1 | ''Tropes related to letting a story go on for longer than it might have. If a series keeps going for a long time but keeps getting different stories to go with its new installments, that's [[FranchiseZombie something]] [[CashCowFranchise else.]]'' |
2 | |
3 | ''No examples of works here, please. Leave it in the relevant trope entries.'' |
4 | ---- |
5 | !!Tropes |
6 | [[index]] |
7 | * ArcFatigue: When the story itself, or at least parts of it, go on for a really long time with little progress. |
8 | * EndingFatigue: It seems like it will end, but then it doesn't. |
9 | * ExponentialPlotDelay: The rate at which the plot progresses decreases as time goes on. |
10 | * FakeLongevity: A video game trope in which the advertised "hours of gameplay" are artificially increased with irrelevant things. |
11 | * {{Filler}}: Almost entirely meaningless segments or installments in a franchise's storyline. |
12 | * OvertookTheManga, although sometimes this results in new stories as opposed to the same story taking longer. |
13 | * {{Padding}}: Like filler, but on the scale of individual scenes as opposed to entire episodes or installments. |
14 | * ProlongedPrologue: When the prologue of a story takes a long time to tell. |
15 | * SlowPacedBeginning: The story is bogged down with exposition and takes a while to get off the ground. |
16 | * TrilogyCreep: The tendency of some trilogies to have additional, unexpected installments. |
17 | * WritingForTheTrade: When a story is more suited to being absorbed in one installment (i.e. one book/movie/comic), but is broken up into several parts. |
18 | [[/index]] |
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