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5[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/img_5786.png]]
6[-[[caption-width-right:348:[[VideoGame/Persona5 Come on, why don't we spin the wheel? See whom it may call?]]\
7 [[labelnote:Clockwise from top left]] ''VideoGame/GarouMarkOfTheWolves'', ''VideoGame/PowerBomberman'', ''VideoGame/RainbowSixVegas'', ''VideoGame/KirbyPlanetRobobot'', ''VideoGame/ApeEscape2'', ''VideoGame/SonicHeroes''[[/labelnote]]]]-]
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13->'''Tails''': This entire city is like a giant casino.\
14'''Knuckles''': The buildings and roads are all part of a giant pinball table...
15-->-- ''VideoGame/SonicHeroes''
16
17Casinos. A place of gambling and neon lights. But it turns out that they also make good VideoGameSettings.
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19These tend to be wacky. And big. A level filled with giant poker chips, playing cards, roulettes and the like. Most likely as platforms, [[EverythingTryingToKillYou or hazards]]. Slot machines usually have an effect on gameplay. Most commonly found in platformers. [[{{What do you mean its for kids}} Seems to be present regardless of the Target Demographic's age.]] Expect payouts to be more frequent than in actual casinos.
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21It's not uncommon for these levels to be the setting's [[FantasyCounterpartCulture fictional equivalent]] of [[VivaLasVegas Las Vegas]].
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23See also BettingMiniGame for in-game games of chance that the player can take part in.
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25A SubTrope of {{Wackyland}} and CasinoEpisode. May overlap with PinballZone, MinigameZone, AmusementPark, or NeonCity. May also be related to TheCasino. Commonly a sub-area of a MetropolisLevel.
26
27----
28!!Examples:
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30%% The examples section has been alphabetized. Please add new examples in the correct place. Thanks!
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32* ''VideoGame/ApeEscape 2'' has Casino City as its eighth level. The stage prominently features slot machines that allow the player to rack up a large amount of coins.
33* Las Vegas in ''VideoGame/ArcadeAmerica'' is this crossed with something vaguely resembling ''VideoGame/DonkeyKong''.
34* In ''VideoGame/Bomberman64TheSecondAttack'' There's Starlight. Described in game as the "Game Planet", Starlight is a plant covered entirely in casinos, including giant craps tables and roulette wheels. Giant playing cards and casino chips even serve as enemies in some areas.
35* The third mission in ''VideoGame/BonanzaBros'' takes place in a casino. Depending on whether or not you're playing a {{Bowdlerized}} version, either the you're stealing evidence from [[CorruptCorporateExecutive corrupt Casino Executives]], you're testing an elaborate security system, or it's just a straight-up heist.
36* The ''Videogame/Borderlands3'' DLC "Mad Moxxi's Heist of the Handsome Jackpot" takes place in a space station casino built by the late Handsome Jack as both a [[{{Egopolis}} monument to his ego]] and as a figurative and literal tourist trap designed to trap gamblers in permanent debt slavery. After Jack's death the casino went into lockdown and the people inside have been trapped, forced to effectively become bandits (including Jack's last surviving BodyDouble).
37* ''VideoGame/{{Cuphead}}'' has "All Bets Are Off," a miniboss rush that takes place inside a casino. Each miniboss is a casino-themed object, such as a stack of poker chips or a roulette wheel, and the final boss has King Dice pushing sentient playing cards at you.
38* 777 Speedway in ''VideoGame/{{Daytona USA}}'' is a minor example of this, with a giant slot machine you can actually stop reels on to get extra time.
39* ''VideoGame/DeadRising2'' is set in the town of Fortune City, a replacement for Las Vegas after it was bombed due to a zombie outbreak. There are several casinos with various themes where you can actually win money from playing (or breaking) the slot machines.
40* Every ''VideoGame/DragonQuest'' game after the first has a "casino town" where you can gamble to get new equipment.
41%%* ''VideoGame/EliteBeatAgents'' has the "Rock This Town" level.
42%%* ''VideoGame/{{Fallout 2}}'' has New Reno.
43* ''VideoGame/FalloutNewVegas'' is pretty close to the "reality" end of the spectrum, since while you can play a few of the casino games as minigames, other than that (and the fact that most of the casinos take your weapons away as soon as you walk in) the gameplay in the casinos is identical to that everywhere else.
44* ''VideoGame/FZeroGX'' has Vegas Palace (AKA Casino Palace, depending on the region).
45* ''VideoGame/GrappleForceRena'' has a level like this. It includes a Pool minigame you can play by throwing {{Mook}}s at it.
46%%* High Rollerz from ''VideoGame/{{Gruntz}}''.
47* Stage 4 of Resolution Road and Stage 2 of Rhythm Route in ''VideoGame/KirbyPlanetRobobot'' take place in grand casinos.
48* The [[LicensedGame video game tie-in]] to ''Film/LooneyTunesBackInAction'' has Las Vegas as one of the levels, but the slot machines, stages, etc. are just more props where you can get coins.
49%%* Casino Land in ''VideoGame/MadWorld''.
50* The Arcade level from ''[[VideoGame/MegaManBattleNetwork Mega Man Network Transmission]]''. Everything in it screams "casino", while having nothing to do with arcades.
51* ''VideoGame/MetalWolfChaos'' has a level near the end where you duke it out in a casino at the start.
52* Parts of Delight City in ''VideoGame/NiGHTSJourneyOfDreams'' are lit up with flashy neons and bright shapes. Much like the real UsefulNotes/LasVegas, though, the other parts resemble a more ordinary city.
53* Stage 2 of ''[[VideoGame/{{Parodius}} Parodius Da!]]'' is Las Vegas-themed. Watch out that you don't get stepped on by the giant showgirl.
54* ''Videogame/{{Payday 2}}'' has you steal a mysterious box from the Golden Grin Casino. Ironically, the Golden Grin has no gold in the vault, just cash and the box.
55* ''VideoGame/{{Persona 5}}'' starts out with you trying to escape from a casino and most of the game is a HowWeGotHere story that what happened that started six months ago that led to this point. Eventually, the story catches up to this point and the casino turns out to be a [[MentalWorld Palace]] representing the distorted views of [[spoiler:Sae Nijima, who has grown so cynical that she sees the court system as nothing more than a game to be won by any means necessary, with cheating and underhanded tactics being fair game]]. The puzzles of the area revolve around trying to get past the rigged casino games in order to reach the room where their target is.
56* ''Franchise/{{Pokemon}}'':
57** All main series games from the first four generations have a Game Corner, and most are casinos with a variety of games. Slot machines are a given, and depending on the generation, there may also be roulette or card games. The coins won in these areas can be exchanged for Pokémon or rare items, and some games in the series require this for Pokédex completion. This tradition was eventually discontinued, after new ratings guidelines in Europe started giving an automatic 18 rating to games that "encourage or teach gambling".
58** In ''[[VideoGame/PokemonStadium Pokémon Battle Revolution]]'', there is Neon Colosseum (known as Casino Theatre Colosseum in Japan), where the two battlers' teams are decided by roulette.
59* Dice Palace in ''VideoGame/{{Polyroll}}'' has a casino aesthetic, with levels built out of giant dice blocks, robotic shark enemies that attack by shooting cards, and giant poker chips that the player can use as platforms.
60* Downplayed in ''VideoGame/{{Prodigal}}''; the two dungeons found at the Crocasino aren't very bright or flashy, but are still decorated with things like poker chips, card suits, and dominoes. The second dungeon also has jazzy music playing, and its boss is some kind of robotic slot machine.
61* ''VideoGame/Psychonauts2'' has the third level, ''Hollis' Hot Streak'', which is a corruption of the hospital portion of ''Hollis' Classroom'', having turned its various wards into rigged betting game rooms thanks to Hollis' newfound [[TheGamblingAddict gambling addiction]]. The boss is even a GiantSquid who uses playing cards as weapons and speaks in casino jargon. To a lesser extent, the Lady Lucktopus casino in the real world is a casino building shaped like the GiantSquid from the dream, and Raz has to infiltrate it, although not much of it is seen and its more focused on the StealthBasedMission aspect.
62%%* ''[[VideoGame/RainbowSix Rainbow Six: Vegas]]'' naturally has several of these.
63* ''Franchise/RatchetAndClank'':
64** ''VideoGame/RatchetAndClankGoingCommando'': The Maktar Resort is a space station casino that features slot machines that you can play by whacking with your wrench. It's also got a BloodSport arena you need to compete in in order to get a gadget and can subsequently return to in order to win bolts.
65** ''VideoGame/RatchetAndClankUpYourArsenal'' features a level with several slot machines.
66* Part of ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' is set in Mesa City, a place big on gambling. As such, the city has a lot of casinos, and several levels take place inside them.
67* A recurring level theme in the ''Franchise/SonicTheHedgehog'' series starting with Casino Night Zone in ''VideoGame/SonicTheHedgehog2''. These areas are almost always associated with pinball. Others include [[VideoGame/KnucklesChaotix Speed Slider]], [[VideoGame/SonicAdventure Casinopolis]], [[VideoGame/SonicPocketAdventure Cosmic Casino Zone]], [[VideoGame/SonicAdvance Casino Paradise Zone]], [[VideoGame/SonicHeroes Casino Park]] (the TropeNamer), [[VideoGame/SonicRivals Neon Palace Zone]], [[VideoGame/SonicAndSegaAllStarsRacing Roulette Road, Bingo Party, Pinball Highway]], [[VideoGame/SonicTheHedgehog4 Casino Street Zone]] and [[VideoGame/SonicForces Mystic Jungle]].
68* ''Franchise/SuperMarioBros'':
69** ''VideoGame/SuperMario64DS'' has a whole section of the mini game parlour dedicated to card games. They all take place in a casino setting with Luigi as dealer and Toad wandering in the background as a waiter carrying a drinks tray and wearing an adorable tuxedo.
70** ''VideoGame/SuperMarioSunshine'' has "Casino Delfino" in Sirena Beach's Hotel Delfino. Design-wise it's not too wacky, but the dimensions of the slot machines are bigger than usual. The battle arena in King Boo follows the motif, being set on a giant roulette wheel.
71** ''VideoGame/SuperMario3DWorld'' has the level "Rainbow Run" which is a giant casino in space.
72** ''Mario Hoops 3-On-3'' has Jr. Street, which features a slot machine that affects the score when you shoot or dunk.
73** ''VideoGame/MarioSportsMix'' has Bowser Jr. Blvd., which lacks the slot machine but has icons on the ground that affect the points when a player scores while standing on one.
74** ''VideoGame/MarioParty4'': Goomba's Greedy Gala board, where progression is dependent on getting lucky with a roulette wheel (although [[BribingYourWayToVictory the more coins you're willing to pay to Goomba, the more likely the roulette wheel is to send you in the direction of the star]]) and two of the regions are connected by an oversized felt table that you slide down on a giant chip.
75** ''VideoGame/MarioParty7'': Neon Heights board is a combination of this and Broadway.
76** ''VideoGame/MarioPartyDS'': Bowser's Pinball Machine. Also doubles as PinballZone, obviously. It takes place inside a large, elaborate pinball machine onto which Mario and his friends are put by Bowser. It has several assets like a trap zone in which a character can lose ''all their coins and Stars'' if they land on any of the surrounding Event Spaces, a jackpot that can potentially reward a player with lots of money, flippers that knock a player all the way to the top of the board, and a roulette where a player can gamble for coins (this part is replaced with a Whack-a-Mole minigame in the South Korean version, due to legal issues). The Star obtainment is the same as in Wiggler's Flower Garden, namely the classic style. In Story Mode, after the player wins the board, a series of events happen and all characters return to their normal size, and the Superstar confronts Bowser in the game's FinalBoss battle.
77** ''VideoGame/MarioParty9'': Bowser Station has some gambling-themed Captain Events, such as a bingo game. There's also a Jackpot Machine that sucks in Mini-Stars when players land on specific spaces, and can award them all to a player lucky enough to land on a Jackpot space. Finally, both Boss minigames puts everyone's luck to the test, as both are based around rolling Dice Blocks.
78** ''VideoGame/MarioPartyIslandTour'' has Shy Guy's Shuffle City, which takes place on a giant casino table. This mode can only be played with two or more human players. Each character moves across the board by drawing cards, and can trade cards with other players, but possessing the Bowser Card after three turns [[{{Whammy}} causes something bad to happen to the player]].
79** ''VideoGame/MarioParty10'': Certain Bowser mini-games are themed around different casino games. The settings for these minigames are often decorated with lots of neon lights.
80*** Bowser's Sinister Slots has Bowser take control of a slot machine that rolls between the faces of his four opponents. He can stop the slots one at a time, after which they will fire a Bullet Bill that homes in on the character they land on. If Bowser can land all three slots on the same character, all three cannons will simultaneously fire three Bullet Bills at the character, one after another.
81*** Bowser's Roulette Rage places Team Mario atop a large roulette wheel divided into six segments. Bowser gets three Bowser faces that he can put on any segment he wants, after which he will spin the wheel. He can stop the wheel at any time, and any members of Team Mario that land in the segments with a Bowser face will have bombs dropped on them, costing them three hearts. Team Mario can run around on the wheel to try and avoid the Bowser faces, but once Bowser stops the wheel, barriers will rise up that prevent them from moving away from the portion of the wheel they're on.
82*** Bowser's Bogus Bingo gives each member of Team Mario a choice of six different 3x3 bingo cards with different enemy characters in each square, after which Bowser will roll a Dice Block five times to determine which characters get marked. Once the minigame ends, Bowser will rain fireballs down on Team Mario, and for each line that Bowser makes on any of their cards, vertical, horizontal, or diagonal, a fireball will hit that character, costing them one heart each.
83** The Wario City ballpark in ''VideoGame/MarioSuperSluggers'' is located at downtown, with what appears to be either a casino or a hotel in the background. There are flashy neon lights at night.
84** ''VideoGame/MarioKartWii'' has the Chain Chomp Roulette battle arena, which takes place on a giant underwater roulette with a behemothic Chain Chomp acting as the ball.
85* Glittertown and Neon City from ''VideoGame/WarioLandShakeIt'' take place in a city at night, full of slot machines and flashing lights. The boss of Rocking Range, Chortlebot, is also fought here. Since the rest of the area is surrounded by [[TheWildWest Wild West-esque badlands]], these levels could very well be the Shake Dimension's version of UsefulNotes/LasVegas.
86* ''VideoGame/YookaLaylee'' has the "Capital Cashino" world, an enormous casino owned by the BigBad himself, [[BeeAfraid Capital B]]. Highlights include rolling dice, slot machines and playing cards.
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