1 | UsefulNotes/AlbertEinstein amazed the world in 1905 when he published his paper on special UsefulNotes/{{relativity}}, which predicted --among other things-- that time was, indeed, relative. |
2 | |
3 | The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that -- just as things happen because the plot damn well needs them to -- they also happen ''when'' it is convenient for the story. |
4 | |
5 | This phenomenon is known as Plot Time, and it crops up in a lot of {{Trope}}s. |
6 | |
7 | Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots. |
8 | ---- |
9 | !!Tropes: |
10 | |
11 | [[index]] |
12 | * BaitAndSwitchTimeSkip: It ''seems'' like a long time has passed, but it's only been a little while. |
13 | * ComicBookTime: A long-running series fudges the passage of time so that the main characters barely age (if at all) while time appears to pass as normal for the rest of the world. |
14 | * ConversationCut: A conversation continues across a scene change without interruption. |
15 | * CorrelationCausationGag: A gag where a small action is mistaken for the cause of a large action because they correlate. |
16 | * DramaticallyDelayedDrug: A drug doesn't work until it's most dramatic — or inconvenient. |
17 | * FrozenInTime: A fictional universe is limited to a specific time period, no matter how much time passes in real life. |
18 | * JustInTime: A rescue arrives just in the nick of time. |
19 | * MagicCountdown: Time flows differently on time counters that are currently not onscreen or discussed. |
20 | * PlotDetour: The plot is put on hold for a trivial reason. |
21 | * RealTime: Media shown in real time, with nothing sped up, slowed down, or cut. |
22 | * RefugeeFromTime: A character's backstory never changes with the time period. |
23 | * RidiculouslyFastConstruction: Buildings and units are produced at improbably high speed. |
24 | * ScottyTime: Someone has much less time than they need to get the job done, yet they get it done. |
25 | * SneezeCut: You sneeze when people elsewhere are talking about you. |
26 | * SoapOperaRapidAgingSyndrome: A character inexplicably becomes older between appearances. |
27 | * TalkingIsAFreeAction: When a character is in danger, they somehow have enough time to talk about something right before getting out of harm's way or falling victim to the disaster. |
28 | * TimeSkip: A work skips to a specific amount of time later. |
29 | * TransformationAtTheSpeedOfPlot: TheVirus progresses as quickly or slowly as required for dramatic effect. |
30 | * TransformationIsAFreeAction: When a character goes through a transformation sequence, no one does anything until after the transformation is complete. |
31 | * TravelingAtTheSpeedOfPlot: Characters or vehicles travel as quickly or slowly as the plot demands. |
32 | * VideoGameTime: A video game trope where actions that should require vastly different timescales occur at the same rate. |
33 | * WebcomicTime: Real time progresses much faster than in-universe time due to the rate at which a serialized story is produced. |
34 | [[/index]] |
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