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1One of the most promising methods of propulsion for spacecraft, particularly spacecraft that need to cover vast interplanetary or interstellar distances, is nuclear fusion. The fusion of hydrogen into helium produces more than two ''million'' times as much energy as chemically combusting the same quantity of hydrogen with oxygen.
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3But even with such monumental fuel efficiency, a fusion-powered rocket ship still has to carry all of its hydrogen fuel along with it. It can only go so fast before it runs out of gas. If you add bigger fuel tanks, you quickly run into a problem: You're now having to burn more fuel just to push your ''extra unburned fuel'' along. This is called the [[http://www.projectrho.com/rocket/rocket3c.html mass ratio problem]], and it adds up quickly. Even if you pack your space ship to the gills with hydrogen, so that 95% of its total mass is fusion fuel, ''and'' your fusion engines are 100% efficient, you'll still run your tanks dry by the time you reach a paltry 35% of the speed of light. And then you won't have any fuel left to ''slow down'' at the end of your trip.
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5''But'' ... the space between the planets and stars is ''filled with hydrogen!'' Not ''much'' hydrogen, to be sure -- current estimates for the local interstellar medium come in at about 1 atom of hydrogen for every 10 cubic centimeters of space -- but if you could build a friggin' ginormous[[note]]as in, hundreds or thousands of kilometers across[[/note]] scoop on the front of your space ship, it might be possible to scoop in this tenuous interstellar hydrogen and use it to run your fusion engines ''indefinitely.'' You'd have an interstellar ramjet that would never run out of fuel.
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7This is also known as a Bussard Collector, after the guy who first proposed it in 1960.
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9In RealLife, no nuclear fusion technology (aside from hydrogen bombs) has yet "broken even" -- they all consume more energy to induce nuclear fusion than they get out of it. And, worse, the most promising fusion technologies don't use the regular garden-variety hydrogen lying around the universe, they use a much rarer isotope called [[superscript:2]]H or deuterium. As explained over [[http://en.wikipedia.org/wiki/Bussard_ramjet on The Other Wiki]] and [[http://www.projectrho.com/rocket/slowerlight.php#id--Go_Fast--Bussard_Ramjet Atomic Rockets]], since Bussard first proposed the idea there's been some serious questions about whether it would actually work. Still, a lot of fiction features them as that news hasn't reached everyone yet. Unfortunately, a lot of fiction writers don't understand that even given a perfect fusion rocket, drag forces limit the maximum speed of a ramscoop to no more than ~10% of the speed of light.
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11For some whom the news ''has'' reached, three compromises to Bussard's design have cropped up:
12# The Ram-Augmented Interstellar Rocket, or RAIR. This starship uses the Bussard scoop to collect the interstellar medium not as fuel, but as simple ''reaction mass'', i.e. as material to throw out the back of the spacecraft. The spacecraft still has to carry its own fuel supply, but the burning of that fuel can now accelerate a much larger amount of material than what the space ship carries on board. This increases the efficiency of its engines somewhat. The benefit will be very slight before you get up to a sizable fraction of the speed of light, though, and it may not be worth the added cost of a giant and temperamental scoop on the front of your starship.
13# The "fuel scoop". The best source of deuterium is a gas giant or a star, so some spacecraft in ScienceFiction have the ability to scoop fuel from one of these two objects, even if they lack the ability to scoop up the (much thinner) interstellar medium. Sure, it's risky to dive through a Jupiter or a Sun in this manner, but it's cheaper than paying at the pump.
14#The "ram brake," or magnetic sail. Conventional rockets not only need to spend fuel to speed up, they need to spend fuel to slow down. Even if it's impossible to scoop up the interstellar medium without inducing drag, you can still ''use'' that drag to your advantage when it comes time to slow down at the end of your journey. And if you don't have to carry along fuel for decelerating, you can make your space ship much, much smaller and lighter, even if your fuel supply still limits your maximum coasting speed.
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17!!Examples:
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21[[folder:Literature]]
22* Appears a lot in Creator/LarryNiven novels.
23** In ''Literature/{{Protector}}'', the Pak use ramscoops to cross the 30,000 light-years from their homeworld to Earth. Eventually, after [[spoiler:Brennan]] becomes a Protector, he ends up in a ''dogfight'' with another ramscoop, piloted by Pak who's out to kill him.
24** In ''Literature/{{Ringworld}}'', the eponymous ringworld has several ramscoops docked with it, left over from an earlier age when it received cargo from other star systems. It is mentioned that the ringworld itself could be used in this way, using its enormous magnetic field to first turn its star into a fusion drive and, should it run out, gather hydrogen and fuse it in the middle, giving both propulsion and sunlight.
25** The earlier novel ''Literature/AWorldOutOfTime'', itself an expansion of the short story "Rammer", has this as a central plot point.
26* ''Literature/TauZero'' takes place entirely on a ramscoop ship. Anderson had clearly not received the news about the maximum speed, because the ship accelerates to a very large fraction of the speed of light.
27* The ''Literature/ZonesOfThought'' novel ''A Fire Upon the Deep'' mentions ramscoops, particularly for use in the Lower Beyond. ''A Deepness in the Sky'', set in the Slow Zone, features ramscoops exclusively. They use force fields to make big enough ramscoops.
28* In a novel of ''Literature/TheHistoryOfTheGalaxy'' series, the ''Alpha'', the first extrasolar colony ship, is supposed to be accelerated by three extremely-powerful fusion engines (CaptainsLog mentions that their combined power rivals a star). When the ship ends up in the Orion Nebula by accidentally tearing a hole between dimensions with the engines, they expend most of their on-board hydrogen tearing another hole back to our universe. The system in the nebula has no habitable planets, so the crew and the colonists are forced to live on one of the barren worlds for several generations, while the ship makes a long orbit through the dense part of the nebula, collecting hydrogen with its scoop. When the ship is found centuries later, it has only managed to replenish about a third of its stores. Not that it matters, as everybody uses FasterThanLightTravel by that point.
29* Hydrogen fusion ramscoops are mentioned, but never shown, in the ''Literature/GaeaTrilogy''.
30* The ''Odysseus'' uses a RAIR-type engine in ''Literature/JunctionPoint''.
31* Ramscoops also appear in Creator/GregoryBenford's novels ''The Stars in Shroud'' (although FTL jump-drive technology is the main means of interstellar travel in that universe) and ''Across the Sea of Suns''.
32* In ''Literature/ThePentagonWar'', interstellar "scramjets" were used before the advent of [[PortalNetwork linked hyper holes]]. An experimental RAIR design that uses {{antimatter}} appears in chapter 8.
33* ''Literature/ThePrefect'' shows a mothballed ramscoop-powered interstellar ship, designed to allow interstellar travel without the [[{{Transhuman}} Conjoiners]]' conjoiner drive. The ramscoop's massive magnetic fields are used to horrific effect as a weapon. The Conjoiner Drive has a built in ramscoop, but [[ReactionlessDrive it is not required for thrust]], as the drive shuts down the ramscoop in-system yet continues to produce thrust. The Conjoiner drives are of the RAIR type described above: they use the material gathered with the ramscoop as remass, and accelerate it with energy drawn from [[spoiler:a pair of wormholes to the very early, hot universe]].
34* ''Literature/EndersGame'':
35** In the ''Literature/FormicWars'' prequel novel ''Earth Unaware'', the kilometer-wide Bugger/Formic/Hormiga starship has an opening at the front designed to collect interstellar hydrogen (it's even mentioned that it would only really work when going at a high percentage of the speed of light) and use the collected "gamma plasma" as both reaction mass (i.e., expel it out the back) and fuel. Additionally, the ship actually collects ''more'' than it can use, and dumps excess "gamma plasma" periodically through "pores" all over the ship's hull. In a pinch, this system can also be used to destroy any meteors or asteroids in the ship's path or destroy enemy ships/stations within several a range of several hundred thousand kilometers. As a byproduct, the periodic bursts end up scrambling human communications ([[spoiler:which the Buggers don't know, as they don't have radio]]).
36** It's never stated how the human ships work, but considering that they were reverse-engineered from Formic technology, it can be assumed that they use ramscoops as well. By ''Literature/SpeakerForTheDead'' (3,000 years later), they seem to have switched to a ReactionlessDrive.
37* In the ''Literature/GreatShip'' universe, the eponymous PlanetSpaceship uses a ramscoop derivative technology to fuel its industries rather than the engines. The Greatship uses magnetic fields to funnel in interstellar dust towards collection points, where it is sold off or used in ship repairs. The engines are [[EnormousEngine far too large]] to truly fuel with the diffuse gas, as the fuel tanks are larger than continents.
38* In the ''Franchise/StarWarsExpandedUniverse'', it is stated that the Death Star fueled itself with a Ram Scoop for self-sufficiency.
39* In ''Literature/WeAreLegionWeAreBob'', Bob's probe is equipped with a ramscoop to collect interstellar hydrogen. The hydrogen is used to fuel the onboard fusion reactor, which, in turn, powers the [[ReactionlessDrive reactionless]] SURGE drive.
40* ''Literature/PriscillaHutchins'': The ''Chindi'' in the novel of the same name is a 16-kilometer alien spaceship (apparently automated) that when the protagonists encounter it is 'tanking up' from a gas giant. It does this by lowering a free-standing nozzle into the gas giant's atmosphere that pumps hydrogen into outer space like a fountain, and all the spacecraft does is orbit the planet regularly scooping up the hydrogen until it's fully fueled. The spacecraft then retrieves the nozzle and accelerates up to a quarter light speed to the next planetary system.
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44* ''Destiny'' in ''Series/StargateUniverse'' can refuel itself by taking a brief dip into a star. Naturally, it gave the crew quite a scare when the ship ran out of energy and promptly aerobraked in a gas giant's atmosphere to head for the nearest star, resulting in them discovering just how it could remain operational for millions of years.
45* Exist in ''Franchise/StarTrek''. The glowy red things on the fronts of the a Federation starship's warp nacelles are called "Bussard collectors", and were mentioned once a season.
46** In the ''Series/StarTrekVoyager'' episode "The Cloud", Janeway attempts to collect particles from a {{space cloud|s}} to use for replicator reaction mass. [[spoiler:Unfortunately, the cloud is ''alive'', and doesn't take kindly to ''Voyager'' technically eating it.]]
47* ''Series/{{Andromeda}}'' has one case of a ship collecting fuel from a recently supernovaed star.
48* ''Series/RedDwarf'' has a large hydrogen scoop on the front of the ship. Rather impressively, with constant maintenance from the ship's computer, Holly, the ship has managed to remain operational for over 3 million years in deep space.
49* Creator/CarlSagan mentions the Bussard ramship design in ''Series/CosmosAPersonalVoyage''. His take on it was somewhat optimistic.
50* In the ''Series/DoctorWho'' episode "42", the Doctor ends up on a ship that uses "energy scoops". The ship scoops hydrogen from a star with [[GeniusLoci disasterous consequences]].
51-->'''The Doctor:''' You're still using energy scoops for fusion. Hasn't that been outlawed yet?\
52'''Kath:''' We're due to upgrade next docking.
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56* [[OurDwarvesAreAllTheSame Demiurg]] capital ships, from the ''TabletopGame/Warhammer40000'' GaidenGame ''TabletopGame/BattlefleetGothic'', are equipped with electromagnetic force fields around their prows designed to scoop up interstellar hydrogen that is then used to power their engines. This effect can also be reversed to produce a powerful, if short ranged, cutting beam that the Demiurg use for [[AsteroidMiners mining operations]], as well as to cut up enemy ships.
57* ''TabletopGame/{{GURPS}} Spaceships'' features the Azrael, a Ram-Scoop powered (unmanned) relativistic kill vehicle that delivers 42,000,000 megatons on its target (for the record, this is less than half the [[https://www.lpi.usra.edu/science/kring/Chicxulub/regional-effects/ energy released by the dinosaur-killer asteroid]] and as a bonus its missiles impact with a force of 700 megatons thanks to the Azrael's kinetic speed.
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61* Ramscoops and Ramjets are some of the equipment available in the 4X game, ''Videogame/StarRuler''. As the ship moves, they slowly restore fuel, allowing you to have effectively infinite fuel, so long as you use a small rocket. Ramjets are basically a rocket and ramscoop combined, eliminating the need for fuel tanks.
62* ''VideoGame/{{Elite}}'' and its sequel have this as a purchasable option for your ship. It's fairly worthless for its primary use, because cheap fuel is available at every space station, so the only reason to scoop it would be to jump through a particular system without docking there. It takes forever to fly close to the star and get fueled up, and you can still get attacked by pirates while heading there. However, the scoops also let you pick up goods and prisoners from ships you destroy, which can be much more valuable than fuel.
63** You can also buy a ramscoop in ''Elite'''s FanRemake ''VideoGame/{{Oolite}}'', and once again you have to manually fly to a star over a long distance to scoop fuel, rather than dock at a space station and get fuel cheaply there; though some [[GameMod OXPs]] can help make this more convenient by giving players a purchasable augmentation for their in-system travel device.
64** ''VideoGame/EliteDangerous'' also features ramscoops, but alleviates the need to fly forever to the star from the jump-in point of a system by putting jump-in points right next to the system's parent star (or, in the case of binary/multiple star systems, right next to its primary star). Also, fuel scoops are ''essential'' to commanders going outside human-occupied space as they are the only way to refuel.
65* In ''Videogame/AlienLegacy'', all the colony ships sent from Earth use fusion-powered drives. The intro even shows a giant net unfurling from the ''Callypso'' in order to collect enough hydrogen to slow down in order to enter [[AllPlanetsAreEarthLike Gaea's]] orbit.
66* In ''VideoGame/SwordOfTheStars'', the [[InsectoidAliens Hivers]], having no [[FasterThanLightTravel FTL]] capability except a PortalNetwork, can research Ramscoop technology that allows their ships to travel without expending fuel. However, unlike a "standard" Bussard collector, Hiver ramscoops are powerful magnets that do the same job.
67* ''VideoGame/Stars1995'' has two types of engines: conventional and ramscoop. When traveling slowly, scoop-type engines produce surplus fuel, but have lesser optimal (and combat) warp speed than normal engines of the same TechLevels and when exceeding it eat even more than normal ones. There's also the "[[http://wiki.starsautohost.org/wiki/No_Ram_Scoop_Engines No Ram Scoop Engines]]" trait -- unless paired with Improved Fuel Efficiency, this means dependence on big starbases and fragile fuel plants. Radiating Hydro-Ram Scoop, the lowest commonly available on the TechTree, gradually kills transported colonists in the same fleet unless the race has a very high radiation optimum value. This means not only are ships with rad-scoop limited to hauling minerals, but armed escorts would have to dance around a transport or colonizer as a separate fleet without merging. Ships with scoops also suffer 1/4 more damage per engine from SpaceMines.
68* Ramscoops are a purchasable ship add-on in the ''VideoGame/EscapeVelocity'' series (except for ''Nova'' -- the equivalent there is solar panels). Mechanically they increase your fuel regeneration rate (which is pretty useful for longer sojourns, since the standard rate is zero).
69* ''Franchise/WingCommander'' mentions various forms of ramscoop drives across the games and tie-in novels. In the main series of games, some {{Space Fighter}}s are powered by {{antimatter}} engines that refuel via ramscoop [[note]]never mind that spaceborne antihydrogen particles would be even rarer than normal hydrogen[[/note]]. In game mechanics, this gives you an infinite supply of VideoGame/AfterBurner fuel. In the various novels, all capital ships and fighters [[note]]''except'' the {{antimatter}} powered fighters mentioned in the games[[/note]] use ramscoops to gather hydrogen fuel; in a nod to real physics, the fuel collection rate increases with the velocity of the spacecraft. Thus, a ship that uses up its fuel supply without maintaining sufficient velocity may have to coast for days or weeks to get enough fuel to fire its engines back up.
70* It's mentioned several times throughout the ''Franchise/MassEffect'' lore that helium-3/deuterium fusion reactors are the primary method of shipboard power generation. The most common commercial method of propulsion are called fusion torches, which vent the ionized gases produced by these power plants as reaction mass. The helium-3 for the reactors is stated to be "skimmed" from gas giants, presumably using the second variety of ramscoop described on this page. Almost every system that you visit in the games that have inhabitated colonies also have gas giants that are used for supplying helium-3, with one notable exception where it's mentioned that it needs to be expensively shipped in from another system.
71* Creator/{{Yahtzee Croshaw}}'s ''Starstruck Vagabond'' has ships utilize a pair of ram scoops that need to be manually pointed into jet streams of the solar wind to collect its particles for reaction mass.
72* ''VideoGame/Destiny2'': Collector's Edition material for the ''Lightfall'' expansion implies that the Leviathan, a starship whose most prominent feature is a gigantic maw at the front used for grinding up planetoids, was originally designed as one of these.
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76* In ''Webcomic/TheInexplicableAdventuresOfBob,'' the Nemesites use these for interstellar travel.
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80* ''Website/OrionsArm'' has [[https://orionsarm.com/eg-article/493d916fe8faf multiple types of ramscoop]], including ones not listed in the summary at the top of the page, such as a type where the fuel gathered is converted directly to energy to propel the ship, and another type that's used to sweep away dust instead of propelling ships.
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84* There's [[https://www.researchgate.net/publication/337914219_TERRAFORMING_MARS_IN_LESS_THAN_50_YEARS_1_Terraforming_Mars_in_less_than_50_years_using_today%27s_level_off_technology a proposal]] to use ramscoop-like technology to {{Terraform}} Mars. This would involve collecting the hydrogen of the [[https://en.wikipedia.org/wiki/Solar_wind solar wind]] and focusing it into a particle beam to strike the planet, where it would react with local materials to form greenhouse gases (e.g. methane) and water. This would therefore warm up the planet and add water to it at the same time.
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