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1Unlike StockSoundEffect, some sounds are so iconic to a specific character, they might almost be considered a non-verbal catchphrase (and can be used almost as a ShoutOut on their own). They can be connected to a series, or a particular character, leading to that character being RecognizableBySound.
2
3Compare SignatureRoar. If it's a melody that follows to a character rather than a sound effect, that's a {{Leitmotif}}.
4
5'''No {{fanfare}}s.'''
6
7----
8!!Examples:
9
10[[foldercontrol]]
11
12[[folder: Anime & Manga]]
13* The Beam Rifle, the [[AlertnessBlink Newtype Flash]], and the [[https://www.youtube.com/watch?v=8qHKCt0AZz4 "suit activating"]] sound effect from ''Anime/MobileSuitGundam''.
14* The various energy sound effects used in ''Anime/DragonBallZ'' are all strongly associated with it. Of particular note:
15** The charge-up sound of the Kamehameha
16** The pulsing aura of a Super Saiyan.
17** The whooshing sound of a character flying at high speeds.
18** The beeping sounds made by scouters.
19* ''Manga/UltimateTeacher'': Ganpachi's bug-like rustling sound when he moves fast or close to a wall.
20* [[Anime/YuGiOh The sound of]] [[Anime/YuGiOhGX losing or gaining]] [[Anime/YuGiOh5Ds Life Points]] in ''Yu-Gi-Oh'' hasn't changed much in the course of its 10 year run.
21* The sounds made by Anime/{{Tamagotchi}}s moving.
22* Many of the sound effects heard in various anime over the decades are very familiar to viewers, Japanese, American, and elsewhere. One of ''many'' examples is the "choom" sound that an explosion makes, and the various "slice" sounds made by swords. Some of these have even cropped up in WesternAnimation from [[TheEighties the 1980s]], and have even appeared in video games (fourth generation onwards).
23* ''Anime/PokemonTheSeries'': The sound of a Poké Ball opening. Or making the capture.
24* ''Manga/JoJosBizarreAdventure'' is famous for its liberal use of written sound effects. The "DODODODO" and "GOGOGOGO" Japanese sound effects are highly associated with the series even though they aren't exclusive to it. Sometimes the manga also uses nonsensical sound effects such as "MEMETAH" for the sound of a frog being punched, which became iconic within the Japanese fanbase.
25** The 2014 anime version of ''Manga/StardustCrusaders'' has the distinct sound of Star Platinum landing its mighty punches, which sounds not dissimilar to a gunshot. Combined with RapidFireFisticuffs, it sounds like a machine gun firing. When DIO comes into play, there is also the distorted sound effect that plays when The World [[TimeStandsStill stops time]].
26* ''Manga/OnePiece'' has plenty of signature audio effects in the anime, such as the distinctive "thud" sounds made by larger characters' steps (such as Moria, Kaido and others), but two particular examples in the manga: first, the Lapahns (literal, bear-sized KillerRabbit beasts) let out a loud sound rendered as "PYOON" written with an extra "maru" (the symbol turning "hi" into "pi"), which, according to Oda, sounds like this: "Without letting your lips touch, you must explosively let out a deep breath and stick your chin out at the same time." Much later, [[AgentPeacock Emporio Ivankov's]] Hell Blink's manga sound effect is rendered as "BA-CHINKK" with an extra ten to the tenten symbol (which makes the "ha" into "ba"). Again according to the author, it means that you have to enounce with enough strength to send some spittle flying. Finally, Weaponized by Scratchman Apoo, whose Devil Fruit powers turn his body into an orchestra and use onomatopeic sounds to cause a distinctive effect on the people he targets: so far he has shown "Shan" ([[RazorWind cuts the target]]), "Don" ([[HavingABlast explodes the target]]) and "Bon" ([[MegatonPunch smash the target]]).
27* Nobuyuki Fukumoto's works, especially ''Manga/{{Kaiji}}'' and ''Manga/{{Akagi}}'', are associated with the sound effect "Zawa" (used to describe tension).
28* Guinea pigs in Tomoki Misato's animations make a distinct squeak. It's written out as "Pui" in ''Anime/PuiPuiMolcar'', where the titular characters squeak so much it's right in the title.
29* ''Anime/SpeedRacer'' has very distinct sounds for the gadgets in the Mach 5, but specially noticeable were the "chuck-chuck-chuck" of the automatic jacks ("A" button) and the noise made by the robot bird ("G" button).
30[[/folder]]
31
32[[folder:Asian Animation]]
33* In earlier episodes of ''Animation/HappyHeroes'', Smart S.'s magnetism abilities are typically accompanied by a vaguely beeping sound. In Season 2, it changes to a different, wavier sound.
34[[/folder]]
35
36[[folder: Comics]]
37* In comics, the "snikt" and "bamf!" sound effects are connected to [[ComicBook/{{XMen}} Wolverine and Nightcrawler]] respectively. Using "snikt" in comic books is actually ''trademarked''.
38* Thwip, the sound of ComicBook/SpiderMan's web shooters.
39* The ''Pum''-'''SPAK''' sound effect was consistently used whenever Captain America villain Scourge took out another bit of CListFodder, as was his schtick.
40* DependingOnTheWriter, '''PLIP!''' may be used for ComicBook/{{Venom}}'s "webs."
41* For a long time '''SHRAK!''' was standard for ComicBook/{{Cyclops}}' eye beams. There's also Zakt! and Zapt!
42* '''BUDDA BUDDA''' is oft associated with Marvel and machine guns, but ''especially'' when ComicBook/NickFury is concerned.
43* '''POOT!''' for Stephanie Brown's grappling gun in the third ''ComicBook/{{Batgirl|2009}}'' series.
44* ''ComicBook/{{Empowered}}'' has "VORPP" for her energy blasts.
45* '''G[-R-]O[-IK-]''' is the only vocalization outside of growls available to "Angry Charlie", a creature that lives in the walls at Project Cadmus and frequents the pages of ''ComicBook/Superboy1994'' and ''ComicBook/GuardiansOfMetropolis''.
46* In ''ComicBook/DylanDog'', the iconic sound effect for impalement is '''SZOCK'''. Sometimes, it's followed by a '''KCOZS''' sound effect when whatever was used to impale is removed from the body.
47* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: Glitch's hops are accompanied by an *ihip*.
48* '''PAF!''' and '''TCHAC!''' are the most common sound effects in ''ComicBook/{{Asterix}}'' for punching.
49[[/folder]]
50
51%%[[folder: Fan Works]]
52%%* ''Fanfic/WithStringsAttached'': *ping* (sometimes *Ping* or *PING!*)
53%%[[/folder]]
54
55[[folder: Films -- Live-Action]]
56* ''Film/IronMan'': The high-pitched winding-up sound of Iron Man's blasters.
57* ''Franchise/StarWars''
58** The "Zzzzmmm" sound from a lightsaber. The books also describe the "snap-hiss" of lightsaber activation fully expecting the reader to know exactly what it sounds like.
59** From the same series, Darth Vader's [[VaderBreath breathing]].
60** Chewbacca's growls, a mashup of animal voices (a major component being from a baby brown bear named 'Pooh').
61** [=R2-D2's=] beeps.
62** A TIE Fighter's roaring engines as it zooms past, present in virtually every space battle.
63** The blaster sounds as well, specially those of the TIE Fighters.
64* Franchise/{{Godzilla}}'s trademarked SignatureRoar, and to a lesser extent, the roars of most of the other monsters in the franchise. Being able to identify monsters by sound alone is a skill that most [[FanCommunityNickname G-Fans]] quickly develop.
65* Creator/JohnnyWeissmuller's trademarked Franchise/{{Tarzan}} yell, which was always the same sound effect.
66%%* The distinctive sound of the heat ray from the 1950's ''Film/{{The War Of The Worlds|1953}}'' movie has been used anywhere and everywhere over the years. {{Creator/Filmation}} was particularly fond of it.
67* The MightyRoar of the ''UsefulNotes/TyrannosaurusRex'' from ''Film/JurassicPark''. As well as the unique "barking" sound of the ''[[RaptorAttack Velociraptor]]''.
68* ''Franchise/FridayThe13th'': The sound of Jason Voorhees' rattling breath.
69* The distinctive ''vorrrp/ka-chunk'' sounds used in the ''Franchise/{{Predator}}'' films, during POV shots when the hunter-aliens target their ranged weaponry or shift the range/mode of their vision-enhancing masks.
70* ''Film/TheDarkCrystal'': the Chamberlain's whimper.
71* ''Film/AnAmericanWerewolfInLondon'' has the titular beast's howl, [[HellIsThatNoise a demonic and agonized sound]] that definitely does ''not'' sound like a normal wolf.
72* ''Film/TheThing1982'': The Thing's roar or howl, especially when it was possessing Bennings.
73[[/folder]]
74
75[[folder: Live-Action TV]]
76* ''Series/{{The Avengers|1960s}}'' and ''Series/TheNewAvengers'': the {{killer robot}}s called Cybernauts emit a distinctive "swish" sound when karate-chop people or things with their arms.
77%%* ''Franchise/StarTrek''
78%%** The "chika-chika" from opening a communicator.
79%%** The quiet hissing sound a door makes on ''Franchise/StarTrek'' when it opens.
80%%** The bleeps and bloops of the NCC-1701's many gizmos.
81%%** The polyphonic whirr of the transporters.
82%%** Photon torpedoes being fired.
83%%** Phasers being fired, both handheld units and ship-mounted banks.
84%%** The humming sounds on the bridge when not much is going on. Especially the twangy sound reminiscent of a submarine's sonar ping.
85%%** The 'VROOP... VROOP...' for red alerts.
86%%** ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' added a whole slew of new sound effects, many of them being for new versions of the 'older' items. Lots of louder beeps were replaced by quieter, rapid-fire beep sequences. The "warp drive" sound effect was also standardized.
87* ''Series/{{The Boys|2019}}'': When A-Train uses his SuperSpeed, a sound not dissimilar to a train's horn accompanies the "WHOOSH!" of his speeding by.
88* ''Series/DoctorWho''
89** The sound the TARDIS makes materialising and dematerialising. Which is rendered in comics as "Vworp Vworp" and often described as a "wheezing, groaning" noise. Lampshaded in ''The Time of Angels''.
90--->'''The Doctor''': But... it didn't make the noise.\
91'''River''': What noise?\
92'''The Doctor''': You know, the... ''[wheezes three times to imitate]''\
93'''River''': It's not supposed to make that noise. ''You'' leave the brakes on.\
94'''The Doctor''': Yeah, well, it's a brilliant noise. I love that noise.
95** The ''vreee'' sound of the Doctor's sonic screwdriver.
96** The Master's drumming, inspired by the iconic theme tune. Revealed to be that exact rhythm because [[spoiler:it's the sound of a Time Lord's double heartbeat.]]
97** The quiet hum of a stationary TARDIS, and its EvilCounterpart, the pulsing electronic "heartbeat" sound of Dalek technology.
98** The distant clanging of the Cloister Bell which serves as the TARDIS's OhCrap signal indicating that something is [[ForDoomTheBellTolls very wrong]] with time or space.
99%%* Franchise/StargateVerse:
100%%** The sound made by a Zat gun:
101%%** The sound of the ring transporters.
102%%** The all-important '''''KA-WOOSH''''' of an opening gate.
103* The "screeching poof" of a dying vampire in ''Series/BuffyTheVampireSlayer'' and ''Series/{{Angel}}''.
104%%* The "Phoof" sound in every ''Series/{{NCIS}}'' episode (except the first season and the first couple episodes of season 2).
105* For ''Series/BabylonFive'', the inclining and declining electronic whine of the Earther's plasma pistols powering up or down.
106%%* The '''''DUN-DUN''''' noise that marks scene transitions in the ''Franchise/LawAndOrder'' franchise. Even ''Film/TheLoveGuru'' lampshades it when greeting [[Series/LawAndOrderSpecialVictimsUnit Mariska]] [[TheCameo Hargitay]].
107* ''Series/{{Ultraman}}''[='=]s [[TransformationSequence Henshin]] and [[CriticalAnnoyance Color Timer]].
108%%* Intel's five-note theme.
109%%* [[Series/PopUpVideo Bwup! Bwup! Bwup! BWUPBWUPBWUPBWUPBWUP!]]
110* Series/{{Xena|WarriorPrincess}}'s "Aiyiyiyiyiyiyi" battle cry.
111* Samantha's "tinka tinka tee" when she wiggles her nose in ''Series/{{Bewitched}}'', along with Endora dis/appearing, the latter of which has also been used for other magic related events.
112* Jeannie's "wish granting,etc" sound effect in ''Series/IDreamOfJeannie''.
113* Marvin's clanking trudge ("wh-ksh, wh-ksh") in ''Series/TheHitchhikersGuideToTheGalaxy1981''.
114* Series/{{Monkey}}'s cloud-summoning call ("whisshhhh whi-whi-whi-whi-whi-whi whoof") and the piercing whine accompanying Tripitaka's headache sutra.
115* The original ''Series/KnightRider'' has KITT emiting a characteristic sound whenever it lights its frontal scanner and enters "Surveillance Mode". The sound was so associated with KITT that the 2008 series carried the same sound effect (the front scanner light effect was completely different, though).
116%%* ''Series/BattlestarGalactica1978'' and ''Series/BattlestarGalactica2003'':
117%%** The sound of a red light sweeping back and forth across a horizontal forward facing bar. Occurs in both s, in the first on the eyelines of the Cylon centurions, and in the [[ reboot]] there AND on their Raider spacecraft. Oddly, the exact same effect crops up, sweeping red light and all, on ''Series/KnightRider''.
118%%** The "shot" sound effects from the original series (both the ones for the Cylons, and the ones for the Colonial vipers),
119%%** The vipers' engine sounds (all variations including the "TURBO" one).
120%%* ''Series/TwentyFour'''s CTU ringtone. Not to mention the clock going into and out of commercials, and ending most episodes.
121%%* ''Series/BuckRogersInTheTwentyFifthCentury'' Bidibidibidibidibidi.
122[[/folder]]
123
124[[folder: Music]]
125* Music/JimiHendrix: Actually a Signature Chord - Hendrix loved the sound of the 7#9 chord and used it all over songs like "Purple Haze", "Stone Free", "Voodoo Chile" and his version of "Killing Floor", to the point where musicians sometimes refer to it as the "Hendrix chord".
126[[/folder]]
127
128[[folder: Professional Wrestling]]
129* An instantly-recognisable "sting" is cited as a key component of the greatest wrestling entrance themes, to let the fans know who's coming out the instant they hear it even before the theme starts so they all pop as one. This is sometimes a spoken line rather than a sound effect ([[Wrestling/DwayneJohnson The Rock's]] ''"If ya smell...!"'' or the female voice murmuring ''"You think you know me..."'' at the start of Wrestling/{{Edge|Wrestler}}'s theme), but some of the greatest of all time have been simple distinct sound effects, perhaps most famously Wrestling/StoneColdSteveAustin's shattering glass and Wrestling/KazuchikaOkada's dropped coin bouncing off the ground.
130[[/folder]]
131
132[[folder: Puppet Shows]]
133* ''Series/TheMuppetShow'': The "whisshw" of Gonzo rushing into shot, or a VaudevilleHook yanking someone offstage.
134* ''Series/SesameStreet'': The "dooong" heard when Harvey Kneeslapper would stick a letter or numeral onto an unsuspecting patsy. Later replaced with a more generic, higher-pitched "boi-oi-oi-oi-oing".
135[[/folder]]
136
137[[folder: Tabletop Games]]
138* ''TabletopGame/Warhammer40000'':
139** Boltguns are said to make a distinct hiss-crack sound (bolt rounds use solid propellants and then their own fuel), but they don't really sound alike through various adaptations (or even like particularly hissy-cracky) except that they're loud.
140** The onomatopeia for a gunpowder weapon firing on full-auto is "dakka" (or rather "dakkadakkadakkadakkadakkadakka...", [[MoreDakka and has spread beyond the 40K fandom.]]
141[[/folder]]
142
143[[folder: Video Games]]
144* ''VideoGame/{{Deltarune}}'':
145** The explosion.gif sound. That is all.
146** [[Characters/DeltaruneQueen OHHHH-ho-ho-ho-ho-ho!]] [[SignatureLaugh Oh ho ho-hoo, ho, ho, ho, HOOOOOO~]]
147** The slashing and heartbreak sounds are back from ''Undertale''.
148* ''VideoGame/GirlsFrontline'': [=M1=] Garand, despite having absolutely no need to reload her weapon, nonetheless produces her namesake weapon's signature "Ping" sound for every 8th shot she fires.
149* The classic ''VideoGame/{{Doom}}'' games have several examples, including the Cacodemon death and Arch-Vile alert sound effects. Perhaps the most notable is the "alien speech" that is spoken by the end boss of ''Doom 2'', which was actually a recording of John Romero's voice reading the line "To win the game, you must defeat me, John Romero" played backwards and with extra effects added.
150* ''Franchise/SuperMarioBros'': Not a surprise the most iconic video game series in existence would make way for the most iconic video game noises in existence:
151** Mario's jumping noise, the "ping!" of coins, and Yoshi's tongue and mounting noises.
152** The Super Mushroom and 1UP Mushroom jingles.
153** The familiar "glug glug glug" sound doubles as both the "power down" sound as well as traveling through pipes.
154** From the ''VideoGame/NewSuperMarioBros'' series: "BAH-BAH!"
155** ''VideoGame/YoshisIsland'' has, [[CriticalAnnoyance unfortunately]], Baby Mario's crying.
156** From ''VideoGame/MarioKart'' The "buzz, buzz, buzz, DING!" of the starting line countdown, and the whirring sound of the Spiny Shell that nobody in first place wants to hear. Also, notably in ''Wii'', the warning sound that plays when you're being chased by a homing item like a Red Shell or Spiny Shell.
157* ''Franchise/{{Metroid}}''
158** Ridley's screech from the GBA games, the sound heard when Samus absorbs X-Parasites, and the SA-X's footsteps.
159** The baby metroid's chattering in ''VideoGame/SuperMetroid'', which was so iconic it was brought back for the baby's reappearance in ''VideoGame/MetroidSamusReturns''.
160* ''Franchise/TheLegendOfZelda''
161** Beedle's exclamation of "Thank you!": the first fully voiced sentence in a Zelda game.
162** The "boodle-loodle" sound of Link's spin attack charging.
163** The puzzle-solved jingle.
164* ''VideoGame/MonsterHunter''
165** The sudden, Jaws-esque beat, inspired by ''VideoGame/MetalGear'', that plays whenever a monster sees you qualifies.
166** "So tasty!" every time you correctly cook a steak. Coincidentally, much like Beedle's "Thank you," these are the only two words ever actually spoken for most of the series until ''VideoGame/MonsterHunterWorld''.
167* ''VideoGame/PizzaTower'':
168** The funk beat that plays when you taunt.
169** The 'WOW!' that plays when you parry.
170** Peppino's scream that plays when you [[RumpRoast fall into lava]], and before most boss fights.
171** Peppino's [[AsLongAsItSoundsForeign Italian gibberish]] that plays during his [[IdleAnimation Idle Animations]]
172** Pizzafaces EvilLaugh that plays when he starts chasing you. There's just too many to count.
173* ''Franchise/SonicTheHedgehog'':
174** Sonic's jumping and spindashing noises.
175** The Rings' SFX, both the collecting and the sound you hear when you lose them are easily recognized.
176** The sound that plays whenever you strike a boss can be satisfying to hear.
177** The gasping sound made when picking up an air bubble, indicating that you've managed to stave off drowning...for now.
178* ''Franchise/FireEmblem'': The stinging crack of a CriticalHit.
179* ''VideoGame/SuperSmashBros'': The "Ping", a loud crack that plays whenever someone lands certain types of super-powerful attacks.
180** The sound effects for flipping through menus has not changed since melee. They're instantly recognizable to any Smash fan.
181** There is a distinct crashing sound effect for any attack that sends an opponent straight down, signifying a Meteor Smash.
182** ''Ultimate'' has the sound that plays in a "Final Zoom" which signifies that you've most likely dealt the finishing blow on your opponent in a stock battle.
183* Even in advertising for games, there is the Xbox "whoosh" and Sony's Playstation commercials featuring the "chung" at the beginning and the "Puraystason" at the end.
184* The {{Creator/Konami}} pause sound.
185** The "Paseli!" clip that plays when paying to play a Konami arcade game using PASELI.
186* ''Franchise/{{Halo}}'': [[EliteMooks Wort]] [[HellIsThatNoise wort]] [[MemeticMutation wort!]], because ElitesAreMoreGlamorous.
187** In the same videogame, the "Thwunk-Whoosh" of the rocket launcher is instantly recognisable before you get blown to bits by a rocket.
188** While not used in the first ''Halo'', Phantoms are very well-known by now for their [[https://www.youtube.com/watch?v=C1IlZYE0Ql4#t=21m6s unmistakable sound effect]] whenever approaching one's hearing vicinity, usually foretelling that one is about to have a group of dropped-off Covenant troops to deal with.
189* The [[https://www.youtube.com/watch?v=Pobm_ok1CGI hyperspace jump sound]] from ''VideoGame/{{Homeworld}}''.
190* In ''Franchise/TouhouProject'', Utsuho's warning klaxon she declares her spellcards with.
191** Also the sounds of spell card declaration, the player dying[[note]]rendered in fanworks as "pichuun"[[/note]], or [[CuteWitch Marisa's]] [[KamehameHadoken Master Spark]].
192* ''Franchise/SilentHill'': [[SinisterScrapingSound Clank, clank, thunk, scrape]]. Pyramid Head [[MemeticMolester has come to rape!]]
193* The standard "whoosh" of a boss being defeated in most UsefulNotes/RPGMaker games.
194* ''Franchise/TheSlenderManMythos'':
195** ''VideoGame/{{Slender}}'': The [[ScareChord intense sound]] of piano slamming combined with tall men in business suits is sure to bring back haunting memories of [[BringMyBrownPants ruined chairs]].
196** ''VideoGame/SlenderTheArrival'': And now we have the [[HellIsThatNoise growling and screaming]] of a girl in a hoodie.
197* After hearing most video game consoles boot up enough times, you will always remember the sound (but not all of them are sound effects; some of them are outright music, like the [[Platform/SegaGenesis Sega chorus]] (mostly in the ''Franchise/SonicTheHedgehog'' games), the [[Platform/NintendoGameCube GameCube]]... cube thing for which you could change the "instrument" used, or the Platform/NeoGeo chimes). The Platform/PlayStation line gets bonus points for using a separate sound effect for advertisements (these days, it's just the final syllable with a background sound, but in the past it has been the whole word accompanied by some background sounds).
198* The "clash" sound effect heard in various Creator/{{Capcom}} games. One example is in the ''VideoGame/MegaManZero'' series when the "MISSION COMPLETED" appears after successfully clearing a mission.
199* Speaking of ''[[VideoGame/MegaManClassic Mega Man]]'':
200** That extremely grating "reeeeeeee" sound every time MM's energy is recharged.
201** The "pow pow pow pow pow..." sound that plays whenever Mega Man or a Robot Master is destroyed, which is even integrated into Mega Man's appearance in ''Super Smash Bros.'' whenever he's KO'd.
202* The sound of VideoGame/PacMan eating pellets, that familiar "waka waka...".
203** Also, "Eeeeeeeeeeeee--''bwop-bwop''."
204* ''VideoGame/{{Receiver}}'':
205** [BEEP]. This audio cue is used by killdrones whenever they spot you.
206** The whuzzing sound of a hovering shock drone. If you can hear it, one is close-by.
207* ''VideoGame/QuakeIIIArena'''s railgun shots.
208* ''VideoGame/MetalGear''[='=]s CODEC calls. And the '''!''' sound effect when you're spotted by an enemy.
209* Each ''Franchise/{{Pokemon}}'' has its own distinct entry soundbite, although the level to which they are distinct varies.
210** The slight whoosh of a Poke Ball being thrown and the 'ch' of the Ball opening (note that the practiced ear can tell the difference between the 'opening sound' used in the anime and in the games).
211** De-doop. De-doop. De-doop. Pshh. You caught a Pokemon!
212** The healing sound effect of be-do-be-do-be-do-beep is sufficiently iconic of the action that even if it plays out of context, the player knows that their team has just been healed regardless.
213** The battle sound effects, such as the in-battle healing, item use, or the psychic damage effect, proved to be so iconic that they either have never left or were brought back after fans took their replacements poorly.
214* ''VideoGame/CrimzonClover''[='=]s [[SuperMode BREAK MODE]] activation sound.
215* ''VideoGame/{{Myst}}'' has the voo''ooo'''''''ooi'''''-ch-ch-ch-ch of linking books.
216* ''VideoGame/DuckHunt'': The dog's infamous laugh.
217* ''Franchise/{{Kirby}}'' has the sound the titular character makes when he's inhaling an enemy, the [[PowerCopying Copy Ability]] sound effect, the sound that plays when Kirby enters a door, and, to a lesser extent, the jumping sound effect.
218* Creator/{{SNK}} fighting games tend to have a distinct '''KOOWAAAAAAAAH''' sound when certain special moves hit, particularly any of the Sakazaki family (And Robert and King's) specials. Why? Because that sound first popped up in ''VideoGame/ArtOfFighting''.
219* The [[https://www.youtube.com/watch?v=YjnZlBQDgt4 roar of Lavos]] in ''VideoGame/ChronoTrigger''. If "EldritchAbomination" can be summed up with a sound, this is definitely it.
220* The "psssh-tik" sound of entering and exiting VATS and the in ''Franchise/{{Fallout}}'' series.
221* ''VideoGame/{{Undertale}}'':
222** Flowey's EvilLaugh.
223** The sound effects that play as you scroll through the menus are fairly recognizable.
224** The "!" sound effect is something that you'll hear commonly.
225** The "slashing" sound effect will especially be this when you focus on fighting.
226** Those who pursue the most violent path possible will find the "chak...bwingbwingbwing!" sound of their SOUL shattering ingrained into their head thanks to the two enemies on this route that pose a significant challenge, one of which is the hardest boss in the entire game.
227* The low-pitched continuous scream-like noise that plays whenever the player triggers Uboa's appearance in ''VideoGame/YumeNikki''.
228* [[SoundOfDarkness The throbbing noise]] that the power of Flux and the Black Chronicle make in ''VideoGame/RadiantHistoria''.
229* ''VideoGame/FinalFantasyVI'': Kefka's laugh. You just know something bad is about to happen any time you hear it.
230* ''VideoGame/WanganMidnight Maximum Tune'': The "DING DING DING DING DING..." chimes that play on sharp turn alerts and structure collision hazard alerts.
231* [[https://uploadfiles.io/hfh5w This]] JumpScare sound effect is pretty present in the ''VideoGame/LunaGame'' franchise.
232* The "OOF!" sound effect when a player dies in ''Platform/{{Roblox}}''.
233* ''VideoGame/SplinterCell'': The "bweeeeeeeee" sound of Fisher's goggles activating. It even carried over to his unique gadget in ''VideoGame/RainbowSixSiege''.
234* ''Franchise/MassEffect'': Both the banshee's scream and the Reapers' horn.
235* ''VideoGame/{{Rimworld}}'': "Woooooop-BZZZZZZZZT!" means someone just got in trouble, "woooooop-DING!" means something good just happened, "boop-boop-boop!" means someone is feeling bad, and a blaring battle horn means it's time to grab your weapons.
236* ''VideoGame/{{Satisfactory}}'': The klak-klak-klak-klak-klak-klak-klak-klak-klak of the Mark I pump's pistons.
237[[/folder]]
238
239[[folder: Webcomics]]
240* ''Webcomic/{{Homestuck}}'':
241** Some trolls have distinctive noises that they make when talking, and which they consistently transcribe when writing in messaging programs. [[MonsterClown Gamzee]] honks, while Feferi makes glubbing noises.
242** Three of the four types of Consort have a sound that they make repeatedly when excited, when speaking, or simply when they've go nothing better to do -- "glub" for the salamanders, done while blowing large bubbles form their mouths; "nak" for the crocodiles; and "thhp" for the iguanas, done while flicking their tongues in and out. The turtles are the only ones not to do this, and instead just sweat nervously.
243* ''Webcomic/SchlockMercenary'': Schlock's plasma cannon makes an, and we quote, ''[[UnsoundEffect OMINOUS HUMMMMM]]'' when [[ClickHello Schlock powers it up to announce his presence]].
244* ''Webcomic/MountainTime'': Liruses make a distinct SPLURP! noise when popping out of the host bodies that incubate them.
245* ''Webcomic/GirlGenius'' and ''ComicBook/BuckGodotZapgunForHire'': Death rays and rayguns make a distinctive "ZOWNT!" sound.
246* ''Webcomic/{{Goblins}}'': Kore's crossbows always make a sinister '''KATHUNK'''.
247* ''Webcomic/SluggyFreelance'': The '''KA-CLICK!''' of Bun-Bun's switchblade.
248* ''Webcomic/{{Hiimdaisy}}'': '''PFFT''' whenever a boss dies in the Metal Gear Solid comics.
249* ''Webcomic/TheInexplicableAdventuresOfBob'': When a spaceship or other large object [[RunningGag crashes into Bob's roof]], the result is ''almost'' always the word "BOOM" in a particular block lettering, usually with the letters arranged vertically. Voluptua's [[VoluntaryShapeShifting transformations]] get a "FLASH!" in a swoopy serif lettering, and [[WaveMotionGun borfomite beams]] get a "KWA-BOOM!" in the same serif style. [[spoiler: When a borfomite beam strikes Bob's roof, the letters KWA are in the serif lettering, and the BOOM is in the block lettering.]] More recently, the strip introduced an official UnsoundEffect, the word "Ninj!" - as in, the absence of sound produced by a ninja. Hence, a spaceship exploding in vacuum goes "NINJ!"
250* ''Webcomic/SkullKickers'': Baldy's gun always goes '''KRAKOW!'''
251[[/folder]]
252
253[[folder: Web Original]]
254* ''WebAnimation/HomestarRunner'' has Strong Bad's [[http://hrwiki.org/wiki/The_Geddup_Noise geddup noise/chairscoot]], when he leaves his seat. So iconic is this sound effect that [[http://hrwiki.org/wiki/geddup_noise an entire Strong Bad Email installment]] was devoted to it.
255* Expect the sound of static, screeching audio, or other such distorted noises any time [[Franchise/TheSlenderManMythos a certain tall, faceless, business suit-wearing]] HumanoidAbomination is caught on camera...
256* In ''WebAnimation/RedVsBlue,'' there's "Hrrngh...BLAAAH." whenever someone dies and "HEEGAGURGURK" when they get possessed.
257* Creator/SrPelo likes to use his very distinctive "banging on the table" sound effect anytime someone runs, rolls along the ground, slams into/against a surface, or when it cuts to his AuthorAvatar [[ShapedLikeItself hitting the table]].
258[[/folder]]
259
260[[folder: Western Animation]]
261* Franchise/{{Transformers}}:
262** The sound when the Transformers transform, albeit not in every series. (Basically: G1, RID, and Animated use it for every transformation. Energon and Prime homage it by having their own versions, though the Prime version sounds very much like moving machinery and happens amidst other noises.)
263** In ''WesternAnimation/TheTransformers'', the shot sound effects used for the two enemy factions, but also Megatron's fusion cannon, which gets its own deeper, boomier noise. In ''WesternAnimation/TransformersAnimated,'' it returns, and is definitely the ''only'' thing in the series that makes the sound.
264* ''WesternAnimation/LooneyTunes:''
265** The ''Meep! Meep!'' sound of the Road Runner.
266** The "Beeeeyoooup!" sound that usually accompanied the IrisOut.
267** The slide guitar sound that always played over the WB VanityPlate before shorts.
268** The "Wheee-whi-whi-whi-whi-whi-whi" whistle heard when a character is RunningOnTheSpot.
269** WesternAnimation/BugsBunny munching on a carrot.[[note]]Fun fact: Creator/MelBlanc ''hated'' the taste of carrots, and tried to find a suitable replacement, but in the end, nothing munches like a carrot, so Mel had to spit them out once he got done with the line.[[/note]]
270* ''WesternAnimation/TheLoudHouse'': The sound of a crow's cawing, following by a dramatic organ {{sting}}, whenever Lucy appears out of nowhere and scares the person near her.
271* WesternAnimation/MyLifeAsATeenageRobot: The airplane jet sound effect whenever Jenny is flying and the sound effect whenever she shapeshifts and unfolds to utilize weaponry or other abilities.
272* WesternAnimation/WoodyWoodpecker: Woody's annoying laugh.
273* WesternAnimation/TomAndJerry: Tom's incredibly painful scream, which had two variations (''"AAAAAAAAAA"'' and ''"Aw-a-ho-hoo-aaw!"''). Notably, the screams are [[GrandfatherClause so iconic to the series]] that many of the later adaptations and follow-ups directly reuse them (as well as certain other effects, like gulping or Tom's laughs) despite their lower sound quality sticking out compared to the modern sound effects.
274* WesternAnimation/{{Goofy}}: His trademarked Goofy holler, whenever he falls of a cliff or building offscreen.
275* Any of Creator/HannaBarbera's sound effects. Some even date back to when they were making WesternAnimation/TomAndJerry for Creator/{{MGM}}.
276** Creator/{{Filmation}} used some of these among sounds from other sources creating a library of "signature" sound effects in their own right.
277* Creator/FleischerStudios' sound effect library, which later carried over to their successor Creator/FamousStudios is also very recognizable. It was also used by the Creator/{{Terrytoons}} studio.
278* The "poof" sound effect from ''WesternAnimation/TheFairlyOddparents'' (with occasionally accompanying orchestra hits).
279* While Creator/RubySpears used many of (eventual) sister company Creator/HannaBarbera's sound effects (and some of their own which themselves are "signature"), one very noticable series of sound effects comes from ''WesternAnimation/ThundarrTheBarbarian'', namely the "Sun Sword" sound effects, which include activating it, deactivating it, and swinging it (the latter was occasionally used for Dirk the Daring swinging his sword in the ''VideoGame/DragonsLair'' TV series).
280* That four-note ringtone that instantly tells you it's ''WesternAnimation/KimPossible''.
281* In 'XWesternAnimation/FamilyGuy'', Stewie's feet always make a distinctive pitter-patter when he runs.
282* WesternAnimation/SpongebobSquarepants' shoes make a distinctive squeak with each step.
283** Squidward's footsteps also have a distinctive squishing sound, while Mr. Krabs' shuffling step makes a wooden rapid-fire "ticka-ticka-ticka" sound.
284* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' has a small collection of whickering sounds that are used when ponies are startled or confused. There's also a handful of variations on a squeaky chew-toy sound the ponies make when giving sheepish grins.
285* Each Gem in ''WesternAnimation/StevenUniverse'' has a distinctive sound effect that plays when they summon their weapon or shapeshift.
286** Additionally, there's the sound that plays when a Warp Pad is activated.
287* [[WesternAnimation/CaptainCavemanAndTheTeenAngels Captain Caveman]]'s yell.
288* ''WesternAnimation/TheSimpsons'':
289** Barney Gumble's belch, which soon turned into the standard belching sound effect in the Simpsons universe.
290** The "Chup-chup" of Maggie sucking on her pacifier.
291* ''WesternAnimation/TheSpectacularSpiderMan'' has a few of these throughout the ComicBook/GreenGoblin's Halloween-themed arsenal, special mention going to his trademark pumpkin bombs; the noise they make when they explode sounds like a shriek of terror.
292* ''WesternAnimation/DextersLaboratory'': Dexter's shoes make a distinctive shuffling sound when he walks. Livewise, Dee-Dee's make a sort of squishing sound when she walks.
293* ''WesternAnimation/{{Capelito}}'': Capelito's nose makes a distinct honking sound whenever he squeezes it to change his hat. For that matter, when his hat changes appearance, it makes its own distinct sound similar to bubbling water.
294* ''WesternAnimation/OKKOLetsBeHeroes'': Dendy is frequently associated with a sound effect of children shouting "Yay!" [[https://www.youtube.com/watch?v=hC_GgMpu4ik Here's a compilation.]]
295* ''WesternAnimation/DaveTheBarbarian'': The Dark Lord Chuckles the Silly Piggy, when suffering blunt injury (Usually falling or being tossed and slammed into a wall), makes a squeaky squeeze toy sound.
296[[/folder]]
297
298[[folder: Other]]
299* T-Mobile's signature four-note [[https://www.youtube.com/watch?v=S7MI5Rs0Pss ringtone]].
300** The Nokia jingle (adapted from a little known classical guitar composition).
301* Some transport operators, such as [[https://www.youtube.com/watch?v=pshfADbnX3g RATP]] and [[https://www.youtube.com/watch?v=eHbs4XX1_xI SNCF]], like to go beyond the usual chimes for their station announcement jingles.
302** The UsefulNotes/{{Montreal}} metro's MR-73 car engines produce a [[https://youtu.be/n-ld20AEYYk?feature=shared&t=6 very distinctive three-note melody]] when they start up, owing to a piece of equipment called a current chopper. It was so distinctive that the transit company based an unforgettably campy musical TV commercial around it ("[[https://www.youtube.com/watch?v=W7WxVoByjEA Il fait beau dans l'métro]]") in the 1970s soon after the cars were introduced. In 2010, when they introduced a new door-closing chime, [[https://www.youtube.com/watch?v=RqjujiiDTDk the signature melody was an obvious choice]]—and a lovely way to preserve this piece of auditory heritage, since new train cars whose engines didn't make the noise were on their way.
303* Various boot-up, error, and menu sounds from various computing systems have often showed up in productions, even movies and TV shows. It may be for an authentic flavor, or just cheapness.
304** Much technology in ''WesternAnimation/WallE'' (including the eponymous robot) uses Apple sound effects.
305* Creator/{{THX}} has their iconic sound trademark [[https://en.wikipedia.org/wiki/Deep_Note Deep Note,]] a synthesized crescendo that goes from narrow to broad within thirty seconds. So iconic that it has been parodied in works such as ''WesternAnimation/TinyToonAdventuresHowISpentMyVacation'' and ''WesternAnimation/TheSimpsons'', the latter which used the actual sound with THX's approval.
306!!Unsorted examples:
307* Several sound effects from ''WesternAnimation/TheRealGhostbusters'' ended up in other shows. For example, one episode of ''Anime/NeonGenesisEvangelion'' depicted the Evas' targeting-computer as making the sound of Egon's PKE Meter (a steady "chk-chk-chk-chk-chk" sound).
308[[/folder]]

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