actually makes ''Franchise/{{Gundam}}'' and several other of the shows featured in these series--and all this before Bandai merged with Creator/{{Namco}}, too. Now, not every series is done especially well all the time, but if they mess up with one, expect that another series will be done magnificently well in the same game.
177** ''VideoGame/SuperRobotWars'' is so good that they arguably made at least one anime plot ''better''. The ''SRW'' version of ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' has [[spoiler:both sides manipulated into thinking the other side has been corrupted, due to footage of them either taking money from the Earth Alliance or killing civilians.]]
178
179* ''Anime/SwordArtOnline: Hollow Fragment'' is a surprisingly enjoyable action-RPG based on the anime series, featuring deep mechanics (it's a remake of the rather bland and rushed Infinity Moment) and an interesting WhatIf story that provides the basis of a series of AlternateContinuity games, the Vita version's BlindIdiotTranslation and [=PS4=] port's performance issues notwithstanding.
180** It was followed by several sequels following through the alternate continuity, culminating with the very well received Fatal Bullet (the adaptation of GGO story arc) and Integral Factor (the remake of the first story arc) during its fifth anniversary of the video game version of SAO.
181
182* ''VideoGame/TatsunokoVsCapcom'' was so well-received that Creator/{{Capcom}} {{defied|Trope}} NoExportForYou and released it internationally despite the tricky licenses, something which other anime crossover games rarely dare to do.
183
184* ''Manga/TensaiBakabon'''s Sega Mark III[=/=][[Platform/SegaMasterSystem Master System]] game is well-regarded among fans for its decent platforming gameplay and a chaotic story that fits the series' tone. It also got a NintendoHard Mario-like game for the [[Platform/NintendoEntertainmentSystem NES]], ''Heisei Tensai Bakabon'', which is remarkable for trying to do a platforming game with an out-of-shape 40-year old protagonist that plays [[SurprisinglyRealisticOutcome exactly like he should]] - running in a realistic (and sloppy) way, getting damaged if he [[InertiaIsACruelMistress runs too fast to a wall]], struggling to climb, getting FallingDamage, etc.
185
186* The Platform/PlayStation2 ''[[Anime/{{Gigantor}} Tetsujin 28]]'' video game reuses the same engine as ''Remote Control Dandy'' and ''VideoGame/RobotAlchemicDrive'' with a few modifications, such as flight and grappling. While the story mode is rather shallow, the game engine is an extremely fun first person ''[[CameraScrew AND]]'' third person giant robot fighting game, as the "remote control" gameplay of the developer's previous games was probably inspired by Tetsujin to start with.
187
188* The ''Anime/TimeBokan'' meta-series got two fun and colorful {{Crossover}} ShootEmUp games for the Platform/PlayStation[=/=][[Platform/SegaSaturn Saturn]] starring Anime/{{Yatterman}}'s iconic TerribleTrio driving the franchise villains' vehicles ([[LastChanceHitPoint and their own tandem bike]]) while facing each hero's cornucopia of cartoony robots.
189
190* ''Manga/TokyoMewMew'''s Platform/PlayStation game is very loved by the fandom, and with good reason. An accessible and competent RPG with solid gameplay, ''gorgeous'' 2D sprites and animations, a nice original plot (featuring a GodCreatedCanonForeigner who went on to become a fandom darling), plus RelationshipValues (of the non-romantic variety... mostly) to make the experience feel like a legitimate episode of the show. It was sadly never released stateside (as the [=PS1=] was long dead by the time ''Mew Mew'' left Japan) and no fan translations exist as of the time of this writing, but is an absolute must play for any fan who can get around the language barrier.
191
192* The ''Anime/UltimateMuscle'' Platform/NintendoGameCube fighter (and to a lesser extent the [[Platform/PlayStation2 PS2]] version) is generally considered above average and came out of left field for some reviewers considering how obscure the license was compared to anime licenses like ''Manga/DragonBall'' and ''Manga/{{Naruto}}''.
193** That's largely because it was developed by wrestling game masters AKI, creators of the legendary [[Platform/Nintendo64 [=N64=]]] Wrestling/{{WCW}} and Wrestling/{{WWE}} games.
194** Though [[NoExportForYou only available in Japan]], the ''Kinnikuman Muscle Grand Prix'' games are very good fighters also developed by AKI.
195
196* ''Manga/UruseiYatsura: Dear My Friends'', a point-and-click AdventureGame for the Platform/SegaCD by Creator/GameArts, greatly impressed anime fans, at least those with passing knowledge of spoken and written Japanese.
197
198* ''The Manga/ViolinistOfHameln'' has a Platform/SuperFamicom release ([[NoExportForYou yes, it's Japan-exclusive]]), and it's actually quite good. One notable mechanic is Flute's ability to don costumes in order to help her and Hamel cross obstacles like SpikesOfDoom. You can also [[FastballSpecial throw Flute at your enemies]] if you don't want to kill them with musical notes instead.
199
200* ''VideoGame/WanganMidnight'' is another successful licensed racing game; lately it's gotten more attention than ''Initial D'' (''Initial D'' requires more expertise, plus it costs more to obtain and 'tune' a car in ''Initial D''); Then again, most fans don't even know it's based off a long-running manga series. Some fans even think that [[AdaptationDisplacement the anime and manga are based off the games and not the other way around]].
201
202* While most of the ''Manga/YuYuHakusho'' games are fairly derivative fighting games, ''Yu Yu Hakusho'' / ''Special'' for the Platform/SuperNintendo are GenreBusting cinematic fighting games with solid gameplay. Likewise, Creator/{{Treasure}}'s ''Yu Yu Hakusho Makyō Tōitsusen'' had a very innovative fighting game engine with the possibility of simultaneous four-way matches.
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