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7Culture Chop Suey is a FantasyCounterpartCulture cobbled together from two or more real world cultures.
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9As with an AnachronismStew, the reasons for this can vary from case to case. It can stem from the writer's ignorance on the subject: they simply might not realize that these cultural elements are alien to one another. Likewise, it can be a case of CreatorProvincialism, when the writer uses aspects of their own culture in the fictional one, either because they aren't aware that they would seem out of place, or because they want to make it more familiar for their audience. Of course, when they're completely aware of the differences, they may be taking ArtisticLicense, blurring the lines for unique WorldBuilding (particularly in science fiction, where extrapolating plausible future cultural blends is a way to increase rather than reduce verisimilitude), or just playing to the RuleOfCool or RuleOfFunny.
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11These are cases where elements are of a contrasting culture; elements of technology from a [[AnachronismStew contrasting time period]] are SchizoTech. When ninjas show up as part of a Culture Chop Suey, that is also a McNinja. A {{Ruritania}} is usually constructed using this trope. A character from one of these cultures may sport two names of different ethnicities just to drive things home.
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13Some cultural mash-ups are common enough to warrant their own pages: AncientGrome, FarEast, {{Qurac}}, {{Mayincatec}}, {{Scotireland}}, {{Spexico}}, TipisAndTotemPoles, {{Americasia}}, CityOfEverywhere, InterchangeableAsianCultures and some versions of NorseByNorsewest and LatinLand.
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15Compare InterfaithSmoothie for when this is done to religions.
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17'''Since the distinction between the cultures is the point, and no example is Administrivia/SelfExplanatory, when citing an example, please mention what real-world cultures that the fictional one is based on.'''
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19----
20!!Examples:
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22[[foldercontrol]]
23
24[[folder:Anime and Manga]]
25* In ''Manga/BattleAngelAlita'', Mars is shown to be a mix of (Predominantly) German and Japanese culture, with in-universe rumors saying that the first Martian colonies were built by Nazi Germany and the Japanese Empire. While the German influence is fairly obvious with German names for people and concepts, such as Alita's martial arts style Panzer Kunst, the Japanese influence is less obvious and is mostly seen in the names of certain characters, such as [[spoiler:Altita herself, whose real name is the very Japanese Yoko]]. There also tends to be a vaguely Middle Eastern cultural influence on Mars as well, with certain members of the government wearing Middle Eastern influenced dress.
26* The Kushan Empire in ''Manga/{{Berserk}}'' combines heavily-stereotypical Indian traits with a huge expansionist foreign power that looms over a Medieval Europe setting like the Ottomans or the Umayyad Caliphate.
27* ''Manga/FairyTail'' is supposed to be set in a SchizoTech fantasy equivalent of Spain, complete with ramen, a ryokan, a currency that's a much closer equivalent to yen than to the euro, and bento boxes.
28** It also has an impressive number of jokes based solely on the use of various suffixes. So many that when it was localized they ended up having to leave suffixes intact and tack an explanation on whenever someone reacts oddly to them.
29* ''Anime/FinalFantasyLegendOfTheCrystals'' is a distant sequel to ''VideoGame/FinalFantasyV''. The game was MedievalEuropeanFantasy (mostly, with some samurai and ninja flavoring in gameplay), but one that grew out of a high-tech civilization [[BuildLikeAnEgyptian that had vaguely to very Egyptian architecture.]] Meanwhile, the society of the OVA itself has transitioned to more of an Eastern blend, with Linaly and her grandfather wearing Chinese-inspired clothing and a yin-yang symbol, while Tycoon Castle was rebuilt as the Taj Mahal and added a minaret to house the Dragon Shrine. The technology is still SchizoTech, blending swords and magic with firearms and robots.
30* ''Manga/TheFiveStarStories'' practically runs on this trope. Most of the countries have some level of Japanese styling, even if it's just their samurai-inspired sword designs, but beyond that, it's completely all over the place. Colus, for instance, has castles designed to look like techno versions of Mayan pyramids, military uniforms based on post-WWII West Germany, hovertanks based on the Swedish S-Tank, & insignias based on Viking runes.
31* ''Franchise/FullmetalAlchemist'':
32** [[Manga/FullmetalAlchemist The manga]] has at least one scene where Ed is shown to be eating rice out of bowls with chopsticks in what is otherwise based on early twentieth-century Europe.
33** An early episode of ''Anime/FullmetalAlchemist2003'' has Edward eagerly eating several bowls offered to him during an interrogation by the local police.
34** While names in Amestris are mostly English with a smattering of other European languages (the author shows herself in a supplementary comic choosing names at random out of a dictionary of European names), there are Japanese ones mixed in like Izumi. In both versions, a Japan analogue is shown to exist; Breda is once shown playing shogi and is able to answer when someone asks where it came from (an Eastern island). The manga has an Asian counterpart in Xing, which is a China counterpart with some Japan mixed in.
35* ''Anime/KikisDeliveryService'': Koriko, the main setting of the film, is a coastal city that clearly takes influence from several European cities but doesn't appear to be any one in particular. A lot of the architecture is based on real locations in Sweden (specifically Stockholm and Visby), but the signage uses an eclectic mixture of languages in a ForeignLookingFont that resembles blackletter. Aside from that, Osono's bakery is based upon a real bakery in Tasmania; all of the vehicles are LHD, which is the standard in Sweden; there's a UsefulNotes/SanFrancisco-style cable car system; and the names of the inhabitants are [[MeltingPotNomenclature a mix between Japanese and European]].
36* ''Manga/{{Naruto}}'' has the Land of Iron, which is Switzerland (political neutrality and mountainous alpine terrain) with samurai.
37* ''Literature/No6'' is a bit tricky. It's unknown what culture the titular city, No. 6, is, but the ghetto shows remnants of Chinese signs while a character has a collection of what was left of Shakespeare while a few characters have Japanese names (Shion, Rikiga) and at the same time odd names (Safu). Did we mention this takes place in a dystopian future where a bad enough world war destroyed all the superpower nations?
38* The entire setting of ''Manga/OnePiece'' is essentially classic swashbuckling western pirate aesthetics mixed with Japanese aesthetics and symbolism: an early episode of ''Manga/OnePiece'' had Rice Balls (edited out by 4Kids to be cookies), even though the pirates are somewhat based on Western fictional depictions of pirates. The characters also drink sake, wield katanas as much as sabers and cutlasses, make Japanese-language puns, etc. The Marines are a notable example; almost all of their high-ranking members have distinctly Japanese names and titles, some of them are even styled after Japanese actors, and their headquarters is essentially a huge, fortified pagoda. No explanation is made, the world is [[RuleOfCool just like that.]]
39* ''Anime/PantyAndStockingWithGarterbelt'''s Daten City appears to be mostly American, but for whatever reason, there are quite a few Japanese elements (driver's wheel on the right, the flag is the Stars and Stripes but with blue stripes and Japan's rising sun replacing the stars).
40* In ''Anime/PokemonTheSeriesBlackAndWhite'', it shows the residents of Unova eating rice balls and other Japanese dishes as if it were the norm, though there are Western dishes as well. In the games that the anime is based on, Unova is based around New York City and parts of New Jersey.
41* ''Anime/SamuraiChamploo'', with its rapping samurai (and graffiti ninja, and marijuana monks, and...), is more an example of AnachronismStew, but also worth mentioning in as the title's "champloo" refers to a dish not unlike chop suey, and is used in the same sense as the trope title.
42* ''Manga/SoulEaterNot'', despite taking place in America, has some rather Japanese things, like maid cafes and summer festivals, complete with tanuki statues.
43* ''Anime/SoundOfTheSky'' is a very deliberate version of this. Most everyone has Japanese names, the writing is French, the country is named for Switzerland but is modeled on a Spanish city, the uniforms are German, and so on. What makes this especially interesting is that it appears to be in the future of our world.
44* ''Anime/TurnAGundam'' takes place in what appears to be SweetHomeAlabama, but aspects of the culture and technology are closer to UsefulNotes/WorldWarI-era Europe and their religion seems to be some weird kind of Native American shamanism or animism, possibly similar to Shinto. And let's not even get started on the parallels to the UsefulNotes/ArabIsraeliConflict with the Moonrace...
45* In ''Anime/WolfsRain'', all of the writing is in Russian, yet there are Native Americans. With tepees, of course...which they reach after crossing a frozen strait and passing through what looks a lot like the Pacific Northwest. Funny how that actually works with real-life geography (the teepees should be in the Plains, not the Southwest, though).
46[[/folder]]
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48[[folder:Comic Books]]
49* Many of the cultures from the planets in ''ComicBook/AlbedoErmaFelnaEDF'' are combinations from real-life cultures. Some of the most notorious examples would be Dornthant, the titular heroine's homeworld, which is a mishmash between Japanese and British cultural traditions, Ekosiak, which is a mix between Germany, France and post-Soviet Union era Russia, through the locals speak with [[DeepSouth American Southern]] accents, and the Independent Lepine Republic is basically the United States combined with UsefulNotes/NaziGermany and Apartheid-era South Africa.
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52[[folder:Fan Works]]
53* ''Fanfic/ThePalaververse'': The post on [[https://www.fimfiction.net/blog/540334/part-2-of-the-palaververse-asinia Asinia]] calls it a "Venice/British Empire [rip-off]".
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56[[folder:Film -- Animation]]
57* ''WesternAnimation/{{Aladdin}}'' is set in the kingdom of [[ArabianNightsDays Agrabah]], which is an amalgam of Arabic, Persian, North African, Turkish and Indian cultures.
58* ''WesternAnimation/AtlantisTheLostEmpire'': Unlike most pop-cultural depictions which go for a [[AncientGrome Greco-Roman aesthetic]], the film's version of Atlantis is a mix of African, Southeast Asian, Indian, Pacific Islander and South American influences.
59* ''WesternAnimation/RayaAndTheLastDragon'': Kumandra is based on various Southeast Asian cultures, including that of the Philippines, the Indochina region, and so on.
60[[/folder]]
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62[[folder:Film -- Live Action]]
63* Most of the cultures depicted in ''Film/TheLordOfTheRings'' trilogy are [[FantasyCounterpartCulture obviously based closely on real-life cultures]] -- the Rohirrim are Anglo-Saxons with a major horse theme, the Shire resembles Romantic-era rural Britain and Ireland, Gondor looks a lot like late Medieval Italy, and so on. However, the human bad guys tend to be more Culture Chop Suey, presumably to avoid the impression of "X culture is evil".
64** The Easterlings, as one might suspect based on the name, are meant to be vaguely Middle Eastern. All we see of their culture in the movies is them marching to war, but their armour is a mishmash of "oriental" influences -- Turkish, Mongolian, Persian, and Japanese samurai.
65** The Southrons, or "Haradrim", are also meant to be Middle Eastern or perhaps African. Their costumes are based on a mix of Aztec and Kiribati motifs, with turbans and [[BlingOfWar a lot of gold]].
66* The Telmarines as depicted in ''Film/PrinceCaspian'' are very obviously based on Renaissance Spain, but also have pronounced Japanese elements (for example, a mock-samurai warrior ethos and ornate face masks they wear in combat).
67* ''Film/{{Silence}}'' is an American movie in English directed by an Italian-American (Creator/MartinScorsese), adapting a Japanese language novel (Shusaku Endo) with Portuguese priests as protagonists. Of course, [[CommonalityConnection both director and author]] were raised Catholic.
68* The sci-fi movie ''[[Film/Slipstream1989 Slipstream]]'' (1989) mentions that cultures have been thrown together AfterTheEnd by earthquakes that tore apart continents ([[NoEndorHolocaust never mind how that kind of upheaval would kill everyone on Earth]]). Given the location shots in both Britain and Turkey, it handwaves the issue of having actors and extras from both countries.
69* ''Franchise/StarWars'' has a lot of these, in both the films and the ExpandedUniverse (and [[Franchise/StarWarsLegends the old EU]])
70** The desert planet of Tatooine mixes TheWildWest (hardscrabble settlers SettlingTheFrontier getting into conflict with indigenous Tusken Raiders) with 19th-century Western cliches of {{Qurac}} (nomadic indigenous peoples similar to Bedouin, street markets and Jawa peddlers, slavery) and a little bit of the Antebellum South (''Film/ThePhantomMenace'' establishes that it's the last planet in the Republic to still have slavery)
71** The Wookiees have a culture similar to some Native Americans, but have [[YouMeanXmas their own version of Christmas]], dwell in treehouses like certain tribes in Papua New Guinea, an honor code similar to the Bedouins, and their history of slavery parallels the African diaspora
72** The Ewoks mix African pygmys, Northwestern Native Americans, and the Viet Cong.
73** Naboo's architecture is a mix of Renaissance-era Italy and Spain, but their culture has a bit of an Indian flair (with the blockade from the Trade Federation resembling the Mughal Empire's trade with the British and Dutch East India Companies) and the fashion of the nobility is from 19th-century Mongolia. And that's before you factor in the Gungans.
74** The Hutts combine elements of the Sicilian mafia with Middle Eastern clan systems, and their history of conquest and slavery is similar to that of the Spanish and Portuguese Empires
75** The Mandalorians are an amalgamation of various warrior cultures, starting out as ancient Celts, then taking on elements of Polynesian culture (with Maori actor Creator/TemueraMorrison playing Jango Fett and his clone/son Boba) and Vikings. Then ''WesternAnimation/StarWarsTheCloneWars'' established that the warmongering old government of Mandalore was overthrown and replaced with a pacifist democracy (paralleling Germany after World War I), with the evil Death Watch being a mix of Islamic fundementalists and Neo-Nazi gangs seeking to restore the old order with terrorist tactics. ''Series/TheMandalorian'' made them into SpaceJews (more specifically, the nomadic warrior Hebrews of the Old Testament) with a diaspora caused by the Empire's razing of their homeworld.
76** The Yuuzhan Vong from ''Legends'' mixed the Aztec Empire, Imperial Japan, the Hindu caste system, and ancient Huns.
77[[/folder]]
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79[[folder:Literature]]
80* The ''Literature/CreatureCourt'' novels take place in the city of Aufleur, a bizarre and compelling conflation of 1920s America and ''Ancient Rome'', with a hint of modern urban Australia.
81* Creator/TerryPratchett's ''Literature/{{Discworld}}'' series. A discussion amongst the gods about the empires on the Counterweight Continent:
82-->"They are five great families feuding. The Hongs, the Fongs, the Sungs, the Tangs, and the [[OddNameOut McSweeneys]]."
83-->"''[=McSweeneys=]?''"
84-->"Very old, established family."
85** The Agatean Empire, as featured in ''Literature/InterestingTimes'', is itself a mixture of various FantasyCounterpartCulture elements, borrowed mainly from Japanese and Chinese history: We have both samurai and a thinly-veiled Terracotta Army taking part in the climactic battle. Needless to say, as this is Literature/{{Discworld}} we're talking about, [[RuleOfFunny Funny reigns supreme]]. Later writings added Thai and Korean elements to the stew. ([=BhangBhangDuc=] and the fermented cabbage condiment "Grimchi"). There's also the abovementioned [=McSweeneys=], who are a LampshadeHanging of this trope and a joke about how any clan of sufficiently successful murderous bastards can eventually become a respected part of a country's national identity.
86** Uberwald is, well, {{Uberwald}}, but Bonk's chocolate museum and mad fretwork that make the buildings look like cuckoo clocks sounds more like the Black Forest. Fat soup was inspired by a signing tour in Poland, and the Unholy Empire's crest parodies that of the Russian Empire and its name that of the UsefulNotes/HolyRomanEmpire. Basically, anywhere east of France where [[VampireVords v and w are the same letter]].
87** WordOfGod describes Ankh-Morpork as a cross between Renaissance Florence, 18th century London, 19th century Seattle and 20th century New York. (This is a simplification -- it also has elements of 19th and 20th century London, post-Imperial Rome, medieval Prague, and pretty much any other city with some interesting stories attached to it.)
88*** Stephen Briggs' map made Ankh-Morpork look ''exactly'' like central London rotated by ninety degrees, including the U-shaped bend in the river. (Creator/TerryPratchett later named the relevant part of the city "The Isle of Gods" (as opposed to London's corresponding Isle of Dogs.)
89** Klatch is mostly the Middle East (most obviously in the ''Literature/ArabianNights''-flavoured ''Literature/{{Sourcery}}'' and the slightly-[[UsefulNotes/TheGulfWar Desert Storm]]-inspired ''Literature/{{Jingo}}''), but there's a definite Indian element as well; Klatchian takeaways in Ankh-Morpork sell curry (although they also sell falafels) and the jungle is home to tigers.
90** Omnia, and especially the [[HolyCity Holy Citadel of Kom]] are roughly where Israel and Jerusalem should be and have various Middle Eastern aspects, but the details of the Omnian religion and the fact Omnia's a theocracy mean it's culturally a lot closer to the medieval Vatican. [[note]]There is a hint of a Jewish-like people on the Disc, the Cenobians, who give a valid reason for the existence of kosher butchers and who are responsible for creating {{Golem}}s.[[/note]]
91** Geographically speaking, the Ramtops seem to be the Disc's Alps. Culturally speaking, they're the Pennines with a touch of the Ozarks (and possibly the Cairngorms) on one side (Lancre and environs) and the Himalayas on the other (Enlightenment Country). With Mount Olympus in the middle.
92* ''Franchise/{{Dune}}'' is a completely justified example - while it is less chop suey and more cultural broth, it is reasonable to assume that after so long in the stars, all the cultures that have been subsumed into the Sublime Padishah Empire will mingle -- although there is a heavily pronounced Islamic strain, suggesting some sort of Islamic or neo-Islamic period.
93** The official religious text of the Imperium is the Orange Catholic Bible, a mish-mash of various tenets from major human religions. According to the [[Literature/GreatSchoolsOfDune prequel novels]], when the Commission of Ecumenical Translators first came to Emperor Jules Corrino with their work, he endorsed and published it, earning himself and the CET such ire that the Emperor had to put members of the CET into protective custody to avoid lynch mobs. When a member of the CET was found supposedly raping the Empress (later revealed to have been consensual), Emperor Jules had all members of the CET publicly beheaded to the joy of the masses.
94** It's also worth noting that the only culture that mentioned to have survived relatively unchanged through 20,000 or so years are the Jews. Even Islam has been merged with East Asian religions. The Fremen, for example, are descended from Zensunni (i.e. a mix of Zen Buddhism and Sunni Islam), while there are mentions of violent Zenshiite minorities. Collectively, they are known as Buddhislamics.
95* Pops up a bit in Lyra's world in ''Literature/HisDarkMaterials'', to emphasize the AlternateHistory. For instance, the gyptians (their equivalent of Roma) have Dutch names and take to the seas like the real-life Moken or Bajau. Meanwhile, there's hints of extensive North Europe or Central Asian influence in the Americas, but things originating in the New World still have Nahuatl names.
96* All over the place in ''Literature/HonorHarrington'', but {{justified|Trope}} by the peculiarities of a humanity's Diaspora to the stars.
97** Haven is a pretty equal mix of all things Anglo-Saxon and French, both ethnically and politically: their original [[spoiler: and later]] state was pretty much a UnitedSpaceOfAmerica, while most of the series they've spent as a variation of [[TheRevolutionWillNotBeCivilized Revolutionary France]] with a healthy dose of Stalinist Soviet Union thrown into the mix.
98** The Andermani Empire is an ethnically Chinese but culturally German state, built by the loony but very successful ex-mercenary Gustav Anderman, who believed that [[BunnyEarsLawyer he was a reincarnation of Frederick the Great]].
99** Grayson is a funny mix of Idaho with [[JustForFun/RecycledInSPACE Space Mormons]], and just enough of [[UsefulNotes/ImperialJapan Meiji Japan]] for it to be noticeable.
100** Even Manticore itself, while giving undeniably British vibes, was actually an all-European effort, so at least ethnically it runs the whole gamut from the UK to Russia. Plus the royal family is Black.
101*** The new ''[[AllThereInTheManual Honorverse Companion]]'' specifies that 60% of the original colonists of the Manticore System came from western Europe, with most of the remainder being from North America or the Caribbean and a small minority of Ukrainians. Considering how multicultural the European Union, the United States, Canada, and the Caribbean [[RealLife already are today]], this alone is enough to presume that ''most'' of Old Earth's major cultures have some representation in Manticore's heritage, even without allowing for the large second wave of immigration after the Plague years.
102** CultColony went bad? Okay, now you've got a planet of atheists. Racial colony go bad? Now you've got a planet of albino Zulus. There are examples in some of the short stories of what happens when different colonies hit the same planet and it gets ugly.
103** Then there is Beowulf, whose biggest examples have been members of Honor's family, so a planet with a large chunk of Asian ancestry and very pseudo-Spanish names.
104* The Icecarls of Garth Nix's ''Literature/TheSeventhTower'' series are mostly Norse but with hints of Lapps as well due to their nomadic lifestyle and their domestication of reindeer-like creatures.
105* Any culture in the ''Literature/ASongOfIceAndFire'' series that is not in southern Westeros (which, with the exception of Dorne, is a straight FantasyCounterpartCulture of Medieval England).
106* The civilization of the Masters from ''Literature/TheStoneDanceOfTheChameleon'' comes across as a mixture between [[AncientGrome ancient Rome]] and [[{{Mayincatec}} indigenous South American people]].
107* ''Literature/TrinityBlood'': The [[OurVampiresAreDifferent Methuselah]] are an amalgamation of the Byzantine and Ottoman Empires if ruled by vampires. Their capital is called Byzantium, their language is a mix of Russian and Romanian (fitting for the origin place of vampire myth), their noblemen are referred to as ''boyars'' like Eastern European nobles, and they dress like Turks. The backstory also references Medieval Islamic conquests since they initially attempted to invade Europe before being purged by the Church, with the last of their presence being stamped out with the fall of the vampire kingdom of Granada, mirroring the [[https://en.wikipedia.org/wiki/Granada_War same event]] that concluded the UsefulNotes/SpanishReconquista.
108* In Creator/LoisMcMasterBujold's Literature/VorkosiganSaga, the planet Barrayar has a mixture of Russian, French, Greek, and English influences. This is Justified by the planet being colonized by those four groups and then isolated from the rest of humanity for several hundred years, allowing the cultures to stew.
109* Most cultures in ''Literature/TheWheelOfTime''. The Aiel have a nomadic desert culture mixing Native American[[note]] by itself a conscious invocation of this trope, mixing multiple desert, plains, and possibly woodlands tribes[[/note]], Bedouin, Zulu, Jewish, and [[Franchise/{{Dune}} Fremen]] influences, but they look Irish and speak with Slavic accents. The Seanchan are an Imperial Chinese/Japanese/Persian/Hellenistic melange that were founded by an {{Expy}} of King Arthur, while WordOfGod says they have Texan accents.
110[[/folder]]
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112[[folder:Live-Action TV]]
113* In ''Series/{{Chuck}}'', Lester belongs to a "cult" based on a mishmash of Jewish, Indian, and Canadian culture.
114* ''Series/DarkMatter2015'': The Principality of Zairon is fairly consistent in being based on feudal Japan, ''except'' for the fact that the Empress once wears a cheongsam-like outfit (cheongsams are Chinese) with a headpiece that involves a paper fan hanging over her forehead acting as a veil and that the architecture of the imperial palace is distinctly that of a European castle. Possibly [[JustifiedTrope justified]] because it's six centuries in the future and cultural diffusion is a thing. [[TruthInTelevision Historically too]], the Japanese adopted many aspects of Chinese culture (even their alphabet).
115* The Castithans in ''Series/{{Defiance}}'', particularly as seen through the focus on the Tarrs, mix Italian Mafia, the Hindu caste system, Japanese bathing rituals, and Arabian Muslim attitudes towards women. Furthermore, it was originally planned to give older Castithans like Datak and Stahma an accent that would have sounded like a cross between Japanese and Indian.
116* The ''{{Series/Firefly}}'' 'verse is a case of Culture Chop Suey, but it's not really an equal blend of Western and Chinese culture; rather, it's a SpaceWestern where the characters supplement their English dialogue with (bad) Mandarin, eat Chinese dishes as well as Western ones, and in some cases (like the Tams) have Asian-ish surnames but look white.
117* ''Series/TheLordOfTheRingsTheRingsOfPower'': Numenor incorporates many cultural elements from different civilizations across the Mediterranean. Tolkien based Númenor on Plato's legends about Atlantis, what with them both being island-based, superior civilizations. The city-state has Venetian and Greco-Roman aesthetics, like paved roads, stuccoed buildings painted with blue accents, mosaics, and gilded domes. The temples and other large buildings are Byzantine in design, clearly inspired by the Hagia Sophia. Them being a maritime power suggests the Phoenicians, who were among the first people to master sailing. The rocky corridor that leads to the city and the city itself is filled with massive statues carved in rock, in Egyptian fashion.
118* In ''Series/{{Raumpatrouille}}'', which is set in the year 3000 when "there are no more nation-states", the culture is generally futuristic Europeanized Western. However, people eat with chopsticks. This may be a fortunate side-effect of the budget constraints: buying a few sets of chopsticks was obviously cheaper than to look for and buy cutlery that looked futuristic enough to come from the year 3000, and yet still would be completely unlike what European viewers in 1966 would have been accustomed to. It seems to have been a late change, as in episode 1, where two ''Orion'' crewmen come across two dead members of the space station MZ 4 still holding their chopsticks after being killed mid-meal, one of them comments: "But you don't die that way, with a fork in your hand!"
119* In ''Series/{{See}}'', the culture of the blind people of the Alkenny tribe mixes Iron Age Europe (the furs and weapons), Native American (the attire of the Dreamer), Hawaiian (Creator/JasonMomoa's haka) and Inca (the quipu knots everyone uses to read).
120* ''Series/SirArthurConanDoylesTheLostWorld'' had quite a number of fantasy cultures living on the plateau. During a season, the group ran into King Arthur, an Egyptian Pharaoh, a society of Amazons, Tribune's people (based on Roman society), and several other peoples with Scottish, Norse, and even one with HollywoodVoodoo mythologies.
121* In the ''Series/StarTrekTheOriginalSeries'' episode "The Paradise Syndrome," the space Native Americans' village includes structures actually used by the Iroquois and the Plains peoples, who lived a considerable distance apart from each other (which is rather silly as their design philosophies are nearly inverted). Spock claims they're a blend of Delaware, Navajo, and Mohican.
122* The Klingons as portrayed from ''Series/StarTrekTheNextGeneration'' onward combine about 50% each of Viking and Japanese Samurai culture. Essentially, they are Viking Samurai JustForFun/InSpace. With [[RubberForeheadAliens forehead ridges]]. (In the original series they appeared to be about 50/50 Russian and Persian stereotypes, although there was little to no cultural exploration at all.)
123* ''Series/StarTrekVoyager''. Rather than give Chakotay an actual Native American tribe, the writers just made one up and presented a bunch of MagicalNativeAmerican cliches to go with it. Then due to Creator/RobertBeltran's Mesoamerican heritage they moved this fictional tribe down to Central America. So we have a tribe in the jungle who worship sky spirits despite only glimpsing the sky, have vision quests (sweat lodges in the jungle?), medicine wheels, medicine bundles, ancestor worship (more of an Asian practice), and facial tattoos that look more Maori than Native American. Given that Chakotay's tribe settled on a planet on the Cardassian border, a fan handwave is that the settlement was actually made up of many different Native American tribes producing this trope, or that they're a New Age revival movement with FutureImperfect issues.
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126[[folder:Tabletop Games]]
127* ''TabletopGame/BigEyesSmallMouth'' actually spells this out for the world of Ikaris: the Seven Stars are described as a fusion of ancient Greece and samurai-era Japan.
128* ''TabletopGame/CriticalRoleTaldoreiCampaignSetting'': The book briefly summarizes other continents and cultures in the world the world of ''WebVideo/CriticalRole'' apart from Tal'Dorei and lists at least two or three real-world inspirations for the architecture and life-style of each place.
129** Issylra is populated by Norwegian cities if they were built around Mesopotamian artifacts.
130** Marquet is a blend of Turkish metropolises and smaller Palestinian villages.
131** The Shattered Teeth is a series of Japanese islands run by the a fantasy-equivalent of the British East India Company.
132** Lastly, Wildemount is a continent of gradient inspirations. The closer to the center of the Dwendalian Empire you are, the more the continent resembles 15th-century Russia, while the Empire appears more and more Spanish the farther towards it's borders you get.
133* ''TabletopGame/DungeonsAndDragons'':
134** The generic setting is MedievalEuropeanFantasy, blending aspects from a variety of cultures.
135** The "Middle East" tends to be a blend of Turkish, Persian, and Arabic influences, and the "FarEast" Japanese and Chinese.
136** ''TabletopGame/{{Greyhawk}}'':
137*** The Flan people are primarily based off of North American indigenous cultures, with some sub-Saharan African and even Celtic elements thrown in. Furthermore, the Flan once ruled a magically advanced empire that spanned much of Eastern Oerik.
138*** The Baklunish diaspora has a very Middle Eastern influence, primarily Arabic and Persian. Mixed Baklunish-Oeridian tribes of horsemen such as the Tiger Nomads, or Chakyik Horde, are very clearly influenced by Mongolic as well as Turkic peoples.
139* Although each of the Successor States in ''TabletopGame/{{BattleTech}}'' is ruled by a royal family from a specific culture, the general populaces of said states tend to be vastly multicultural. For example, the Capellan Confederation is nominally a Chinese nation and styles itself after Imperial China, but has a significant minority of Russian-speaking citizens and tequila is a nationally enjoyed drink.
140* ''TabletopGame/{{Exalted}}'' has many of these -- always done very deliberately. The one described in the most detail is the Realm: it's mostly a blend of [[UsefulNotes/TheRomanEmpire Imperial Rome]] and [[UsefulNotes/DynastiesFromShangToQing various Chinese dynasties]], but there's also hints of Tokugawa Japan, Achaemenid Persia, the Inca Empire, and pretty much any other premodern empire you could name.
141* ''TabletopGame/{{Pathfinder}}'' usually has more direct counterparts, even if they sometimes end up right next to each other a bit illogically. However, the local VestigialEmpire of Taldor combines the historical Roman/Byzantine Empire (it straddled the Mediterranean equivalent, its former provinces include the France and Iberia analogues, it struggles with the Persia/Arabia equivalent and has the kind of DecadentCourt Constantinople was known for) and British Empire (it also colonized the {{Eagleland}} equivalent, its language is used directly as Common, more like English than Latin, and it has some American inspired characters as well).
142* ''TabletopGame/{{Ravenloft}}'': Crops up now and then. For example, Tepest is TheThemeParkVersion of premodern Ireland, mixed with Witch Trials era New England, garnished with just the tiniest sliver of Spain during the Inquisition (in the form of the Inquisition itself and a forest called Brujamonte).
143* ''TabletopGame/{{Warhammer 40000}}'':
144** While the Imperium of Man is huge and diverse enough to contain pretty much any FantasyCounterpartCulture you could name, its own core culture is a mishmash of pretty much every example of TheEmpire in European history, including the Roman Empire, Nazi Germany, the USSR, the British Empire, and the various Catholic states of high medieval Europe. As one might imagine, the blend is far from pleasant - it's known as 'the cruellest, most bloody regime imaginable' for a reason.
145** The Craftworld Aeldari combine influences from many world cultures with typical Tolkienesque elfishness. Take your pick honestly: Biel-tan (a strict ProudWarriorRaceGuy Craftworld with lots of Aspect Warriors) plays up the feudal-era Japan angle of the race's design, Saim-hann (a craftworld of tribal {{Badass Biker}}s) plays up their Celtic influences, and Iyanden (which relies largely on [[{{Golem}} semi-undead Wraith constructs]] to bolster its diminished military) is almost Hebrew in character.
146[[/folder]]
147
148[[folder:Theatre]]
149* The Met Opera's recently revived 1980s production of Mozart's ''Idomeneo'' features styles that are a mix between Mozart's own time, and the story's Ancient Greek setting.
150[[/folder]]
151
152[[folder:Video Games]]
153* Pretty much all of the countries in the ''VideoGame/AceCombat'' series exhibit this sort of characterization. While some are closely based on real world nations, they all avert straight examples of FantasyCounterpartCulture. Osea shows political and cultural elements of both the United States and European Union member states as well as an obviously Japanese-derived [[InsistentTerminology self-defense force]]. Yuktobania has a Russian-influenced, but overall "generic Slavic" culture, and lies in climatic zones unlike any of the ones within Russia's or the USSR's territory (jungles, etc.) and its air force flies lots of real-world Western planes in addition to Russian models. Belka has many obvious parallels to Germany and German history, but its name sounds Slavic, its national legends also encompass iconography from the Arthurian legends and its plight in the 1980s and 1990s is often very reminiscent of the violent breakup of Yugoslavia, in addition to being a modernized allegory of World War Two. Ustio is a mix of Switzerland and the long-disputed Alsace-Lorraine region between France and Germany. Emmeria is an odd mix of American, Canadian, British, French, and other Western European nations. Aurelia has a lot in common with South American countries but also shares similarities with modern Australia. And so on...
154* ''VideoGame/DarkSouls'' appears to be a MedievalEuropeanFantasy, but when it comes to Izalith, it borrows element of Southeast-Asian architectures, and not to mention the FarEast, which appears to resemble a combination of Chinese and Japanese culture. Shiva of The East, one of the Forest Guards, borrowed the name of a Hindu god and was voiced by a Chinese voice actor[[note]]Kuei Lin Hsu[[/note]].
155* ''VideoGame/{{Dishonored}}'''s Empire of the Isles is an archipelago representing Europe split between the 15th and 19th centuries with plenty of {{Steampunk}}, with the English-based Gristol as the center of power. Serkonos, homeland of the first game's protagonist Corvo Attano, is established to be a counterpart for Greece and Italy and perhaps a bit of Spain. [[VideoGame/Dishonored2 The sequel]] keeps this, but decides to double down on the "tropical colony" theme by including aspects of Roman Egypt (a direct reference to the scholars of Alexandria) and a lot of UsefulNotes/TheRaj (guard uniforms and most notably a terrible disease spread by aggressive mosquito-things like malaria).
156* ''Franchise/DragonAge'':
157** Antiva, a land of olive-skinned macho men with Spanish accents, the culture of which is otherwise based on medieval Venice.
158** The Qunari, who are meant to be a counterpart of the Islamic Middle East (and the Ottoman Turks), except for the fact that their philosophy resembles Buddhism with swords more than Islam and they live in a jungle, not a desert. This would possibly make them Indian (having a FantasticCasteSystem supports this) rather than Afghan - or, due to the fact that they live across a sea from the rest of Thedas, part of DarkestAfrica instead (bonus points for the fact that the majority of their members are kossith, a race of [[OurGiantsAreBigger very large]] [[ScaryBlackMan Scary Black]] {{Horned Humanoid}}s).
159** Speaking of Islam, while the Chantry is basically a GenderInverted [[ChristianityIsCatholic Catholicism]], their CrystalDragonJesus is more like a combination of UsefulNotes/TheProphetMuhammad and UsefulNotes/JoanOfArc.
160* ''Franchise/TheElderScrolls''
161** Each of the series' races blends ''at least'' two real-world cultures. To note:
162*** The [[UnevenHybrid Bretons]]: Politically, they resemble medieval England and France along with elements of Renaissance Italy (dozens of smaller city-states instead of large kingdoms, minor nobles with private armies duking it out, moderately more technologically and artistically advanced than their contemporaries, some clothing and building aesthetics, etc.), with elements of various Celtic cultures present as well.[[note]]Breton is the real-life French word for the inhabitants of Britanny.[[/note]]
163*** The [[HumansAreLeaders Imperials]]: Earlier games gave them two cultures with different influences. The Colovians were primarily based on Rome (especially their martial traditions as well as military equipment and strategy), while the Nibenese had Chinese, Japanese, and Mesoamerican influence. This was all but dropped by ''Oblivion''. Since then, they've been Medieval Europe meets Rome. By ''Skyrim'', they're based on Rome, with a smattering of Italy.
164*** The [[{{Precursors}} Nedes]]: Elements of pre-Columbian Mesoamerican cultures along with elements of the early Chinese Empire. (These elements survived in their Nibenese Imperial descendants at least until the 3rd Era.)
165*** The [[HornyVikings Nords]]: While modern Nord culture is firmly rooted in Norse with Celtic and Germanic undertones, their ancient culture is quite the blend. They believe (or at least used to, before adopting the Imperial religion) in cyclic time (called kalpas), which is loosely inspired by Hinduism. Their names and aesthetic come from the Medieval Norse. But they used to mummify their dead much like ancient Egypt, and their religion is heavily influenced by both Norse pagan and Egyptian traditions, though this has fallen out of practice by the 3rd and 4th Eras.
166*** The [[ScaryBlackMan Redguards]]: They primarily draw from the Middle East, particularly the Moors, with their naming conventions somewhat reminiscent of Arabic. However, the value they place on skill in battle and their tradition of a noble caste of warriors draws from the {{Samurai}} of feudal Japan.
167** Most of the [[OurElvesAreDifferent Races of Mer (Elves)]] draw more heavily from a fantasy basis, with comparisons to real-life cultures much less pronounced than the Races of Men. However, there are a few exceptions To note:
168*** Where to even begin with the Dunmer (Dark Elves)...Biblical Israelites/Hebrews/Jews: Led to Morrowind via mass exodus by the prophet Veloth, who shares aspects of Abraham and Moses. Practice a comparatively unusual religion for the setting (Tribunal/Ancestor worship vs. the worship of the Divines,) similar to the Israelite's monotheism vs. the polytheism popular in the region at the time. Struggling against a powerful foreign empire occupying their homeland (Cyrodiilic Empire, Roman Empire.) Had a long rivalry with the Dwemer, who have some appropriately Babylonian influences. Ancient Mesopotamia: Particularly the ancient Chimer. The names of many people and places sound like they're straight out of ''Literature/TheEpicOfGilgamesh''. Mongolia: The Ashlanders combine this with Mesopotamia mentioned above. Nomadic and "barbaric" (at least from the point of view of the Great House Dunmer.) Japan/China: Building aesthetics, especially House Hlaalu and Indoril styles.
169*** The [[OurDwarvesAreDifferent Dwemer]]: While the most distinctive aspect of their culture is their heavy use of {{Steampunk}} and {{Magitek}}, the Dwemer themselves dressed and wore their beards in a manner akin to Mesopotamian cultures, such as the Babylonians. In ''Skyrim'' and ''Online'', their armor and weaponry tend to have a very Bronze Age Mediterranean influence.
170*** The [[OurOrcsAreDifferent Orcs (Orsimer)]]: They have a culture reminiscent of the Mongols, with a social structure reminiscent of Slavic tribes (small non-nomadic strongholds that are run by a single large family with the patriarch at the head). As of the 4th Era, they seem to have become fantasy counterpart Native Americans. A once tribal people, who had their land stolen from them under threats of violence, and now live on compounds remarkably similar to reservations.
171*** The Altmer (High Elves): Altmer culture has basis in Greek with its architecture as well as value of research, it has a caste system much like India, the Justicars are both a religious and civil police force much like the Spanish Inquisition, and it's very heavy Navy focused like the English. The Psjiics seemed to be based on monks from South Asia with detachment from materialism and familiar ties. As of the 4th era, the fascistic Thalmor draw heavily from Nazi Germany as well.
172*** The Bosmer: Historically, their land draws parallels to Ireland in that they have been conquered by multiple empires while still keeping their cultural identity. Culturally, their love of trickster heroes has basis in West African stories and their clothes, strong oral traditions, and use of trees in their homes draw parallels to various indigenous people in the Amazon region of South America.
173** The {{Beast|Man}} Races:
174*** The [[LizardFolk Argonians]]: They combine elements of Meso-American cultures (in the {{Mayincatec}} fashion) along with native cultures of Southeast Asia. Their ancient cultures built grandiose pyramid structures called "xanmeers" while Argonian art makes use of bright colors, feathers, and hides of all kinds. A succession of conquerors has long prevented the Argonians from growing past the "tribal" stage of society, while the Argonians are also masters of Viet Cong style guerilla warfare.
175*** The [[CatFolk Khajiit]]: Their caravans, nomadic lifestyle, and propensity for stealth recall medieval views of the Roma. Like the Redguards, they also take a lot of cues from various "desert" cultures, including north African and Middle-Eastern cultures. Their cultural ties to the drug Moon Sugar are also reminiscent of the Chinese Opium culture. In ''VideoGame/TheElderScrollsOnline'', the architecture of (the non-desert parts of) Elsweyr is based heavily on Thai and other Southeast Asian countries, which when combined with the aforementioned Moon Sugar implies a connection to the "Golden Triangle" of opium producers in that region.
176** For additional details on the races of ''The Elder Scrolls'' series, please see the series' [[Characters/TheElderScrollsRaces Races]] sub-page.
177** Some of the series' various "factions" also draw from multiple real-world counterpart cultures. To note:
178*** The [[AncientOrderOfProtectors Blades]]: The {{Samurai}} meet western-style knights meets the CIA/Secret Service. Although they use katanas and their buildings resemble Oriental architecture, they function as a western-styled order of knights, and their uniform resembles a mishmash of Japanese-style [[http://en.wikipedia.org/wiki/Lamellar_armour lamellar]] and Roman [[http://en.wikipedia.org/wiki/Lorica_segmentata lorica segmentata]]. The helmet is a cross between a Japanese kabuto and a Roman legionnaire helmet.
179* The elves of ''VideoGame/EldritchLandsTheWitchQueensEternalWar'', they wield katanas and have Japanese first names, but have French last names, as seen in the two named elves in the game, Moriko Alarie and Akira Dubois.
180* The empires in ''VideoGame/EveOnline'' are all descended from various Terran colonists who arrived in New Eden before the wormhole connecting the cluster and Earth collapsed. As a result, they tend to have elements of multiple Earth cultures. The most obvious are Caldari who are a combination of Japanese and Finnish with a heavy dose of cyberpunk corporate dystopia. The Amarr religion derived from Christianity (although after several thousands of years of separation means it only has the barest similarity), while their names tend to be more Persian.
181* The ''VideoGame/EverQuest'' series has the monk guilds in the human cities, which seem Asian-influenced, in what is otherwise largely MedievalEuropeanFantasy.
182** In the second game, while the city of Freeport maintains a largely medieval feel, the Freeport Militia have gained a distinctly [[AncientRome Roman]] aesthetic.
183* Avalice in ''VideoGame/FreedomPlanet'' is a mixture of cultures of the FarEast in general. The first game is set in areas that heavily mix Feudal Japan and Feudal China together alongside futuristic technology and the moral values of the 21st-century Anglosphere. [[VideoGame/FreedomPlanet2 The second game]] has a similar setting but shows more of the planet with cues taken from the Philippines added in.
184* ''VideoGame/FinalFantasyXIV'': The city state of Ul'dah, and the wider region of Thanalan overall, combines ArabianNightsDays with the American WildWest: a desert culture built around commerce, trade, and wealth, the capital city has clearly Middle Eastern architecture and is ruled over by a Sultana, while the towns beyond have a more Western feel, with prospector towns and mines built along railroad tracks and in canyons.
185* ''VideoGame/GenshinImpact'': while the first three nations were wholly inspired by Germany (Mondstadt), China (Liyue), and Japan (Inazuma), the latter two nations became a mish-mash. Sumeru is a blend of the Indian subcontinent and Arabia. The latest nation, Fontaine, is supposed to be French but has considerable British and Italian influences.
186* In ''VideoGame/HeroesOfMightAndMagic'', Academy/Wizard faction at different points has Greek [[ShockAndAwe Titans]], Indian [[BeastMan Rakshasa]] and [[MultiArmedAndDangerous Nagas]], Middle-Eastern [[InconsistentSpelling Djinns/Jinni]], European [[OurGargoylesRock gargoyles]], English [[GripingAboutGremlins gremlins]], and Jewish {{Golem}}s. ''VideoGame/HeroesOfMightAndMagic V'' also gives them an ArabianNightsDays style.
187* All the Tribes in ''VideoGame/{{Horizon}}'' do this. Justified, given that the game is set on Earth AfterTheEnd; the factions are confused mixes of assorted cultures because the tribal inhabitants are [[FutureImperfect cluelessly mimicking fashion and concepts they see amongst the ruins of the Old World]]:
188** The Nora and Banuk are mostly a blend of [[BraidsBeadsAndBuckskins various Native American peoples]], but there are some [[{{Scotireland}} Pictish]] elements are in there too.
189** The Oseram a generalized mix of North European cultures like the UsefulNotes/CelticKingdoms and [[NorseByNorsewest Scandinavia]], with a major HornyVikings vibe going on where smithing, drinking, and fighting are their primary pastimes.
190** The Carja Sundom and their neighboring tribes (the Utaru and Tenakth) are all {{Mayincatec}} in general (with the Utaru leaning more toward the "peaceful Inca farmers" stereotype and the Tenakth leaning into the "bloodthirsty warmongering Aztec" side[[note]]Though their culture is actually much more of a ProudWarriorRace and they don't actually drink blood; that part was invented by the famously xenophobic Carja[[/note]]), but the Carja in also mix in elements of AncientGrome, the Middle East, Imperial China, and even ancient Babylonian architecture.
191** The Quen, being from an entirely different ''hemisphere'', have completely alien clothing and culture to any other known tribe which incorporates aspects of every Asian culture (the Quen hail from the Great Delta, which is somewhere in [[RegionalRedecoration what used to be Asia]]), but they also have several "Proud of their gigantic seafaring navy and exploration fleet" traits which synonymize them with Imperial Japan and the British Empire. On top of ''all'' this, they incorporate minor modern-day cultural traits into their own due to being a semi-uplifted tribe with Focuses, meaning they have things like {{MegaCorp}}s which have a heavy hand in government and [[StateSec Gestapo officers in all but name overseeing expeditions]].
192* Creating these is a normal part of ''{{VideoGame/Humankind}}'': Each era you pick a new culture, whose bonuses stack on each other, and unique buildings from earlier stick around, which implies smooth combining or transformation over time. You can combine any culture from one era with any culture from another, allowing, say, Zhou Achaemenid Aztecs practicing confucian learning, good imperial management, and human sacrifice.
193* The whole ''VideoGame/IronGrip'' series lives and breathes this trope, in addition to being chock-full of PunkPunk SchizoTech. Example: The Fahrongi are a nation that has many similarities to the UsefulNotes/HolyRomanEmpire, the Byzantine empire ''and Napoleonic France''. As if this wasn't enough, they have a CrystalDragonJesus ChurchMilitant with KnightTemplar attitudes and [[AcheyScars medieval-esque flagellants...]] [[DoesThisRemindYouOfAnything who serve as volunteer suicide bombers...]] The ruler of the country is something like a cross between a [[http://en.wikipedia.org/wiki/Caesaropapism#Caesaropapism_in_the_Eastern_Church Byzantine emperor]] and an Islamic calif.
194* ''VideoGame/JadeEmpire'', which is based on Ancient China, includes creatures specifically identified as [[{{Golem}} golems]], which are from Jewish folklore. (That said, while this may just be TranslationConvention, it puts its own spin on the fact that traditional golems required a tablet with instructions to function.)
195* The ruins of ''[[VideoGame/LaMulana La-Mulana]]'' have design motifs that echo those of numerous ancient real-world cultures.
196* ''Franchise/TheLegendOfZelda'', especially in the earlier games, has largely had the feel of being based around MedievalEuropeanFantasy. It varies in later games, but not in a way that makes Link using a boomerang ever seem to fit:
197** While the series superficially appears to be MedievalEuropeanFantasy, there's a lot of Eastern influence in the architecture, symbolism, and especially the religion, featuring Eastern elements like reincarnation and polytheism.
198** The [[{{Ninja}} Sheikah]] are heavily based on pre-modern Japanese culture, but one of their main crops in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is the pumpkin, a New World plant.
199** The Gerudo are primarily based on the Arabian BedlahBabe archetype as is fitting for their desert homeland, but their musical themes in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'' are very Latin-influenced. Many of the Gerudo in ''Breath of the Wild'' have South Asian-sounding names, while TheOneGuy among them in ''Ocarina of Time'', Ganondorf, has a name ending (-dorf) that is commonly found in German names (though admittedly, his full name was first revealed in ''VideoGame/TheLegendOfZeldaALinkToThePast'' when [[EarlyInstallmentWeirdness his Gerudo people and their presence in the desert had yet to be established]]).
200* Outworld in ''Franchise/MortalKombat'' has vaguely Mongol characteristics (their emperor styles themselves as "Khans"), but few characters have foreign traits that range from Arabic (such as Jade) to Chinese (Li Mei and Kitana) to ''Aztec'' (Kotal Kahn). Justified since Outworld is an interdimensional realm that annexes other worlds with [[PlanetOfHats different aesthetics and cultures]].
201* The continent of Wraeclast in ''VideoGame/PathOfExile'' houses different kinds of civilization with various cultural influences. The [[PlayerCharacter Exile]]'s home nation of Oriath is European ran by the [[PuttingOnTheReich Nazi-inspired]] [[CorruptChurch Templars]], and they've brought them slaves from Karui, the counterpart to Australian Aboriginals. The Maraketh living near the desert regions have East Asian influences. There are also ruins of the Vaal civilization, who have strong Mesoamerican themes. The continent itself is modeled off of Australia.
202* ''VideoGame/PillarsOfEternity'':
203** Free Palatinate of Dyrwood is what the USA could be if they appeared some 400 odd years earlier, in a world where democracy never existed. It is very Anglo-Saxon overall, with a government resembling that of UsefulNotes/PolishLithuanianCommonwealth. And then there's the goddess of fire and war as their Statue of Liberty.
204** Eir Glanfath is a mix of MagicalNativeAmerican and Celtic tribes of British Isles. Glanfathans have hereditary nobles, yet are begrudgingly united in an Iroquois-like confederacy (there are even exactly six major tribes).
205** Vailian Republics are mix and match of 15th-18th century Spain, France, and Italian states.
206** Aedyr Empire is AncientGrome, with Anglo-Saxons and elves in place of Romans. In the overall picture of the world, they take the role of the British Empire.
207** Rauatai has a strong Polynesian flair, yet their government is something of a constitutional monarchy, which is made even more interesting by the fact that Rauatai has [[UsefulNotes/BritsWithBattleships the strongest navy]]. There's also an Ottoman-like artillery obsession taking place.
208** Ixamitl Plains has Mesoamerican-like people dressed in traditional Bulgarian and Ethiopian clothing engage in Shaolin monk rituals with Native American influences and 19th-century level philosophy.
209* ''Franchise/{{Pokemon}}'':
210** The world is basically a mashup of Japan and the US (or at least Japan's view of the US). Not surprising, given the fact that many of the original employees on the first Pokémon game had worked on ''Videogame/EarthBound1994'', which was a similar mash-up, albeit a bit more US-centric than Pokemon's world (which is more like Japan with some American flairs and cues added in).
211** This has become even more the case now that the fifth generation of games take place in Unova, which is [[FantasyCounterpartCulture based on the New York City metropolitan area]]. For example, you now encounter trainers based around (American) Football and Basketball, sports that aren't nearly as popular in Japan as they are in the US.
212** The sixth generation brings us France's equivalent called Kalos, complete with GayParee and assorted French stereotypes (but not CheeseEatingSurrenderMonkeys), and introduces Japanese tourists.
213** The seventh generation is essentially based in Poké!Hawai'i, so aspects of Hawaiian culture abound.
214* In ''VideoGame/PrinceOfPersia'''s SNES adaptation, the architecture of Level 17 is reminiscent of [[BuildLikeAnEgyptian an Egyptian temple]], while the GiantSpaceFleaFromNowhere boss resembles a Hindu deity, its BattleThemeMusic even being titled "God Vishnu" in the SoundTest. Jaffar's minions also include an Amazon warrior and a Spartan knight, both of which ironically originate from ancient Greece, Persia's arch-enemy.
215* ''VideoGame/PrincessConnectReDive'' takes place in a MedievalEuropeanFantasy with an extremely large dose of Japanese culture. Notably, despite the written language being original, the characters canonically speak Japanese, a large number of characters have Japanese names, and many Japanese foods such as onigiri, yakisoba bread, and taiyaki are present. [[{{Foreshadowing}} This is an early indication that perhaps something is strange about the world.]]
216* ''VideoGame/RhythmStar'':
217** Puccini is a samurai and Puccini Planet is Japanese-inspired, despite the fact that he is based on a real-life Italian man.
218** Glinka and Ludmilla are Russian but wear Chinese clothing. The former is also a [[ChineseVampire jiangshi]].
219** George Sand is a [[AsianFoxSpirit fox spirit]], but she is based on a real-life French woman.
220* The entire culture of the Eastern Kingdom of Mikado in ''VideoGame/ShinMegamiTenseiIV''. The inhabitants are mainly of Eastern descent, but they live in a European-style kingdom filled with modern-day technologies revered as mystical relics, and their main defenders are called samurai. [[spoiler: The backstory explains what happened and how such a culture came to be.]]
221* Wilhelm, one of the player characters in the BeatEmUp game ''VideoGame/{{Shing}}'' has a Germanic name and a Scottish accent, lives in a giant tree based on the Yggdrasil of Norse mythology, and has dark skin. As you can imagine, he stands out in the far-eastern inspired setting.
222* ''VideoGame/SongsOfConquest'': Barya is an amalgamation of various Middle Eastern and Mediterranean cultures, calling to mind both Renaissance Italy and the Ottoman Empire in their emphasis on mercenaries, gunpowder weapons and accumulating wealth.
223* ''Franchise/SonicTheHedgehog'':
224** Knuckles has a Jamaican inspired aesthetic but ''VideoGame/SonicAdventure'' reveals that he's descended from a Mayan inspired tribe.
225** Many of the countries visited in ''VideoGame/SonicUnleashed'' are a mishmash of multiple parts of the world. Mazuri combines UsefulNotes/{{Mali}} with The Serengeti, Holoska combines [[PolarBearsAndPenguins both polar regions of our Earth into one country]], Spagonia resembles Northern Italy from a distance complete with aqueducts but has streetside cafés and architecture more like France, and Shamar has urban structure and architecture of the UsefulNotes/UnitedArabEmirates but with ruins inspired by those found in UsefulNotes/{{Jordan}}. Adabat combines the most cultures together, with the thatched huts of the Philippines, ancient stone temples of Cambodia, gamelan music of Indonesia, and a flag resembling Thailand's.
226* The country/countries where the ''VideoGame/StoryOfSeasons'' games are set is a mix of the US, Japan, and Europe. You have Japanese food and plants, Japanese holidays, mostly western names, [[CrystalDragonJesus a mish-mash of pagan and Christian]] religion, and an American/European aesthetic.
227* ''VideoGame/SwordOfTheStars II'' has this for humanity by implication, where the admiral name randomizer allows you to have Anglo-Saxon first names with Native American family names, Chinese on Russian, Arabic on Japanese...
228* While being heavily based on Lithuanian folklore and the religions of the ancient Baltic cultures, the world of ''VideoGame/TreeOfSavior'' has a ''lot'' of elements of other Earthly cultures. This is most easily seen in the character classes--Hoplites, Peltasti, and Oracles from Classical Greece, Cataphracts from the Middle East/Central Asia, Murmillones and Centurions from the Roman Empire, Shinobi from feudal Japan, Wugushi and Taoist Priests from China's imperial dynasties, Highlanders from medieval Scotland, Squires and Plague Doctors from medieval Europe, Spanish Rodoleros, Finnish Hakkapeliitta, and German Doppelsöldner and Schwarzer Reiter from the Renaissance, UsefulNotes/{{Voudoun}} Bokors, UsefulNotes/{{Hindu|ism}} Sadhus ... in fact, so far there are only ''two'' classes that have a distinct Lithuanian background, and those are the Krivis and Dievdirbys (both in the Cleric class family).
229* ''VideoGame/ValkyriaChronicles'' takes place in an fictional equivalent of [[UsefulNotes/WorldWarII World War II]] Europe, with influences from the surrounding periods. Most notably, are TheEmpire. The Imperials are a mix of UsefulNotes/NaziGermany, [[UsefulNotes/SovietUnion Soviet Russia]], UsefulNotes/TsaristRussia, and UsefulNotes/ImperialGermany. Their tactics and devotion to their nation and Emperor, as well as their uniforms, fall mostly into Nazi Germany. Their tanks seem mostly Soviet Russia influenced, with their firearms seeming to be mostly Nazi Germany influenced, and using mostly [[GratuitousGerman German designations]]. Imperial naming conventions seem to be a mix of German and Russian (with more German influence). Their political system seems mostly Imperial Germany and Imperial Russia mixed together. Tanks and other armoured vehicles tend to be named after animals (either in German or Latin), with the Vulcan from the fourth game being an exception.
230* ''VideoGame/ValkyrieProfile'' is a predominantly Norse-affected world, with the Aesir, Vanir, and Jotuns. However, there is also Hai-Lan with a decidedly Japanese flavour. The ruins of Akhetnan, while abandoned in-game, are heavily based on Egyptian myth.
231* ''VideoGame/Wizard101'' uses this for many of its worlds.
232** Mooshu is a world based on feudal-era Japan and China that is populated by farm animals. The populace has a mix of Japanese and Chinese-sounding names.
233** Polaris is an arctic world of PolarBearsAndPenguins, but there are also several distinctly French elements to its history, such as an emperor based on Napoleon and an equivalent to the French Revolution.
234* Most ''VideoGame/WorldOfWarcraft'' races are a hodgepodge of many different bits and pieces from real-world cultures. For instance, Night Elf architecture is based in equal parts on Japanese and Northern European styles. The Draenei speak with an Eastern-European accent and are inspired in equal parts by the Roma and some South Asian cultures, but use a lot of Greek sounds in their names. Goblins are infamous for both their gold smarts (a Jewish stereotype) and the pervasiveness of the Mafia in their culture (an Italian stereotype, with a matching accent to boot).
235** The Zandalari Empire is equal parts ancient UsefulNotes/{{Africa}} and {{Mayincatec}} (with an additional naval focus that neither of its primary inspirations had).
236** There was a small controversy regarding the Pandaren being too Japanese. This offended China's government and they were redesigned to be more Chinese.
237[[/folder]]
238
239[[folder:Webcomics]]
240* In ''Webcomic/CityUnderTheHill'', the very City itself is one. Though this is explained by Babylon's buildings and landmarks being magical copies from most of the world's major cities, the clashing cultures follow suit.
241* ''Webcomic/FoundationThePsychohistorians'': Realizing that Dr Asimov had been using aspects of InTheFutureHumansWillBeOneRace and InventedLinguisticDistinction for most of the ''Literature/FoundationSeries'', this adaptation makes a deliberate effort to combine various modern-day culture traits. Gaal Dornick speaks with an English [[FunetikAksent countryside accent]], wears an Luo Ogut Tigo, has medium-brown skin, and has a bolo on during the courtroom scenes. While riding the spaceship down to Trantor, he's seated nearby a person in Puritan Pilgrim-style clothes. Hari Seldon wears a white cheongsam suit, a white kippah, an American yellow and brown vest, and has white skin and hair. The courtroom they're in is strongly influenced by Chinese design, with the uniforms worn by the committee and the gong instead of an English gavel. The courthouse has Greek columns and designs.
242* Atru, the religion of the ''Webcomic/KillSixBillionDemons'' universe, is mostly an eclectic mix of Gnosticism, Hinduism, and Judeo-Christianity in terms of mythology, and a little bit of Buddhism in terms of cosmology, but its philosophy and worldview resemble neither. It also has some... [[BadIsGoodAndGoodIsBad odd]] [[ViolenceReallyIsTheAnswer ethics.]]
243* Ceannis in ''Webcomic/LeifAndThorn'' has American-based elections and media, Indian food, French and Gaelic names, Italian architecture, and English (Arthurian) national myths. In contrast with Sønheim, which is a more streamlined NorseByNorsewest.
244* ''Webcomic/NonPack'' is set in Rich Port, a WorldOfFunnyAnimals version of UsefulNotes/PuertoRico but with aspects of UsefulNotes/{{Florida}} and UsefulNotes/{{California}} mixed in.
245* Lampshaded in ''Webcomic/TheOrderOfTheStick'' in the backstory strips during the trial sequence. When the gods are creating the world again they have to take turns to prevent the Snarl from forming and one of the 12 gods of the Southern pantheon (The Monkey) puts in ninjas 'cuz it's his turn.
246** Some of the individual cultures play the trope straight: Azure City is a mix of Japanese, Chinese, and Korean elements, while the Western Continent has Arabic, Babylonian, and African pieces mixed together (along with lizard-people).
247** The prequel story ''How the Paladin Got His Scar'' explains that the Ancient Empire, the precursor to modern-day Azure City and Realm of the Dragon, was home to multiple distinct ethnic groups which continued to coexist with each other after the empire fell, which is why modern Azurites have names from different real-life Asian cultures.
248* ''{{Webcomic/Phantomarine}}'': Elements of many different real-world cultures appear to be mixed. Pavel wears a festival costume based on Cham Dance masks and Pacific Northwest button cloaks. He and his mother eat ramen. Cheline's shrine looks Egyptian or Babylonian. Phaedra's father dresses like an 18th-century British admiral.
249* ''Webcomic/SchlockMercenary'' takes place in the 31st century and occasionally mentions Old Earth cultures blending together, such as a South American city named [[https://www.schlockmercenary.com/2001-09-12 Tokyo^3]], a fast food restaurant serving [[https://www.schlockmercenary.com/2008-08-07 Chinese Tex-Mex]] and a Polynesian language called [[https://www.schlockmercenary.com/2009-04-23 "Tongawaiian"]].
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252[[folder:Web Video]]
253* During ''WebVideo/SomeJerkWithACamera''[='=]s ''Series/FamilyMatters'' Disney World review, he wonders why Winnie-the-Pooh is dressed as a Mountie in the ''Italian'' Pavilion of Epcot, which then leads him to wonder why a ''British'' character is even dressing like a Canadian in the first place. [[spoiler: Possibly because Winnie-the-Pooh was inspired by an actual bear in the London Zoo that was originally from Canada, "Winnie" being short for "Winnipeg".]]
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256[[folder:Web Original]]
257* Invoked in the ''WebVideo/{{Abuela}}'' skits. The videos are non-specific enough to resonate with Latinos in general. Despite this, it's not uncommon for the creator's Cuban heritage to become apparent.
258* In ''Website/AtlasOfMedievalAmerica'', the "New Israelites", a loose confederation of nomadic tribes inhabiting the Great Plains are a cross between the pioneers and the Plains Indians, with some elements of Judaism mixed in.
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261[[folder:Western Animation]]
262* ''WesternAnimation/AvatarTheLastAirbender'':
263** Sokka carries a [[BattleBoomerang boomerang]], despite his Water Tribe culture being largely based on the Inuit people.
264*** [[https://atlaculture.tumblr.com/post/625988198513934337/cultural-anatomy-sokkas-water-tribe-weapons As noted in this article]], Sokka's weapons are inspired by those used by the indigenous tribes of the Great Lakes and the Great Plains.
265** The Sun Warriors, a cross between Aztecs/Maya and different Southeast Asian cultures.
266** The Foggy Swamp Water Tribe, based on Vietnamese tribes in style, Buddhist spiritual culture... and Creole dialect and diet.
267** Not even the main "nationalities"/"ethnicities" are immune to this; the capital of the Northern Water Tribe has Chinese-influenced architecture, with the canals and bridges of Venice, and while the Fire Nation's political situation and industrial superiority may be reminiscent of Imperial Japan, its material culture is mainly Chinese (with a bit of Thai mixed in).
268** [[https://64.media.tumblr.com/264b8d016b38134652ef5869e74c68b0/6cfeca9367cb0bfd-79/s1280x1920/69067c19fb2e39ada3404961e9abc194bcfb4441.png A page from a comic]] shows that centuries ago the fire nation was divided into several clans, which are inspired by peoples such as [[https://en.wikipedia.org/wiki/Ainu_people Ainu]], [[https://en.wikipedia.org/wiki/Wajin_(ancient_people) Yamato]] and Manchu.
269
270** The Earth Kingdom is a step above all others in this trope. It takes influences from Imperial China Bureaucracy, for government/culture, but also has quite a bit of American West and Federated regional rule blended with the above mentioned Foggy Swamp Tribe, and Mongolian Desert Culture. In ''Korra'', it gets the addition of various fascist states from the 1930s which lead it to elected democracy, possibly constitutional monarchy.
271** The Earth Kingdom also has influences from Japan (Kyoshi Island), Korea (in a chapter a female character used a Hanbok), and people like the Berbers of North Africa (the sandbenders tribes).
272** The Air Nomads are mainly based on Tibetan Buddhism, but the concept of the Avatar and the chakras are based on Hinduism.
273* ''Avatar'''s SequelSeries ''WesternAnimation/TheLegendOfKorra'' jumps seventy years forward, where the established FarEast blending now adds elements of TheRoaringTwenties and TheGreatDepression to its cultural milieu, with [[CityOfAdventure Republic City]] itself as a blend of UsefulNotes/{{Shanghai}}, UsefulNotes/HongKong, [[UsefulNotes/NewYorkCity Manhattan]], and UsefulNotes/{{Vancouver}}.
274** The soundtrack, as per the Track Team, is "[=1920s=] UsefulNotes/NewOrleans {{jazz}} but if it were invented in China".
275* In ''WesternAnimation/ElenaOfAvalor'', Avalor is based on numerous Latin American cultures. It seems to mainly be based on Mexico (alebrije-based creatures, Dia de Los Muertos, architecture, Elena's flowers, ancient Mayan/Incan FantasyCounterpartCulture, etc.), although it also contains notable aspects from other cultures such as Chile (noblins based off of the peuchens, Mapuche mythology), Brazil (Carnival), the Caribbean islands (architecture), the Mesoamericans, and so on.
276* Though you'd see a handful of straight-up {{Fantasy Counterpart Culture}}s in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Contemporary Equestria blends Ancient Greece with a considerable helping of both Medieval and continental Europe, then adds some 19th century Britain, a bit of TheWildWest, and just a pinch of [[TheEighties the 1980's]] - all of it wrapped up in contemporary Midwestern North America.
277** Outside countries seem to throw France, the Ottoman Empire, ancient Babylonians, and Aztec culture into the mix as well. The Kingdom of Griffonstone is basically a mountainous medieval kingdom that helps itself from various [[{{Ruritania}} Carpathian]], Caucasian, and even ''Himalayan'' cultures, particularly those of the Ottoman Empire and Nepal.
278* The kingdom of Knighton from ''WesternAnimation/NexoKnights'' is obviously based on medieval England, what's with all those ''Film/MontyPythonAndTheHolyGrail'' references and an {{Expy}} of Robin Hood walking around, but almost everyone speaks in Canadian accent (though British and Scottish-accented characters are present too), the one obviously German character isn't mentioned to be a foreigner, and there's a town on the western borders of the kingdom clearly inspired by what you'd see in TheWildWest.
279* {{Lampshaded}} in ''WesternAnimation/TheSimpsons'' episode "Lisa Gets an 'A'", where Lisa is playing ''[[VideoGame/CrashBandicoot Dash Dingo]]'', a video game based on the {{Theme Park|s}} version of [[LandDownunder Australia]]. She is killed by a group of koalas dressed as ninjas, leading her to remark "Ninjas? [[McNinja But those aren't even Australian!]]"
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282[[folder:Real Life]]
283* Many real-life cultures adopted aspects from their neighboring cultures, as well as from foreign conquerors. Let's take the English culture as an example. Modern English culture is a mix of the old Celtic settlers native to the island who got Romanized, just to get later conquered by the Germanic Angles, who in turn got conquered by the Saxons. During the Viking Age, Viking lords carved out many small jarldoms and kingdoms on the island and mixed with the native people. Then finally, the Norman invaders conquered the island one last time, with the Norman culture actually being a mix of the Norse Vikings and the Northern French culture. Only then can you speak of these people as Englishmen.
284* No culture in recorded history has ever been free of foreign elements or influences. Archeologists are still not in agreement just how often writing and agriculture were invented and how often they were taught to one culture by another. A letter based alphabet seems to have only arisen once, which means every single person reading this has some Semitic people in the Mediterranean to thank. The Romans used to think of soap and trousers as barbaric and wore socks in their sandal-like shoes -- all of those would come as a surprise to most meticulously groomed suit-wearing Italians of today. That's just the surface of it.
285* It appears that during the Age of Migrations many ethnic groups started to band together and form raiding parties/tribes crossing ethnic lines and giving themselves cool names -- names like "Franks" (the free people) "Alemanni" (all men) or Huns (nobody knows what it means, but given they were TheDreaded even to the UsefulNotes/RomanEmpire it must have been some name indeed). Ironically even two millennia later some people claim continuity from those heterogeneous groups to modern ethnicities.
286* The United States is the UrExample thanks to its UsefulNotes/MeltingPot status. There are many large areas in cities (and even some suburbs) that blend elements of various cultures. In fact, states as close as Virginia and Maryland can be miles apart culturally. Many cities have a Chinatown or Little Italy, which were developed from immigrant communities settling in those neighborhoods. Now that immigrants are increasingly settling in suburbia, it's not unusual to for a suburb to have, say, a Koreatown or a Little Saigon. Of course, the US is the home nation of Chop Suey, which is a blend of Chinese cooking for European taste. It's not uncommon for regional foods to have found a happy home in a state or two because of the culture that settles there.
287* Latin America in general is another good example. On the one hand, the European culture imposed by the Spanish conquerors (or Portuguese in the case of Brazil), the remains of the indigenous culture that still survive (languages such as [[https://en.wikipedia.org/wiki/Aymara_language Aymara]] and [[https://en.wikipedia.org/wiki/Guarani_language Guarani]] continue to be spoken by millions of people), then there is the cultural contribution of ex-African slaves, notorious in things like food, music or syncretic religions like [[https://en.wikipedia.org/wiki/Candombl%C3%A9 Candomblé]], especially in countries like Brazil, Colombia or Venezuela. All this without counting the contribution of multiple immigrant groups, from Europe, the Middle East, and even Japan or China, in addition to the cultural differences between one Latin country and another.
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