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1[[quoteright:350:[[VideoGame/HiddenCityHiddenObjectAdventure https://static.tvtropes.org/pmwiki/pub/images/hidden_city_fireball_girl.jpg]]]]
2[[caption-width-right:350:She's probably creating the fireworks herself.]]
3
4''Tropes about powers and mystical abilities accessible to characters. Take a look at the article on [[FunctionalMagic Magic]] and consider what it is; some claim it's usually a kind of AppliedPhlebotinum.''
5----
6!!Tropes
7[[index]]
8[[foldercontrol]]
9
10[[folder:'''Sub-categories and trope indexes''']]
11+ AntagonistAbilities: Magic and powers that are often used by villains for evil.
12+ BodySnatcher
13+ DisabilitySuperpower: A handicapped person has some special powers that make them more capable in certain areas than other people.
14+ ElementalPowers: The ability to control and manipulate a specific natural element.
15+ ElementalSpeed
16+ FlyingTropes: The ability to float and soar through the air.
17+ GlowingEyes: A character's eyes glow as a shorthand for power.
18+ {{Immortality}}: Various ways that immortal characters are able to cheat death.
19+ InvisibilityIndex: The power to become completely unseen to the naked eye.
20+ LiminalTime
21+ MetaPower: Powers that influence or impact other powers.
22+ MindControl: The power to mess with other people's free will, forcing them to obey you or behave in certain ways.
23+ TheNeedless: The ability to survive without needing certain things that normal beings are required to have to continue living (i.e., sleeping, eating, drinking, or breathing).
24+ PowerMakeover: Someone's appearance changes to show that they have become more powerful.
25+ PriceOfPowerIndex: Some forms of magic or powers come with a great personal cost for the user.
26+ PsychicIndex: Magic and powers that are directly controlled by one's mind or thoughts.
27+ RangedEnergyAttackTropes: The power to fire out bursts of energy like a ranged weapon in combat.
28+ RebirthAndReincarnationTropes
29+ ResurrectionTropes: The power to bring the dead back to life.
30+ SealedIndexInACan: Imprisoning another being through supernatural methods.
31+ {{Seers}}: These people have mystical powers to see into the future or contact the spiritual world.
32+ {{Shapeshifting}}: The (in)voluntary ability to change and transform one's body into something different.
33+ SpellConstruction
34+ StockSuperpowersIndex: A list of specific types of common magical and/or superhuman abilities.
35+ SummonedIndex: The power to call upon someone or something to appear and aid you.
36+ TeleportationTropes: The power to instantly appear in another location without actually physically moving towards it.
37+ ThisIndexHasMagicProperties: Enchanted objects and other things that are supernatural in nature.
38+ ThisIndexIsCursed: Malicious spells and magical things that will cause supernatural misfortune for anyone affected by it.
39+ ThisIndexWillLiveForever: The power of immortality, or the inability to experience (natural) death.
40+ TimeTravelTropes: The power to instantly go backwards into the past or forwards into the future.
41+ WishingTropes: When someone's personal desires become reality through magical methods.
42+ WitchesAndWizards: All kinds of characters who are able to use magic.
43[[/folder]]
44
45[[folder:Types of magic and powers]]
46* AdaptiveAbility: The power to adapt to harmful things once experienced.
47* AlchemyIsMagic: UsefulNotes/{{Alchemy}} is treated as a form of magic.
48* AllAccessibleMagic: Magic that is not innate and can be learned by anybody.
49* AnimateDead: Raising the dead.
50* {{Animorphism}}: Turning into animals.
51* AntiMagic: A power that negates other powers.
52* AntiTrueSight: A being who is immune to TrueSight.
53* ArmorPiercingAttack: An attack that armor can't protect you from.
54* ArtAttacker: Fighting with art.
55* ArtInitiatesLife: Art that comes to life.
56* TheAssimilator: Assimilating others into oneself.
57* AstralProjection: Your spirit being able to move while your body is unconscious.
58* AtomicSuperpower: Powers over nuclear radiation.
59* AuraVision: Seeing auras.
60* BanishingRitual: A ritual to banish a dangerous being.
61* BarrierWarrior: Fighting with barriers, not just for self-defense.
62* {{Biomanipulation}}: The power to manipulate living things.
63* BlackAndWhiteMagic: One who uses offensive magic and one who uses healing.
64* BlackMagic: Magic that is treated as evil.
65* {{Blessing}}: A supernatural gift bestowed by a supernatural being that is usually divine.
66* BloodMagic: Magic powered by blood.
67* BondCreatures: An animal is spiritually bonded with a human, which may give them extra power.
68* BornOfMagic: Magic used to create a living being.
69* CallOnMe: The power to appear when summoned by name.
70* ChainLightning: A form of [[ShockAndAwe lightning attack]] that jumps between multiple targets.
71* CombatClairvoyance: Predicting your enemy's attacks by reading the future.
72* CombinedEnergyAttack: An attack powered by the combined energy of multiple people.
73* ComboPlatterPowers: A counter-intuitive or random combination of superpowers.
74* CompactInfiltrator: A character with a power or trait that allows them to sneak through small holes and narrow passageways.
75* ContainmentField: A barrier that prevents something from leaving.
76* {{Curse}}: Supernatural misfortune placed upon a target, typically for breaking a boundary or taboo.
77* DetectEvil: The ability to detect the presence of evil.
78* DisabilityNegatingSuperpower: Superpowers that cancel out a character's physical disability.
79* DisciplinesOfMagic: Different forms of magic that do different things.
80* DispelMagic: Magic that removes other magic.
81* DomainHolder: Dictating the rules and logic of a location or universe.
82* DreamingOfThingsToCome: Seeing the future through dreams.
83* ElectronicTelepathy: Communicating telepathically through a BrainComputerInterface.
84* ElementalAbsorption: A person with ElementalPowers absorbs or redirects their element, instead of producing or attacking with it.
85* ElementalPunch: A punch attack charged with ElementalPowers.
86* EmotionBomb: MindControl that allows you to inflict emotions.
87* EmotionalPowers: Powers that are controlled or heavily influenced by the emotions of the user.
88* EmotionEater: A character feeds on emotions.
89* TheEmpath: Feeling the emotions of others.
90* EmpathicHealer: The ability to heal other people's wounds by taking it onto themselves.
91* EnergyAbsorption: Absorbing energy from others to use for yourself.
92* EnergyBall: A bolt of pure energy fired as an attack.
93* EnergyDonation: Giving energy to others for them to use.
94* EntropyAndChaosMagic: Magic based on probability and destruction, often being very dangerous.
95* FamilialBodySnatcher: A BodySnatcher who can only possess their own relatives.
96* FeelNoPain: A person doesn't feel pain.
97* {{Fireballs}}: Launching projectiles made of fire.
98* FoodBasedSuperpowers: Powers based around food.
99* ForcedSleep: Magically inducing sleep.
100* FullContactMagic: Magic cast using physical attacks.
101* FunctionalMagic: Magic that actually works.
102* FusionDance: Two or more people merge together into a single being.
103* {{Geas}}: A magical compulsion that must be fulfilled or the person will be doomed.
104* GeometricMagic: Channeling magic through drawing special symbols and shapes.
105* {{Glamour}}: Using magic to create a more attractive illusion.
106* HaremPowered: Receiving powers from your harem.
107* {{Hellfire}}: Fire powers with demonic connections.
108* HenshinHero: Gaining powers through a transformation.
109* HermeticMagic
110* HollywoodDreamtime: The Australian Aboriginal concept of the "Dreamtime", typically presented inaccurately.
111* HollywoodVoodoo: Voodoo is portrayed as a form of BlackMagic.
112* HolyHandGrenade: Weaponizing holy/light powers.
113* IdentityAbsorption: Absorbing someone's identity through fusion.
114* IKnowWhatYouFear: The ability that helps someone discover what people fear.
115* IKnowYourTrueName: True names have significance and can be utilized within magic.
116* ISeeDeadPeople: Seeing the dead.
117* ImaginationBasedSuperpower: Powers focused around utilizing the imagination.
118* ImmuneToMindControl: A character is unable to fall under any sort of MindManipulation.
119* {{Intangibility}}: The ability to phase through solid material.
120* {{Invisibility}}: A person has the power to become invisible.
121* InvisibleMeansUndodgeable: When a being is invisible, people will always bump into them by accident.
122* InvoluntaryDance: A victim being forced to dance.
123* KiManipulation: Manipulating LifeEnergy, typically in combat.
124* KillOneOthersGetStronger: If you kill one member of a group, the rest of the team will become more powerful to make up for their lost member.
125* LanguageOfMagic: Spells are cast through speaking in another language.
126* LifeDrinker: An immortal character that maintains said immortality by absorbing the life force of others.
127* LivingBattery: A sentient being is used as fuel for magical or technological purposes.
128* LivingLieDetector: Character can tell if someone is lying.
129* MadeOfPhlebotinum
130* MagicalCounterfeiting: Making fake money with magic.
131* MagicalEye: Magic powers that come from one's eye(s).
132* AMagicContractComesWithAKiss: Magic contracts are sealed with a kiss.
133* MagicEater: Consuming magic or magical beings.
134* MagicFire: Fire has magical properties.
135* MagicKiss: Kissing has magical effects.
136* MagicEnhancement: Enhancing an object or person through magical means.
137* MagicHair: Magic powers or properties associated with a character's hair.
138* MagicIsMental: Magic requires mental skill and fortitude to master.
139* TheMagicTouch
140* {{Magitek}}: Combining magic with technology.
141* MagicallyRegeneratingClothing: People with healing powers can fix clothing as well.
142* MagicalSpeciesTransformation: Someone of a mundane species is turned into a magical one.
143* MagicDance: Dancing to activate a magic spell.
144* MagicMusic: Music has magical powers.
145* MagnetismManipulation: The power to control magnetic fields.
146* MakeThemRot: The ability to make material decay.
147* ManaBurn: Ability destroys target's spell resources.
148* MarionetteMaster: Using dolls or puppets to do one's bidding.
149* MasterOfIllusion: One who specializes in creating illusions, visual tricks and sub-realities.
150* MasterOfYourDomain: Having complete control over one's own body.
151* MentalWorld: A world inside one's head.
152* MerlinSickness: Aging in reverse.
153* MetaPower: Powers that influence or impact other superpowers.
154* MeteorSummoningAttack: An attack utilizing a meteor shower.
155* MindlinkMates: Romantic partners share a consciousness.
156* MindOverMatter: Telekinetic abilities.
157* MoralityGuidedAttack: An attack gains properties based on the morality of who it's targeting.
158* MundaneUtility: A power is used for a mundane purpose rather than kicking ass or solving an extraordinary problem.
159* MusicalAssassin: Music is a weapon.
160* OldMagic: A magic system that has been almost entirely replaced by a new one.
161* UsefulNotes/{{Onmyodo}}
162* OpenSesame: A door that only opens in response to particular sounds or words.
163* PaperTalisman: Paper strips traditionally used by the Japanese to seal or exorcise demons.
164* PeoplePuppets: Controlling someone like a puppet.
165* PerceptionFilter: A form of invisibility that merely allows you to go without being noticed.
166* PersonOfMassDestruction: A person with a weapon of mass destruction-level powers, skills, or abilities.
167* PerspectiveMagic
168* PowerCopying: Copying other people's abilities for your own use.
169* PowerNullifier: The ability to temporarily disable another's powers.
170* ThePowerOfApathy: Power is unlocked by not caring.
171* ThePowerOfCreation: The magical ability to create something from other things or nothing at all.
172* ThePowerOfHate: Power is unlocked through hatred.
173* ThePowerOfLove: Power is unlocked through love.
174* PowerOfTrust: Power is unlocked through trust.
175* PowerOfTheVoid: Abilities relating to nothingness.
176* PowerParasite: Stealing other people's abilities.
177* PsychicLink: Characters have a telepathic connection.
178* PsychicRadar: Detecting people or things using your psychic powers.
179* PsychicSurgery
180* PureEnergy: Energy is a substance that can be manipulated.
181* RealityWarper: Changing the structure and logic of the world around you.
182* TheRedMage: The capability to use magical skills that are usually mutually exclusive.
183* {{Retconjuration}}: The ability to rewrite history for plot's sake.
184* RitualMagic
185* RunicMagic: The use of runes to create magical effects.
186* SelfMadeSuperpowers: Someone gives themselves powers through scientific means.
187* SensorCharacter: Detection powers.
188* SentientCosmicForce
189* SexMagic: Casting spells by copulating or, in downplayed examples, masturbating.
190* SexuallyTransmittedSuperpowers: Having sex with someone with powers gives you them.
191* ShadowWalker: Teleporting through shadows.
192* ShatterpointTap: Tap in just the right spot to instantly destroy something in your way.
193* SingleSubstanceManipulation: You can only manipulate one type of physical thing.
194* SpectralWeaponCopy
195* SphereOfDestruction
196* SpontaneousWeaponCreation: Materializing weapons as need be.
197* StrongerWithAge: Powers that grow stronger as you grow older.
198* SummonBinding: Magic that allows the caster(s) of a summoning spell to exert control over whatever it is they have summoned.
199* SummonMagic: Magic used to summon an entity.
200* SummonToHand: Summoning your weapon back to you.
201* SuperEmpowering: The power to give others powers.
202* SupernaturalFearInducer
203* SupernaturalMartialArts: Advanced martial arts are treated as a form of magic.
204* SupernaturalSealing: The power to seal objects or entities.
205* SupernaturalSensitivity: Sensing the presence of supernatural powers.
206* SupernaturalSuffocation: The ability to make someone else stop breathing.
207* SuperSexOrgans: Genitals with powers.
208* SuperSmoke: Turning into smoke.
209* SuperSpeed
210* TakeAwayTheirName: Magically revoking someone's name.
211* {{Technopath}}: Mental control over technology.
212* {{Telepathy}}: Reading minds and communicating through thoughts.
213* TendrilsOfDarkness: Tentacles made of pure darkness.
214* TimeMaster
215* TornadoMove: Attacking with a tornado.
216* TouchOfDeath
217* TouchTelepathy: Touching someone allows you to speak to them in their mind.
218* TouchTheIntangible: Interacting with non-solid objects like they were solid.
219* TrackingSpell: Using magic to track someone down.
220* {{Transflormation}}: Transforming into a plant.
221* TheTransmogrifier: The ability to transform others.
222* {{Transmutation}}: Turning one thing into something else.
223* TrueLovesKiss
224* TrueSight: Being able to perceive the truth.
225* TurnUndead: A spell that destroys the undead.
226* TwinTelepathy: Twins have a mental link.
227* UnblockableAttack: An attack that can't be blocked.
228* UnholyNuke: Weaponizing evil itself.
229* UtilityMagic: Magic used as a MundaneUtility.
230* VampiricDraining: Draining someone's life force.
231* VancianMagic: Magic needs to be prepared in advance for specific purposes and can only be performed so many times.
232* VariantPowerCopying: Copying the function of someone's abilities but with different execution.
233* VoluntaryShapeshifting: The ability to change your shape and form at will.
234* WalkingWasteland: Your very presence causes the land around you to become withered and corrupted.
235* WhiteMagic: Magic is good.
236* WildMagic: Magic is sentient.
237* WordsCanBreakMyBones: Some words have magical powers.
238* YinYangBomb: Combining opposing forces in a powerful way.
239[[/folder]]
240
241[[folder:Ways of establishing and showing powers]]
242* EleventhHourSuperpower: A power unlocked near the end of the story.
243* NinetyPercentOfYourBrain
244* AbilityMixing: Combining different powers.
245* BackgroundMagicField
246* BarehandedBarBending
247* BattleAura
248* BecomeYourWeapon: Merging with an EmpathicWeapon.
249* BequeathedPower: Passing your power onto another at death.
250* BishonenLine: A point at which power stops turning an evil creature monstrous and instead turns them into a humanoid.
251* BlastingTime: Charging your energy blast attack before firing it.
252* BlindSeer: A blind person who can see the future.
253* BloodBath: Bathing in blood may have supernatural effects.
254* BoxingLessonsForSuperman: Someone with powers learns mundane skills to improve their techniques.
255* {{Brainwashed}}: Enslaving someone's mind.
256* BurnScarsBurningPowers: A character with burn scars and fire powers.
257* ByThePowerOfGrayskull: Super powers are activated by saying a specific word or phrase.
258* CameBackStrong: A resurrected person is now more powerful than they were before they died.
259* CandlelitRitual: Candles add spooky atmosphere to RitualMagic.
260* CastsNoShadow: Supernatural characters don't give off a shadow.
261* CasualHighDrop: Someone who's extremely confident of being nigh-indestructible blithely drops off or into something, and is unharmed from the fall.
262* CelestialBody
263* ChoresWithoutPowers: Someone with magical abilities, superpowers, etc. does menial labor without using said powers, usually as a punishment.
264* CharlesAtlasSuperpower: Gaining superpowers through normal training.
265* CircleOfStandingStones: A bunch of stones in a circle that have supernatural properties.
266* ClapYourHandsIfYouBelieve: Reality is controlled by belief.
267* CoconutSuperpowers: A small budget means superpowers have to be told, not shown.
268* CrystalBall: Crystal balls are used for magical purposes, such as seeing the future.
269* DevourTheDragon: A villainous character sacrifices their right-hand man for power.
270* DiscardAndDraw: Giving up a power to gain a new one.
271* EmeraldPower: The color green is associated with magic powers.
272* EnlightenmentSuperpowers: Anyone can receive powers if they reach spiritual enlightenment.
273* EveryoneHasASpecialMove
274* EverythingsBetterWithSparkles: Sparkles are commonly associated with magic.
275* EvolutionPowerUp
276* FieldPowerEffect
277* FightingSpirit: A fighter's spiritual power manifests as an active physical entity.
278* FingerSnapLighter: Using your fire powers as a lighter.
279* FlightIsTheFinalPower: Gaining multiple superpowers, but flight is last.
280* FormulaicMagic: Magic involves scientific formulas.
281* FrillyUpgrade: Powering up makes your costume more fancy.
282* GlowingEyesOfDoom: Glowing eyes are a bad omen.
283* GodTest: Asking someone with powers to prove they have powers.
284* GoldenSuperMode: Powered-up forms tend to be golden.
285* GrowingMusclesSequence: Growing muscles really fast.
286* HowDoIShotWeb: A person who has recently gained superpowers struggles to learn how their new powers work.
287* HypnotizeTheCaptive
288* InstantRunes
289* InvisibilityFlicker
290* LamarckWasRight: Inheriting non-genetic characteristics.
291* LatinIsMagic: The Latin language is associated with magic and the occult.
292* LevitatingLotusPosition: Levitating while sitting in the lotus position.
293* LeyLine
294* LifeEnergy
295* MagiBabble: Cool-sounding magical jargon.
296* MagicAIsMagicA: Magic with consistent rules.
297* MagicalGesture: A physical gesture to show magic is being done.
298* MagicalProfanityFilter: In-universe magic prevents characters from swearing.
299* MagicFromTechnology: Magic is created by technology.
300* MagicMeteor: Getting magic powers from some supernatural space rock.
301* MagicMissileStorm: Casting a large amount of long-range magic attacks.
302* MagicalSensoryEffect: Magic has a noticeable effect on one's senses.
303* MagicStaff
304* MagicalStarSymbols: Stars are associated with magic.
305* TheMagicVersusTechnologyWar
306* MagicWand
307* {{Mana}}
308* ManaDrain
309* MarkedChange: Markings on the body reflecting unlocked power.
310* MarkOfTheSupernatural: A unique physical trait a character possesses marks them as being magical or supernatural.
311* MassSuperEmpoweringEvent: A major event that causes many people to gain superpowers.
312* MeditationPowerup: Meditating makes you stronger.
313* MineralMacGuffin
314* MissingReflection: A supernatural being doesn't have a reflection in a mirror.
315* MuggleSportsSuperAthletes: Showing off your powers by playing normal sports.
316* MysticalPlague
317* MysticalPregnancy: A character becomes pregnant through the supernatural or/and their pregnancy is complicated by the supernatural.
318* MysticalWhiteHair: White hair is associated with the supernatural.
319* NaturalElements
320* NeckLift: Lifting someone in the air after grabbing them by the neck.
321* NewAbilityAddiction: Getting a new skill brings an urge to use it.
322* NewLifeInAnotherWorldBonus: Getting sent to another world grants you a special new ability.
323* NewPowersAsThePlotDemands: A character will suddenly demonstrate new abilities whenever the plot requires it.
324* NewSuperpower
325* NextTierPowerUp
326* ObliviouslySuperpowered: A character has powers but isn't aware of them - even while using them.
327* OneHeroHoldTheWeaksauce: The hero gets great powers with no drawbacks.
328* OnePersonOnePower: Each person can only have one superpower.
329* OneSuperOnePowerSet
330* OneWingedAngel
331* OrbitingParticleShield: Particles of various forms orbit around someone for defensive purposes.
332* OurAncestorsAreSuperheroes: A character descends from supernatural beings.
333* ParanormalGamblingAdvantage: Showing psychic abilities through an improbable skill in gambling.
334* PersonalityPowers
335* PlaceOfPower: A location with supernatural importance.
336* PostModernMagik: How does the supernatural interact with the modern world?
337* PositionOfLiteralPower: A new job gives you new power.
338* PowerBornOfMadness: Insanity gives you powers.
339* PowerDyesYourHair: Getting stronger causes a change in hair color.
340* PowerEchoes: Reverb as a sign of power.
341* PowerFloats: Floating as a sign of power.
342* PowerGivesYouWings: Powerful characters have wings.
343* PowerGlows: Glowing as a sign of power.
344* PowerMakesYourHairGrow: Hair gets longer with more power.
345* PowerMakesYourVoiceDeep: Voice gets deeper with more power.
346* PowerPalms
347* PowersAsPrograms: Powers are equippable, replicable, and/or transferrable.
348* PowersDoTheFighting: Powers mean you can fight while standing still.
349* PowersInTheFirstEpisode: Characters unlock their powers in Episode 1.
350* PowerStereotypeFlip: A character with powers defies the stereotypical personality associated with said powers.
351* PowersViaPossession
352* PowersViaWeapon
353* PowerTattoo
354* PowerUp: Video game collectibles that grant new powers to the player.
355* PowerUpFood: A person becomes stronger from eating a kind of food.
356* PowerUpFullColorChange: Powering up makes your color scheme change.
357* ProjectileSpell
358* ProtectiveCharm
359* PstandardPsychicPstance: Touching your head to show that you're using your psychic powers.
360* PsychicNosebleed: Psychic powers cause nosebleeds.
361* PsychicStrangle: Choking someone with telekinesis.
362* PubertySuperpower
363* RePower
364* RealLifeSuperPowers: Superpowers that are still plausible.
365* ReligionIsMagic: Powers stemming from religion.
366* RewritingReality: Writing changes reality.
367* RhymingWizardry: Magic is done by lyrical spells that rhyme.
368* RobeAndWizardHat
369* ShapingYourAttacks
370* SharedSignatureMove
371* ShockwaveClap
372* ShowingOffYourPowers
373* SignatureMove
374* SimplifiedSpellcasting
375* SpellBlade
376* SpellBook: Tomes filled with rituals, incantations and instructions for your garden-variety wizard.
377* SplitMindSplitPowers: A character with split personalities has different powers depending on the personality in charge.
378* SpoonBending: Spoons (and the bending of) associated with psychics and the paranormal.
379* StandardPowerupPose
380* SubtleSuperpowering
381* SufficientlyAnalyzedMagic: Magic is treated as a science.
382* SummoningRitual
383* SuperMode
384* SupernaturalGoldEyes
385* SuperPoweredAlterEgo: I don't have powers, but my alter ego does.
386* SuperpowersForADay: Gaining temporary powers.
387* SuperSerum: A serum that gives people superpowers.
388* TechnicolorFire
389* TechnicolorMagic: Magic is visualized using colors.
390* ThoughtControlledPower: Any superpower or magic that is controlled by thought or will alone.
391* ThroatLight: A character so full of power that light shines out of their mouth.
392* TimeStandsStill
393* TouchedByVorlons: Character gains special powers via contact with a SufficientlyAdvancedAlien.
394* TransformationSequence
395* TransformationTrinket
396* TraumaticSuperpowerAwakening
397* TwinsAreSpecial: By virtue of being born as part of an identical sibling set, a character will have access to magical powers and enhanced abilities or have particularly strong innate power
398* UnEqualRites: Rivalries between different types of spellcasters.
399* UnexpectedlyRealMagic: Holy shit, magic is actually real!?
400* UpgradeArtifact: Instantly learning a skill just by holding an object.
401* VictorGainsLosersPowers: Defeating someone and obtaining their ability or unique weapon.
402* VolcanicVeins: Supernatural powers make your veins glow.
403* VoodooDoll: An enchanted doll made in a person's likeness that will make the person they're modeled after suffer whatever is inflicted upon the doll.
404* WeatherManipulation
405* WithGreatPowerComesGreatPerks
406* WithGreatPowerComesGreatHotness
407* WizardBeard: Long beards are standard for those who specialize in magic.
408* WizardDuel: A fight between two spellcasters.
409* WizardsLiveLonger: Sorcerers are more long-lived than those who don't have magic powers.
410* WonderTwinPowers: Two people have powers that will only work when they've made physical contact with one another.
411* YourMindMakesItReal: If you do something in a dream/hallucination/VR sim, the results happen for real.
412* ZombifyTheLiving
413[[/folder]]
414
415[[folder:Power limitations and catches]]
416* AbilityDepletionPenalty: Abilities, such as a SprintMeter, incur a negative penalty when used up completely.
417* AddictionPowered: Gaining superpowers by consumption of a drug that doesn't have the same effects on anyone else.
418* AddictiveMagic: Magic is addicting.
419* AmuletOfDependency: Powerful magical item turns out to be hard to live without.
420* AntiRegeneration: Ways to stop someone's regeneration powers.
421* ArmorAndMagicDontMix: Spellcasting characters can't or don't wear armor.
422* BanOnMagic: Magic is banned by a government or authority figure.
423* BlackBox: Powers with a mysterious and potentially dangerous origin or mode of action.
424* BreakablePowerUp: A power-up is temporary and can be broken.
425* BroughtDownToNormal: A person or creature with magic or other powers temporarily loses those powers for an episode or more.
426* CastFromCalories: A character has to eat constantly in order to use their powers.
427* CastFromExperiencePoints
428* CastFromHitPoints
429* CastFromLifespan
430* CastFromMoney
431* CastFromSanity
432* CastFromStamina
433* CelestialDeadline: You only have so long until your magic spell runs out or becomes permanent.
434* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.
435* ContainmentClothing
436* {{Counterspell}}: Stopping a spell from going off by flinging your own magic at it before it can take effect.
437* CoverBlowingSuperpower
438* CurseEscapeClause: There's a seemingly built-in way out of this magic spell. It just takes some time to find it.
439* DeathActivatedSuperpower: A supernatural ability that only activates when its "wielder" dies.
440* DeathByDepower: Someone losing their powers means they die.
441* DefenceMechanismSuperpower: A superpower that activates and/or acts on its own, only when its bearer is threatened in some manner.
442* DePower: Someone with superpowers loses their powers permanently, or at least for a while.
443* DePowerZone: An area where powers and abilities don't work.
444* DieOrFly: Dormant superpowers come to light under extreme circumstances.
445* DoubleEdgedBuff: A status effect or a power-up that temporarily enhances the target in one aspect in exchange for hindering them in another.
446* EmbarrassingSuperpower: Your powers are humiliating.
447* EquivalentExchange
448* EvenMoreOmnipotent: A very powerful being is surpassed by someone even more powerful.
449* FlightStrengthHeart
450* GenderRestrictedAbility
451* GenerationalMagicDecline: Your magic is weaker than your father's, just as he is weaker than his father, who was weaker than his father, and so on and so on.
452* GlamourFailure: Shape-shifters will always have tells that give away that they aren't who they appear to be.
453* GodsNeedPrayerBadly: A being only exists as long as they are believed in.
454* GoodThingYouCanHeal: Characters who heal quickly are more prone to injury for the sake of plot advancement.
455* HealingMagicIsTheHardest
456* HeartIsAnAwesomePower: A power that seems useless at first proves to be very effective when used properly.
457* HeroicRROD: The hero dies from overexerting themselves.
458* HourOfPower: Activated powers that work for a certain amount of time.
459* HulkingOut: Changing into a stronger form after becoming enraged.
460* ImmunityDisability: Supposedly helpful immunities have unwelcome side effects.
461* IneptMage: An incompetent sorcerer.
462* InertiaIsACruelMistress
463* IntoxicatedSuperpowerSnag: Drugs have unintended side effects on powers.
464* InvoluntaryShapeshifting: A character is able to change shape, but cannot control their transformations.
465* LethalHarmlessPowers: A power that seems harmless at first is actually capable of being used lethally.
466* LimitedUseMagicalDevice: A magical item that allows a spell to be cast a limited amount of times before being consumed.
467* LongRangeFighter: Great at dealing with things from a distance, useless up close.
468* LovecraftianSuperpower: Magic, superpower, or special ability that is unpleasant or abnormal in the story's setting.
469* MagicallyIneptFighter: A physically-inclined combatant who is weak in terms of magic powers.
470* MagicHarmsTechnology
471* MagicIsAMonsterMagnet: Using magic or other powers draws the attention of Bad Things.
472* MagicIsEvil
473* MagicMisfire
474* MagicMustDefeatMagic: Magic can only be stopped with other magic.
475* MalfunctionMalady: Superpowers go crazy, don't work, or do something different if the person is sick/injured/pregnant/whatever.
476* MaybeMagicMaybeMundane: It's left ambiguous whether there was anything supernatural about the event or being or if there is actually a logical explanation for the supposed supernatural trappings.
477* MidasTouch: The ability to turn anything you touch into something valuable. It's great until it's not.
478* AMindIsATerribleThingToRead: Mind readers get repulsed from reading the thoughts of an unpleasant individual.
479* MindOverManners: It's wrong to screw with other people's minds. So the good guys don't do it.
480* MugglesDoItBetter: Normal people with no powers are more efficient than super-powered beings.
481* MutuallyExclusiveMagic: There are several kinds of magic, but you can only choose one kind to learn.
482* NoEyeInMagic: A power requires eye contact to work.
483* NoSelfBuffs: Magically adept person can't work magic on themself.
484* OnlyFleshIsSafe: Something does not affect living organic matter.
485* OnlyThePureOfHeart
486* PentUpPowerPeril: An ability threatens its user with PowerIncontinence if it goes unused enough.
487* PhysicalAttributeSwap: Transforming in a particular way requires swapping that attribute with someone who already has it.
488* PowerAtAPrice: Gaining powers comes at a heavy, detrimental cost.
489* PowerCrutch: An item that is needed to use one's powers.
490* PowerDegeneration: Power kills you a little more each time you use it.
491* PowerIncontinence: A being with superpowers is unable to control their powers.
492* PoweringVillainRealization: A protagonist realizes that they supply the villain with power, and cut it off.
493* PowerLimiter: An object that limits someone's powers.
494* PowerLossDepression: Character loses their powers and feels weak and worthless because of it.
495* ThePowerOfBlood
496* PowerStrainBlackout: A character using their special power causes them to faint, especially if it's the first time.
497* PowerUpgradingDeformation: The stronger you get, the uglier you get.
498* PsychicBlockDefense: Immunity to telepathy.
499* PsychicStatic: Someone prevents a psychic from reading their mind by thinking irrelevant thoughts.
500* PsychoactivePowers: Powers controlled by one's emotional state.
501* RandomlyGifted
502* RealityWarpingIsNotAToy
503* RegeneratingMana
504* RequiredSecondaryPowers: A secondary power that the hero has to have in order for it to be possible to use their primary power without harming themselves or others.
505* RestrainingBolt: A device that is used to keep a being in check so that they can't use their powers to hurt people.
506* SacrificialRevivalSpell: This spell kills you, but it brings someone back to life.
507* SelfHarmInducedSuperpower
508* SemanticSuperpower
509* SituationalSword: A weapon whose power is only fully realized under certain conditions.
510* SpellLevels: Spells have separate tiers for stronger versions of itself.
511* SquishyWizard: Magic users are physically weak.
512* StarkNakedSorcery: When a magical rite requires nudity.
513* SuperGenderBender
514* SuperingInYourSleep: Using magic or superpowers in one's sleep.
515* SupernormalBindings: Supernatural beings are locked in supernatural restraints.
516* SuperpowerDisability: Character with a superpower is given a disability as a result.
517* SuperpowerLottery
518* SuperPowerMeltdown: Character wrecks the entire area because of their failing/overused powers.
519* SuperpowerSillyPutty: A person who gains extremely volatile superpowers that come and go frequently.
520* SwissArmyTears
521* SympatheticMagic: You need a part of a person to affect them.
522* TeleportationSickness
523* TimedPowerUp: Powers run on a time limit.
524* TotallyNotAWerewolf: A {{Voluntary Shapeshift|ing}}er is mistaken for some other creature.
525* TransferredTransformation: You can only transform by taking a transformation power from someone else -- and it can subsequently be taken from ''you''.
526* UnSorcerer: Everyone's got magic except you.
527* UselessSuperpowers
528* UselessWithoutPowers
529* VillainousRROD: A villain has a physical breakdown from overexerting themselves.
530* VirginPower
531* WeakerInTheRealWorld
532* WhatKindOfLamePowerIsHeartAnyway: A super power that comes off as useless.
533* WillfullyWeak: A being with great power deliberately shows restraint in how much of their power they use because they know leaving their abilities unchecked can cause problems.
534* {{Wishplosion}}
535* WithGreatPowerComesGreatInsanity: Power makes you crazy.
536* WordsDoNotMakeTheMagic: Just saying the magic words doesn't work for non-spellcasters.
537* YourMagicsNoGoodHere: Magic from X dimension does not function correctly (or at all) in Y dimension.
538[[/folder]]
539
540[[folder:Other related tropes]]
541* AntiMagicalFaction: A group that hate magic.
542* ApothecaryAlligator: All proper wizards need at least one taxidermy alligator in their MageTower.
543* TheArchmage
544* AsLethalAsItNeedsToBe: Weapons or attacks that kill in one scene, knock out in another, with identical attacks.
545* BadPowersBadPeople: Villains with powers which have a bad reputation.
546* BadPowersGoodPeople: I have evil powers, but I will be good instead.
547* BaldMystic: Baldness used to indicate mysticism, an association with the supernatural, or enlightenment.
548* BroughtDownToBadass: Even after losing their powers, they can still kick your ass.
549* CatsAreMagic
550* CelebrityPower: Celebrities have superpowers.
551* ChildrenAreSpecial: A child's uniqueness gives them exclusive feats.
552* ClarkesThirdLaw: Highly advanced technology and magic are the same thing.
553* CosmicEntity: Any being so great its mere existence can affect space itself. Alternatively, could be made of space itself.
554* CuteWitch
555* TheDarkArts: Morally questionable practices, whether scientific or magical.
556* DarkMagicalGirl
557* DeusSexMachina: Plot device that requires sex to work.
558* DifferentlyPoweredIndividual: Any alternative term for "superhuman," or for anyone who possesses supernatural powers.
559* DoesNotLikeMagic
560* ExtranormalPrison: Jail specialized to contain people/entities with special powers.
561* FakeWizardry
562* FantasticRecruitmentDrive
563* FantasticScience: Fantastic elements studied scientifically.
564* FantasyCharacterClasses
565* FighterMageThief
566* FightsLikeANormal: Character with fantastic powers mostly fights without them, or at least uses very little of it.
567* TheForceIsStrongWithThisOne: Character can sense the presence and strength of other powerful characters.
568* FreeingTheGenie: Freeing a genie from their vessel for good.
569* GenieInABottle
570* {{Ghostapo}}: Nazis mixed up in the supernatural.
571* GoodPowersBadPeople: I have good powers, but I will be evil instead.
572* GooGooGodlike: An all-powerful child who doesn't know any better.
573* GothGirlsKnowMagic: Goth women are associated with magic.
574* GreatGazoo: Eccentric, possibly immature character with incredible powers.
575* HistoricalDomainSuperperson: A HistoricalDomainCharacter is given superpowers in a fictional work.
576* IdenticallyPoweredTeam: All your teammates have the same powers as you.
577* ImperfectRitual: The material lacks or substitutes some key component, but manages to start anyway.
578* InverseLawOfUtilityAndLethality: More power = less practicality.
579* InverseLawOfComplexityToPower: Simple powers are stronger.
580* IThoughtEveryoneCouldDoThat: When someone thinks their special talent is something everyone can do.
581* KungFuWizard: A magic user that's also a skilled physical fighter.
582* LinearWarriorsQuadraticWizards
583* MacGuffinSuperPerson: A LivingMacGuffin sought after for some supernatural ability or quality they have.
584* MadeOfMagic
585* MageBornOfMuggles: Someone with ordinary parentage has supernatural abilities.
586* MageHuntingMonster: A creature that either targets or specializes in hunting down people who either use magic or have supernatural powers.
587* MageKiller: Someone who specializes in killing people with magical abilities.
588* MageSpecies
589* MageTower
590* MagicalBarefooter: A character with magical powers who PrefersGoingBarefoot for some reason related to their magic.
591* MagicalGirl: Young girls learning to find their place in the world while secretly fighting to protect it with magical powers.
592* MagicalGirlWarrior
593* MagicalGuardian
594* MagicalHomelessPerson
595* MagicalNativeAmerican
596* MagicalSeventhSon: The seventh son of a seventh son has magical powers.
597* MagicalUnderpinningsOfReality
598* MagicAntidote: Cures and antidotes work instantly and reverse all damage caused by the illness/poison.
599* MagicByAnyOtherName: It's basically magic, but we won't call it that.
600* MagicCarpet
601* MagicCauldron: Spellcasters contractually keep a cauldron to brew spells and potions.
602* TheMagicComesBack: Magic is restored after it all went away.
603* MagicCompass
604* MagicContractRomance
605* MagicGenetics
606* TheMagicGoesAway: Everything magical ceases to exist.
607* MagiciansAreWizards: Stage magicicans can do actual magic.
608* MagicIdolSinger: A MagicalGirl who's also an IdolSinger.
609* MagicIsFeminine: Magic is primarily associated with women. Or men who are more feminine than the rest of the male cast.
610* {{Magick}}: An alternate spelling of the word "magic".
611* MagicKnight: A magic user who fights with a sword.
612* MagicMap: A special map with magical properties.
613* MageMarksman: A magic user that fights with ranged weaponry.
614* MagicMirror: Mirrors have magical properties.
615* MagicMushroom: Mushrooms in fiction tend to be magic in nature, be it for the better or worse.
616* MagicOrPsychic: Both magic and psychic powers exist in the same world. How do they differ, if they differ at all?
617* MagicPotion
618* MagicVersusScience: A rivalry exists between scientists and wizards.
619* TheMagocracy
620* ManaPotion: An item that restores mana.
621* TheMarvelousDeer: Deer are elusive, mystical and wondrous animals.
622* MasterOfOneMagic
623* MaybeMagicMaybeMundane
624* MilitaryMage: A SuperSoldier with magic abilities.
625* MorePoweredProtege: A non-powered person becomes a mentor for someone with superpowers.
626* MuggleBornOfMages: Ordinary character with supernatural ancestors.
627* MuggleWithADegreeInMagic: An expert in magic they can't use themselves.
628* OurMagesAreDifferent
629* ParodyMagicSpell: Magic spells for laughs that invoke in-jokes or references.
630* PhysicalGod
631* PhysicalMysticalTechnological
632* PowerLevels: Systems used to precisely quantify a character's strength.
633* PowerLossMakesYouStrong
634* PowerPerversionPotential: Superpowers are used for sexual purposes.
635* PowerProfitPotential: Superpowers are used to make money.
636* PsychicChildren
637* PsychoElectro: Crazy, psychotic, and/or sadistic character with electricity-based powers.
638* RabbitMagician
639* RealityChangingMiniature: A mininature version of an object that affects the larger counterpart when touched.
640* RecessiveSuperGenes: SuperpowerfulGenetics may skip generations.
641* ResistantToMagic: Characters who resist magic.
642* RingOfPower: A ring that has special abilities, thanks to magic and/or technology.
643* RoyaltySuperpower: Descendants of royalty get exclusive supernatural abilities.
644* SaltSolution
645* ScienceDestroysMagic
646* ScientificallyUnderstandableSorcery
647* ScrewTheRulesIHaveSupernaturalPowers: Character uses superpowers to get away with breaking laws.
648* SecretArt: The secret technique of a martial, mystical or mundane art-form.
649* SolarAndLunar: The sun and the moon as contrasting elements.
650* SorcerersApprenticePlot: A young ward's attempts to be like his boss becomes too much for him to handle.
651* SpaceIsMagic
652* SpeakOfTheDevil: The villain comes when called.
653* SpecialOccasionsAreMagic: When special occasions like birthdays and Christmas cause magic to happen.
654* SuperhumanTrafficking: Enslaving and/or exploiting DifferentlyPoweredIndividuals.
655* SuperpowerfulGenetics: Super-powered beings will have children who inherit their parents' powers.
656* SuperRegistrationAct
657* JustForFun/TheseLookLikeJobsForTheSuperman
658* ThisLooksLikeAJobForAquaman: The plot is tailored so that there's always a situation where the hero's powers are useful.
659* TrainingTheGiftOfMagic: Magic is a skill, but not everyone can master it.
660* WarriorVersusSorcerer
661* WeakToMagic: A vulnerability to magic.
662* {{Whatevermancy}}: Magic using a certain thing is called "[X]mancy".
663* WhiteMagicianGirl
664* TheWitchHunter
665* AWizardDidIt: Hastily explaining an inconsistency has happening because of magic.
666* WizardingSchool
667* WrongContextMagic: Magic always obeys strict rules... except when cast by this character.
668[[/folder]]
669
670[[/index]]

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