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2[[caption-width-right:350:[[WesternAnimation/AvatarTheLastAirbender ...But everything changed when the Candy Nation attacked.]]]]
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9->''The range of elemental powers on display is pretty creative, although the word elemental is getting stretched... We're past all of your fire, lightning, and ice, granddad. The cool kids now use smoke, concrete, video, and neon, which admittedly is an element (points to neon on the Periodic Table).''
10-->-- ''WebAnimation/ZeroPunctuation'', ''VideoGame/InfamousSecondSon'' review
11
12Everybody knows the four traditional ClassicalElements of fire, water, earth, and air, which tend to serve as the basis of almost everything related to magic in almost any Fantasy setting. Throughout the years, many writers have pushed the concept, expanding to include other elements, like ElementNumberFive, {{Heart|BeatDown}}, [[ExtraOreDinary Metal]], [[GreenThumb Wood]], and [[ShockAndAwe Lightning]].[[note]]There are actual Chinese traditions in which the five elements are wood, fire, earth, metal, and water, and Indian systems which add "void", "space", "ether", or "sound" to the classic European four.[[/note]] But sometimes, it is just not enough. '''Bizarro Elements''' are NaturalElements with a weirdness factor.
13
14Instead of the aforementioned standard elements, the basis of a work's universe revolves around ''unnatural'', seemingly random, and ''very'' unusual elements, like say "Banana", "Cookie Dough" or "Cement". They either form their new elemental ensemble or are added atop the traditional four. These bizarro elements aren't limited to magical usage, as they could be on an atomic level and, thus, compose part of the very fabric of the universe. They are mostly PlayedForLaughs, but are as often [[SeriousBusiness taken very seriously]] InUniverse.
15
16To be considered a Bizarro Element, the element must truly be unconventional and rather unseen. Over the years, some Bizarro Elements became so widely accepted and popular that many "secondary elements" started to pop up here and there, becoming their own tropes. (For a more precise list of these "promoted" elements, see the "Other Elements" folder in ElementalPowers.)
17
18For a similarly irreverent take on modern chemical elements, see ParodicTableOfTheElements. Compare and contrast WhatKindOfLamePowerIsHeartAnyway and HeartIsAnAwesomePower, depending on the situation. When used effectively, can be LethalHarmlessPowers.
19
20----
21!!Examples:
22
23[[foldercontrol]]
24
25[[folder:Anime & Manga]]
26* ''Manga/DemonSlayerKimetsuNoYaiba'': The five basic "Breathing Forms" of the Demon Slayer's swordplay reflect the basic elements of Lightning, [[InsistentTerminology Flame]], Rock, Water and Wind, but over time Slayers have managed to create their own Breaths from the five basic ones, some based on "lesser" elements such as Sound or Fog, other more unusual such as "Beast", "Love", "Snake" and "Insects".
27* ''Manga/ElementalGelade'': some of the Elemental Powers of the Edel Raids are classical, such as Earth, Water, Wind, Fire, Green (Vegetation), Light and Darkness, and also rare ones such as Life, Void and Death... but others are much more exotic and bizarre, including elemental attributes of "Wisdom", "Sword", "Shield", "Love", "Beauty", "Motion" and "Silence". That's without going into the six unknown elements.
28* ''Manga/FairyTail100YearsQuest'' introduces the fifth generation of Dragon Slayers, the "Dragon Eaters". While the previously seen Dragon Slayer magics were based on classical elements such as Fire, Metal, Lightning, Air, Poison, Shadow, White (Holy) [[spoiler:and Pure Magic (Non-Elemental)]], the Dragon Eaters showcases rather odd elemental attributes, showcasing powers coming from the [[RazorWind Blade Dragon]], [[MadeOfIron Armor Dragon]], [[AshesToAshes Carrion Dragon]], [[OurGhostsAreDifferent Ghost Dragon]], [[StickySituation Sticky Dragon]] and... [[MasterSwordsman Sword Saint Dragon]].
29* ''Manga/{{Naruto}}'': Some of the elemental [[SuperpowerfulGenetics Kekkai Genkai]] fall under this. While we have stuff like [[AnIcePerson Ice Release]] and [[MagmaMan Lava Release]], there's also stuff like Dark Release, [[HavingABlast Explosion Release]], and Magnetic Release.
30* ''Manga/OnePiece'':
31** Logia Devil Fruits grant its user complete control over an element or force of nature, as well as power to [[ElementalShapeshifter turn into that element]]. These elements are, in ascending order of weirdness: [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Lightning]], [[GreenThumb Plants]], {{Light|EmUp}}, [[CastingAShadow Darkness]], Snow (different from and weaker than Ice), {{Magma|Man}} (different from and stronger than Fire), [[SuperSmoke Smoke]], [[DeadlyGas Gas]] (in general), {{Sand|Blaster}}, Mud, and ''[[AshesToAshes Soot]]''. Non-canon materials also add Paper, Syrup/Candy and Jelly.
32** Some Paramecia Devil Fruits let people create and control specific substances like a Logia-type, but without the transformation. The substances in questions tend to be artificial and thus even stranger, including wax, slime, [[FoodBasedSuperpowers biscuit (cookie), and hard candy]]. One of them even stuffs his material under oversized clothes, [[PowerMisidentification giving the false impression]] [[ExploitedTrope he's a Logia user whose actual body is made of it]].
33** The Mochi Mochi Fruit is a unique case. It lets one create, control, ''and'' transform into mochi (sticky rice dough) as Logia do with natural elements, and is thus acknowledged as a [[WrongContextMagic "special"]] Paramecia. (Originally, the Mochi Mochi Fruit ''was'' called a Logia type, but this was [[OrwellianRetcon changed retroactively]], presumably because the author [[DefiedTrope decided a food product was too far for a "proper" Logia]].)
34* ''Manga/SailorMoon'' treats love as an element equal to lightning, fire, and water.
35[[/folder]]
36
37[[folder:Arts]]
38* The [[{{Surrealism}} surrealist]] Max Ernst's ''Une semaine de bonté'' ("A Week of Kindness") aligns the days of the week with particular elements, including conventional elements like water for Monday and fire for Tuesday alongside more unusual ones, like Thursday with blackness and Saturday with sight.
39[[/folder]]
40
41[[folder:Fan Works]]
42* ''[[https://archiveofourown.org/works/16378289/chapters/38331902 Moving House]]'' describes the [[Franchise/{{Transformers}} Cybertronian]] equivalent of the four classical elements being Metal (Earth), Smoke (Air), Lightning (Fire), and Oil (Water). Every Cybertronian or creature is aspected towards one of the four elements, with Jazz being Lightning aspected. This may be a ShoutOut to the Elemental Poles of [[EternalEngine Autochthon]] from ''TabletopGame/{{Exalted}}''.
43* ''VideoGame/PokemonTooManyTypes'' is ExactlyWhatItSaysOnTheTin, a [[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]] hack that features '''63''' different types. In addition to the 18 canon types, there are new types that are based on a great number of qualities, many of them jokes. Body shape (Crab, Ball, Little), personality (Silly, Boring, Angy), age (Baby, Zoomer, Boomer), American political parties (Left, Right), indie games ([[VideoGame/AmongUs Sus]], [[VideoGame/{{Undertale}} Sans]]), how well one member of the evolutionary family lends itself to a WhatsAHenway-type joke (Deez Nuts), what kind of people might find that Pokémon attractive ([[UsefulNotes/FurryFandom Furry]], [[WebVideo/{{Markiplier}} Smash]]), the concept of gender (Gender), and so many more.
44* ''VideoGame/PokemonWack'': While some of the new types are rather straightforward, such as [[GreenThumb Wood]], [[MagmaMan Magma]], [[BlowYouAway Wind]], [[LightEmUp Light]], and [[SuperScream Sound]], others are material-based (such as Paper, Rubber, Plastic, and Fabric), similar to already existing types (such as Magic being similar to Psychic, and Nuclear being similar to Poison), or just downright weird (such as Paint, Food, Grease, Ogre, and perhaps most strange of all, ''Meme'').
45* In ''Fanfic/VoyagesOfTheWildSeaHorse'', the first [[ElementalShapeshifter Logia]] that our heroes encounter in the story is Gasparde from '''Anime/DeadEndAdventure'', whose Logia, the Candy-Candy Fruit, lets him turn into candy syrup, whose consistency he can alter from gooey and sticky to hard and solid as he sees fit. In a subsequent chapter, Ranma actually comments on [[UnskilledButStrong how little imagination Gasparde showed in using it]], relying on just turning into gooey syrup rather than really exploiting its harder forms.
46* Used as a SadlyMythtaken joke in ''FanFic/IronHearts.'' A khorne berserker is asked what the Four Elements are, and he responds "Blood, Fire, Plasma, and Spicy Nacho."
47[[/folder]]
48
49[[folder:Films -- Live-Action]]
50* ''Film/TheFifthElement'' averts this for the actual film, with the titular fifth element, "Life", being relatively normal. But according to WordOfGod, the actual fifth element is "Sex".
51[[/folder]]
52
53[[folder:Literature]]
54* ''Literature/TheCosmere'':
55** The twelve aethers are widely believed to represent primal elements of the cosmere. Some are fairly standard (roseite aether produces stone, zephyr aether produces air), some are a little more exotic but still relatively common (verdant aether produces woody vines), and some are just bizzare (crimson aether corresponds to flesh and produces spines of red chitin, while midnight aether produces Midnight Essence, an OminousObsidianOoze which shapes itself into imitations of living creatures).
56** ''Literature/TheStormlightArchive'' has the Ten Essences, which are generally believed to be the ten fundamental elements on the world of Roshar. They are air, smoke, fire, crystal, wood, blood, oil, metal, stone, and flesh.
57 * ''Literature/CradleSeries'': [[BackgroundMagicField Aura]] and [[{{Mana}} madra]] come in many different forms. You've got the basics like [[PlayingWithFire fire]], [[MakingASplash water]], [[HealingHands life]] and [[{{Necromancer}} death]], then the weirder ones like [[PsychicPowers dream]] and [[CannibalismSuperpower hunger]]. Since aura can also be influenced by human creations, some really weird types are perfectly commonplace; sword aura is technically a specialized type of force aura that gathers around edged weapons, but it's generally more common since people use sharp weapons more than blunt ones.
58* ''Literature/{{Discworld}}'':
59** Though the series includes the typical ClassicalElements of fire, water, earth, and air, they also assert that surprise is ElementNumberFive. One of them also discusses the Reson (or "thing-ie"), the fundamental particle of magic. Resons come in 5 flavors: Up, Down, Sideways, Sex-Appeal, and Peppermint. This is a parody of the real-world varieties of quarks - they actually are divided into "flavors," including Charm and Strange.
60** ''Literature/TheLightFantastic'': It's stated that the druids believe the world consists of four elements: magic, uncertainty, charm and bloody-mindedness.
61* In ''Literature/HowTo'' by Creator/RandallMunroe, the chapter "How to Charge Your Phone" sets up a scenario where ''Webcomic/{{xkcd}}'''s Ponytail Girl is trying to charge her phone in an airport, using available resources other than the electricity supply, while Megan snarks about it; the point being that everything in an airport is ''already'' using power. After considering water (plausible until they shut off the pipes, especially as they were helpful enough to already dam it for you), air (not nearly as active in an airport as outside), and fire ("You can't set random things on fire and call it a lifehack!") she hits upon the idea of connecting a turbine to the escalator.
62-->'''Megan''': Ah, yes, the four elements. Water, air, fire and escalators.
63* ''Literature/TheKaneChronicles'' has the Cheese element in addition to [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[BlowYouAway Air]] and [[MakingASplash Water]]. There's also {{Light|EmUp}}, [[CastingAShadow Darkness]], [[CueTheRain Rain]], [[{{Necromancer}} Death]], [[HealingHands Healing]], [[AnIcePerson Ice]], [[ShockAndAwe Lighting]], [[WeatherManipulation Storm]], [[PoisonousPerson Poison]], and {{Sand|Blaster}}.
64* ''Literature/TrashOfTheCountsFamily'':
65** [[OurDragonsAreDifferent Dragons]] each have their own element unique from any other dragon. This means that while some dragons get conventional elements like [[PlayingWithFire fire]] or uncommon but not unheard of abilities like [[SandBlaster dust]], others have "elements" that are conceptual or ideas. [[spoiler: Raon's element is "the present", and no, even he doesn't know what that means.]]
66** Related is the element of "despair" [[spoiler: which is generated by prolonged torture or by brutally killing large numbers of people.]]
67
68[[/folder]]
69
70[[folder:Podcasts]]
71* In the ''Podcast/OldeEnglishComedy'' short [[http://www.oldeenglish.org/podcast/unity-force "Unity Force"]], the titular parody team's members have the powers of the "four elemental powers of the universe": [[PlayingWithFire fire]], [[EverybodyWasKungFuFighting karate]], {{invisibility}}, and [[WhatKindOfLamePowerIsHeartAnyway blue]].
72[[/folder]]
73
74[[folder:Poetry]]
75* In his OdeToIntoxication poem ''Punschlied'', Friedrich Schiller identifies [[MakingASplash Water]], [[HardDrinkingTropes Spirit]], Sugar and Lemon as the four elements that make up life and the cosmos.
76[[/folder]]
77
78[[folder:Tabletop Games]]
79* ''TabletopGame/DungeonsAndDragons''
80** The game has generally stuck to classical elements for its damage types: bludgeoning, piercing and slashing for non-magical attacks; the classical elements fire, cold, lightning, thunder (for sound-based damage) and poison; slightly more obscure damage types like acid, radiant (holy, light), necrotic (evil, dark), psychic and force (for pure energy) damage. Then came ''TabletopGame/TheWildBeyondTheWitchlight'' that added a new damage type: Custard damage.[[note]]Which a character takes during a custard pie eating contest. Being reduced to 0 hit points by custard damage results in being too full to continue.[[/note]]
81** A borderline example is the quasi-elemental and paraelemental planes, which exist where the elemental planes intersect with either the positive or negative energy planes, or each other. This results in a few odd pseudo-elements like salt, ooze, ash, dust, and radiance. These do have their own [[ElementalEmbodiment elementals]], but [[DownplayedTrope ultimately aren't "true" elements]], just combinations of the more basic elements and energies.
82* In ''TabletopGame/{{Exalted}}'', the Primordial Autochthon, who is essentially a [[GeniusLoci sapient]] [[EternalEngine planet-shaped machine]], has six Elemental Poles that make up his reality, similarly to how the mortal world of Exalted is comprised of the Elemental Poles of Earth, Air, Wood, Fire and Water. In Autochthon's case, however, the Elemental Poles are Metal, Steam, Smoke, Oil, Lightning and Crystal. These Elemental Poles are at once place and organ as well as elemental force; Metal is Autochthon's flesh, Steam and Lightning are his circulatory system, Oil is his blood, Crystal is his brain, and Smoke is his lungs and stomach.
83[[/folder]]
84
85[[folder:Video Games]]
86* ''VideoGame/BrutalLegend'' has the elements Fire, Blood, Metal, and Noise. Each were given to the world by Ormagöden when he killed himself rather than let the hideous First Ones kill him. His fiery breath became the sun, his blood became the sea, his dying scream became noise, and his body became metal, and each element holds a part of his power. The noise echoed through the world and became the foundation for heavy metal music, and with it, [[MagicMusic magic]]. The metal of his body still retained his love for great speed and allowed for the construction of armor that let its wearer run extremely fast and cars that raced across the land, powered by fiery engines. And his blood contains gifts of power for those daring enough to unleash it. There is also Tears, the concentrated despair of the goddess whose beautiful singing-voice was used to lure Ormagöden to his doom. Tears covers aspects of Necromancy and emotional control (usually compelling depression).
87* ''VideoGame/CrossCode'': Heat, Cold, and Shock are straightforward enough... then there's Wave. It's associated with aquatic enemies, but instead of the water you'd expect it's a rubbery-sounding green energy that, in the player's hands, grants ComboPlatterPowers including GradualRegeneration, LifeDrain, pushing enemies backwards, explosions, illusions, appropriately enough a WaveMotionGun, and making enemies more vulnerable to projectiles. [[LampshadeHanging The other characters aren't sure what to make of it either.]]
88* What ''VideoGame/DawnOfTheBreakers'' calls elements are named after abstractions. The four main ones are Vita, Fate, Terra, and Fortune, and each one has three sub-elements named after color[[note]]Vita has Red, Pink, and White; Fate has Blue, Violet, and Silver; Terra has Green, Cyan, and Black; and Fortune has Yellow, Orange, and Gold[[/note]]. What hero has what element seems to be based on their character's [[ColorCodedCharacters associated color,]] as even if some heroes use "traditional" elements, this is not related to their abstraction/color element. [[PlayingWithFire Fire]] can be seen being used by various Vita heroes as well as at least one Fate (Calamity Trigger) and one Fortune (Flame of the Suzaku); in-game they're considered Vita/Fate/Fortune heroes first, not "Fire" heroes, in terms of [[ElementalRockPaperScissors enemy weakness.]]
89* Used to somewhat parodic levels in ''VideoGame/DoodleGod''. In the game, you start with the typical four of fire, water, earth, and air then combine them to create new objects and elements that could then be used in further combinations.
90* ''VideoGame/{{Doom}}'': The existence of the Pain Elemental implies that ''pain'' is somehow an element. Maybe only in hell.
91* In ''VideoGame/TheElderScrollsIVOblivion -- Shivering Isles'', Relmyna Verenim says that previous alchemists have identified a fifth element, {{Light|EmUp}}. She herself claims Flesh is a sixth.
92* ''VideoGame/DragonFable'' has several elements ranging from expected ([[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[BlowYouAway wind]]) to unusual ([[NonElemental Fear]], [[UniversalPoison Poison]], [[SilverHasMysticPowers Silver]]), with Bacon being the only truly bizarre element. Especially given that unlike the other primary elements, it has no balancing counterpart. [[spoiler: Bacon becomes very important in the Book 1 finale]]. Most weapons using the Bacon element have a food motif.
93* The SNES version of ''VideoGame/FinalFantasyVI'' (released as ''III'' in the US) has FireIceLightning, [[BlowYouAway Wind]], [[MakingASplash Water]], [[DishingOutDirt Earth]], [[UniversalPoison Poison]]... and ''Pearl'', actually a clumsy bit of censorship of what was originally "{{Holy|HandGrenade}}", based on a superficial resemblance of the spell of that name to a string of pearls.
94* ''VideoGame/FlightRising'': The eleven Flights mostly follow typical fantasy elements, such as Earth, Fire, Wind, Water, etc. It starts getting odd with numbers 10 and 11, though, being Plague and Arcane (Arcane is especially odd, since it’s moreso ''radiation'' rather than just magic).
95* ''VideoGame/JackMove'': Due to battles taking place in {{Cyberspace}}, the game's ElementalRockPaperScissors consists of Cyberware (hacking, bugs, and glitches), Electroware (ShockAndAwe, direct electrical connections), and Wetware (biological in nature, associated with purple liquid).
96* ''VideoGame/KingdomOfLoathing'''s main five elements are [[PlayingWithFire Hot]] and [[AnIcePerson Cold]] (self-explanatory), Spooky (mostly associated with undead enemies), [[WeaponizedStench Stench]], and Sleaze (inflicted by both grease and sexual harassment), plus [[ElementNumberFive the Sixth Element]], Cute. Other minor elements include [[CastingAShadow Shadow]], Slime, Supercold, and [[WordsCanBreakMyBones Bad Spelling]].
97* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Spyro's elements are still the usual Fire, Ice, Earth and Lightning. Cynder's are a bit more unusual -- she has the standard [[BlowYouAway Wind]], the less-conventional-but-still-plausible [[CastingAShadow Shadow]] and [[PoisonousPerson Poison]], and the truly out-there element of [[SupernaturalFearInducer Fear]].
98* ''VideoGame/MegaManBattleNetwork'': Battle Chip elements, aside from "regular" ones like [[PlayingWithFire Fire]], [[MakingASplash Aqua]], [[ShockAndAwe Elec]], [[GreenThumb Wood]] or [[BlowYouAway Wind]], also has (depending on the game) Break, Cursor, [[AbsurdlySharpBlade Sword]], {{Invisibility}} (basically sneaky chips), Obstacle, Recovery and Plus, aside from NonElemental. In regards to elements, there were originally only the four, with the rest being 'attributes'. It was Battle Network 6 that established them as "Secondary" elements with their own weaknesses; Sword beats Wind, which beats Cursor, which beats Break, which beats Sword.
99* ''VideoGame/MySingingMonsters'' starts out with [[GreenThumb Plant]], [[AnIcePerson Cold]], [[BlowYouAway Air]], [[MakingASplash Water]] and [[DishingOutDirt Earth]] as the natural elements, with [[ShockAndAwe Electricity]] and [[PlayingWithFire Fire]] in their own categories. From there, we have the Ethereal elements, [[OurGhostsAreDifferent Plasma]], [[CastingAShadow Shadow]], [[{{Mecha}} Mech]], [[CrystallineCreature Crystal]] and [[PoisonousPerson Poison]]. Mythicals have their own element, alongside the Dream element embodied by the Catalyzt and Dreamythicals. In a similar situation, Legendaries, Dipsters and Celestials have their own categorical elements, although the Celestials associate with one natural, Ethereal or Supernatural element each. The Magical elements include [[LightEmUp Light]], [[PsychicPowers Psychic]], [[OurFairiesAreDifferent Faerie]] and [[DemBones Bone]]. Finally, while they used to share a categorical element, the Seasonals all have their own elements representing their associated seasons, including [[HalloweenEpisode Spooktacle]], [[ChristmasEpisode Festival of Yay]], [[ValentinesDayEpisode Season of Love]], [[EasterEpisode Eggs-Travaganza]], [[BeachEpisode SummerSong]], [[ThanksgivingEpisode Feast-Ember]] and many more.
100* ''VideoGame/{{Obsidian}}'': One of the dream worlds involves a [[GiantSpider giant robotic spider]], and the puzzles therein each embody one of four machine versions of the elements; [[BlowYouAway Air]], [[PlayingWithFire Fire]], [[ExtraOreDinary Metal]] and Oil, with biblical descriptions of each at the end of said puzzles. Solving each puzzle imbues the spider with that element. [[spoiler: And completing all of them brings the spider to life, at which point it attacks the player and [[EatenAlive devours them]], transitioning to the next level.]]
101* PlayedForLaughs at one point in ''VideoGame/OctopathTravelerII''. The game has fairly common elements as its main source of magic attacks: FireIceLightning, Wind, Light, and Dark. However, there's also a mysterious seventh source called the One True Magic. [[BigEater Ochette]] suspects that the seventh source is actually meat, because eating meat makes her feel stronger. Osvald considers it for a moment before telling her it sounds off.
102* ''VideoGame/{{OFF}}'''s universe is based on four elements: [[SuperSmoke Smoke]], [[ExtraOreDinary Metal]], Plastic, and Meat. There is also an artificial ElementNumberFive, Sugar, very addictive and made from [[spoiler:[[TheSecretOfLongPorkPies burned corpses]]]].
103* Zigzagged and a bit downplayed in ''Franchise/{{Pokemon}}'': if most of the types are classical elements, some sound unconventional but [[MagicByAnyOtherName actually are classical powers]]. A lot of this comes down to the original, and revised physical/special split:
104** The last original special type, Dragon, was initially unique to one mon-line (the one used by FinalBoss to have a [[InfinityPlusOneElement defensive advantage against all four starter types]]) with only one move (essentially mystical fire that always did set damage.) As time went on, it kept 'mystical fire' for its special moves, but its physical moves became anything used with a reptilian or a dragonlike body part ("Dragon Tail", "Dragon Claw").
105** Dark uses CastingAShadow for its special moves as you would expect, but its physical moves are just [[CombatPragmatist fighting dirty]], ("Bite", "Sucker Punch", "Foul Play"). In Japan, this type is called the "Evil"-type so the latter moves play truer to what Dark-types are supposed to represent.
106** The Fairy-type is a combination of {{Light|EmUp}}, {{Holy|HandGrenade}}, {{Heart|BeatDown}} with a touch of "[[TheFairFolk sinister]]". Some Fairy-type attacks dip into {{Lunacy}} as well (most moon-related moves already in the game before the Fairy type's introduction were retconned to be Fairy-type, and one of the Fairy type's strongest attacks is called Moonblast).
107** Fighting is just more technical Normal attacks, but after gaining special moves now includes KiManipulation.
108** [[{{Flight}} Flying]] is a bizarre umbrella that encompasses the classical [[BlowYouAway Air]]-type for special moves, but its physical moves are essentially Bird-type (even reflected in an unused type in Gen I) including anything with avian appendages ("[[BeakAttack Drill Peck]]", [[RazorWings Wing Attack]]", "Feather Dance", etc.).
109** Instead of just having an Earth-type, it's split into Rock-type for solid stones and Ground-type for loose sand, mud, and earthquakes. This is probably to address the defense logic against physical trait types like Flying. A bird can fly above an earthquake and take no damage, but you can kill two birds with one stone if you shoot them out of the sky. And on the reverse end, a Fighting-type could crush bricks with their fist, while an untrained Normal-type would hurt their hand. Both would get dampened by digging into sand.
110** A third earthen element, the Steel-type, was introduced in Gen 2 and has been included in every game in the series since. The handful of special Rock and Steel moves tend to respectively be GemstoneAssault and using metal's reflectiveness to weaponize light, with a lot of focus put on mirrors. They also form a hardness scale with the Ice-type. Rock beats Ice, and Steel beats both.
111** Bug is just for any NaturalWeapon associated with insects like horns and stingers, with bioluminescence and droning noises for their special moves. Bug-type is weak to Flying-type, since "the early bird gets the worm" but this also makes them weak to Air moves, not just Bird moves. The logic behind this may be that Bug-types are so light that they're easily blown about by the wind.
112** Ghost is mostly about SoulPower, hexes, and curses, with many of its mons looking like the undead. There's a slight overlap with Dark types in that some moves involve CastingAShadow.
113** The mysterious "[[MyNameIsQuestionMarks ???]]" type is only used for the "Curse" attack and has been removed since Gen V.
114** [[StarPower Stellar]], introduced in VideoGame/PokemonScarletAndViolet's second DLC ''The Indigo Disk'', is essentially a combination of every type. It always inflicts normal damage against all types, and a Stellar-type Terastalization will boost one single attack for each type (as opposed to Terastalizations of other types, which boost all attacks of one particular type).
115* The ''VideoGame/QuestForGlory'' series normally involves the traditional four elements of [[PlayingWithFire fire]], [[MakingASplash water]], [[DishingOutDirt earth]], and [[BlowYouAway air]]. Getting accepted into the main wizard's school involves solving puzzles based on those four elements. [[AllThereInTheManual The packaged manual]] in the second game alludes to a fifth element, and that it is Pizza. {{Mad Scientist}}s in the fourth and fifth games keep this gag rolling, and the CopyProtection of the fourth game involves answering the elements that make up certain formulas, with the elements including the four traditional ones plus pizza. The FanRemake of the second game in the series adds an OptionalBoss fight against the Pizza Elemental.
116* ''VideoGame/{{Warframe}}'', being a sci-fi game with weird powers coming from [[HyperspaceIsAScaryPlace the Void]], has an interestingly scientific set of elements.
117** [[PlayingWithFire Fire]], [[AnIcePerson Cold]], [[ShockAndAwe Electricity]], and [[PoisonousPerson Toxin]] form the primary elements. In addition to this, there is also Void.
118** Mixing two primary elements give a secondary element.
119*** Fire + Cold = [[HavingABlast Blast]]
120*** Fire + Electricity = [[AtomicSuperpower Radiation]]
121*** Fire + Toxin = [[DeadlyGas Gas]]
122*** Cold + Electricity = [[{{EMP}} Magnetic]]
123*** Cold + Toxin = [[SyntheticPlague Viral]]
124*** Electricity + Toxin = [[HollywoodAcid Corrosive]]
125** The Railjack mode originally had its own analogues to the existing elements, but players found it confusing and frustrating so they just changed them to the original names, while keeping the differing status effects.
126*** Slash, Impact and Puncture became Particle, Ballistic and Plasma, respectively.
127*** Heat became Incendiary
128*** Electricity became Ionic
129*** Toxin became Chem
130*** Cold became Frost
131*** Secondary elements did not have railjack analogues and while they existed in Railjack, could not proc status effects.
132* In the ''Franchise/KingdomHearts'' series, every member of Organization XIII has an "attribute" around which their attacks and powers are themed. The classical elements are in there, as are some natural extensions of the elements and a few bizarre ones. In the order of the Organization's ranks, these attributes are: [[PowerOfTheVoid Nothingness]], {{Space|Master}}, [[BlowYouAway Wind]], [[AnIcePerson Ice]], [[DishingOutDirt Earth]], [[MasterOfIllusion Illusion]], [[{{Lunacy}} Moon]], [[PlayingWithFire Fire]], [[MakingASplash Water]], {{Time|Master}}, [[PetalPower Flower]], [[ShockAndAwe Lightning]], and {{Light|EmUp}}.
133* In addition to the standard ''Franchise/ShinMegamiTensei'' elements ([[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[BlowYouAway Wind]], [[ShockAndAwe Electricity]], [[LightEmUp Bless]], [[CastingAShadow Curse]] and [[InfinityPlusOneElement Almighty]]), ''VideoGame/Persona5'' also adds [[AtomicSuperpower Nuclear]] (Nuke for short) and [[PsychicPowers Psychokinesis]] (Psy for short). While other elements can inflict status elements, Nuke attacks deal extra damage to enemies that are suffering from physical status effects, while Psy attacks deal extra damage to foes suffering mental status effects.
134** In addition, physical attacks are divided into two categories: Strike and Gun (focusing on melee and ranged attacks respectively)
135* The first ''VideoGame/{{Persona|1}}'' game has an obscenely high number of elements, some of them being extremely specific.
136** First, instead of one or two physical types, all weapon and gun types have their own elements. So there are One-handed Sword element, Two-handed Sword element, Spear element, Whip element, and so on. The same applies to guns, resulting in Handgun element, Shotgun element, SMG element, and Rifle element.
137** There are 16 magical elements, divided into 4 groups.
138*** The first group is "Elemental" types, covering the standard elements Fire, Ice, Wind and Earth.
139*** The second group is "Force", covering elements that are more physical forces. It includes [[ShockAndAwe Electricity]], Nuclear, {{Gravity|Master}}, and [[HavingABlast Blast]].
140*** The third group is "Light", including weird subtypes such as Expel (focusing on instant death), Bless (focusing on recovery), Miracle (revival), and Prayer (status buffs).
141*** The fourth group is "Dark", with each of its subtypes also opposing a Light subtype. It includes Death (instant death, opposes Expel), Curse (physical status ailments, opposes Miracle), Nerve (mental status ailments, opposes Bless), and Occult (status buffs with side-effects, opposes Prayer).
142* ''VideoGame/TerraBattle'' originally features only FireIceLightning and [[CastingAShadow Darkness]] elements. However, the 4.0.0 patch introduces two new elements that are more scientifically named, Photon and Graviton.
143* ''VideoGame/{{Skylanders}}'' features [[ClassicalElements the original four]], but adds in [[FunctionalMagic Magic]], [[GadgeteerGenius Tech]], [[GreenThumb Life]] and [[TheUndead Undead]] as well. As of ''VideoGame/SkylandersTrapTeam'', {{Light|EmUp}} and [[CastingAShadow Dark]] have been thrown into the mix. In addition, [[BigBad Kaos]] has his own element.
144* ''VideoGame/TokyoMirageSessionsFE'' has physical attacks based on the major weapon types of [[VideoGame/FireEmblem one of its parents series]]; Sword, Lance, and Axe form an ElementalRockPaperScissors, with Bow being seperate. The magic elements also include Body (Status Ailments, as well as dark magic) and Mind (Different Status Ailments, as well as holy magic).
145* ''[=DragonVale=]'' features ten basic elements: [[GreenThumb Plant]], [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[AnIcePerson Cold]], [[ShockAndAwe Lightning]], [[MakingASplash Water]], [[BlowYouAway Air]], [[ExtraOreDinary Metal]], {{Light|EmUp}} and [[CastingAShadow Dark]]. It's the Epic Dragons that give us the ''real'' Bizzaro Elements. These include, in the order the game lists them, [[SpaceMaster Galaxy]], [[AnotherDimension Rift]], [[EverythingsBetterWithRainbows Rainbow]], {{Gemstone|Assault}}, [[CrystalLandscape Crystalline]], {{Seasonal|Baggage}}, [[DragonHoard Treasure]], [[ThePowerOfTheSun Sun]], [[{{Lunacy}} Moon]], [[Myth/ClassicalMythology Olympus]], {{Apocalypse|How}}, {{Dream|Weaver}}, [[SizableSnowflakes Snowflake]], [[LivingStatue Monolith]], [[OverthetopChristmasDecorations Ornamental]], [[ColourCodedEmotions Aura]], [[{{Metamorphosis}} Chrysalis]], [[MobileShrubbery Hidden]], [[WorldInTheSky Surface]] and [[MusicTropes Melody]].
146* In ''VideoGame/CultistSimulator'', you work with several bizarro-element 'principles' that have multiple associated elements, some of which are ''themselves'' bizarro elements. They are as follows: Moth (chaos, whims, [[{{Metamorphosis}} change]], [[GreenThumb the woods]]), Lantern (knowledge, [[LightEmUp more literal light]]), Forge ([[PlayingWithFire fire]], strength, [[TechnoPath artifice]]), Edge (betrayal, conflict, cleverness), Winter ([[{{Necromancer}} death]], beauty, [[AnIcePerson cold]]), [[HeartBeatDown Heart]] (uniting, persistence, [[HealingHands healing]], [[MagicMusic rhythm]]), Grail (desire, blood, birth), and Knock (doors, paths, visions, wounds). There's also Secret Histories serving as [[ElementNumberFive Principle #9]].
147** The sequel, ''VideoGame/BookOfHours'', removes Secret Histories but adds 5 new principles: Sky (balance, harmony), Moon (secrets, darkness, forgotten things), Scale (earth, resilience, resistance to change), Nectar (nature, growth, the seasons), and Rose (exploration, hope).
148* Recruitable enemies in ''VideoGame/{{Deltarune}}'' have elemental types, which more often than not fall into this trope, such as "JEWEL", "ORDER", "DUST", or "PUZZLE". This doesn't have any gameplay significance and is just flavor text. Suzie also has her signature move, Rude Buster, which has the Rude element.
149* ''VideoGame/LabyrinthOfRefrainCovenOfDusk'' and its sequel ''VideoGame/LabyrinthOfGalleriaTheMoonSociety'' use Flame, Mud, and Fog as their magical elements. While they may seem strange, the flavor texts explain them as different forms of Mana. Flame is ignited Mana, Mud is liquified Mana, and Fog is gaseous Mana.
150* ''VideoGame/LegacyOfKainDefiance'' plays with the trope by using two different sets of elemental powers. One set, used by Raziel, is your standard four, plus Light, Dark, and Spirit; the other is used by Kain, and uses the rather esoteric Balance, Fire, Lightning, Time and Dimension. This is because Fire and Lightning were originally called Conflict and Energy respectively, which when combined with Balance, Time and Dimension, link back to the Pillars of Nosgoth and their own elements, which also include Death, Mind, States, and Nature.
151* The types in ''VideoGame/{{Temtem}}'' are mostly typical ElementalPowers, but there are some out-there ones like Crystal, Mental, Melee, and Digital, the last of which was created artificially.
152* ''VideoGame/TrailsSeries'' has the usual Earth, Fire, Wind (which is combined with lightning) and Water (which is combined with ice), but it also has what is called ''"higher elements"'', which are the elements of Time, Space, and Mirage.
153* In ''VideoGame/RiskOfRain2'', some monsters can have elemental buffs called Elite Aspects, which are fairly standard elements at first. In the late game however, some weird aspects begin to show up: [[TheCorruption Corruption]], [[PerfectionIsAddictive Perfection]], [[{{Invisibility}} Incorporeality]], and [[PowerOfTheVoid Void]].
154** In their experiments, Providence and Mithrix create things using the "compounds that drive reality", which are [[{{Transmutation}} Mass]], [[PerfectionIsAddictive Design]], [[ThePowerOfBlood Blood]] and [[LifeEnergy Soul]].
155* In ''VideoGame/SuperMarioRPG'', in addition to the standard FireIceLightning there's a "Jump" element exclusively used by Mario's [[GoombaStomp jump attacks]]. A decent number of enemies have a weakness to jumps, but they're ineffective against ghosts and [[TheSpiny spiked enemies]] unless Mario is wearing the Jump Shoes accessory.
156* ''VideoGame/TheWayRPGMaker'''s typing system has four major categories: Physical, Elemental, Oneness, and Transcendental, each with four sub-elements. Physical (Piercing, Slashing, Smashing, and Ripping) and Elemental (Fire, Water, Earth, Air) don't do anything too special, but Oneness and Transcendental elements are a bit more out-there: Oneness elements are based on the components of a person (Flesh, Blood, Mind, and Spirit) while Transcendental has the common Light and Shadow types, but also the vaguely-defined Cosmo and Atoma.
157* ''VideoGame/LimbusCompany'' has attacks associated with one of seven sins: Wrath, Lust, Sloth, Gluttony, Pride, Envy, and [[OddNameOut Gloom]]. Each can overarchingly be associated with more traditional elements, such as Wrath being associated with fire, Sloth with earth, Envy with electricity and Gloom, water.
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161* The classic fanimutation ''[[https://www.youtube.com/watch?v=TDwsiqQa1pw French Erotic Film]]'' by Andrew Kepple has the elements as ''Earth'', ''Fire'', ''[[MemeticMutation Double-E]]'', ''Water'' and ''Spleen'' (because WhatKindOfLamePowerIsHeartAnyway)... [[MyFriendsAndZoidberg And My Axe]]! Combining the powers summons Plastic Dashboard Jesus.
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164[[folder:Web Comics]]
165* ''Webcomic/{{Homestuck}}'' has twelve main elements. {{Time|Master}}, {{Space|Master}}, [[PowerOfTheVoid Void]], Life, {{Light|EmUp}}, [[UnstoppableRage Rage]]... Hope... [[PsychicPowers Mind]]? [[DoomyDoomsOfDoom Doom]]? [[SoulPower Heart]]? Blood? [[BlowYouAway BREATH]]!?
166** It makes ''slightly'' more sense when you consider them ability sets than elements. For example, Mind has seer powers, Blood is about strength of bonds, Heart is related to souls, etc.
167** They're also less elements and more abstract forces that can be [[RuleOfSymbolism symbolised with elements]]. The four kids are given elemental associations, but only one of them really develops elemental powers related to their aspect. Breath is as much personal inspiration/motivation as it actual wind powers.
168* ''Webcomic/{{Xkcd}}'''s [[https://xkcd.com/965 "Elements"]] subverts this trope by having all 118+ chemical elements as bend-able elements in direct parody to ''WesternAnimation/AvatarTheLastAirbender'', with cultures and nations attached to each element being inferred.
169* The same subversion is found in ''Webcomic/TheOrderOfTheStick''; Redcloak has a tendency to summon elementals directly off the periodic table, which always prove superior to the four classical elements. Played straight when Vaarsuvius discovers that there's a semi-elemental plane of ranch dressing.
170* ''Webcomic/{{Adventurers}}'' also uses periodic table elements for a very long (and fortunately mostly unseen) PlotCoupon sidequest. As far as ''magical'' elements go, Ardam is confused when he casts a scan spell on a monster, and its "element" is "tastes like orange Tang" (the opposite of which is, according to Karn, "doesn't taste like orange Tang".)
171* Late in ''Webcomic/{{Digger}}'', the backstory of events is revealed to involve a being called Famine, described as [[EldritchAbomination an elemental of an element which no longer exists]].
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175* In the world of ''WebVideo/{{Aventures}}'', one of the numerous Churches ruling the land is the Church of Whispers. At first, it sounds kinda silly when compared to say the Churches of {{Light|EmUp}}, Blood, or [[BlowYouAway Air]], but it actually is one of the most influential Churches, led by the spooky [[IronLady Sister Maeda]], and its apostles are blessed with a PowerNullifier ability.
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178[[folder:Western Animation]]
179* In ''WesternAnimation/AdventureTime'', the four basic elements (which all have a {{reincarnat|ion}}ed [[ElementalEmbodiment elemental blessed with the associated]] ElementalPowers) are [[PlayingWithFire Fire]], [[AnIcePerson Ice]], Slime and Candy. The latter didn't prove to be very useful at first, only giving the user the ability to [[EdibleAmmunition shoot jelly beans]] from their palm with an inelegant sound, but turns out to be as much as SwissArmySuperpower as any other element ([[HavingABlast an exploding shower of minted soda]] being one application).
180** The end of the "Elements" mini-series concludes with the revelation that [[spoiler:there is an ElementNumberFive in the form of Lumps (the fabric of [[PocketDimension Lumpy Space]] and seemingly the figurative glue that binds everything in the universe together) and that it possesses AntiMagic properties. LSP is then used to send a WorldHealingWave and restore the elementally corrupted Ooo to its original form.]]
181* ''WesternAnimation/AvatarTheLastAirbender'' has a downplayed example: there are some specific clans of benders like the [[SandBlaster Sandbenders]], the [[ExtraOreDinary Metalbenders]], or even the Swampbenders, but all are specialized subcategories of the very strict four ClassicalElements presented in the show. The first two are subcategories of Earthbending, while the latter is a subcategory of Waterbending (they bend the water inside vines to make them move).
182* Downplayed with the Elements of Harmony from ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Though the six elements (Honesty, Kindness, Generosity, Loyalty, Laughter, and [[ShapedLikeItself Magic]]) are Equestria's most important {{McGuffin}}s, they only work [[AllYourPowersCombined when combined]] and [[OnlyTheChosenMayWield when associated with their rightful bearer]], and are useless and powerless on their own.
183* ''WesternAnimation/CaptainPlanetAndThePlaneteers'' has the element of Heart ([[WhatKindOfLamePowerIsHeartAnyway whose usefulness is often questioned]]) as well as the classic four. In the "Summit to Save the Earth" two-part episode, the villains created their own PsychoRangers to the Planeteers' rings, with pollution-themed versions of their elements to match. Specifically, there was Deforestation (counterpart of Earth), Radiation (counterpart of Fire), Smog (counterpart of Wind), Toxins (counterpart of Water) and Hate (counterpart of Heart). Combining these together summoned Captain Planet's evil doppelganger, Captain Pollution.
184* ''WesternAnimation/{{Ninjago}}'' started simple enough with Earth, Ice, Lightning, and Fire. Then came the [[TournamentArc Tournament of Elements]] which introduced several new elements, including ''speed'' of all things. Jay, being the PluckyComicRelief he is, ends up lampshading this.
185-->'''Jay:''' Uh, Master of Speed? Pfft. That’s not an element.\
186'''Garmadon:''' So asks the master of lightning.
187* The [[PowerCrystal runestones]] in ''WesternAnimation/SheRaAndThePrincessesOfPower'' grant magic of water, ice, lightning, plants, [[{{Lunacy}} moon]] (FlashyTeleportation with sparkles and [[LightEmUp blasts of light]]), and power (SuperStrength, HealingHands, [[FlightStrengthHeart various minor powers]]). There are other magic powers, including characters who control wind and darkness, though it's unclear if these are "elemental" in the same way. The somewhat arbitrary selection is justified by the six runestones [[spoiler:not being manifestations of all natural elements, just the ones the AbusivePrecursors used to siphon existing magic into a FantasticNuke]].
188* ''WesternAnimation/{{Tigtone}}'': In "Tigtone and Those Elemental Kings", the first three [[ElementalEmbodiment Elemental Kings]] Tigtone slays for their essences are Metal, Blood and Lightning. The fourth, the Pain King has no physical form and only exists where pain does.
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191[[folder:Real Life]]
192* The elementary particles of the modern Standard Model are divided into fermions, which are matter and antimatter, and bosons, which transmit fundamental forces.
193** Fermions include the quarks (up, down, charm, strange, top, and bottom), as well as electrons, muons, tauons, and their respective neutrinos. (And the antimatter equivalents of each of these.)
194** Bosons include photons (Electromagnetism), W and Z bosons (the Weak Nuclear Force, responsible for radioactive decay), gluons (the Strong Nuclear Force, responsible for binding quarks together using properties of "colour" and "anticolour"), the hypothetical gravitons (Gravity), and finally the Higgs bosons (mass).
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