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5[[quoteright:350:[[VideoGame/GrandTheftAutoOnline https://static.tvtropes.org/pmwiki/pub/images/gtaonl_drunk_effects_1.png]]]]
6 [[caption-width-right:350:Achievement unlocked: Cirrhosis.]]
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8Many video games feature alcoholic beverages or other mind-altering substances as items which the PlayerCharacter can consume, resulting in StatusEffects. In arcade-style video games, this usually comes in the form of a BoozeBasedBuff: drinking alcohol causes a character to deal more damage or become impervious to pain.
9
10Some developers, with an eye towards UnexpectedlyRealisticGameplay or PaintingTheMedium, take a different approach, wherein using drugs or alcohol in-game causes an InterfaceScrew which mimics the effects of intoxication. This can look like:
11* The screen becoming blurry or distorted, representing SingleMaltVision or ImpairmentShot.
12* A noticeable lag between player input and the player character's corresponding action, representing a delayed reaction time.
13* The control scheme may be quietly remapped (''e.g.'' pressing left causes the player character to move right, and ''vice versa'') or the controls may become less precise and responsive, representing a lack of muscular coordination.
14* The player character's gait may change.
15* If the player character speaks, they may develop an AlcoholHic or slur their words.
16* If the player character uses a [[MushroomSamba hallucinogenic substance]], the player may be shown [[PinkElephants things onscreen which don't exist in-universe]].
17* The screen may become [[DutchAngle tilted]], representing the player character feeling off-balance.
18* The player character may be unable to perform certain complex actions which they could otherwise perform.
19* The world around the player [[DrugsCausingSlowMotion moves in slow motion]], and other people talk slower, too.
20
21This trope is not limited to alcohol or drugs taken voluntarily, and can also apply if (for instance) the player character gets shot with a poison dart, or forcibly injected with a mind-altering substance. This trope is also not limited to video games: many tabletop games feature a mechanic in which a player character being intoxicated will temporarily reduce their player's dice pool, or otherwise hinder their progress.
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23Note that this is an Intoxication ''Mechanic'': it doesn't count if it's a scripted sequence or ExpositionBreak which the player has no control over. For that, see ImpairmentShot.
24
25Compare AlcoholInducedIdiocy, InjuredPlayerCharacterStage (when the player character gets injured as part of the story, resulting in a change to the game mechanics) and SanityMeter (some video games track the player character's sanity, and cause [[InterfaceScrew Interface Screws]] such as blurred vision or hallucinations if it gets too low).
26
27'''Note:''' Examples have been alphabetized.
28----
29!!Examples:
30
31[[foldercontrol]]
32
33[[folder:Adventure Games]]
34* ''VideoGame/HouseParty2017'': Drinking too much alcohol will make your view a little wobbly and make you have to pee more. However, the real danger comes from [[SmugStraightEdge Frank]] noticing if you stole all the alcohol, as he'll fight you and likely knock you into a GameOver.
35* ''VideoGame/LeisureSuitLarry'':
36** In ''VideoGame/LeisureSuitLarry1InTheLandOfTheLoungeLizards'', drinking alcohol at Lefty's Bar temporarily impacts Larry's ability to walk straight, making it impossible to control him.
37** ''VideoGame/LeisureSuitLarryMagnaCumLaude'':
38*** The core mechanic is a unique DialogueTree, in which the player controls a sperm cell which they must navigate down a fallopian tube, hitting green targets (good dialogue options) and avoiding red hazards (which cause Larry to blurt out bad dialogue options, break wind or [[MyEyesAreUpHere leer at the breasts of the woman to whom he is speaking]]). As the player character consumes more and more alcohol, the sperm cell's responsiveness will become progressively more and more sluggish, making it harder to avoid hazards.
39*** When the player is exploring the campus, Larry's degree of intoxication affects the gameplay. Any amount of drunkenness above a certain threshold will cause Larry to stagger slightly, and [[BriffitsAndSqueans squeans]] to continually emerge from his mouth. Anything above a second, higher threshold will cause the screen to be covered in particle effects, and Larry will cover his mouth while walking to keep from vomiting. Certain characters will refuse to talk to Larry if his drunkenness is below a certain threshold.
40* ''VideoGame/Shadowgate64TrialsOfTheFourTowers'' has two different potions you can find, called Liquid Sunset and Night Elixir. Drinking either of them makes your vision swagger around drunkenly for a while.
41[[/folder]]
42
43[[folder:Board Games]]
44* Overlapping with BoozeBasedBuff, in ''Red November'', if a gnome has drunk at least one bottle of grog, it will afford them the LiquidCourage to enter a room which is on fire, and will give them a bonus when carrying out repairs. However, each bottle of grog a gnome drinks increases the risk of their [[CantHoldHisLiquor passing out]].
45* The Sake card in ''TabletopGame/SushiGo'' is valuable (3 points), but when you take it, you have to pick your next card randomly.
46[[/folder]]
47
48[[folder:Deck-Building Game]]
49* In ''VideoGame/{{Griftlands}}'', you can order alcohol at bars to replenish your Negotiation HitPoints. However, doing so adds intoxication cards to your deck that will not be removed unless played. These cards typically cost 2 of the base 3 actions you are allotted each turn, which makes playing these cards burn through the majority of your turn. Your character will slur their speech and sway for a few seconds after these cards are played.
50[[/folder]]
51
52[[folder:First-Person Shooter]]
53* ''VideoGame/BioShock'': Drinking multiple alcoholic beverages in quick succession will cause the screen to become blurry (see the page image), in addition to [[BoozeBasedBuff slightly boosting the player character's health]] and slightly depleting his reserves of EVE (in ''VideoGame/BioShock1'' and ''VideoGame/BioShock2'') or Salts (in ''VideoGame/BioshockInfinite''). The player can also find various gene tonics or Vigors which change the effects of alcohol consumption.
54* In the ''VideoGame/{{Blood}}'' series poisonous spiders temporarily cause Caleb's view to flicker in black, waver and the movement briefly becomes clumsy. The "thieves" in ''VideoGame/BloodIITheChosen'' also make the screen blurry and distorted as long as they're latched onto your head.
55* ''VideoGame/{{Bulletstorm}}'' allows players to find and drink bottles of booze, causing the screen to get blurry. Killing enemies in this state will give your shots the "Intoxicated" buff, which earns more bonus points. Interestingly, if you don't think it's worth the InterfaceScrew, you can some points for shooting the bottles instead.
56* ''Videogame/DeepRockGalactic:'' The various drinks at the bar have different levels of cumulative intoxication, and the dwarves you play can go from merely tipsy enough to have slightly wobbly vision to so outright tanked they stumble around struggling against your control, have blurry double-vision, and start spewing nonsense, until they finally pass out completely and wake up at the medical ward. Heading into a mission while plastered is ''heavily'' discouraged thanks to the sheer intoxication messing with your aim; fortunately, Leaf Lover's Special is the cheapest drink at the bar and causes instant sobriety no matter how hard you were boozing.
57** Passing out also sobers you up so some players prefer to sober up before a mission by drinking a Blackout Stout (which gets you drunk enough to pass out) instead.
58* ''VideoGame/DeusEx'': Overlapping with BoozeBasedBuff, drinking an alcoholic beverage will net the player two points of health, at the cost of temporarily blurred vision.
59* In ''VideoGame/{{Dusk}}'', your aim will wobble if you drink too many bottle of beer at once. The game will tell you if you're intoxicated.
60* ''VideoGame/VermintideII'': In the anniversary event "A Quiet Drink", ale grants a [[BoozeBasedBuff stacking boost]] to {{attack speed|Buff}} and power, CriticalHit chance, and [[CooldownManipulation cooldown regeneration]], but the bonuses turn to penalties if you go too long without drinking, and you fall over if you drink too much at once. There's also the minor issue of the heroes doing a drunken pub crawl through a monster-infested city...
61* ''VideoGame/{{XIII}}'': In the boss fight against Dr. Johansson, Johansson can stab the player character with a sedative syringe. This causes the player character to drop his current weapon, and the whole screen goes wibbly-wobbly with a green filter for a few seconds.
62[[/folder]]
63
64[[folder:Miscellaneous]]
65* ''VideoGame/BoardGameOnline'': Drugs and alcohol affect the player in different ways. While alcohol mostly just gives the player an AlcoholHic, drugs can have a variety of buffs and debuffs. Meth, for example, gives the player extreme focus and immunity, but also dehydration; weed makes you stoned and hungry, and cocaine gives you boosted speed, with the chance for addiction and burnout to follow.
66* In ''Mission Elevator'', consuming alcohol at the bar resulted in your direction controls being swapped.
67[[/folder]]
68
69[[folder:MMORPG]]
70* Alcohol in ''VideoGame/EverQuest'' starts off by giving a minor strength buff at the cost of very slight visual impairment, nothing more than a slight screen blur. Continued consumption then sees your character swaying back and forth as you move, a significant drop in Intelligence, Wisdom, Dexterity, and Agility stats, and your vision becomes extremely distorted as if looking through a telescope. It usually takes more than half an hour for the effects to wear off.
71** ''VideoGame/EverQuestII'' doesn't impair your stats in combat when you get drunk, but it does severely impair your vision. The screen starts to get fuzzy and blurry before higher amounts of intoxication leads to the player seeing quadruple on anything they look at. There are some potions that sober your up, but otherwise it can take more than half an hour for the effects to wear off.
72* ''VideoGame/GuildWars'' has ThatOneSidequest that involves completing a series of increasingly difficult challenges while getting increasingly drunk.
73* ''VideoGame/GuildWars2'' has a range of alcoholic beverages: some that you need to drink if you're trying for an achievement, some that act as buffs during special events, and some that are just there for players who want to bar-hop across Tyria. Drink too much of any of them, and the screen image begins to ripple.
74* ''VideoGame/KingdomOfLoathing'':
75** Adventurers can drink alcoholic beverages to [[LiquidCourage restore their adventurous spirit]], allowing them to take more adventures for the day. However, if they drink more alcohol than their liver can handle, any attempts to adventure will be replaced with a drunken adventure, resulting in inconveniences like taking a small amount of damage or losing a small amount of [[WeirdCurrency meat]].
76** Using [[FantasticDrug goofballs]] provides an adventurer with a decent boost to muscle and moxie. However, once it runs out, the adventure starts the next day with a penalty to all stats. Additionally, each dose starting with the seventh dose on a given playthrough reduces the adventurer's stat experience by an increasing amount.
77* Some consumable items in ''VideoGame/RealmOfTheMadGod'', such as the Pirate Rum or Saint Paddy's Brew, can inflict the "Drunk" status effect on the player, which either blurs the screen or heavily warps the screen depending on whether hardware acceleration is disabled or enabled. There's also the Vintner of Oryx, an enemy that throws wine bottles that inflict Drunk upon any player they hit.
78* In ''VideoGame/RuneScape'', alcoholic drinks will slightly increase the player's Strength stat (how strong their attacks are), but will subtract from their Attack stat (how accurate their attacks are); over time, these stats will return to normal. The Strength gain is capped, but the Attack decrease is not, meaning it's possible to drink your way to 0 Attack, but not possible to drink your way to 99 Strength.
79* In ''VideoGame/WorldOfWarcraft'', it starts with the character feeling tipsy, then drunk and finally "completely wasted" with [[Main/DrunkenGlow increasingly noticeable effects]]. At first, the game starts tampering with the words the player writes so the characters seems to be slurring their words (even adding [[AlcoholHic hiccups]] to sentences). After that, a character who keeps drinking will be unable to even walk in a straight line regardless of what the player does, the screen will be more and more blurred, the enemy creatures will appear to be lower in level than they actually are, and the character will end up [[VomitIndiscretionShot vomiting a lot]] and/or dropping down. If you do this in some areas of Outlands, you can even see [[PinkElephants pink elekks]].
80[[/folder]]
81
82[[folder:Platformer]]
83* ''VideoGame/ConkersBadFurDay'': In certain segments, Conker has to drink from barrels of booze which grant him the ability to pee on things. During these moments his walking controls are harder to manage, and after some time passes, he develops a hangover and has to walk to a specific zone to take medicine, vomiting at random intervals until then and leaving himself vulnerable to attack.
84* In ''Fantasy World VideoGame/{{Dizzy}}'' there's a bottle of whiskey, whose only function if drunk is to temporarily flip the left and right inputs.
85* ''VideoGame/SuperMarioWorld2YoshisIsland'': Certain levels feature an enemy known as Fuzzy. Touching these enemies directly in any way results in Yoshi having [[IntoxicationEnsues a stoned-out face]] and staggering back and forth, while the music becomes distorted and the level graphics warp and undulate for a while until the effects wear off[[note]]The first level to introduce them is called "Touch Fuzzy, Get Dizzy", which is likely to keep the game's [[GRatedDrug family-friendly rating]][[/note]].
86* ''VideoGame/TombRaiderTheLastRevelation'': if a scorpion poisons Lara the view begins to waver until either a [[HealThyself med kit is applied]] or Lara dies. Oddly, her movement isn't impaired at all - it's just a camera effect.
87* ''VideoGame/WarioLandII'': among the enemies that Wario encounters are penguins with beer steins that chuck beer at Wario getting him drunk, resulting in him walking backwards and attacking by burping. In national releases, the steins are changed to balls, and Drunk Wario was renamed Crazy Wario, but the function is the same.
88[[/folder]]
89
90[[folder:Roguelike]]
91* ''VideoGame/{{Barony}}'': Drinking alcohol causes the player's view to begin wobbling around, with the center of the screen not necessarily matching up to where the player is actually aiming their weapons and spells. This is also an InvertedTrope when playing as a [[FaunsAndSatyrs Goatman]], who need to keep drinking in order to stave off a hangover that has the same effect that being drunk has on the other races.
92* ''VideoGame/TheBindingOfIsaac'': The ''Repentence'' [=DLC=] adds the Wavy Cap, a mushroom active item that temporarily increases Isaac's fire rate in exchange for temporarily lowering his movement speed and distorting the screen every time it's used. The more times it's used, the stronger the effects get, and after quite a few uses the screen is tinted with bright, shifting colors in addition to the distortion effect.
93* ''VideoGame/ForTheKing'': Some booze-themed consumables, like rum and Hildebrant's Reserve wine, grant [[BoozeBasedBuff power-ups]] but inflict the {{Status Effect|s}} "Confused", [[ArtificialInsolence randomizing the character's actions]] for a turn or two.
94* ''VideoGame/{{Nethack}}'': drinking a Potion of Booze makes you [[StandardStatusEffects confused]], unless it is blessed. If cursed, you'll also pass out for some time.
95[[/folder]]
96
97[[folder:Role-Playing Game]]
98* ''{{VideoGame/Arcanum}}'': Drinking [[BoozeBasedBuff increases strength]] but reduces accuracy with every drink downed.
99* ''VideoGame/DivinityOriginalSin'' and ''[[VideoGame/DivinityOriginalSinII Original Sin II]]'': Consuming alcohol has a chance to inflict the "Drunk" {{Status Effect|s}}, which penalizes several stats, but does make the character [[BoozeBasedBuff luckier]]. In the sequel, characters who keep drinking while drunk will get knocked out.
100* ''VideoGame/{{Fable}}'': Drinking lots of beer will cause a worsening waver in the screen and eventually make the Hero {{vomit|IndiscretionShot}}.
101* ''VideoGame/Fallout4'': Using too many drugs or drinking too much alcohol can make the [[PlayerCharacter Sole Survivor]] addicted, giving them a small penalty in stats (different addictions give different debuffs). It can be cured through visiting a doctor, eating a radscorpion egg omlette or drinking a refreshing beverage.
102* ''Franchise/MassEffect'':
103** ''VideoGame/MassEffect2'': Shepard can get drunk by ordering too many drinks at one of several bars in the game, making the graphics blurry and distorted, although this doesn't have any tangible gameplay effects, since Shepard cannot get drunk during combat missions. Nevertheless, a sidequest on Omega requires Shepard to first get drunk to order [[GargleBlaster ryncol]], while an unmarked story event on Ilium has the Matriarch Aethyta's appearance change drastically when Shepard is drunk, as opposed to sober -- no explanation is ever given for this, however. Later, Shepard can share a drink with Dr. Karin Chakwas in the medbay, during which you get to learn more about her character. While this does not impact gameplay, the player's entire screen will be fuzzy while it tilts and sways for about 10 seconds after.
104** In ''VideoGame/MassEffect3'', if the player chooses Chakwas for their ship rather than Dr. Chloe Michel, Shepard can again share a drink with her in the medbay, with the same effect.
105* In ''VideoGame/NierAutomata'', it's possible to buy a special drug for androids from resident MadScientist Jackass. Consuming it will temporarily cause various types of InterfaceScrew that will alter the sound and/or the image, such as the screen getting pixelating [[{{Chiptune}} or the music turning 8-bit]]; although it won't directly harm your character.
106* ''VideoGame/TheWitcher'': While Geralt doesn't drink for fun, most of his alchemical concoctions are alcohol-based (and many contain additional ingredients like hellebore, mistletoe and wolfsbane), so drinking too many of them puts him in an intoxicated state, characterized by distortions in the game graphics, as well as his character model swaying randomly side to side when walking. Fortunately, this only lasts for a short while (justified by the witcher's enhanced physique).
107[[/folder]]
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109[[folder:Simulation Game]]
110* In ''VideoGame/StardewValley'', drinking any type of alcohol (including the ones given to you by Shane and Elliott during certain heart events) will cause the Tipsy debuff, which lowers your speed by 1 point.
111* ''VideoGame/SurgeonSimulator2013'': Among the tools that can be used in each stage are a pair of syringes that can either speed up a patient's bleeding or stop it. Pricking yourself on the needles, even accidentally, will result in you experiencing effect for the rest of the mission. One syringe reverses your controls while the other messes up your vision.
112[[/folder]]
113
114[[folder:Sports Games]]
115* The UsefulNotes/ZXSpectrum game ''Dartz'' had this. The game was a vicious satire of the "sport" as it was perceived in the UK at the time, where fat sweaty drunks watched fat sweaty drunks throw small arrows at a board and this was somehow considered prime time television entertainment and a real sport for fat sweaty drunks to watch at home[[note]]...though in actuality, while Pub Darts was generally pretty much like that, televised Darts was entirely dry - A Series/NotTheNineOClockNews sketch, focusing on one player drinking heavily while the other threw darts in the background, seems to have been at least somewhat responsible for people believing that the players were permanently pissed. Which they might have been, but ''not'' on-screen[[/note]]. Intoxication was an integral part of the game. You drank with every dart -- increasing your blood alcohol content --, and were bought drinks by supporters, so you had to drain your drink when this happened, which further increased your ebriety level. You could have your drink spiked by hostile fans of your opponent, increasing the amount of alcohol consumed per dart. As your intoxication level increased (signified by various adjectives - the progression is Giggly > Dizzy > Tipsy > Merry > Drunk > Legless > Smashed > Paralytic > Past Help > death), your darts skills deteriorated - your dart could miss the targeted area and hit another part of the board, bounce off a wire or even miss the board entirely. You could also suffer other mishaps, such as the floor giving way under your alcohol-bloated weight. It was almost impossible to finish a match, as you'd nearly always die of alcohol poisoning before getting to that point. You can watch a playthrough [[https://www.youtube.com/watch?v=Ydz2mTVK5IU here]].
116[[/folder]]
117
118[[folder:Stealth-Based Game]]
119* A very early example in computer games is the original ''VideoGame/CastleWolfenstein'' (1981). Your character can find alcoholic beverages (such as liebfraumilch wine or schnapps) in chests. Whenever your character drinks them, the direction your gun is aiming can't be reliably controlled for a while.
120[[/folder]]
121
122[[folder:Survival Horror]]
123* ''VideoGame/{{Manhunt}}'': Getting shot with a tranquillizer dart causes the screen to blur and temporarily prevents the player from aiming with a gun.
124[[/folder]]
125
126[[folder:Tabletop Gaming]]
127* ''TabletopGame/{{GURPS}}'' has [[LoadsAndLoadsOfRules rules for everything]], including this, with a Drunkeness Scale, and mechanics for how far you end up along it and what the effects are. There are various modifiers including the Alcohol Tolerance advantage and the Carousing skill (someone who knows what they're doing is less likely to get drunker than they intended). ''TabletopGame/DiscworldRolePlayingGame'' adds rules for KlatchianCoffee and knurdishness.
128* ''TabletopGame/RedDragonInn'': Each player begins at maximum Fortitude and zero Alcohol Content. When the two stats meet (as brawling and other effects decrease Fortitude and drinking increases Alcohol Content), that player's character passes out, eliminating the player from the game.
129* ''TabletopGame/WarhammerFantasyRoleplay'': Characters have a Consume Alcohol {{Skill Score|sAndPerks}} for immoderate drinking. Failed skill rolls inflict worsening, wide-ranging skill penalties (including on future tests, naturally), and ultimately end in randomized AlcoholInducedIdiocy.
130[[/folder]]
131
132[[folder:Third-Person Shooter]]
133* The 2005 remake of ''VideoGame/{{NARC}}'' featured various drugs which the player character could ingest, causing various status effects such as blurred vision, BulletTime, hallucinations, coloured filters etc.
134[[/folder]]
135
136[[folder:Wide Open Sandbox]]
137* ''VideoGame/DeadRising'': If you drink too many alcoholic healing items at once, it results in your character stopping to throw up uncontrollably for a while.
138* ''VideoGame/GrandTheftAuto'':
139** ''VideoGame/GrandTheftAutoViceCity'' features a mission "Boomshine Saigon", where Tommy has to take Phil to the veteran's hospital after Phil blows his arm off while making moonshine. While Tommy doesn't drink the moonshine, the [[GargleBlaster fumes from it are strong enough to get him drunk]], as the screen blurs and sways around while he drives Phil to the hospital.
140** In the mission "Are You Going To San Fierro" in ''VideoGame/GrandTheftAutoSanAndreas'' CJ has to burn a marijuana field with a flamethrower, and the screen starts getting wobbly as he inhales the smoke.
141** In both ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/GrandTheftAutoV'', drinking alcohol renders a character drunk and difficult to control. Attempting to [[DrunkDriver drive while under the influence]] is a good way to attract the police's attention.
142** In ''VideoGame/GrandTheftAutoOnline'' you order shots at bars, and drink beers from your inventory, and smoke joints and bongs at different safe houses and businesses. There are also a handful of missions, especially in the "Drug Wars" DLC that throw the player into a MushroomSamba. Some missions also require the player to drive drunk or high.
143* There's a ''VideoGame/{{Minecraft}}'' mod that allows you to brew beer and get drunk, which gives a warped visual effect to simulate intoxication.
144* ''VideoGame/RedDeadRedemption'': If Marston drinks five or six alcoholic beverages in a row, he will begin to stumble while walking, and can very easily fall over. The effects last for a variable period of time, until he sobers up. Sporadically, Marston gets blackouts, falling to the ground and lying still for some time.
145* ''VideoGame/SaintsRow1'' and ''VideoGame/SaintsRow2'' allow you to consume both alcohol and marijuana. Alcohol causes the screen to go wobbly and makes movement harder, and will eventually result in your character pausing to vomit. Weed will cloud up the screen and similarly affect movement. In the first game these were paired with [[BoozeBasedBuff Booze Based Buffs]] (Alcohol increases melee attack power, weed increases damage resistance), but in the second game they are just for fun.
146* While ''VideoGame/SaintsRowTheThird'' does not have freely consumable alcohol or drugs, one mission sees the Boss having to fight their way through a brothel while high as balls (and also [[FullFrontalAssault naked]]), with the controls reacting more sluggishly than usual.
147* ''VideoGame/SeaOfThieves'' has grog, naturally. All players have their own refillable mug which they can chug to get drunk. This results in their vision going wobbly and their character moving around on their own, making the simple act of walking forward all the more difficult. The more you drink, the longer-lasting and more pronounced the effects are, and eventually your character starts puking. This has little practical or tactical use in-game; existing solely for fun (though it is possible to blind other players for a few seconds if you manage to vomit on them, but you have no control over when you vomit, nor is it easy to fight normally while drunk).
148* Subverted in ''VideoGame/{{Valheim}}'', where all the meads that can be brewed are instead status buffs (regenerating health/stamina, reducing poison/cold/fire damage, etc.).
149* Drinking alcohol in the ''VideoGame/{{Yakuza}}'' games have had almost no downsides besides possibly attracting more enemy encounters, acting as a strictly BoozeBasedBuff. ''VideoGame/Yakuza6'' gave them a small penalty where maximizing your alcohol tolerance makes controlling your character harder and randomly change your walking direction, though the effect still feels still very minor in combat.
150[[/folder]]

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