1 | %% Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1391525546086184700 |
2 | %% Please start a new thread if you'd like to suggest an image. |
3 | %% |
4 | An index of tropes about games not working as intended. Can sometimes be caused by using {{Cheat Code}}s. May cross over with NotTheWayItIsMeantToBePlayed if the player can gain an advantage in the game by using them. |
5 | |
6 | See also IdiotProgrammingIndex. |
7 | |
8 | ---- |
9 | !!Tropes: |
10 | |
11 | [[index]] |
12 | [floatboxright:Sub-indexes: |
13 | + IdiotProgrammingIndex |
14 | + {{Unwinnable}} |
15 | ] |
16 | |
17 | %%% Tropes: %% |
18 | * AIBreaker: A technique that can easily defeat enemy AI. |
19 | * ArtificialStupidity: AI that doesn't work. |
20 | * AscendedGlitch: A glitch that is later turned into a legitimate game mechanic. |
21 | * AutoIncorrect: Autocorrect correcting a word that didn't need to be corrected. |
22 | * DeadCharacterWalking: A glitch causes a character who should be dead to be registered as alive. |
23 | * DiscOneNuke: An item or character that, given early on, allows the player to easily breeze through the game. |
24 | * DummiedOut: Data that didn't make it to the actual game, but still can be accessed somehow. |
25 | * DungeonBypass: Somehow, the player is able to skip a dungeon, usually through glitches. |
26 | * GameBreaker: A technique, character, or item that allows easy victory in a game. |
27 | * GameBreakingBug: A bug that can make the game unplayable. |
28 | * GameplayDerailment: A way to play the game the developers didn't intend. |
29 | * GlitchEntity: A character created through a flaw in the game programming. |
30 | * GoodBadBugs: Bugs that are either amusing or useful for the player. |
31 | * HealingLoop: A poorly balanced fight that's tedious because neither you nor the enemy can deal damage faster than the other can recover. |
32 | * KillScreen: Well, good job playing the game long enough to reach ''this'' screen. |
33 | * LoadsAndLoadsOfLoading: Excessive amount of loading screens, |
34 | * LordBritishPostulate: A character that is meant to be unkillable...is killable. |
35 | * MinusWorld: An entire level that's full of glitches. |
36 | * NotTheIntendedUse: A player uses the games mechanics against it to play the game in an unintended way. |
37 | * ObviousBeta: A game with several noticeable bugs or broken features. |
38 | * OverflowError: A bug caused by a variable overrunning programmatic limits. |
39 | * PerpetualBeta: A game that is constantly being developed, and still |
40 | * PlayerExclusiveMechanic: The AI doesn't use a feature that the player can use, even if it should. |
41 | * PortingDisaster: A port is noticeably inferior to the original game. |
42 | * ScrappyMechanic: A poorly thought out or programmed mechanic in a video game. |
43 | * ScriptBreaking: Performing events in a video game out of order. |
44 | * SequenceBreaking: Using unintended shortcuts in a video game to get to a certain area before you're supposed to. |
45 | * StatsDissonance: Game stats don't match up with actual gameplay. |
46 | * UselessItem: An item with no practical use because the developers forgot to add a reason to use it. |
47 | * {{Wallbonking}}: AI characters constantly walking into walls, thanks to poor pathfinding. |
48 | [[/index]] |
49 |
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