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4An index of tropes about games not working as intended. Can sometimes be caused by using {{Cheat Code}}s. May cross over with NotTheWayItIsMeantToBePlayed if the player can gain an advantage in the game by using them.
5
6See also IdiotProgrammingIndex.
7
8----
9!!Tropes:
10
11[[index]]
12[floatboxright:Sub-indexes:
13+ IdiotProgrammingIndex
14+ {{Unwinnable}}
15]
16
17%%% Tropes: %%
18* AIBreaker: A technique that can easily defeat enemy AI.
19* ArtificialStupidity: AI that doesn't work.
20* AscendedGlitch: A glitch that is later turned into a legitimate game mechanic.
21* AutoIncorrect: Autocorrect correcting a word that didn't need to be corrected.
22* DeadCharacterWalking: A glitch causes a character who should be dead to be registered as alive.
23* DiscOneNuke: An item or character that, given early on, allows the player to easily breeze through the game.
24* DummiedOut: Data that didn't make it to the actual game, but still can be accessed somehow.
25* DungeonBypass: Somehow, the player is able to skip a dungeon, usually through glitches.
26* GameBreaker: A technique, character, or item that allows easy victory in a game.
27* GameBreakingBug: A bug that can make the game unplayable.
28* GameplayDerailment: A way to play the game the developers didn't intend.
29* GlitchEntity: A character created through a flaw in the game programming.
30* GoodBadBugs: Bugs that are either amusing or useful for the player.
31* HealingLoop: A poorly balanced fight that's tedious because neither you nor the enemy can deal damage faster than the other can recover.
32* KillScreen: Well, good job playing the game long enough to reach ''this'' screen.
33* LoadsAndLoadsOfLoading: Excessive amount of loading screens,
34* LordBritishPostulate: A character that is meant to be unkillable...is killable.
35* MinusWorld: An entire level that's full of glitches.
36* NotTheIntendedUse: A player uses the games mechanics against it to play the game in an unintended way.
37* ObviousBeta: A game with several noticeable bugs or broken features.
38* OverflowError: A bug caused by a variable overrunning programmatic limits.
39* PerpetualBeta: A game that is constantly being developed, and still
40* PlayerExclusiveMechanic: The AI doesn't use a feature that the player can use, even if it should.
41* PortingDisaster: A port is noticeably inferior to the original game.
42* ScrappyMechanic: A poorly thought out or programmed mechanic in a video game.
43* ScriptBreaking: Performing events in a video game out of order.
44* SequenceBreaking: Using unintended shortcuts in a video game to get to a certain area before you're supposed to.
45* StatsDissonance: Game stats don't match up with actual gameplay.
46* UselessItem: An item with no practical use because the developers forgot to add a reason to use it.
47* {{Wallbonking}}: AI characters constantly walking into walls, thanks to poor pathfinding.
48[[/index]]
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