Follow TV Tropes

Following

Context Main / StatMeters

Go To

1Graphical depictions of a statistical quantity, most often the player-character's current status. Most often takes the form of a straight or circular line that empties and fills as the stat's value changes.
2
3A graphical representation is often prefered to a numerical point-count display, as it reduces the feeling that the game is entirely numbers-driven, despite the fact that all computerized games must be so. {{RPG}}s are the perennial exception, as long-time players really seem to like numbers. A graphical display is also easier to understand at a quick glance, which is all you can find time for in a non-turn-based setting.
4
5Ammo counts are usually depicted as just a set of numbers, often ''rounds in weapon''/''rounds in reserve''; however, a graphic to accompany this quantity is becoming more common.
6
7They are often displayed as {{Status Line}}s.
8----
9!!The main types are:
10
11[[index]]
12* AllianceMeter\
13Shows how well-liked and trusted your in-game avatar is by the game's competing factions.
14* ArmorMeter\
15Shows the amount of armor/shields left.
16* AwesomenessMeter\
17Shows the greatness of the spectacle, kills and/or stunts you make.
18* BreakMeter\
19Shows how close the enemy is to entering "broken" state, where it takes more damage than usual.
20* ChargeMeter\
21Shows how powerful your in-game avatar's "charged" attack will be when you launch it.
22* CompletionMeter\
23Shows how much of the game's content you haven't uncovered yet.
24* ExperienceMeter\
25Shows how close your in-game avatar is to the next CharacterLevel.
26* KarmaMeter\
27Shows your in-game avatar's moral standing on the scale from the Absolute Evil to the Paragon of Good.
28* LifeMeter\
29Shows how close your in-game avatar is to death.
30** SharedLifeMeter\
31When more than one character (or one character with multiple destructible parts) gets their health from the same LifeMeter.
32** MultipleLifeBars\
33It's more complex than a single pile of Hit Points.
34* ManaMeter\
35Shows how much magical resource your in-game avatar has left to cast spells.
36* OxygenMeter\
37Shows how much longer your in-game avatar can stay underwater.
38* SanityMeter\
39Shows how close your in-game avatar is to a complete mental breakdown.
40* SprintMeter\
41Shows how far your in-game avatar can sprint.
42* VisibilityMeter\
43Shows how likely the enemy is to spot you while you're trying to hide.
44* WantedMeter\
45Shows how much your in-game avatar is wanted by the setting's authorities.
46[[/index]]

Top