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2%% The examples on this page have been put into alphabetical order.
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4%% Please add new examples in the correct order.
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6
7->''"It just gets me how Ethers are cheap in this game compared to like every other Franchise/FinalFantasy."''
8-->--'''puwexil''', ''VideoGame/FinalFantasyI'' [[https://youtu.be/v1fSvn62rlE?t=5138 RPG Limit Break 2016 Speedrun]]
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10Characters in {{Role Playing Game}}s have it pretty easy. It doesn't matter what sort of things they endure, whether it be [[AnnoyingArrows poisoned arrows]], [[SmashMook ogre's battleaxes]], [[BreathWeapon dragon fire]], or even the BigBad's ultimate spell that destroys the entire world ([[SlapOnTheWristNuke multiple times over during the course of the fight, although the world still seems to be standing when he's done with it]]). All the {{White Mage}}s have to do is wave a MagicWand, say a few magic words, and ''presto!'' But those healing spells have a limited pool of magic to draw from. What happens when the healer (or the [[RedMage Red]] or BlackMage) runs out? You can often use {{Healing Potion}}s for health, but what about magic?
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12Oftentimes, not much. Because while it is fairly easy to recover health (either through items, spells or regeneration) in most [=RPGs=], magic recovery items are often much more difficult to come across. While any item shop worth its salt will stock a few healing potions (and possibly some PowerupFood), magic-restoration items may not be purchasable ''at all,'' or if they are, they're only available in specialty shops that are either out-of-the-way or which flat-out don't accept normal currency. Oftentimes, they're far less effective than healing items, too -- while a high-tier healing item might restore hundreds of HitPoints, magic-restoring items might barely scratch the double digits[[note]]Since many games tend to give you more HP than MP, it's best to compare relative values for this. If you're capped at 999 HP and 99 MP, high-end HP potions heal 500 HP, and high-end MP potions only heal around 20-30 MP, it's this trope.[[/note]]. When a game has RegeneratingHealth, don't expect MP to regenerate by the same means.
13
14The reasons for this are many. It might be to raise the challenge level of the game -- while a player can always heal themselves after a long fight, their slowly-draining MP will mean that they can't keep it up forever, and they'll need to hurry to the next town and its TraumaInn or play it more conservatively in battles. It might be a way of avoiding the AntidoteEffect, to ensure that the player will still utilize healing potions even into the late-game. And it may also serve as a way to rein in other magic users ''besides'' the healer -- the dungeons' difficulty might be smashed wide open if the BlackMage can cast his or her most powerful spells in every single battle. Whatever the case, this bit of game balance generally comes down to forcing the player to utilize their resources properly--should they use healing spells all the time, or stick to battles? Should they end things quickly with powerful spells, or try to rely on cheap physical attacks? And if they ''do'' have rare magic-restoring items, [[TooAwesomeToUse is now the time to use them?]]
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16Games which {{avert|edTrope}} or outright {{invert|edTrope}} this trope tend to be those in which [[RegeneratingMana magic restores gradually over time]], or those games in which you are ''expected'' to [[NintendoHard need all of your tricks and skills in every battle]]. It's also commonly seen in games where the entire party [[BagOfSharing shares one magic pool]]. And some games avert it just for fun. In some way the opposite of HealingMagicIsTheHardest, though that's usually more of a narrative device rather than a gameplay feature.
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18----
19!!Examples:
20[[foldercontrol]]
21
22!!!Straight Examples:
23
24[[folder:Action RPG]]
25* ''VideoGame/DarkSouls'':
26** In ''VideoGame/DarkSoulsI'', your Estus Flask can heal a large amount of health 5-20 times and miracles can heal more, both of which refill every time you reach a [[HealingCheckpoint bonfire]], but nothing ''besides'' a bonfire restores uses of an Estus Flask or [[VancianMagic limited spell charges]], while the only other thing that restores HP is Humanity (which you're better off saving for other things).
27** ''VideoGame/DarkSoulsII'' added a larger number of expendable healing items and items that restore spell uses; the weakest of the former can be bought in infinite quantities after beating the first boss while the latter are only sold in very limited quantities. While they can be farmed from enemies, this happens to be the only game in the series where enemies will stop respawning after you kill them enough times (unless you are playing ''[[UpdatedRerelease Scholar of the First Sin]]'' and join a specific Covenant that makes the game harder).
28[[/folder]]
29
30[[folder:Platformer]]
31* ''VideoGame/Shantae2002'': You can find hearts lying about everywhere. Late in the game, you can even unlock a special dance that heals you for free. However, almost all of your skills are item-based, and the only way to get more uses of those skills is to go back to the town where they're sold and purchase more charges. [[VideoGame/ShantaeRiskysRevenge The sequel]], however, makes magic power for skills a far more common drop, and even adds a fairly easily obtained [[RegeneratingMana magic recharge ability]].
32[[/folder]]
33
34[[folder:Roguelike]]
35* In ''VideoGame/NetHack'', there are three healing potions and only one for power, meaning that healing potions are way more common by odds alone. In addition, while you automatically regain HP and Power, health recovery outstrips power recovery to the point where your ghastly wounds are stitching themselves together as you wait to build up enough power to be able to light up a room. On another note, there's the Ring of Regeneration and the Eye of the Aethiopica, which provides HP and Power regeneration every turn. The former is a regular ring that can appear anywhere in the dungeon. The later is a quest artifact that must be earned by wizards or wished for by any other class (and other classes may not even be able to use it).
36[[/folder]]
37
38[[folder:Role-Playing Games]]
39* In ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'', you automatically jump up to full health at the end of each battle. You magic also goes up after battle, but only by a small amount based on how fast you completed the battle. Inns replenish your magic, and thankfully they're 100% free.
40* In ''VideoGame/BreathOfFireIII'', Wisdom Seeds are rare [[note]]the player can only farm a steady supply by stealing from a late-game enemy[[/note]], and the stronger variant, Wisdom Fruits, even moreso. This is to balance out the main character's dragon transformations, since, aside from using AP to transform, he also needs to shave a set amount of AP per round to maintain a form. In contrast, ''VideoGame/BreathOfFireIV'' is considered better in this regard, because Wisdom Seeds can be bought from the Fairy Shop for a finite supply, enough for the transformations to last longer in battle. Additionally, party members resting in the back row will restore spent AP depending on a stat exclusive to that installment, CP (Concentration).
41* In ''VideoGame/TheDenpaMen,'' the Antenna items that restore AP can only be found either in chests or as monster drops. They're always uncommon-level drops, too, meaning that the Always Treasure skill that forces monsters to drop items can't make them appear. They don't become buyable in shops until the PlayableEpilogue, and even then, only the lowest-level recovery item is available. And they're also quite pricey. The second game makes Antennas slightly more common, both by making them drop from more enemies and by having respawning treasure chests that commonly contain them. Some shops do start selling them early on, but they're ''still'' plenty expensive.
42* The ''VideoGame/DragonQuest'' series. Although it can vary from game to game, magic-restoring items are generally far less common than HP-restoring ones.
43** In the very first game, there were ''no'' MP-restoring items, and the only way to recover magic was to either sleep at an inn or to visit the wizard at the castle. This could be especially difficult, as a great many of the spells in the game provided utilities outside of their battle uses.
44* ''VideoGame/EtrianOdyssey'' makes TP restoration items some combination of expensive, hard to find, and/or not very effective. Some characters can learn skills to restore TP, but the gains are very small and, in the case of active skills, cost more TP than the amount that will be restored. At any rate the most reliable way to recharge TP is simply to go to the TraumaInn.
45** In the first ''VideoGame/DragonQuestMonsters'' game, you won't be able to buy MP-restoring items until late game.
46* The ''Franchise/FinalFantasy'' series. While this does vary from game to game, magic-restoring items are very rare as a general rule. The few games that do sell them in stores tend to be incredibly expensive, and you're only ever going to find around a dozen of them in chests throughout the game. That's to say nothing of the Elixirs, which completely restore HP and MP, which are even harder to find, and full-on TooAwesomeToUse. [[ZigZaggingTrope On the other hand]], some games have the Osmose spell which is practically free to cast and steals MP from enemies. Once you learn that one your MP store becomes effectively infinite.
47* Zigzagged in the ''VideoGame/GoldenSun'' series:
48** There are copious numbers of both HP-restoring items and HP-restoring skills. There are even ''pieces of equipment'' with unlimited healing effects (they can break, but they're easy to repair), to say nothing of the healing Djinn. However, PP-restoring Djinn are much rarer, as are the portable Psynergy Crystals that restore PP. However, there are also regenerating, single-use Psynergy restoring crystals scattered around.
49** Subverted, however, in that merely walking around restores PP, and every main character starts out with a cheap healing spell.
50* ''VideoGame/{{Lunarosse}}'' goes with RegeneratingMana. When MP-restoring items do show up, they're pretty uncommon. You can recruit a member for the base to purchase them from, but they'll cost a pretty penny.
51* The ''VideoGame/{{Mother}}'' series, as well:
52** In ''VideoGame/{{EarthBound|1994}}'', PP-restoring items and skills tend to be very weak, only restoring around 10 PP (when the skills you'll most want to cast cost around ''50 PP''). Only two vendors in the game sell them, and you'll outright have to [[WarpWhistle teleport]] to one of them. The best of these items, the Magic Truffle, can only be found hidden in out-of-the-way places in the BubblegloopSwamp area by using a specialized item. Poo can use the Brain Food Lunch as a full HP ''and'' PP restore, but his max PP isn't much to write home about anyway.
53** ''VideoGame/MOTHER3'' mitigates this somewhat in that a number of characters in the game can use PP-less skills. Permanent party member Duster can even inflict a wide range of StatusEffects whenever he wants, for no cost, and several of the [[GuestStarPartyMember guest stars]] have their own free skills. So the rarity of these items makes it less of an issue.
54* In ''VideoGame/{{Opoona}},'' of the items that restore FP, two can only be used in battle and those same items can also only purchased through the game's shop point system. They're only available in treasure chests or from monsters otherwise. This is the biggest issue for Opoona himself, as he gets several extremely powerful melee-based skills that, even during the latest levels, he'll only be able to use three or four times before running out of FP.
55* ''VideoGame/Persona3Reload:'' Smashing the glowing things in the Tartarus dungeon will sometimes yield Life Stones, which restore 30% of HP, and more rarely yield Soul Drops, which restore 10 Stamina Points (this game's equivalent of MP). 10 SP is not very much.
56* In ''VideoGame/Persona4'', the rare "Soul" items that restore SP can only be found from monsters and in treasure chests. The only SP-restoring items you can buy are cans of soda, and the vending machine that sells them ''can'' run out. Even then, they only restore 5 SP. Luckily, [[TheHero Yu]] can fuse Personas with the "Skill Drain" abilities, which allow him to leech a very reasonable 30-60 SP off enemies. The fox in the HubWorld is happy to heal your party's SP back to full...at a ridiculous price. Unless you're in a hurry to finish the dungeon, you're better off just retiring for the day.
57* ''VideoGame/{{Persona Q|ShadowOfTheLabyrinth}}'' makes it a balancing act. SP can only be restored with rare items or by going to the Nurse's office, [[AdamSmithHatesYourGuts the price of which directly increases with each level your main character gains]]. However, characters equipped with Sub-Personas get an amount of bonus SP that they begin every fight with. In addition, getting a critical or hitting an elemental weakness puts a character in Boost mode, which allows them a round of cost free special attacks. However, the game still favours physical attacks, due to spells quickly getting incredibly expensive, the inclusion of elemental physical attacks which allow for your physical attackers to also hit elemental weaknesses, and the fact that leader commands exist to provide healing without consuming any SP.
58* ''VideoGame/Persona5'': Outside of the game's designated medical clinic, nearly every one of the dozen odd in-game item shops sells HP / Health recovery items. Meanwhile, you can only get SP / Magic restoring items from vending machines, each of which only has 1 or 2 per week, and even then only at a rate of 5 SP a pop. Making Coffee or Curry, much better SP restoring items, consumes an evening time slot (in a game where time management is crucial).
59* Franchise/{{Pokemon}}:
60** In the [[VideoGame/PokemonRedAndBlue first generation]], the Ethers and Elixirs that restore PP could ''only'' be found, and not bought. They were limited in number, and once you used them up, they were ''gone,'' simple as that. (Unless you [[GoodBadBugs cheated your way to more of them with Missingno.]])
61** In the [[VideoGame/PokemonGoldAndSilver second generation,]] the rare "Mysteryberry," found only in a few out-of-the-way locations, could be used to restore 5 PP to a move of a Pokémon. Unlike Ethers and Elixirs, Mysteryberry regrows daily.
62** From the [[VideoGame/PokemonRubyAndSapphire third generation onward,]] Mysteryberries were replaced with Leppa berries, which replenishes 10 PP instead and could be grown at any soil, as much as the player wants, meaning they can always have as many as they want. Elixirs and Ethers also became purchasable, but [[YourMoneyIsNoGoodHere only with the special currency of the Battle Tower that must be earned through fights.]] The Battle Tower also tends to be unavailable until the PlayableEpilogue. Interestingly, ''VideoGame/PokemonBlackAndWhite'' had no in-game berry growing, leading to a situation not unlike that of the first generation.
63* ''VideoGame/RuneFactory1'' has almost no recovery items that restore [[{{Mana}} RP]], and with barely any item description text, it's [[GuideDangIt a total crapshoot as to which ones they are]].
64* The ''Franchise/ShinMegamiTensei'' series adds to this in that there are two kinds of skills--those that use magic, and those that CastFromHitPoints. MP-based spells tend to be more powerful, but due to the ease of recovery (as long as you have MP to fall back on), HP-based skills are easier to use repeatedly.
65* In the ''VideoGame/{{Suikoden}}'' series, rune skills have a limited number of charges available to them. The only way to recover these is at an inn or a rune "healer"--no items will recover them. It's often better to use items to heal because of this, and save healing skills for the big boss fights.
66%%Someone who knows Suikoden better than me, feel free to correct my errors here.
67* ''VideoGame/WorkshopInTheIronwoodGrove'': {{Mana}} recovering Vis is dropped from Oily Oozes, which are around the fourth room of monsters that are accessible, while HitPoints can be recovered by Tonics, dropped from the very first enemies, Drowned.
68[[/folder]]
69
70!!!Notable exceptions:
71
72[[folder:Action RPG]]
73* ''VideoGame/DarkSoulsIII'' has a {{Mana}} system where [[HealingPotion Estus Flask]] charges to restore health and magic have a fixed total, which you restore and allocate by resting at a bonfire. It's hardly skimpy with FP restoration; you have to spend dozens of level to raise you max high enough to use a full drink's worth. The same system carries over into ''VideoGame/EldenRing''.
74* ''VideoGame/DemonsSouls'' makes {{Mana}} restoratives immediately available at the first vendor, at a cost that starts out manageable and eventually becomes completely trivial. You can also farm them from an (admittedly dangerous) type of enemy after defeating the first boss. Several pieces of equipment even regenerate mana over time for free, including a ring one of the starting class has from the beginning.
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77[[folder:Action-Adventure Games]]
78* ''VideoGame/ZeldaIITheAdventureOfLink'' inverts the trope: Magic jars are plentiful in the game, while there's ''no'' item that restores health. At one point, Link can learn the Life spell, which restores three bars worth of energy (out of the default four, and [[HeartContainer out of eight at most]]; so if Link is badly damaged you'll need to use the spell ''twice''). The other means of recovering are in a town, or collecting a HeartContainer; this is one of the ''many'' aspects that factors in the game's NintendoHard nature. In the subsequent ''Franchise/TheLegendOfZelda'' games that use a magic meter, magic is usually a common drop; in fact, those games base what pickups you find based on what you're lacking, so if you're low on magic, than magic becomes more common. Magic-restoring potions are also quite cheap.
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80
81[[folder:Platform Games]]
82* In ''VideoGame/ShovelKnight'', {{mana potion}}s are more common than health-restoring food.
83[[/folder]]
84
85[[folder:Roguelike]]
86* Unlike the main series in ''VideoGame/PokemonMysteryDungeon'' Max Elixiers can be found regularly in Dungeons. Normal Elixiers didn't even get added to the game until Super Mystery Dungeon.
87* ''VideoGame/RogueLegacy'' gives ''far'' more opportunities to restore or even augment mana than health. Mana potions are more frequent than roast chickens, some classes can restore mana by killing enemies or even just scoring hits, others can ''[[CastFromHitPoints expend]]'' maximum hit-points to increase mana capacity and your character can even have [[NeatFreak a trait]] that makes them restore mana by [[RewardingVandalism clearing the house]].
88[[/folder]]
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90[[folder:Role-Playing Games]]
91* ''Videogame/SeventhDragon III: Code VFD'' offers myriad ways to restore MN (Mana): the Agent's Hack + scapegoat.exe damages one enemy and gives a generous amount of MN to each party member, Rune Knights can recharge their own MN with the zero-cost Aspir Sword skill, Fortuners have the Mana Poetry skill which regenerates the party's MN every turn for a few turns, and upgrading the shop gives access to the Mana Water series of items, which restore Mana and are stupidly cheap, the only catch being the {{Cap}} of 15 per item that is applied to all other consumable items anyway. Failing these, touching a green SavePoint or resting in the Dormitory will fully restore everyone, MN included, for free.
92* In ''VideoGame/TheLegendOfDragoon'', MP restoring items can be bought from halfway through the first disc onward, though Moon Serenade, which restores the MP of the entire party, can't be bought and is only dropped by certain boss fights.
93* In ''VideoGame/NiNoKuni,'' your healer and supporter, Drippy, throws out plenty of magic-restoring pickups. Although MP-restoring items do cost slightly more, they're not absurdly expensive, either. This is probably because Oliver and all of his [[{{Mons}} Familiars]] draw from the same MP pool, and Oliver himself more or less ''requires'' MP to [[SquishyWizard do any real damage.]]
94* The ''VideoGame/PaperMario'' series is an ''inversion.'' Healing skills tend to be extremely weak and/or prohibitively expensive. Most HP-healing items tend to only restore 5-10 HP (or [[TooAwesomeToUse too much to the point of overkill]]), unless you [[ItemCrafting cook your own.]] FP-restoring items, on the other hand, are easily bought, frequently found, and are almost more common when cooking than HP-restoring items are. This is because not only do Mario and his partners all use the same FP pool, you're also expected to [[ActionCommands know how to defend wisely against your opponent's attacks,]] and use your skills to keep Mario and his partners safe. It is, however, played straight with the Mario-only Super Meter that allows him to use the star skills gained from completing each level. Only sleeping and doing attacks can fill this meter. Only one item, available in the second game, can fill it up, but it comes at [[HPTo1 a terrible price...]][[labelnote:*]]Unless you're using a [[CriticalStatusBuff Danger Mario or Peril Mario]] build...[[/labelnote]]
95* Inverted in ''VideoGame/PathOfTheMidnightSun''. Your mana steadily refills with every turn, while enemies frequently deal huge chunks of your total health in a single hit. Indeed, mana will always reset to your default lowest value in every battle, while your HP is only gradually replenished when resting on the map. This effect's only compounded by the steep prices for food in towns. This often leads to scenarios where it's better to have your party members heal, take lots of damage, and use the MP next turn to tear apart enemies in bursts. Incidentally, this strategy makes the usual DefendCommand very useful.
96* While the first game is a straight example, later games in the ''VideoGame/RuneFactory'' series increased both the penalty for trying to do things without [[{{Mana}} RP]] and the availability of RP-restoration items. Fried food is explicitly noted as ''not'' restoring RP, which is necessary because almost every other craftable meal does.
97* ''VideoGame/TalesSeries'':
98** MP-restoring items do tend to be slightly more expensive than HP-restoring ones, but they are by no means uncommon. Almost every store sells them, and it's easy to burn through them from dungeon to dungeon. Many of the games also restore a small amount of MP at the end of battle to prevent burning through the items. Finally, most games have characters recover one MP per hit with a regular attack. And since most magic users in the series fall under MagicKnight or CombatMedic, expect them to have a way to recharge it.
99** ''Videogame/TalesOfGraces'' and ''VideoGame/TalesOfBerseria'' have no MP system at all, letting you fight at full power at all times ([[NintendoHard and you'll need to]]). As such, MP-restoring items never show up. ''Graces'' has a "fatigue" system where your characters use stamina for each attack, but it recharges by either using basic attacks or just standing still, so running out is just a matter of playing defense for a few moments. ''Berseria'' uses a similar system with "souls" that are granted when a party member stuns an enemy or exploits a weakness.
100[[/folder]]

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