1 | Graphical depictions of a statistical quantity, most often the player-character's current status. Most often takes the form of a straight or circular line that empties and fills as the stat's value changes. |
2 | |
3 | A graphical representation is often prefered to a numerical point-count display, as it reduces the feeling that the game is entirely numbers-driven, despite the fact that all computerized games must be so. {{RPG}}s are the perennial exception, as long-time players really seem to like numbers. A graphical display is also easier to understand at a quick glance, which is all you can find time for in a non-turn-based setting. |
4 | |
5 | Ammo counts are usually depicted as just a set of numbers, often ''rounds in weapon''/''rounds in reserve''; however, a graphic to accompany this quantity is becoming more common. |
6 | |
7 | They are often displayed as {{Status Line}}s. |
8 | ---- |
9 | !!The main types are: |
10 | |
11 | [[index]] |
12 | * AllianceMeter\ |
13 | Shows how well-liked and trusted your in-game avatar is by the game's competing factions. |
14 | * ArmorMeter\ |
15 | Shows the amount of armor/shields left. |
16 | * AwesomenessMeter\ |
17 | Shows the greatness of the spectacle, kills and/or stunts you make. |
18 | * BreakMeter\ |
19 | Shows how close the enemy is to entering "broken" state, where it takes more damage than usual. |
20 | * ChargeMeter\ |
21 | Shows how powerful your in-game avatar's "charged" attack will be when you launch it. |
22 | * CompletionMeter\ |
23 | Shows how much of the game's content you haven't uncovered yet. |
24 | * ExperienceMeter\ |
25 | Shows how close your in-game avatar is to the next CharacterLevel. |
26 | * KarmaMeter\ |
27 | Shows your in-game avatar's moral standing on the scale from the Absolute Evil to the Paragon of Good. |
28 | * LifeMeter\ |
29 | Shows how close your in-game avatar is to death. |
30 | ** SharedLifeMeter\ |
31 | When more than one character (or one character with multiple destructible parts) gets their health from the same LifeMeter. |
32 | ** MultipleLifeBars\ |
33 | It's more complex than a single pile of Hit Points. |
34 | * ManaMeter\ |
35 | Shows how much magical resource your in-game avatar has left to cast spells. |
36 | * OxygenMeter\ |
37 | Shows how much longer your in-game avatar can stay underwater. |
38 | * SanityMeter\ |
39 | Shows how close your in-game avatar is to a complete mental breakdown. |
40 | * SprintMeter\ |
41 | Shows how far your in-game avatar can sprint. |
42 | * VisibilityMeter\ |
43 | Shows how likely the enemy is to spot you while you're trying to hide. |
44 | * WantedMeter\ |
45 | Shows how much your in-game avatar is wanted by the setting's authorities. |
46 | [[/index]] |
http://tvtropes.org/pmwiki/context.php
FollowingContext Main / StatMeters
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load